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alyssa >
i509vcb: layer_id_sr doesn't work in fragment shaders, only background&EOT
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alyssa >
in a regular fragment shader, the layer ID needs to be passed as a varying from the vertex shader
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i509vcb >
VUID-VkCopyImageInfo2-dstImage-04444 seems to state that I should be using the depth and dstOffset for layerCount and baseArrayLayer in the 2D Array view of the destination 3d view
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i509vcb >
Err more of an imply
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