ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<jekstrand>
pzanoni: You could look at the strategy I took on the Vulkan cross-process synchronization tests in crucible. They have a compute shader that runs what's basically a hashing algorithm and ping-pong between devices. If even one of those CS invocations happens out-of-order, it will compute the wrong hash.
<jekstrand>
With EGL, you probably have to be a bit more clever because I don't think you can easily share a buffer. It'll have to be something that textures and renders, maybe ping-ponging between two images.
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<jekstrand>
The important thing, though, is to come up with some algorithm that lets you reliably detect out-of-order execution.
<jekstrand>
And to make it robust against small float variations that may happen during format conversion as you texture and render.
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<karolherbst>
heh...
<karolherbst>
so it appears like that launching kernels with 1024 in radeonsi is just broken? huh...
<karolherbst>
or maybe our calculation for the global id is bonkers...
<KunalAgarwal[m]>
The buffers are getting cleared due to glClearColor() but nothing is getting drawn
<KunalAgarwal[m]>
queueBufferGL is the main processing function called for each frame. start() is called before that which sets up the OpenGL environment
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<Venemo>
hey
<Venemo>
can one of the NIR experts please catch me up on why VARYING_SLOT_VARxx_16BIT exists? I don't see why the normal slots couldn't be used instead
<jenatali>
I think you probably want mareko for that
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<Venemo>
okay
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<Venemo>
anholt_: is there any way to make your deqp-runner shut up about slowest tests?