ChanServ changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<lina> jannau: Just rebased on top of asahi-wip with your dcp branch merged! I'm doing it remote right now, so I'll push when I get home ^^
<lina> It wasn't too bad, I just had to do cursed filter-branch sed games again because Rust-for-Linux renamed Ref<> to Arc<>
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<jannau> lina: nice. well minus the rename. drm renamed cma_helper to dma_helper in 6.1-rc1 but hat was just a couple of fixups
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<lina> jannau: Now pushed!
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<alyssa> Pass: 7905, Fail: 569, Crash: 8775, Skip: 20516, Flake: 4, Duration: 2:53, Remaining: 0
<alyssa> yeet
<alyssa> broken GLES3.1 drivers for everyone! :-p
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<karolherbst> GLES3.1 means ✨ compute ✨
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<ella-0> lina: Cool I'll have a look tomorrow
<lina> Also just added forcing hard faults (on by default) and fault address/info decoding ^^
<lina> So now it should be really obvious if you're doing bad texture/vertex/etc accesses (before it just silently ignored it)
<jannau> lina: I've pushed dcp fixes for building dart as module and for things the kernel test robot complains about.
<jannau> the latter seems to test all commits so it's a rebase with fixes squashed in
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<jannau> glmark2-es2-drm scene transition from terrain to shadow crashes the gpu asc at 4480x2520 (imac)
<jannau> and is surely not fast "[terrain] <default>: FPS: 3 FrameTime: 333.333 ms"
<jannau> starting kde at native imac resolution crashes the gpu as well
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