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<daniels> mirko: I’m afraid you have to do it in the application
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<macromorgan> would this be the right IRC to discuss panel drivers?
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<airlied> macromorgan: yes most likely
<macromorgan> would it be possible to get a review of 2 that I submitted upstream? It's the last piece of hardware before I can close the book on a series of handheld devices.
<macromorgan> one is very straight-forward, I basically copied an existing driver that I'm very familiar with (the Elida KD35T133) and changed the init sequence and drm modes. That's this one here: https://lore.kernel.org/dri-devel/20221028205009.15105-4-macroalpha82@gmail.com/
<macromorgan> The other is a bit odd... it's the only panel (that I can see) of it's kind in the kernel, whereby commands are sent via SPI but data is sent via DSI. There's a few where commands are sent via SPI and data via DPI which I used as a guide: https://lore.kernel.org/dri-devel/20220926164333.7485-3-macroalpha82@gmail.com/
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<mirko> macromorgan: feel free to tell me which channel would be suited better - got it from the MAINTAINERS file within the DRM project
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<mirko> daniels: hm, that's unfortunate, especially since the HW supports it natively and it's not just code maintenance re this particular setup, but also computing overhead in software :/
<mirko> macromorgan: ah, probably your question was totally unrelated to what I was saying - nevermind then..
<mirko> x
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<DemiMarie> daniels: is there some reason that KMS cannot do a 180 degree rotation?
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<linusw> macromorgan: I try to review display drivers sometimes
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<linusw> macromorgan: I went in and reviewed it.
<linusw> daniels, DemiMarie: rotation in HW can be done by the display itself in many cases, and then you could use e.g. custom DT props to make it happen.
<linusw> but in general it would be nice if KMS supported 90/180/270 degrees rotation because vendors use it a lot, sometimes in the panel itself, sometimes in the display controller.
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<clever> linusw: as an example, the 2d scanout hardware on the rpi has h-flip and v-flip flags, so it can trivially do a 180 degree rotation and mirroring, but 90/270 require an extra transposer step, that writes the frame to ram and then does scan-out a second time
<linusw> clever: yeah that's in the display controller then
<clever> but, i dont think kms has any way to advertise that 90/270 are more expensive
<clever> and if your already using the 3d core for composition, rotating your vertex data first would drastic reduce memory bandwidth
<linusw> I guess it falls back to the old 2D acceleration problem space that nobody really want to touch :/
<clever> the 2d scanout core can also do composition for you
<clever> its more of a sprite only gpu
<linusw> aha so it does a bit of blitting and blending and rotating
<clever> up to ~300 sprites can be defined, each with its own addr, stride, pixel format, hflip, vflip, and alpha
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<clever> yep
<clever> it supports sprite wide alpha, and per-pixel alpha
<clever> both pre-multiplied alpha, and not
<linusw> on the MCDE they have a separate block "B2R2" for "blit blend rotate rescale" that I currently don't use at all.
<clever> but there is only a ~5 scanline FIFO between the composition core, and the actual output PHY's
<clever> if you have too many sprites packed within a few scanlines, it can fall behind and fail to meet the timing deadlines
<linusw> clever: I suppose you could use it for cursor acceleration? Or do we support that with KMS (I'm a bit rusty)
<clever> linux enforces a max of 32 sprites via kms, because its using bit masks to track some state
<linusw> aha
<clever> and yeah, i believe a lot of stuff assumes you can only do 3 sprites, 1 framebuffer, 1 pointer, 1 Xvideo overlay
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<clever> so things like wayland generally ignore the kms composition, and instead do it all in GL
<linusw> that seems to be the trend...
<clever> the rpi composition is also not really able to do depth testing inteligently
<clever> it just takes every sprite in the list, and draws them into the FIFO, in order
<clever> if a pixel is covered by 5 sprites, it fetches 5 sprites worth of data from ram, and draws over it 5 times
<clever> and youve now wasted memory bandwidth on pixels you cant see
<clever> if its just a mouse pointer, thats fine
<linusw> I guess you read this https://lwn.net/Articles/881827/
<linusw> it kind of sums up the situation, it's a lot of ... lose ends
<clever> but when you have this many sprites, all of them being down-scaled, the memory bandwidth can saturate, and it glitches because it cant generate pixels fast enough
<clever> but part of that i think was my fault, it was also under-clocked severely
<clever> to figure out what the relationship is between clock and limits
<clever> hadnt seen that link before, but ive picked up things while talking to many people over the yeas
<clever> years*
<clever> linusw: the rpi compositor can also deal with pixel format conversions, sprites can also be in YUV420 format, and it will automatically convert to rgb
<linusw> I think the problem as it stands is 2D accelerators are a bit "on the side"
<linusw> People have happily been merging them into the media subsystem though!
<linusw> I don't know if standard userspace can even make use of that.
<clever> another problem, is that while the rpi is able to composite a list of sprites and write it to ram, and linux exposes that as a write-back port in kms
<clever> its part of the same "graphics card", and only the current DRM master (xorg) can use it
<clever> so nobody can actually use it
<linusw> For rotation etc there is things like drivers/media/platform/sunxi/sun8i-rotate
<clever> Xorg is also another source of problems, it expects all images to be rgb
<clever> so a video player has to do software yuv->rgb conversions, and cant just pass a yuv frame to the kms layer
<clever> but i hear that at least for fullscreen playback with vlc on the rpi, it grabs a DRM lease, so it can start slinging raw YUV to kms
<linusw> I think the media subsystem has the ambition to accelerate video streams, such as deinterlace or format conversions though, using accelerators
<clever> yeah, rpi has been moving a lot of that into v4l mem2mem devices
<linusw> oh sweet
<clever> the h264 encode/decode is still driven by the blob, but there are now v4l wrappers around that
<linusw> but yeah in general it is a bit "throw the problem over the fence" to media instead of integrating properly
<clever> so userland doesnt need to know the blob api
<linusw> thats neat
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<clever> bcm2711 (pi4) has h265 decode only, to my surprise, it got proper source on the linux side
<clever> the blob doesnt support it!
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<clever> the ISP (image sensor pipeline) is involved in many things, and is (in)directly used by 3 v4l classes
<clever> it can do yuv<->rgb conversions, which shows up as a dedicated v4l device
<clever> it can do the full bayer->yuv and all the fancy camera processing, as a dedicated v4l device
<clever> and h264 encoding, requires 2 copies of every frame, one at half-res, with a wonky tiling format, the h264 blob drivers use the ISP to generate that pair
<clever> motion estimation runs on the half-res frame
<javierm> clever: can drm leases be used to allow other processes to use those besides Xorg?
<clever> i believe so
<MrCooper> karolherbst: I'm hitting a failure compiling rusticl_mesa_inline_bindings_wrapper.c.o, it can't find valgrind.h (for src/util/simple_mtx.h) because the header file path from valgrind.pc isn't set
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<MrCooper> clever: FWIW, a Wayland compositor is in a much better position to use such HW capabilities than Xorg
<clever> javierm: https://www.x.org/wiki/Events/XDC2017/packard_drm_lease.pdf a random hit from google, that explains some things about drm leases, in the use-case of head-mounted displays
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<clever> MrCooper: i still need to try wayland, but i hear it lacks desktop screen capture, which will mess with a lot of screen-sharing i do for work
<javierm> clever: yes, I'm familiar with the concept of drm leases. Not with the rpi display controller
<MrCooper> clever: you hear incorrectly :)
<clever> maybe its changed since i last heard
<MrCooper> it's out of scope for Wayland itself, but it can work in a Wayland session via XDG portals and PipeWire
<clever> javierm: on the rpi hardware, there is 3 channels on the hardware compositor, each channel gets its own list of drm planes to render, some sources say only the 3rd channel can do transposition (90/270 rotations), but my own investigations also say all 3 channels can do write-back
<clever> javierm: but on the vc4, each channel is limited to driving certain video outputs
<clever> vc4 has 3 HVS(hardware compositor) channels and 3 pixel valves (crtc like), and each PV is hard-wired to 2 outputs (but only one can be active on a given PV)
<clever> so if your using hdmi, you must use PV2, and vec(pal/ntsc) must be disabled
<clever> vc6 (bcm2711/pi4) still has 3 HVS channels, but now has 5 PV's, and complex mux with partial coverage on each (lines 27-33)
<clever> pv0(dsi0/dpi) and pv3(vec/ntsc/pal) can only be driven by a single hvs channel, but all other outputs can be driven by any hvs channnel
<javierm> clever: I see. So then yes, drm leases could allow other processes to use the different channels of the HW compositor
<clever> the current master just has to allow it
<javierm> clever: exactly. Is the master who leases the resources
<clever> i'm still fuzzy on exactly what your allowed to do when you have a lease
<clever> can you change the resolution of an output? or only update the planes on the output?
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<javierm> clever: good question, I don't know either. And the documentations isn't clear about that AFAICT: https://dri.freedesktop.org/docs/drm/gpu/drm-uapi.html#drm-display-resource-leasing
<clever> javierm: as another random example, the DPI video out on the rpi, is just a 24bit wide bus, hsync+vsync, slap some DAC's on and boom its vga
<clever> but, you can also abuse that as a way to just play 24bit samples at a defined rate, for bit-banging protocols or SDR stuff
<clever> this code uses the DRM api to emit up to 24 uart streams at once, fully hardware accelerated
<javierm> clever: ah! I remember now you mention that would use that to hook some servos? Or am I misremembering?
<clever> however, if Xorg is running, you run into the same problem, and i havent tried adding drm leases to it yet
<clever> yeah, this could also generate 24 PWM streams for servo's
<clever> just change the bit patterns in the "framebuffer"
<javierm> clever: haha, yeah. I remembered correctly then. That was so cool, controlling servos using "images"
<clever> this current code relies on config.txt to configure the video timing parameters
<clever> but if i use a DRM api that lets me set the front/back porch and all that stuff, i can tune it at runtime
<clever> javierm: i got the idea from https://bellard.org/dvbt/
<clever> thats abusing a VGA DAC to transmit DVB-T signals
<clever> ah, thats abusing the EDID lines, which are just i2c
<clever> vga also has edid, and can do the same
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<javierm> clever: exactly
<clever> > A β€˜lease’ is a contract between the lessor and lessee that identifies which resources may be controlled by the lessee.
<clever> javierm: i would assume that you could lease out a crtc, and then the other program can change resolutions
<clever> but i would need to do testing to see what the api actually allows, and what Xorg allows
<javierm> clever: that's my assumption as well. But it's not stated explicitly and I remember someone mentioned that there were some constraints on the leased resources
<clever> i remember every single object across all types having a unique id within the entire device
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<zamundaaa[m]> clever: the other program can indeed change the mode. It can do whatever it wants with the drm resources given to it
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<macromorgan> linusw: Thank you very much. I'll make the necessary changes and resubmit.
<karolherbst> ian not online on IRC? :(
<daniels> karolherbst: he's on OFTC, just not in this channel
<karolherbst> I see.. nvm, I left a comment on the MR now :)
<karolherbst> apparently I have to wire up rusticl + iris for CI πŸ™ƒ
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<MrCooper> karolherbst: speaking of rusticl, did you see my message this morning?
<karolherbst> probably not
<karolherbst> where did you send it?
<karolherbst> ohh
<karolherbst> that one
<karolherbst> *sigh*
<karolherbst> yeah a user reported that yesterday
<karolherbst> it's one of the things I wanted to fix today
<MrCooper> cool
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<danvet> tzimmermann, do you need someone (i.e. me) to look through your damage worker streamlining, and not just bikeshed?
<danvet> from a quick look it makes sense
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<karolherbst> huh, how can I get the include paths of a dependency object in meson?
<karolherbst> yeah uhm.. that's bad then
<karolherbst> dcbaker: so I need to be able to pass a dependency object to bindgen, but can't because it doesn't support it
<tzimmermann> danvet, please do if you have the time. it's supposed to reduce the overhead and latency a bit. nothing critical, but more than bikeshed
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<ajax> do we really need all the meson gallium-* options to start with the word "gallium"?
<ajax> there's not another vdpau in the tree
<psykose> but there might be :)
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<ajax> we should prefix all the options with mesa- then
<ajax> wouldn't want to confuse people about whether they were configuring mesa or swiftshader or clvk or something
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<psykose> ?
<jenatali> Sarcasm (I hope)
<ajax> taking the "but there might be" logic to an absurd conclusion, yes
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<jenatali> lygstate: I'm not comfortable signing off on tree-rearranging changes. You'll need to find other reviewers. I'll stick to my corner of Windows of D3D-mapping drivers
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<lygstate> jenatali: Any one you'd like to suggest?
<jenatali> Not sure who'd be the right person to look, but I don't think it's me
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<DavidHeidelberg[m]> ajax: Hey. Would you be ok to have Alpine build with EGL only?
<bl4ckb0ne> +1 for alpine in the ci
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<psykose> is there a benefit to it aside from slightly reducing the build time
<bl4ckb0ne> catching some compilation issue, i had to fix missing headers more than once
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<vsyrjala> robclark: abhinav__: there are a few reviewed msm patches in https://patchwork.freedesktop.org/series/100393/ do you want to take them or should i push them into drm-misc-next?
<robclark> vsyrjala: probably drm-misc-next is fine, unless abhinav__ can think of anything they might conflict with
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<macromorgan> is there a list somewhere of the MIPI panel manufacturer codes? Not that it matters but reading panel ID I get 30 00 00 (assume 30 is the manufacturer maybe?)
<vsyrjala> are those just oui?
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<gildekel> Hello all. First time chatter here. I work on the ChromeOS graphics team, displays.
<gildekel> Currently dealing with an issues on MTK devices where the internal panel connectors are not at the top of the connector list. I have a patch in-flight to fix this on MTK (https://patchwork.freedesktop.org/patch/511177/?series=110773&rev=2).
<gildekel> But I was wondering if, at this point, it wouldn't make sense to one-up this sort the connectors in drm-core?
<gildekel> It seems like Intel and MSM already use the same solution, and with my patch, if approved, we may have a case to turn this to the default behavior. Thoughts?
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<gildekel> hwentlan: I have never ran into similar issues in AMD. My intuition tells me there is some effort to order internal panels at the top of the connector list in AMD drivers, but I couldn't verify (still figuring out my way here). Do you happen to know if that's the case?
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<gildekel> hwentlan_: I have never ran into similar issues in AMD. My intuition tells me there is some effort to order internal panels at the top of the connector list in AMD drivers, but I couldn't verify (still figuring out my way here). Do you happen to know if that's the case?
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<gildekel> (ugh. sorry for the spam. I am bad at this πŸ˜”)
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<ajax> gildekel: drivers/gpu/drm/drm_modeset_helper.c:drm_helper_move_panel_connectors_to_head()
<ajax> hah, only i915 calls it. charming.
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<ajax> i'd say do it by default, yeah
<ajax> i can't think of a good reason not to, and i really dislike the "here's a helper you can call to DTRT" pattern when the "don't do anything special and it'll DTRT" pattern is available
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<airlied> hmm functions in llvmpipe do not seem to make lux faster :-P
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<karolherbst> heh
<airlied> goes down to 61 on the scene
<airlied> but at least functions seem to work
<karolherbst> nice
<karolherbst> do the other benchmark compile?
<airlied> seems to compile, awaiting some output