ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<CounterPillow> Does implementing the DRM atomic API require specific hardware support or is the lack of its implementation in the select few older drivers caused by a lack of developer time? mpv recently removed its support for the legacy DRM API, and now they have a nouveau user complaining.
<airlied> CounterPillow: lack of developer time, radeon and nouveau probably being the two main ones
<airlied> nouveau.atomic=1 might work around it, might also explode
<CounterPillow> Alright, thanks!
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<alyssa> airlied: so, nouveau :p
<airlied> alyssa: I hear you are rewriting it in rust :)
<airlied> I definitely heard that from zmike :-P
<zmike> I heard it from gfxstrand
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<DemiMarie> The less C the better!
* DemiMarie hopes to see i915/Xe and amdgpu rewritten someday
<DemiMarie> Is there something that can be done about https://gitlab.freedesktop.org/mesa/mesa/-/issues/5113?
<DemiMarie> In Qubes OS, applications started in disposable VMs will always have an empty cache (they start with a completely blank /home) so this case actually matters.
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<airlied> dakr: I assume that nouveau fix will land in drm-misc-next-fixes
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<airlied> dakr: also is that patch from a base on top of your gpuva reworks?
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<ayaka_> karolherbst, you could have a look at topic "[RFC]: shmem fd for non-DMA buffer sharing cross drivers"
<airlied> didn't that idea get shut down?
<airlied> not sure anyone needs to say much after daniels last comment on the thread
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<ayaka_> airlied, I just make someone know the answer
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<sima> koike, daniels btw are there more acks to add to the ci patches?
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<sima> koike, robclark daniels also thoughts on some cover letter draft https://paste.debian.net/hidden/b461fd13/
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<javierm> tzimmermann: thanks for your quick feedback. Could you please also take a look to https://lists.freedesktop.org/archives/dri-devel/2023-August/419937.html, in particular patch #5
<tzimmermann> i can do that later today
<javierm> tzimmermann: thanks! daniels had some concerns about the lack of setting for the modifiers flags but I don't see why that should be related to Geert's patch
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<melissawen> sima, koike, will we not include vkms and vgem to this initial ci?
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<melissawen> I remember mairacanal already asked it in a previous series, but it seems she was ignored.. or I just didn't find the follow-up
<melissawen> Also, vkms already has a mustpass list on IGT: https://gitlab.freedesktop.org/drm/igt-gpu-tools/-/tree/master/tests/vkms_ci
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<sima> melissawen, sounds like solid follow up
<sima> melissawen, mairacanal also maybe drop an ack on koike's patch as a "yeah we can build up more on this"?
<melissawen> sima, the idea is to introduce this v11 first and only after applying it, we send a patch for VKMS (?)
<sima> yeah
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<sima> step 1. drag this onto dri-devel
<sima> step 2. more collaboration
<sima> or something like that
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<sima> so acks that you're on board with step 2 essentially very much appreciated
<mairacanal> melissawen, i talked to koike this weekend and she's working on a follow-up patch to enable vkms on the ci
<melissawen> sima, mairacanal, sounds reasonable, thanks
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<pendingchaos> eric_engestrom: is 23.1.7 going to be the last 23.1 release?
<pendingchaos> since 23.2 doesn't seem to be happening
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<MrCooper> on Intel GPUs, does Vulkan Video expose a separate command queue, or is it the same queue as for GFX/compute?
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<dj-death> MrCooper: separate
<MrCooper> cool, thanks
<kode54> wondering when stable igt-graphics-tools will call the compute queue "Compute" and not leave it labeled "Unknown" in intel_gpu_top
<austriancoder> robclark: you wanted images and you get svg images :) It is not perfect but it should better than before - https://austriancoder.pages.freedesktop.org/-/mesa/-/jobs/48226296/artifacts/public/drivers/freedreno/ir3-notes.html#instruction-reference
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<cwabbott> zmike: it's a bit sad that we're not using GPL on zink+turnip, I think we can enable smooth lines on turnip but I don't think we can ever enable stippled lines
<cwabbott> it's not in GLES or D3D so it's not there in the HW
<cwabbott> the only thing there is something to help with the GS emulation
<zmike> I've been considering workarounds for it
<cwabbott> and we have 0 infrastructure for doing that type of emulation in turnip, because we support it would be only for this one stupid case
<zmike> ultimately it comes down to either having some ctx info to pass through an API type and only check stipple for desktop GL or tell people to set the env var
<cwabbott> there isn't enough room in the optimal key for this 1 bit?
<zmike> i think it's more than one bit? but also there's CPU implications to adding it there
<zmike> it pulls in the entire GS infra
<zmike> so the better solution is to just set the env
<zmike> once it's all working a bit better I'm planning to add that to ci since optimal keys coverage on turnip is more important than stipple
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<koike> melissawen sima I met mairacanal in person this weekend and we talked about vkms, I already have a draft patch for vkms. mairacanal could you please check this https://gitlab.freedesktop.org/helen.fornazier/linux/-/jobs/48195449 ? If you browse the artifacts on the right there is a results folder that you can find failures.csv and results.csv, it
<koike> seems only 5 tests got run and only one passed, could you check if this was the expected behavior ?
<koike> mairacanal only kms_sysfs_edid_timing and kms_prime* got run
<koike> hmm, I guess vkms is not up, I'll check that
<daniels> koike: you need to run in a VM - you can look at weston and mesa for examples of how to do this
<cwabbott> zmike: yeah, just that no one will know to actually set the env variable and get better performance
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<melissawen> koike, thanks for working on it! and yes, it seems VKMS is not loaded... BTW, what I do to get vkms + igt running without a VM is forcing IGT to select vkms for tests: https://dri.freedesktop.org/docs/drm/gpu/vkms.html#testing-with-igt
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<zmike> cwabbott: you're not wrong
<zmike> I don't have a good solution for it
<zmike> qcom has no stipplewaivers
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<alyssa> can bindless textures be imported from other processes in any of GL/CL/VK?
<alyssa> that is, for a driver doing explicit sync, is there any upper bound on the number of in_syncs required by a single draw?
<alyssa> if each imported GL/CL texture requires an in_sync to wait on the writer in the other process, then if we can have bindless textures, we need in_syncs for every resident imported texture. Which would be slow (and probably not hit in practice) but I don't see any reason it wouldn't be allowed.
<alyssa> alternatively, can buffers be imported from other processes in CL and passed indirectly (not as kernel args) so we can have arbitrarily many of them? that would give the same issue
<alyssa> karolherbst: ^ you might know that one
<karolherbst> the CL WG is working on cl_khr_external_memory which kinda allows you to important dma_bufs
<karolherbst> _but_
<karolherbst> you can't pass them indirectly and you have to use `cl_mem` objects to bind them
<alyssa> is there a limit to number of such bound buffers at once?
<karolherbst> only for images
<alyssa> but not for other buffers which can still be external?
<karolherbst> correct
<karolherbst> however
<alyssa> the root question here is "is there an upper bound on the # of imported dma_bufs that can be used in a single draw/dispatch"
<alyssa> (across every APIs)
<karolherbst> kernels have an limit on how many args you can pass into them
<alyssa> s/imported dma_bufs/in_sync/
<alyssa> right, I see that sleight of hand in the definition then
<karolherbst> so you could say, "max 4k of input arguments" which translates to 512 pointers :)
<karolherbst> or something
<karolherbst> so practically you can limit it inside CL
<karolherbst> seems like the absolute minimum in CL would be 1k of input data for a FULL_PROFILE device
<karolherbst> so 128 pointers
<karolherbst> alyssa: keep in mind that for that CL interop stuff the general approach is to do a hard explicit sync between the APIs
<karolherbst> so if you use them in GL/VK and want to use them in CL, you have to aquire ownership first, which translates to "wait until GL/VK are done", then you can start enqueuing your kernels using them
<karolherbst> no implicit waits
<alyssa> OK
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<koike> daniels melissawen right, thanks
<serjosna> https://www.nxp.com/docs/en/application-note/AN4522.pdf it is done slightly better than i designed, pages 17-19 describe what the underlying method of PIC32 https://people.ece.cornell.edu/land/courses/ece4760/PIC32/index_DMA_weird_machine.html is! appears that nxp semiconductors docs apply to pic32 too, the cyclic mode dma blocks program the cell size aka nbytes in nxp, and the source size get's subtracted from it to have 0 afterwards, cause it
<serjosna> times the programming of that to the same value, so it never really moves much bytes, where i was wrong, cause i never before saw those docs, xdc i have not participated in, i would participate but it's very hard to find estonians who are not corrupted fraudulent and are not horribly bad people, otherwise i would participate, after gotten injured, linux is my hobby and yeah it comes with fully hackable X and other stuff, which keeps me interested
<serjosna> and alive so to speak. So sure i would participate in XDC. I leave that one more time here https://book.rada.re/analysis/syscalls.html.
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<robclark> austriancoder: nice.. although that makes me realize how out of date the existing docs are.. but the generated svg looks good
<koike> sima thanks for putting together the ci cover letter, lgtm.
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<austriancoder> robclark: great .. I will try to improve the svg's a little bit as there are some corner cases which look wired.
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<karolherbst> how does the preamble stuff actually works. Is it something ran once per shader to cache some computation or once per "draw"/"launch_grid"?
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<cwabbott> karolherbst: once per draw
<karolherbst> okay...
<karolherbst> I have reason to believe that load_workgroup_size can't be used in a preamble
<karolherbst> or maybe not on all hardware
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<MrCooper> pq: my feeling is that if user space doesn't understand anything in a color pipeline description, it should ignore that pipeline; then the kernel doesn't need to hide any pipelines from user space
<emersion> need to define exactly what "everything" means
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<emersion> imho a new prop is fine to ignore without filtering out, for instance
<emersion> IOW, if a pipeline element has a prop I don't understand, I can still use it
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<dakr> airlied: the fix should go into v6.6. Since you've sent the pull request for -rc1 already it'd be more like drm-misc-fixes I guess.
<MrCooper> emersion: assuming that prop doesn't have any effect for the operation of the element then, sure
<emersion> well, userspace can't know that
<swick[m]> we should standardize that for sure
<MrCooper> then it could be problematic, if user space doesn't know how to make the prop a no-op
<emersion> same with other KMS props really
<swick[m]> but if it has a bypass prop then it should be no-op
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<MrCooper> emersion: exactly :) that is an unsolved issue with KMS props
<emersion> i really want to fix this, but imho color pipelines dont need to try to workarounf that issue
<MrCooper> don't think we can allow this ambiguity in color pipelines
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<MrCooper> well, I guess if some user space doesn't actually care about the result, it can ignore whatever it wants :)
<swick[m]> I don't really get what the problem is
<swick[m]> you can get all elements in the pipeline, even if you don't know the type
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<swick[m]> if it has a bypass property you can set it to true, problem solved
<dakr> airlied: and yes, it is on top of some scheduler changes as well, there is no real conflict though. but I would guess the patch does not apply..
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<swick[m]> if it's just an informational element, it should have a prop which says so, and can this be ignored as well
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<MrCooper> swick[m]: maybe re-phrase to "if user space doesn't understand anything that can't be bypassed" then?
<swick[m]> and isn't just purely informational, yes
<swick[m]> but if you add such new ops, you could just create an additional pipeline
<MrCooper> yep, and what I wrote was in response to pq's question (in the patch series thread) whether the kernel should hide such pipelines which user space might not understand (e.g. based on some handshake mechanism)
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<swick[m]> sigh I'm still looking at harrys patches, not yet the Intel stuff
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<dcbaker> kisak, mattst88, eric_engestrom: I'm back on it. Sorry for the long delay.
<mattst88> cool, thanks dcbaker!
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<kisak> it's all good, as usual, thanks for being a release maintainer.
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<zmike> we believe in you dcbaker
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<dcbaker> thanks :)
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<mareko> how to enable wayland-protocols as a subproject?
<mareko> in mesa
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<dcbaker> mareko: I had a patch, but it's super out of date `meson warp install wayland-protocols` might be enough, though the wrapdb version seems super out of date...
<dcbaker> you might need to do meson setup builddir --force-fallback-for=wayland-protocols if you really need to use a subproject but the pkg-config finds something it things works
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<airlied> dakr: I think we use drm-misc-next-fixes until after rc1
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<airlied> since I don't think drm-misc-fixes gets a fast forward until rc1 releases
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<dakr> sima, airlied: yeah, that's why I thought drm-misc-fixes, but as Dave said I also noted that drm-misc-fixes is not yet updated.
* airlied was just going to find that link :-)
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<mareko> dcbaker: I just cloned wayland-protocols into subprojects directly, and now I'm getting "src/egl/wayland/wayland-drm/meson.build:68:2: ERROR: Sandbox violation: Tried to grab file linux-dmabuf-unstable-v1.xml from a nested subproject."
<mareko> I guess I can also not build the wayland platform
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<dcbaker> sigh, that issue.
<dcbaker> let me see what the resolution on that was....
<dcbaker> mareko: ^
<dcbaker> mareko: .... I am absolutely astounded by the overlook on the meson side on this one. I have a trivial patch
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<mareko> dcbaker: sadly, that doesn't make the error go away (meson 0.61.2)
<dcbaker> Sigh. I have 1.2.0 now. Let me see when that was fixed
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<dcbaker> mareko: that was fixed in 0.63.0, according to my gitfoo
<dcbaker> and apparently join_paths() is supposed to work, sigh
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<mareko> dcbaker: thanks, newer meson and your patch fixed that, but now meson 1.2.1 seems to ignore --native-file for LLVM and picks whatever version it finds, it's bizarre
<dcbaker> you can use LLVM_CONFIG=... with newer Meson I think
<dcbaker> someone snuck that in when all of the objectors weren't looking
<dcbaker> I'll have to look at the native file thing
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<mareko> dcbaker: LLVM_CONFIG doesn't do anything, it seems to use llvm-config that's not even in the PATH
<mareko> this is bizarre
<mareko> Native files : ../llvm_config_x86_64-linux-gnu.cfg
<mareko> which has: llvm-config = '/usr/local/llvm/bin/llvm-config'
<airlied> yeah meson moved to make and broke it
<airlied> cmake
<airlied> I had to hack that recently
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<mareko> but if I print the LLVM library path that it found, I get:
<mareko> LLVM
<mareko> Version : 16.0.4
<mareko> Enabled : YES
<mareko> Library dir : /usr/local/llvm-i386/lib
<mareko> llvm-i
<mareko> llvm-i386 is in ld.so.conf.d, but its llvm-config is not in any path
<mareko> the version should be 18.0.0git
<mareko> wow, I had to remove /usr/local/llvm-i386, renaming the directory didn't prevent meson from finding it, meson must really be searching /usr and picking random llvm-config it finds
<mareko> that's quite something
<mareko> dcbaker: ^^
<dcbaker> airlied: please don’t tell me they defaulted to cmake instead of config while I was gone…