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<Lynne>
so after launching OpenGothic and loading a level, hardware gets stuck in a loop consuming 100% of time even after exiting
<Lynne>
not sure where to report this odd issue, but mesa seems like a good place as it's what tell hardware what to do
<Lynne>
radeontop shows only the "Clip Rectangle" units being used, which tells me it's likely stuck doing dumb math
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<Lynne>
it could be mesh shader related, as the engine uses it, and afaik dxvk is its only other user
<daniels>
mareko: looks like 848f59deda3ae7bb99409a3d15ddafe96b763ea1 removed the building of libdrm as it was now unnecessary, so you'd have to reintroduce the parts which called build-libdrm from the rootfs scripts and remove the install calls from apt
<Lynne>
yup, it's mesh shader related
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<Lynne>
Venemo: do you know who to ping or could you try to replicate this?
<mareko>
daniels: do I need to bump the tag again after that?
<mareko>
*tags
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<DavidHeidelberg>
mareko: on the phone, look workable. I was REALLY hoping we won't get back to hacking libdrm in again and use snapshot package but as I see... Here we go again.
<DavidHeidelberg>
karolherbst: lgtm
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<robclark>
DavidHeidelberg: tbh, we should treat libdrm as special and not make it part of container build to make things like what mareko is trying to do easier.. since it takes like no time to build and it isn't completely unusual for mesa to depend on a libdrm change
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<jenatali>
robclark: That does mean that CI jobs could run into issues with the external project, e.g. having network problems. Having it embedded in the container means that Mesa's CI only depends on the Mesa repo and the containers in the common case
<jenatali>
Though I guess libdrm is also FDO so maybe that's not a real concern
<robclark>
yeah, I figure if we have trouble cloning libdrm then all is already lost ;-)
<robclark>
I guess llvm is maybe a thing that needs to bump alongside mesa sometimes, but not as frequently.. so probably ok just to treat libdrm as the one special case
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<jenatali>
Yeah you don't want to build/install LLVM in a regular build job, that definitely belongs in a contaoner
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