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<
emersion >
does it just need an autotools → meson switch, or something more?
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<
wlb >
weston Merge request !605 closed (Draft)
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<
wlb >
weston/main: Emmanuel Gil Peyrot * Fix indentation all through the project
https://gitlab.freedesktop.org/wayland/weston/commit/eff793ab46f1 clients/desktop-shell.c clients/dnd.c clients/terminal.c clients/window.c compositor/xwayland.c desktop-shell/exposay.c desktop-shell/shell.c include/libweston/libweston.h include/libweston/windowed-output-api.h libweston/animation.c libweston/backend-drm/
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<
wlb >
weston Merge request !386 closed (libweston/renderer-gl/gl-renderer.c: gl_renderer_attach_dmabuf(): remove...)
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<
wlb >
weston Merge request !357 closed (libweston: damage tracking for overlapping weston_output)
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<
wlb >
weston Merge request !361 closed (WIP: Throwaway MR to test expose-as)
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<
wlb >
weston Merge request !443 closed (weston-launch: various fixes for 7.0)
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<
wlb >
weston Merge request !446 closed (8.0 gl-renderer: fix pbuffer surface creation)
16:03
<
wlb >
weston Merge request !444 closed (weston-launch: various fixes for 8.0)
16:04
<
wlb >
weston Merge request !445 closed (7.0 drm: Fix leak of damage blob id)
16:04
<
wlb >
weston Merge request !442 closed (8.0 drm: Fix leak of damage blob id)
16:24
<
wlb >
wayland.freedesktop.org Simon Ser (emersion) deleted branch weston-test-suite
16:27
<
jadahl >
a very chatty wlb for being a saturday
16:27
<
daniels >
jadahl: my actual garden is too scary to even think about, so I'm doing a different type of gardening
16:28
<
jadahl >
daniels: cutting your beard?
16:28
<
daniels >
jadahl: that's less scary, so waiting until Monday
16:29
<
wlb >
weston Merge request !183 closed (WIP: clients: add simple-dmabuf-gbm client)
16:33
<
daniels >
emersion: nice one for the pipewire dmabuf docs as well!
16:34
<
daniels >
emersion: how do you feel in a release T+6w?
16:34
<
emersion >
ah, yeah, the pipewire stuff is still very much WIP still
16:34
<
emersion >
renegotiation doesn't quite work yet
16:34
<
emersion >
hm, new release… how long do i need again…
16:35
<
emersion >
alpha, 2w, beta, 2w, rc1, 1w, final
16:35
<
emersion >
so yeah, lgtm
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<
emersion >
i'll send a announcement
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<
daniels >
emersion: merci <3
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<
wlb >
wayland Merge request !99 closed (Fix destroy request race)
16:51
<
wlb >
wayland Merge request !7 closed (Fix race in destroy request's)
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<
wlb >
wayland Merge request !97 closed (wayland-util.h: remove unused math.h include)
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<
wlb >
wayland Merge request !83 closed (server: add log message when add socket to wayland display)
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<
wlb >
weston Merge request !352 closed (Draft: CI: Add Danger automated checker)
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<
daniels >
the last couple of hours I've spent trying to get ARMv7 booting in CI is really making me start to question what I've learned over the past 15.5 years I've been professionally working with ARMv7
18:40
* daniels
sets the garden on fire, goes out
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<
hendursaga >
Is there some sort of tool for Wayland where you can control your mouse with your keyboard? I know there's at least one tool but for X11.
21:51
<
danieldg >
hendursaga: it would either need to be part of the compositor (sway can do it) or use the virtual pointer protocol plus some kind of input grab so it works even when focused elsewhere
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<
hendursaga >
danieldg: input grab as in..?
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<
danieldg >
hendursaga: layer_shell set_keyboard_interactivity exclusive
22:16
<
danieldg >
but if you don't want to intercept
*all* keys then you need a different protocol
22:17
<
danieldg >
or just set up keybaord shortcuts in the compositor directly, that seems to be the solution everyone prefers
22:18
<
hendursaga >
by sway can do it, do you mean it already has that functionality or do I need to write a plugin or even compile it into sway?
22:18
<
danieldg >
nope, I'm using it on sway
22:18
<
danieldg >
ex: bindsym Space seat - cursor press button1, seat - cursor release button1
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<
danieldg >
(that's in a mode for mouse control, so I can normally use space)
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<
hendursaga >
oh, I'm talking about mouse movement
22:19
<
danieldg >
bindsym Up seat - cursor move 0 -10
22:20
<
hendursaga >
OK, cool, I'm waiting for Buster to be released before I try sway
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<
hendursaga >
Where in the stack would gesture recognition be? Say I wanted to implement some variant of $Q, where could I place it?
22:52
<
danieldg >
look at the pointer_gestures protocol
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<
danieldg >
if it's not there maybe it could be added
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<
danieldg >
for touch, you get the points for multitouch already, so that'd be client-side
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