ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<alyssa> daniels: sparkles
<alyssa> so just need the rest of the tree to sign on :-p
<karolherbst> using SPDX?
<karolherbst> please do
<karolherbst> don't ask
<alyssa> To be clear I mean one line SPDX comment and no license text as in the kernel
<alyssa> and I guess the license text Somewhere in tree
<alyssa> for small NIR passes the license text is more lines than the code lol
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<karolherbst> I think I didn't use license headers at all for rusticl.... "oops"
<karolherbst> anyway yeah.. I don't want to have to think about copy pasting silly license headers
<alyssa> apparently I'm wrong the smallest NIR pass .c is lower_flatshade at 50 lines
<alyssa> with 22 lines of license header
<alyssa> looks useful
<alyssa> I guess turnip is using kernel style SPDX now
<alyssa> (or always?)
<karolherbst> good
<karolherbst> :pain:
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<karolherbst> "Note that the required accuracy for the OpenCL C fmod and remainder built-in functions is 0 ULP so if we do define the accuracy of the SPIR-V OpFMod and OpFRem based on the OpenCL C fmod then they will need to be very accurate as well." why...
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<karolherbst> please don't do this to me
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<alyssa> I do see that there's no standard way to use SPDX comments in Mesa
<alyssa> special shout out to bin/gen_calendar_entries.py for using both the SPDX identifier AND the full text
<alyssa> (-:
<karolherbst> cursed
<Quipyowert> How do I compile Mesa? its giving me "../include/vulkan/vulkan.h:41:10: fatal error: wayland-client.h: No such file or directory" but the file definitely exists in "/usr/include/wayland" (I checked with `rpm -ql wayland-devel | grep -i client`). I'm not familiar with Meson (more familiar with CMake) so I don't know how to add an include directory.
<anholt> https://gitlab.freedesktop.org/mesa/mesa/-/jobs/31192618/artifacts/external_file/results/c0.r1.caselist.txt thanks for protecting me from malicious .txt files, gitlab. you've been great.
<alyssa> ^ would appreciate an ack on the new files with SPDX headers
<alyssa> I think I did it right (copying turnip) but..
<alyssa> anholt: do you trust dEQP? do you really trust dEQP?
<airlied> Quipyowert: check if it found wayland when meson configured it
<airlied> if you are on fedora just do sudo dnf builddep mesa
<Quipyowert> meson said "Run-time dependency wayland-client found: YES 1.19.0" and I installed the dependencies with `sudo zypper source-install --build-deps-only Mesa`
<Quipyowert> the reason I'm asking is AddressSanitizer thinks there is a stack buffer overflow in swrast_dri.so and I wanted to compile Mesa to get a better backtrace because `bt full` has a lot of <optimized out> in it. I think it might be memcpying too much memory into a buffer.
<Quipyowert> opensuse btw
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<mhenning> hmm. here on arch I have /usr/include/wayland-client.h, not /usr/include/wayland/wayland-client.h
<mhenning> maybe take a look at what flags opensuse builds with?
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<alyssa> mhenning: oh hi
<alyssa> i just wanted to say i really liked your stop doing zink infographic
<alyssa> it convinced me to give up on vulkan and focus on gallium for a living (-:
<karolherbst> what did I miss?
* karolherbst planned on doing zink
<mhenning> alyssa: thanks :P I'm glad people have found it informative
<mhenning> karolherbst: I think you've seen it https://i.imgur.com/bRq6UFf.png
<karolherbst> if we just would have a place where those things would be displayed inlined...
<jenatali> I see it inlined thanks to Matrix, fwiw
<karolherbst> ewwwww
<karolherbst> yeah okay, fair
<jenatali> I guess to be more specific it's Element, not Matrix. Any IRC client could do it
<karolherbst> yeah though I think the point of IRC clients is that they don't
<Quipyowert> Looks like they just add wayland/ in the #include line https://build.opensuse.org/package/view_file/X11:XOrg/Mesa/n_buildfix-21.3.0.patch?expand=1 I guess I'll do that
* jenatali doesn't get the point of IRC clients in 2022
<mareko> I like the infographic
<karolherbst> Quipyowert: ... why.....
<mareko> discord is probably better, but not if you prefer one message per line
<karolherbst> yeah same...
<karolherbst> my life goal is to get rid of IRC I think
<jenatali> Yeah Discord has grown on me since we started an official DX server there
<karolherbst> mhhh
<airlied> karolherbst: did you just move to mastaodon? why the irc hate :-P
<karolherbst> I'm planning on replacing IRC with mastodon, don't @ me
<airlied> some day irc will rise up and consume all others, when Elon buys them
<karolherbst> uhhhh
<karolherbst> :pain:
* airlied is going to go shitpost about Elon on discord, and see if he'll buy ut
<jenatali> Heh good plan
<karolherbst> good
<karolherbst> I thought your account is still banned
<alyssa> There was an article about Mastodon on the home page of the Canadian national news today
<airlied> karolherbst: this time I'll create actual spam accounts :-P
<alyssa> Elon really is the hero we needed to usher in the golden age of open social media (-:
<karolherbst> which then won't be banned
<kisak> if only Discord didn't consume 100x more resources to render text than irc
<karolherbst> meh
<karolherbst> who cares
<alyssa> i care
<karolherbst> okay
<mareko> it's much easier to post essays on discord
<jenatali> I'm a fan of the threads feature too. And code formatting
<alyssa> Super biased but Pidgin + purple-discord was pretty good in its hey-day
<mareko> mhenning: where is the infographic from?
<alyssa> and low resource usage ... not as much as bitlbee of course
<karolherbst> heh.. figure
<karolherbst> s
<alyssa> (biased 'cause I worked on purple-discord in said heyday ;-p)
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<karolherbst> heh
<karolherbst> it was probably a fun project
<karolherbst> imagine there would be a discord server we could use for memes
<mhenning> mareko: I made that image as an edit of this: https://knowyourmeme.com/memes/stop-doing-math
<alyssa> apparently purple-discord is still being developed actively and I don't recognize the new maintainer, neat
<karolherbst> fun
<karolherbst> maybe you should drop by one day and say hello
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<mareko> or suugest rust
<alyssa> mareko: you joke but I would be a lot more comfortable if prpls were in rust
<alyssa> parsing complex untrusted input from the network in C, what could go wrong
<alyssa> Apparently some regexs I wrote in high school are still in there?
<karolherbst> there is only one outcome to this question: everybody says no, and one just does it anyway and people just accept it
<karolherbst> (not implying anything here)
<mareko> not at all
<mareko> those who do the work set the direction
<karolherbst> yeah
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<airlied> Quipyowert: are you going to add the backtrace?
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<tzimmermann> javierm, can you take a look at the fb build fixes, please. https://lore.kernel.org/dri-devel/20221107125329.12842-1-tzimmermann@suse.de/T/#t
<tzimmermann> shouldn't take long
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<javierm> tzimmermann: sure, in a meeting now but I'll take a look in ~45 min
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<tzimmermann> thanks
<danvet> tzimmermann, ack on the series
<tzimmermann> thanks a lot
<danvet> tzimmermann, https://lore.kernel.org/dri-devel/20221107190928.1212116-1-daniel.vetter@ffwll.ch/ if you can return the favour quickly :-)
<tzimmermann> oh, that ended up in my junk folder. :/ a-b: me. i'll merge it together with the other fb fixes
<javierm> tzimmermann: ah, I see that danvet already acked. I'll review your other series now that my meeting ended
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<danvet> tzimmermann, thx
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* karolherbst wonders if we are able to file for panfrost CL conformance before December or not
<tjaalton> tarceri: hi, there's a typo in mesa 675bcbb7a1c0111dc, comma missing after "GetObjectLabelEXT" in the list of functions. this means that the next function is dropped, which is how I found this
<alyssa> karolherbst: no
<alyssa> unless you want to put in a lot of work
<alyssa> which I'd be good with C:
<karolherbst> I've heard that somebody wanted to send me hardware or something, maybe I remember incorrectly :P
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<emersion> daniels, dj-death: possible to get an ack on this? https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19229
<emersion> thanks!
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<daniels> np :)
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<tzimmermann> javierm, your review comments are only typos. can i fix them when i merge the patches?
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<javierm> tzimmermann: sure, the code itself looked good to me
<tzimmermann> great, thanks
<javierm> tzimmermann: yw
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<danvet> tzimmermann, just stumbled over drmm_mutex_init and it's neat :-)
<tzimmermann> ok, thanks :)
<danvet> it's a bit a bummer that C can't fold error paths like rust does, but can't have it all
<tzimmermann> there should probably be a linux-wide implementation of the drmm_ functionality. i was asked about such functionality for sound drivers already
<danvet> yeah, I tried to lift the devm one into someone you can just attach
<danvet> the issue is that if you make it too generic then it becomes really ugly
<danvet> and a distinction between devm and drmm is a Good Thing since you really don't want to mix up the sw/hw cleanup domains for almost all drivers
<danvet> like one idea I had was to lift this to struct kdev or whatever it is that's shared among everything in the driver model
<danvet> but then the casting becomes so terrible it's really ugly
<danvet> so that's why I ended up reimplementing parts of devm for drmm
<danvet> maybe gregkh has grown a good idea meanwhile, dunno
<dj-death> jekstrand: chasing some CTS failures where we're failing when doing a CmdCopyImageToBuffer() right after a RenderPass that resolves an MSAA image
<dj-death> jekstrand: and I'm failing to see where VK_SUBPASS_EXTERNAL is dealt with in the common code
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<jekstrand> dj-death: hrm...
<jekstrand> dj-death: Maybe I didn't?
<dj-death> we're kind of missing the TRANSFER_READ_BIT access from the renderpass that would trigger the right flush for us
<jekstrand> I'm kinda surprised we haven't noticed this.
<dj-death> so the CmdCopy is unsynchronized with the resolve operation
<jekstrand> Yeah, I don't see us handling them anywhere. :-/
<dj-death> I'll probably fix it
<jekstrand> Hrm... Actually, we handle source SUBPASS_EXTERNAL just fine. Just not the final one
<dj-death> just letting you know
<jekstrand> dj-death: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7650 may be related.
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<dj-death> kind of odd how you do stage_access_for_layout()
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<dj-death> kind of nasty it's only showing up on SKL GT3/4
<jekstrand> dj-death: In any case, we do need SUBPASS_EXTERNAL handling in end_subpass
<jekstrand> dj-death: There tends to be enough flushes around resolves etc. that we probably just get away with it when we have smaller caches.
<dj-death> yeah
<jekstrand> Something like that should add handling for external deps. What that doesn't add is the implicit external deps which happen if you don't specify any.
<jekstrand> IDK if we add those today or not
<jekstrand> I'm not seeing code for it
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<jekstrand> Looks like no. Annoyingly, that's all per-view so we'd need to do something clever if we wanted to be optimal.
<jekstrand> Hrm... Given that we do a big fat barrier and not individual image barriers, maybe we can do something simple?
<jekstrand> I think we can do some sort of a graph walk and look for subpasses with no dep chain that goes back to a SUBPASS_EXTERNAL and adding a dep for those.
<jekstrand> Annoying but tractable.
<dj-death> can't we do like what we had in Anv
<dj-death> which is an additional fake subpass at the end to do the finishing barrier
<dj-death> or can you transition to external from any subpass?
<jekstrand> You can. It's annoying, especially with multiview. I've got an idea.
<jekstrand> Well, it depends on $STUFF
<jekstrand> We're making a lot of immediate-mode renderer assumptions so we probably can.
* jekstrand is thinking
<dj-death> jekstrand: thanks a lot, let me test
<jekstrand> dj-death: The 2nd patch is a bit scorched-earth but I also kinda don't care. It's Begin/EndRenderPass(). You're gonna stall there anyway. Even on a tiler where you are trying to do subpass reorder/merge, you're going to end up stalling at whole render pass boundaries.
<jekstrand> I should probably add comments. 😅
<jekstrand> Ok, comments added.
<jekstrand> hakzsam: ^^
<hakzsam> saw it
<hakzsam> it could explain the regressions
<jekstrand> Seems plausible.
<jekstrand> I threw it on the bug so hopefully the reporter can give it a try.
<hakzsam> yeah, thanks, let's see
<dj-death> why does it take so much time figuring out why you can't checkout out through ssh
<jekstrand> :shrug:
<dj-death> that you eventually give up and check the entire http://.../jekstrand ;)
<dj-death> jekstrand: yeah that's fixing my problem
<jekstrand> dj-death: May as well. There's lots of good stuff in there! :-P
<dj-death> indeed!
<jekstrand> Including some more 🦀🦀🦀🦀 as of Yesterday.
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<karolherbst> 🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀🦀
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<anholt> oh my. rusticl is a whole copy of clang plus also another copy of the gallium driver?
<karolherbst> what do you mean? :D
<anholt> "couldn't we just build rusticl in the normal debian-testing build path and have fewer artifacts variants" -> bloaty -d symbols build/src/gallium/targets/rusticl/libRusticlOpenCL.so.1.0.0 -> oh no
<karolherbst> heh...
<karolherbst> yeah... linking clang and llvm and gallium is "fun"
<anholt> yeah, and there's clearly some binary size wins to be had if we could strip unused targets (perhaps my x86 build doesn't need clang::targets::AArch64TargetInfo::BuiltinInfo)
<karolherbst> right....
<karolherbst> sadly that's not really how it works.. but maybe I've done something wrongly and it can be forced to do dynamic linking only to llvm/clang?
<karolherbst> dunno
<anholt> but even just duplicating iris_dri.so probably means cros won't touch it.
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<karolherbst> yeah.. but that's how we do static pipeloader stuff
<karolherbst> it will become massive once we also include radeonsi and all the other drivers
<karolherbst> but...
<karolherbst> removing clover also means nuking the dynamic stuff at least
<anholt> getting back to "I need to put some more time into https://gitlab.freedesktop.org/mesa/mesa/-/issues/5659
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<airlied> karolherbst: does it static link clang?
<karolherbst> not on fedora
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<karolherbst> here it's all dynamic
<gawin> someone remembers in which version driver for 3dfx was removed?
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<jessica_24> hey emersion, just a gentle reminder to look over the comments for the solid fill RFC (https://patchwork.freedesktop.org/series/110282/)
<emersion> oh right
<emersion> will do that now
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<jessica_24> thanks!
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<danvet> mairacanal, v2 lgtm
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<MrCooper> anholt karolherbst: AFAICT the x86_build image has libclang-cpp<major>-dev installed, so rusticl should be able to link libclang-cpp dynamically
<karolherbst> yeah.. should
<mairacanal> thanks for the review danvet!
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<DavidHeidelberg[m]> karolherbst: clang + llvm + gallium; also I heard someone wanted to try that on Alpine :D
<karolherbst> fun
<karolherbst> I am sure mesa next will be a way better target though
<karolherbst> given that I will try my best to land radeonsi and zink support
<DavidHeidelberg[m]> btw. few one-liners fixes for build system, anyone has 3 minutes to look and give A-b/R-b? https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19587/diffs
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<psykose> i see someone got tired of the poll.h/pagesize warnings :p
<psykose> mhm :)
<DavidHeidelberg[m]> got motivated
<psykose> yeah, mold will be in 3.17 soonish
<DavidHeidelberg[m]> psykose: for some reason I couldn't compile mold on 3.16 at all.
<psykose> don't think it required anything special to build, though maybe you had tests fail as those were a bit finicky
<psykose> aside from that you could show the errors
<DavidHeidelberg[m]> psykose: it failed somewhere in CI, I would run it locally and see the file logs
<DavidHeidelberg[m]> no simple error was printed
<psykose> so the tests? they don't print anything at all except failed
<psykose> before like 1.4 a bunch failed due to niche musl specifics and currently the relro one fails
<psykose> i should probably report it but i'm lazy
<DavidHeidelberg[m]> ajax: btw. what you think about to have one Mesa build without glx? does that make sense or should I enable all I can for Alpine?
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<Kayden> hmmm, gfxrecon-capture is ignoring --trigger-frames and only capturing a single frame
<Kayden> it's recognizing the option but the resulting trace only has 1 frame no matter what
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<tarceri> tjaalton: whoops
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<ccr> 4
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<tarceri> tjaalton: create MR to fix it. Thanks for letting me know
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<tarceri> *created
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<karolherbst> jekstrand: the alignment stuff on load/stores is the absolute minimum one guarented, right?
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<jenatali> I think you mean maximum? The minimum guaranteed alignment would be 1
<karolherbst> sure, but if you have align_mul=2 then that says that the addresses used are at least aligned to that
<jenatali> Right