ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<alyssa> for (struct {int v ## i, block * v} = { 0, num_preds(blk) ? *(index(&blk->preds, block *, 0) : NULL}; v ## i < num_preds(blk); v = *(index(&blk->preds, block *, (v ## i)++))
<alyssa> is this sinful
<alyssa> aww clang won't compile it even though gcc will, booooo
<marcan> that looks pretty cursed
<alyssa> look i just want to iterate the contents of an array of pointers ;-p
<alyssa> actually even simpler case
<alyssa> you have an array
<alyssa> int *foo
<alyssa> of length len
<alyssa> and want a macro that iterates the contents of foo, i.e.
<alyssa> foreach_int(foo, x) { something with x, an int }
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<alyssa> no namespace pollution, type safety, working break/continue, standards compliance
<alyssa> (pick 3 out of 4...)
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<alyssa> i guess index with an int and it works, but...
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<alyssa> 4:16 for a deqp-gles2 run... I guess that's a bit better but still way too high cause of the hangs
<alyssa> ah but I can configure the timeout. and 60s is definitely not the one to choose
<alyssa> (for reference, this is just over 90 seconds on my Mali-G52 board with Panfrost ... so the M1 should be able to do it in under a minute easily when things are working properly.)
<alyssa> lowering the timeout to 15s gets the total runtime down to 2:29 at least
<alyssa> (instead of 4:16. I much prefer that lol)
<alyssa> 2:56 without a baseline because of flake detection
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<rowang077[m]> Does anyone know what kind of graphics API support would be needed to run a compositor? For example if I look at picom(https://github.com/yshui/picom) it doesn't specify whether for example full openGL is needed or openGLES2 is enough.
<chadmed> GLES is usually enough for most features of the mainstream compositors to work properly
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