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<mareko> Mesa has a tiny x86 assembler, so in theory it could do NIR -> x86
<mareko> the GL select mode uses a geometry shader now, so draw is only used by rasterpos and feedback mode, and rasterpos is a single shader thread that could run quickly on x86
<airlied> we have aarch64 users though, so I'm not sure we'd care for x86 only answers
<airlied> since we have llvm for x86 anways
<airlied> unless we start adding NIR cpu backends :-P
<zmike> I can't imagine such a thing would ever work
<airlied> zmike: you don't have to imagine it, just fund it :-P
<zmike> I'll put in $20 that says it doesn't work
<karolherbst> zmike: why wouldn't it tho?
<karolherbst> shit... now I gonna have to do it, no?
<zmike> I don't know why you'd bother, there's no way you'd ever get it to even run glxgears
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<karolherbst> your taunts do nothing
<karolherbst> 🙃
<zmike> just stating facts
<zmike> you're too busy with rusticl anyway
<karolherbst> true
<Sachiel> software rasterizer in OpenCL C
<karolherbst> no
<karolherbst> somehow just compile mesa for CL C
<airlied> I wonder which I could make happen first, this 18 hours cts run or a nir exec :-P
<karolherbst> my best are on nir exec
<karolherbst> *bets
<zmike> airlied no.
<zmike> focus.
<karolherbst> just do it airlied
<zmike> just think of all the useful things you could be doing instead
<zmike> like
<karolherbst> supporting function calls in aco
<karolherbst> zmike: oh btw, have any ideas to fix the use-after-free? I wouldn't even mind fixing it myself
<airlied> I'm trialing introducing coffee so I do have to restrain major impluses to write stuff
<mareko> coffee is a hell of a drug
<zmike> karolherbst: yes, in short the zink_batch_state structs need to become screen-owned such that, upon a context being created or destroyed, they are cached/retrieved under lock from the screen instead of being destroyed
<karolherbst> ahh
<zmike> I was planning to do it tomorrow or friday since I have fewer calls, but feel free if you want to
<karolherbst> let me give it a shot tomorrow and I'll tell you if I get annoyed or give up
<zmike> ok
<zmike> the gist is you need to still clear all the batch states on ctx destroy but then not free them, and then on ctx/batch_state creation you need to reinit the cached batch states so they "belong" to the new ctx
<karolherbst> yeah...
<zmike> very little new code, just some moving
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<mareko> or rusticl could be enabled for softpipe
<karolherbst> pain
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<zmike> it would have to have a compelling name to justify the work
<zmike> and surely no one is that clever
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<jenatali> Softicl?
<mareko> vulkan on softpipe could be called cloggedpipe
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<alyssa> zmike: congrats on your chairmanship :)
<karolherbst> what did mike get himself into this time?
<HdkR> Something like a Herman Miller or more a recliner situation? :P
<airlied> khr gl/gles chair
<karolherbst> fun
<alyssa> an aeron
<karolherbst> congrats tho
<airlied> konstantin, zmike : finally the lvp descriptor size reduction is assigned to marge
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<karolherbst> zmike: guess that wasn't hard after all 🙃
<karolherbst> basically done
<karolherbst> well.. I have a bug, I never reuse the batches :D
<karolherbst> ohh.. I forgot to reassign the context...
<alyssa> airlied: re 54232bee06a ("llvmpipe: flush resources on sampler view binding"),
<alyssa> is that actually required?
<alyssa> It seems to be papering over a test bu
<alyssa> bug
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<alyssa> The GLES version of the test has the barrier, the GL one doesnot
<alyssa> divergence is alrady in "Import Khronos OpenGL CTS"
<alyssa> whee
<karolherbst> ehh...
<karolherbst> I forgot to update `last_free_batch_state` in one area ..
<karolherbst> fixed
<alyssa> divergence is old
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<airlied> alyssa: that wouldn't surprise me, I was probably in a just pass tests mode when I wrote it
<alyssa> airlied: ack
<alyssa> I am.. pretty sure the test is busted and the bug takes back to 2014
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<airlied> alyssa: nice, will happily burn that fix once that lands
<alyssa> :)
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<JoshuaAshton> Lynne: Thanks for hooking up ffmpeg h265 encode, it's much easier to follow than that weird NVIDIA sample that's incredibly confusing and weird
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<dj-death> should the divergence analysis pass be dealing with registers?
<dj-death> looks like nothing does currently for registers created with nir_lower_locals_to_regs()
<dj-death> div 32 %117 = @decl_reg () (num_components=1, num_array_elems=0, bit_size=32, divergent=0)
<dj-death> ah maybe there is another problem actually :)
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<jfalempe> If I add a macro like drm_for_each_legacy_plane (https://elixir.bootlin.com/linux/latest/source/include/drm/drm_plane.h#L923) checkpatch complains with
<jfalempe> ERROR: Macros with complex values should be enclosed in parentheses
<jfalempe> but adding parentheses here is not possible, is that ok as there are already a few macros like this in this file ?
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<MrCooper> jfalempe: I'd say yes, checkpatch is more like a guideline than a law anyway
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<Lynne> JoshuaAshton: did you test my branch?
<jfalempe> MrCooper, ok, thanks.
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<MrCooper> huh, ssh's ObscureKeystrokeTiming feature makes gitk run very slowly via X11 forwarding
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<jani> jfalempe: you do need to wrap plane in parens in for_each_if (plane->type == DRM_PLANE_TYPE_OVERLAY)
<tzimmermann> jfalempe, about that caching issue: did you read https://www.kernel.org/doc/html/next/x86/mtrr.html ?
<tzimmermann> there's a section on removing mtrrs via /proc/mtrr
<tzimmermann> how does the RT process behave if you remove the VRAM's mtrr?
<jani> jfalempe: -> has a higher precedence than e.g. & or *. passing &plane to that macro would end up being parsed as &(plane->type) instead of (&plane)->type as intended
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<jfalempe> jani, I already put all plane under (plane), but that's not enough for checkpatch, it wants the whole macro under ()
<jfalempe> tzimmermann, Yes I read a bit about mtrr, but it should do the same as removing the devm_arch_phys_wc_add() call ?
<jfalempe> tzimmermann, ah so it can be done from userspace, without having to modify the mgag200 driver ?
<tzimmermann> jfalempe, exactly
<tzimmermann> i'm currently trying your instructions on my dl120 machine
<tzimmermann> clearing the mtrr reg seems to have an impact on the latency
<jfalempe> tzimmermann, looks strange to change the memory mapping in the "back" of the driver, but I can try that.
<tzimmermann> jfalempe, i have to boot the kernel with 'nopat' to enable the mtrr
<tzimmermann> then ' echo "disable=2" >| /proc/mtrr
<tzimmermann> reg02 is the framebuffer, hence disable=2
<tzimmermann> and then the latency goes down for the test
<tzimmermann> you could do this via ioctl from within the RT process
<tzimmermann> or in a wrapper script
<tzimmermann> and then re-enable the mtrr if the RT process goes away
<jfalempe> tzimmermann, ok, I 'll try to get access to that server again, but that sounds good.
<tzimmermann> i could not find a way to manipulate the PAT entries from userspace, though
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<jfalempe> tzimmermann, are there side effect to disable PAT ?
<tzimmermann> you have to try. on my dl120, pat only affects the framebuffer memory
<tzimmermann> there's non here
<tzimmermann> under "PAT debugging"
<tzimmermann> jfalempe, i'm looking at this comment: https://elixir.bootlin.com/linux/latest/source/include/linux/io.h#L152
<tzimmermann> IIUC the PAT tables are only relevant if we want to mmap the vram pages to userspace
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<tzimmermann> but we don't do this any longer
<tzimmermann> maybe there's a little driver cleanup lurking here
<tzimmermann> i have to investigate this
<jfalempe> yes, there is no need for the userspace to directly write the VRAM.
<tzimmermann> if we remove the call devm_arch_io_reserve_memtype_wc() from mgag200, it's like using nopat
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<tzimmermann> and devm_arch_phys_wc_add() would be a no-op; so there's no mtrr set up for the framebuffer
<tzimmermann> BTW: i've foudn that we need to use devm_ioremap_wc() at https://elixir.bootlin.com/linux/latest/source/drivers/gpu/drm/mgag200/mgag200_drv.c#L153
<tzimmermann> the current call is incorrect
<tzimmermann> there's no apparent difference in proactice, but still
<tzimmermann> s/proactice/practice
<jfalempe> ok so we can remove devm_arch_io_reserve_memtype_wc() and devm_arch_phys_wc_add(), and change devm_ioremap() to devm_ioremap_wc() ?
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<tzimmermann> jfalempe, let me test first
<tzimmermann> we should keep devm_arch_phys_wc_add(), but it's a no-op if PAT has been enabled
<tzimmermann> let me do some testing and see if how the latency changes
<jfalempe> ok
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<jfalempe> on my server, the /proc/mtrr approach works. (it was reg08, so disable=8)
<tzimmermann> great. so we have sound fallback if the driver cleanup doesn't do it
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<Company> here's a random question that confuses me:
<Company> It turns out I forgot glBindAttribLocation() calls in my code, yet everything worked fine for me on all my machines and with all drivers and versions - software, zink, Intel, AMD
<Company> that part is fine
<Company> however, mclasen - who has the same laptop as me - had broken rendering due to that
<Company> the only difference being that he's on rawhide and I'm on F39
<Company> but they're both Mesa 23.3
<Company> what can cause that?
<Company> and the difference was with both Intel and swrast
<karolherbst> UB being UB
<Company> I'm interested in what's causing it
<karolherbst> could be related to MESA_NO_ERROR
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<Company> that would mean that rawhide runs with MESA_NO_ERROR?
<karolherbst> mhhh... does rawhide have different compile flags?
<karolherbst> but I'd assume that you run with MESA_NO_ERROR for whatever reasons, as this will just skip over API errors... but anyway, kinda hard to judge what's going on here without debugging it
<Company> running with MESA_NO_ERROR=1 doesn't cause any issues for me at least
<Company> but maybe there's still shader caches
<Company> I'm mostly curious so I can detect things like that when they happen in the future
<karolherbst> what about when you run with `MESA_NO_ERROR=0` and your glBindAttribLocation call removed
<karolherbst> mhh
<karolherbst> Company: tried creating a gl debug context?
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<karolherbst> I think debug builds of mesa do that by default
<karolherbst> might also change some of the UB or something
<karolherbst> MESA_DEBUG=context
<MrCooper> it could just be uninitialized memory, which happens to have contain different values on different systems?
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<Company> MrCooper: I tried both asan and valgrind and they found nothing
<karolherbst> something like that
<karolherbst> anyway, I'd check with "MESA_DEBUG=context" with your glBindAttribLocation calls removed, just to see if any errors are printed
<Company> nope
<Company> there aren't any
<karolherbst> maybe there are on mclasens system
<karolherbst> I guess it's an gtk4 app or something?
<karolherbst> or some other toolkit?
<karolherbst> maybe something changed there as well
<Company> it's the new GTK4 renderer - but we're both running the same commit
<karolherbst> of gtk4?
<Company> yeah
<karolherbst> interesting...
<karolherbst> worst case do an apitrace and see what's different
<karolherbst> mhh
<Company> I'm pretty sure the apitrace would be identical
<karolherbst> seems like mclasen doesn't have any additional errors
<karolherbst> well
<Company> I mean it works with the BindAttribLocation calls added
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<Company> but I'm still stumped by why seemingly identical code lead to different results
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<karolherbst> welcome to driver development
<Company> and I haven't yet been brave enough to dive into how mesa assigns locations
<Company> well, it happened the same for all drivers
<Company> including software
<karolherbst> sure, but the bug exists or doesn't depending on the system
<Company> right - independent of hardware apparently
<karolherbst> the hw can still be different in subtle ways
<karolherbst> or it's indeed some memory issue
<karolherbst> something something
<Company> sure, it could be things like inodes
<Company> or caches
<karolherbst> yeah.. anyway, nothing surprising with the same code having different results in driver development
<Company> yeah
<Company> I can live with it remaining a mystery, but I'd love to figure it out
<karolherbst> maybe a reboot would trigger the bug for you, or fix it for mclasen, who knows
<Company> I've developed on this thing for a few months and never had an issue
<Company> and I've used mesa versions from 23.2 to git main - on multiple machines
<karolherbst> tried with the same testcases?
<Company> yes
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<Company> make check with 0 failures for me and 50% of tests failing for him
<Company> so it's really obvious
<karolherbst> could also be a case of "you have to run thoes test cases in order to trigger it"
<karolherbst> ohhh
<karolherbst> I see
<karolherbst> interesting
<Company> all his shaders were mixing attribs seemingly randomly
<karolherbst> well, maybe you got lucky or mclasen got unlucky
<Company> and all my shaders kept perfect order
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<karolherbst> maybe the GPU is less/more busy on your system and it just changes things in weird ways
<karolherbst> anyway
<Company> ... for software rendering
<karolherbst> at this point I'd make an apitrace
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<Company> I would start reading Mesa's code next if I cared - but I'm not that curious
<karolherbst> that wouldn't really help
<Company> trying to figure out how it selects attrib locations when none are set
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<jenatali> Company: I've run into that before. There's a quicksort call, which isn't a stable sort, and depending on the result you can get different bindings assigned
<jenatali> I saw a test fail on Windows but pass on Linux due to that
<Company> glibc:
<Company> Fedora Rawhide 2.38.9000-30.fc40
<Company> Fedora 39 2.38-14.fc39
<Company> that sounds like a possible culprit
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<jenatali> Company: I'm curious if that does end up being it. Let me know if you confirm it
<Company> hard to test without installing a new libc
<Company> not sure I dare installing the rawhide libc on my F39
<jenatali> Yeah fair
<robclark> reminds me of https://gitlab.freedesktop.org/mesa/mesa/-/issues/10217 which was also an f40 qsort undefined ordering change
<Company> I stopped using qsort() because it isn't stable (glib has a copy that is stable)
<Company> but this might be good to know for all the GL tools that will now break because of this in F40 ;)
<ccr> quicksort is a unstable algorithm by definition. of course many of the "qsort()" implementations like the one in glibc are not actually quicksort but something else, not that it matters per se ..
<tzimmermann> jfalempe, it's weird
<tzimmermann> i absolutely have to use the nopat parameter to get the reduced latency on my test system
<Company> ccr: the qsort part in glibc used to be stable - only the non-qsort insertion sort part wasn't
<tzimmermann> even just having pat enabled (without WC for the vram) gives worse results
<Company> but IMO all sort algorithms should be stable by default, because nobody expects sorts to be unstable and that causes bugs
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<Company> it's especially bad in C because afaik there's not even a stable sort available in libc
<jfalempe> tzimmermann, that's weird indeed, for me disabling wc was enough and pat was always enabled before.
<Company> jenatali: I installed rawhide glibc now
<Company> jenatali: everything kept working
<Company> jenatali: then I deleted the shader cache
<jenatali> Huh
<Company> jenatali: and now I reproduced it
<jenatali> Ah makes sense
<Company> so yes, F40 libc is the culprit
<jenatali> Libc wouldn't be part of the cache key
<tzimmermann> jfalempe, i removed devm_arch_io_reserve_memtype_wc() and also used plain ioremap(). so there was no entry in the PAT list
<tzimmermann> but i do use a debugging build. it could be that seomthing else interferes here
<ccr> Company, agreed about the "should be stable", yes. unstable sorts .. well, I suppose they have their uses if they are more performant and there's no need for stability.
<tzimmermann> jfalempe, and if i now use nopat results are always good. changing /proc/mtrr doesn't seem to have much of an effect
<Company> in my experience, they're not more performant in almost all cases
<Company> if you want a fast sort, use timsort
<jfalempe> tzimmermann, even with WriteCombine enabled ? that's surprising.
<jenatali> FWIW Windows/MSVCRT qsort has always been unstable so cross-platform GL code should be fine at least
<tzimmermann> yes, even when i has mtrrs set to WC
<jfalempe> tzimmermann, let me try that too.
<tzimmermann> jfalempe, i'll send out a patch that cleans up mgag200 to do the right thing for the common case. from there, nopat + /proc/mtrr should still be an option
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<jfalempe> tzimmermann, ok, sounds good. even "nopat" alone should be good, if I can reproduce.
<Company> jenatali: everybody should just use glBindAttribLocation() - but I guess simple tools can forget the call as long as it works fine
<jenatali> Yeah
<tzimmermann> jfalempe, i'm currently testing with this code: https://etherpad.opensuse.org/p/mgag200
<Company> I expect a bunch of tools to break with F40
<tzimmermann> plain ioremap + mtrr setup
<Company> yay, dnf downgrade is a thing, I easily can get my libc back
<tzimmermann> that does not create a PAT entry, but an mtrr (if nopat given)
<jfalempe> tzimmermann, ok, I'm rebuilding a kernel, I should have the results shortly.
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<tzimmermann> jfalempe, see you tomorrow
<jfalempe> tzimmermann, see you, thanks for all the helps.
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<karolherbst> zmike: no regressions on my side with my zink fix + using a real buffer for cb0, so I kinda want to merge it soonish
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<mattst88> m/win 6
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<eric_engestrom> zmike: no, `backport-to:` is not case-sensitive (btw neither is `fixes: $sha` or `cc: mesa-stable`); there is however a bug right now, where if you specify the line two or more times, only the first match is parsed; I haven't looked into fixing that yet but I have a script that detects any such commit and I handle them manually
<eric_engestrom> zmike: are you asking because something was not backported properly?
<zmike> eric_engestrom: no I was asking because I was going to start using it
<zmike> karolherbst: you can start hassling me if it's been more than 24 hours since you posted a MR
<zmike> it's barely been 12
<eric_engestrom> zmike: ack
<karolherbst> oh, sorry
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<mareko> DavidHeidelberg: ping on libdrm
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<JoshuaAshton> Lynne: Did not test ffmpeg myself, just was peeking at the code in that branch to see wtf I was missing my own Vulkan Video Encode setup
<JoshuaAshton> This stuff is so hard to follow :sweat_smile:
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