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<austriancoder>
Are there any good OpenGL 4.x open source demos I could use to showcase Zink?
<fdobridge>
<gfxstrand> Open-source? Not sure. The Unigine benchmarks use a lot of features, though.
<fdobridge>
<!DodoNVK (she) 🇱🇹> Also Doom 2016 may require OpenGL 4.5
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<fdobridge>
<Owo> Minecraft shaders :p
<fdobridge>
<Owo> Those will certainly put some strain on the GPU, compare that with radeonsi or something else for performance
<fdobridge>
<magic_rb.> doom 2016 is a good one, performance is comparable with the vulkan backend in my experience, so the engine wont be the bottle neck and you can test zink vs vulkan quite well
<austriancoder>
gfxstrand: yeah I need to compile it for my use case (aarch64). maybe I just go with the classic stk :)