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* mhayden anxiously awaits nvidia + wayland happiness
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<pq> daniels, thanks a lor for looking at the CM&HDR MRs that are currently open. Should I take it that if Vitaly is happy, I could just merge at least two of the three?
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<daniels> pq: sounds good :)
<pq> cool
<pq> swick, actually it's quite hard for me to decide if and where to put your copyrights, the code has evolved so much in the three open MRs.
<pq> swick, what I want most is that you are happy with your attributions there. Which current is a co-authored-by in one commit: "libweston: introduce CMS component architecture"
<pq> swick, would you like to have something added or are they fine as is?
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<emersion> pq, it doesn't seem like the wl_shm_buffer trick you described a while ago is reliable
<emersion> wl_shm_buffer will destroy itself when the wl_resource is
<emersion> if you want to ref the shm pool when the wl_resource is destroyed, then it's possible that the wl_shm_buffer has been destroyed alreadcy
<emersion> since the order in which listeners are run is undefined
<pq> hmm?
<emersion> we talked a while ago about being able to access a wl_buffer backing storage after the client has destroyed it
<pq> I thought I checked that the wl_shm_buffer is destroyed in the explicit desctructor callback, which guarantees it runs after the destroy_signal
<emersion> ah, i'll check
<pq> it still looks this way, so how do you see a problem?
<emersion> okay, my mistake then
<pq> wayland-shm.c:destroy_buffer() unrefs the pool
<pq> ...if the pool exists, hmm
<emersion> hm, it doesn't seem like the pool is ref'd in shm_pool_create_buffer?
<pq> a very good observation
<pq> ManMower, how did this work again? :-D
<emersion> and there's no assert(nrefs >= 0)
<pq> oooh
<emersion> and the check to decide not to destroy the pool is if (nrefs)
<emersion> so nrefs == -1 will not result in crashes
<pq> there is: pool->internal_refcount++;
<emersion> oh.
<emersion> that makes much more sense
<pq> I got a little confused by "where is shm_pool_ref()?" too
<pq> there exists only shm_pool_unref()
<emersion> yea
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<bl4ckb0ne> what does `Note: This leaves other in an invalid state.` means in the wl_list api
<bl4ckb0ne> as in not empty but not usable?
<jadahl> as in, could cause bones to break or limbs to fall off if you do anything to it other than wl_init()
<bl4ckb0ne> that explains why i got stuck at wl_list_lenght
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