ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<yetoo> where is wmctrl repository/issue tracker
<yetoo> because homepage 404s/not found error
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<Lynne> is there something in the vulkan properties that signals the optimal workgroup size?
<Lynne> VkPhysicalDeviceShaderCorePropertiesAMD.wavefrontSize?
<psykose> holy property name batman
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<bnieuwenhuizen> Lynne don't think there is. Basics are to use a multiple of the subgroup/wavefront size
<bnieuwenhuizen> And many algorithms which use shared memory tend to do better with bigger workgroups
<bnieuwenhuizen> But for the GPU itself can be situational
<alyssa> Passed: 2060/2061 (100.0%)
<alyssa> Failed: 1/2061 (0.0%)
<alyssa> I love dEQP's rounding :~P
<jenatali> alyssa: Perfect result
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<alyssa> jenatali: Exactly
<HdkR> Looks like you've basically won dEQP though :)
<karolherbst> uhhh.. what do I have to change so that meson doens't overwrite the cross files c_flags?
<karolherbst> uhm.. a_args
<alyssa> HdkR: 2061/2061 were passing before my patch :~P
<HdkR> alyssa: Guess it uncovered a test bug :P
<alyssa> Lol
<alyssa> I want to write an SSA-based RA before I graduate
<alyssa> currently deep within live range splitting hell
<HdkR> Welcome to my hell
<karolherbst> just split randomly, how bad could it be
* HdkR watches the infinite loops with no forward progress
<alyssa> Brrr
<karolherbst> use AI
<HdkR> Gotta use those embedded NPUs somehow
<HdkR> Because games sure as hell aren't using them
<karolherbst> use them for fancy driver AA
<karolherbst> ehh wait, they are actually doing it.. uhm...
<alyssa> 2 files changed, 429 insertions(+), 33 deletions(-)
<alyssa> still nowhere close
<alyssa> live range splitting go brrr
<karolherbst> so building for 32 bit is still as annoying as ever? glad that some things never change
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<karolherbst> nice.. forgot to install 32 bit libelf
<karolherbst> why didn't meson complain before compiling? very good question
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