ChanServ changed the topic of #wayland to: https://wayland.freedesktop.org | Discussion about the Wayland protocol and its implementations, plus libinput
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<Net147> does weston always flip between two framebuffers or can I configure it to use only one?
<mort_> somehow, in Weston, Chromium is black when it's the focused app but renders fine when there are other apps in front...
<wlb> weston Issue #921 opened by Kimmo (kimmot) Screen blanking with "idle-time" does not work with "kiosk"-shell https://gitlab.freedesktop.org/wayland/weston/-/issues/921
<cmeissl[m]> <mort_> "somehow, in Weston, Chromium..." <- possible that it gets directly scanned out on an drm plane in the top case, but composited if something else overlaps on top
<mort_> cmeissl[m]: is it possible to disable direct scanout and always do compositing?
<cmeissl[m]> not that I am aware of, but its quite some time I looked at that part in weston
<mort_> I guess a horrible workaround could be to have an always-on-top window...
<cmeissl[m]> If you can recompile weston, there is certainly a way to disable plane assignments. I am just not aware of a way to disable it during runtime.
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<daniels> Net147: it always flips
<FreeFull> When damaging a buffer, is it guaranteed that the compositor will only redraw that part? Or is it possible that it'll decide to do a larger area anyway?
<daniels> mort_: press Win + Shift + space together, then press v
<daniels> there’s an environment variable somewhere too
<daniels> FreeFull: the compositor can well decide to do a wider redraw, and the wl_buffer must always contain complete and up-to-date content
<FreeFull> Thanks
<daniels> np
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<FreeFull> When drawing infrequently (Say, once every 5 seconds), should I even worry about requesting frame callbacks?
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<FreeFull> Seems not caring about frame callbacks is ok in this case
<YaLTeR[m]> You can submit buffers at any time regardless of frame callbacks. But they are useful so that you can avoid doing anything when the surface is completely invisible
<mort_> daniels: hmm where is that documented? I can't see win + shift + space in key binding docs
<kennylevinsen> FreeFull: think of them as a way to throttle. You might draw on infrequent input that sometimes comes in bursts for example. But e.g. a clock updating every second has no need for it.
<FreeFull> In this case I'm working with wlr-layer-shell. The surface can still be invisible if a window is fullscreen though
<FreeFull> But yeah, just drawing some text infrequently will probably be ok
<YaLTeR[m]> many compositors will also send frame callbacks once a second unconditionally because of some funny clients
<YaLTeR[m]> so if you draw once a second anyway there isn't much point
<FreeFull> Hmm.. Maybe niri doesn't do that for layer-shell surfaces, though
<YaLTeR[m]> I don't remember but I think I intended to do it for everything at least
<FreeFull> Well, my client (using sctk) doesn't seem to be getting frame callbacks unless I request them
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<YaLTeR[m]> Yeah, you need to request them. They are oneshot
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<vyivel> aside from gtk4/adwaita-driven programs, are there any real-life clients that have reactive xdg_popups?
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