ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<chadmed>
i fell asleep did we get a triangle?
<kode54>
implementing OpenGL, you say
<kode54>
how hard would it be to use this Mesa GL implementation on macOS instead of Apple's wrapper? does that require a special kernel driver to talk to the hardware on macOS too?
<kode54>
considering work like this could be useful for producing a working GL 4.6 and Vulkan implementation on macOS as well, if it were usable there
<kode54>
but I'm gonna guess this requires running under the hypervisor to talk to the hardware directly
<kode54>
I am greatly interested in when this work becomes finalized and more hardware is natively supported, though
<kode54>
OS bugs are driving me nuts at the worst times
<kode54>
like a game somehow making WindowServer balloon up to 48GB of memory usage