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<maor>
tell me anyone can write what the status of mesa 23.2 ? and why its so hard to update the "release calendar" in the site?
<maor>
at least let him write like a professional how long it was postponed
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<Company>
15 minutes to compile a shader
<Company>
that's still faster than compiling my project
<Company>
but I think it's a bit slow even on an rpi
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<Company>
oh look, if I rm the panfrost vulkan renderer, I even have a working Vulkan for my rpi
<Company>
what's going wrong there?
<HdkR>
Probably the PanVK driver returns incorrect results on initialization on a non-panfrost device, which freaks out the vulkan loader. Raspberry Pi's vulkan driver did this for a while as well.
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<Company>
that's entirely possible
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<Company>
because it turns out I now have llvmpipe
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<Company>
which makes sense, because llvmpipe does descriptor indexing, and the rpi does not
<Company>
however, I should have gotten llvmpipe without panfrost probably, and I did not
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<Company>
also, how does llvmpipe do 10fps on an rpi, that's pretty amazing
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<karolherbst>
do we have a pass to lower 64 bit phis?
<karolherbst>
or maybe 64 bit registers?
<karolherbst>
though given that backends call nir_convert_from_ssa pretty late, I'd rather lower 64 bit phis
<karolherbst>
uhh.. it's probably caused by nir_opt_peephole_select or something..
<karolherbst>
mhh, nvm... it's still because something decides we need 64 bit phis even though it's all lowered...
<karolherbst>
ohh, it's part of nir_lower_bit_size.c
<karolherbst>
`nir_lower_64bit_phis`...
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<gfxstrand>
dcbaker: We should probably talk about NVK back-ports. I've not been tagging things stable but I guess I should start. What's the best way to do that? Give you an MR against the 23.2 staging branch?
<dcbaker>
gfxstrand: I’m planning to get rc4 out today and try to have the final out Wednesday
<dcbaker>
Yeah, if you have a lot you want an MR would be helpful
<gfxstrand>
IDK how much I have. I'll need to take a look
<gfxstrand>
That one's the important one, though. I really don't want any old UAPI leaking into a Mesa release.
<dcbaker>
That makes sense
<gfxstrand>
Oh, wait... Looks like all of NVK is after 23.2.0-branchpoint
<gfxstrand>
Has it really been that long?
<gfxstrand>
Or that not long as the case may be?
<gfxstrand>
In that case, no rush.
<gfxstrand>
My sense of time is non-existent
<dcbaker>
Mine either, which is also why I’m so behind on the release…
<gfxstrand>
Heh
<gfxstrand>
Time is an illusion. Lunchtime doubly so.
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<habernir>
dcbaker what are the chances that you release the final version of 23.2 this Wednesday or this week?
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<habernir>
***just want to know thats all
<dcbaker>
The goal is this Wednesday. That basically requires that all of the CI is green
<veryclosed>
but it round about looks likely something similar or neat too
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<veryclosed>
I can not parse those pseudo-codes at all, but it's base128, which should mean that 128 value is now 10, isn't it? so 256 is 20, 1024 is 80 etc. not very efficient compression still
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<veryclosed>
hmm or like this , taken another way so bit1 is 1 bit2 is 128
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