ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<Jeremy_Rand_Talos> This is probably a dumb question, but does apitrace link statically to Mesa by default on GNU/Linux?
<Jeremy_Rand_Talos> Other OpenGL applications show swrast_dri.so in /proc/$PID/maps, but "apitrace replay" doesn't, so it's not obvious to me how apitrace is calling out to LLVMpipe on my system.
<airlied> apitrace replay might call another app
<airlied> glretrace maybe
<Jeremy_Rand_Talos> airlied, ah, ok, that would make sense. Will check that now...
<Jeremy_Rand_Talos> airlied, bingo, it's glretrace that pulls in LLVMpipe, thanks
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<dolphin> danvet, airlied: drm-intel-gt-next PR sent, looking forward to merge in order to do backmerge to unblock some patches (after I figure out who asked for the backmerge)
<danvet> dolphin, so should I do it this morning so you're unblocked or wait for airlied?
<dolphin> can wait, it's not that urgent
<dolphin> but this week would be great
* airlied had it to today but got distracted, will put it as top for tomorrow morning
<dolphin> ok, thanks, I will try to hunt down who requested the backmerge
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<luben> Client: HexChat 2.16.0 • OS: Fedora release 36 (Thirty Six) • CPU: AMD Ryzen 5 PRO 5650U with Radeon Graphics (400MHz) • Memory: Physical: 14.1 GiB Total (9.3 GiB Free) Swap: 23.4 GiB Total (23.4 GiB Free) • Storage: 63.9 GB / 945.4 GB (881.5 GB Free) • VGA: Advanced Micro Devices, Inc. [AMD/ATI] Cezanne @ Advanced Micro Devices, Inc. [AMD] Renoir PCIe Dummy Host Bridge • Uptime: 1d 18h 31m 17s
<luben> how do I identify my connection?
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<luben> nickserv access del 1
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<KunalAgarwal[m]> Hello.
<KunalAgarwal[m]> I have 2 textures- input and output. Have to read data from input texture and process data on output texture.
<KunalAgarwal[m]> Do I need to use 2 different texture units for them or same for both?
<HdkR> To be safe you would likely want to use two.
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<jenatali> mareko: Would you like to review !19242? Or should I take your comment while it was a draft as an ack?
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<dcz_> is there anything I should look out for when trying to import a 16-bit grayscale dmabuf using eglCreateImageKHR?
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<dcz_> I'm getting a failure for which the debug printout which is not very forthcoming: https://paste.debian.net/1259182/
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<airlied> dolphin: gt-next failed to build here with clang
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<jenatali> Mis012: Your messages aren't making it to IRC
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<cmarcelo> jenatali: matrix bridge?
<jenatali> Yep
<cmarcelo> :(
<cmarcelo> got bitten by this twice in the past, then just gave up
<cmarcelo> was hoping bridging would get better so I could come back
<jenatali> Bridging on freenode was great, the bridge could be configured to remember a password and would automatically auth with NickServ on connection
<jenatali> Bridging on oftc is annoying, any time there's a disconnect I have to manually re-auth otherwise messages silently get dropped
<jenatali> Still better than not being bridged though for me. I like having access on e.g. a phone
<Mis012[m]> test
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<Mis012[m]> jenatali: oftc-irc:matrix.org seems to offer a storepass command
<Mis012[m]> which seems to not work
<jenatali> Yeah
<jenatali> Mis012: I haven't had luck with it
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<Mis012[m]> do the messages go through now?
<Sachiel> yes
<Mis012[m]> ok, now for my question :)
<Mis012[m]> I have this attribute list
<Mis012[m]> with amdgpu, `eglChooseConfig` finds a config
<Mis012[m]> with both freedreno and llvmpipe, it doesn't find a config
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<Mis012[m]> is it possible that it's hinging on the RGB332, which afaict is supposed to mean "that or better" here
<HdkR> It's also possible that asking for 8x MSAA isn't working since Adreno doesn't support >4
<Mis012[m]> does llvmpipe also not support 8x?
<HdkR> and llvmpipe only supports 1x and 4x
<Mis012[m]> right, that sounds like it could be the issue
<Mis012[m]> if I make an interposer function which cuts it to 4x, is it possible that the application calling eglChooseConfig will break?
<HdkR> maybe!
<Mis012[m]> clearly my example application shouldn't be calling `SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8);`
<Mis012[m]> but I assume real applications could request it too?
<HdkR> yea, most games provide a graphics configuration option and test device limits though
<Mis012[m]> well, this if for android
<HdkR> Most games don't ship MSAA, it's too costly :)
<Mis012[m]> weird that it worked on low end mali android device but doesn't work with freedreno on 7c
<Mis012[m]> fwiw pretty sure I copied it from some example back then, which means that at least one game developer somewhere might have done the same :P
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<HdkR> Some Mali hardware actually does support 8xMSAA
<Mis012[m]> it's a low end spreadtrum though xD
<HdkR> Just like Nvidia offering 64xAA on lowest end Quadro, you're not really expected to use it at speed
<Mis012[m]> well, thanks for help, let's try to recompile my old code that I intelligently decided to use as an example
<HdkR> Also games /really/ should query the hardware feature before using
<anarsoul> HdkR: Mali4x0 supports 16x, but we expose only 4x in lima driver
<HdkR> anarsoul: That's madness!
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<anarsoul> HdkR: 4x has no performance cost if you do resolves in the tile buffer (i.e. if you use GL_EXT_multisampled_render_to_texture)
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<HdkR> anarsoul: I mean Utgard supporting 16x is madness. I do love that 4x is very little perf hit on tilers :D
<anarsoul> I guess it was easy to implement and looks good in marketing papers
<HdkR> Sadly MSAA is dying out in gaming
<HdkR> Deferred, Stochastic, TAA messes instead now.
<Mis012[m]> well, thanks a lot, seems that fixed my issue
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<linusw> marex: I had them on my radar, taking a look
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<karolherbst> jekstrand: any further comments on https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19381 or do you think we can merge it?
<karolherbst> I am wondering mostly about the subpass handling though
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<jekstrand> karolherbst: I'd like to give it another read tomorrow.
<karolherbst> okay, cool
<karolherbst> I just really want to start pulling stuff in I need for radeonsi and zink 🙃
<karolherbst> also.. just 10 days left until conformance :O
<anholt> deqp-runner is getting better at CL CTS, looking forward to some rusticl+zink+<driver> CI.
<karolherbst> yeah.. I need to start wiring up more things :)
<karolherbst> though the first one probably would be intel 12th gen
<jekstrand> anholt: nifty!
<anholt> karolherbst: conformance is on just iris, yeah?
<karolherbst> and only 12th gen, yes
<karolherbst> anholt: we really want to split the tests though :/
<karolherbst> you don't want to run conversions this way
<karolherbst> "Test Conversions passed in 28495.6525979s" :(
<anholt> so, for mesa ci we're going to be in some trouble even if you run that across 10 cores.
<karolherbst> yeah.. but there is a -w flag to speed it up by a factor of 256 or something
<anholt> I asked our clvk dev if he had any particularly high priority (and fast) part of the cl cts to run, and he basically shrugged.
<karolherbst> or setting CL_WIMPY_MODE
<karolherbst> heh
<karolherbst> probably basic
<karolherbst> this tests like everything, but also just very roughly
<karolherbst> with CL_WIMPY_MODE I need like 12 minutes to test like evertyhing
<anholt> that sounds pretty plausible. guessing you've got a bit more cpu than most of our ci boards, though.
<karolherbst> ahh yeah...
<karolherbst> though it's mostly the GPU being busy
<anholt> good news, our ci boards tend to suck at that too.
<karolherbst> the CTS has a weird mix of CPU and GPU bound tests
<karolherbst> so running them in totaly random order would help if we could split by subtest
<karolherbst> it's a mess
<karolherbst> but people are also working on improving the CTS' runtime
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