ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<chadmed> i fell asleep did we get a triangle?
<kode54> implementing OpenGL, you say
<kode54> how hard would it be to use this Mesa GL implementation on macOS instead of Apple's wrapper? does that require a special kernel driver to talk to the hardware on macOS too?
<kode54> considering work like this could be useful for producing a working GL 4.6 and Vulkan implementation on macOS as well, if it were usable there
<kode54> but I'm gonna guess this requires running under the hypervisor to talk to the hardware directly
<kode54> I am greatly interested in when this work becomes finalized and more hardware is natively supported, though
<kode54> OS bugs are driving me nuts at the worst times
<kode54> like a game somehow making WindowServer balloon up to 48GB of memory usage
<kode54> in a 16GB machine
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<chadmed> has apple still not fixed that window server mem leak?
<chadmed> we've gotta be getting on 7+ years of that existing now right?
<kode54> apparently not
<kode54> and the leak immediately went away after I quit the app that was aggrivating it
<kode54> *aggravating
<kode54> this is on 12.4
<chadmed> i can never seem to reliably repro it either
<chadmed> like ill leave my machine on for weeks with no problems then all of a sudden its using 100 exabytes of memory or something preposterous
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<yuni> I will neither confirm nor deny drawing fan art of my sister's stream
<yuni> and if anybody asks, she put me up to it.
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