ChanServ changed the topic of #dri-devel to: <ajax> nothing involved with X should ever be unable to find a bar
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<bl4ckb0ne> is there a piglit test doing cubemap blit somewhere
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<bl4ckb0ne> couldnt find one so I made it
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<bl4ckb0ne> all framebuffer attachment should have the same Zoffset and cubemapface right?
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<tacokoneko> hello i am trying to use the Venus VirtIO-GPU driver with crosvm on Xorg Gentoo as this directs https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/docs/drivers/venus.rst and I am able to run and see the crosvm example_desktop, and also partially boot my own Arch Linux guest when Venus is disabled, but when I try to enable Venus with my Arch Linux guest crosvm immediately crashes. This is my script without Venus
<tacokoneko> https://termbin.com/i9ce which prints this https://termbin.com/bhmg and this is my script with Venus https://termbin.com/ad0k which prints this https://termbin.com/7o9n
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<tacokoneko> If i set context-types=virgl like this https://termbin.com/rxum, I see this https://termbin.com/dccab: the guest fully boots and is usable via the crosvm serial terminal and crosvm no longer crashes, but there are virtio-gpu errors in the kernel log and the crosvm window is completely black, though it reads inputs.
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<Company> so, I have a very innocent question
<Company> say I have a texture array in my Vulkan GLSL: sampler2D textures[10];
<Company> and I index it using some dynamically uniform variable: color = texture (textures[id]);
<Company> now I make one of those textures a YUV texture
<Company> am I doing something wrong now or should the compiler figure that out?
<Company> because I don't remember reading that the Ycbcr stuff forbids that, but I might have just missed it
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<dj-death> Company: if id is non-uniform you need a special intrinsic
<Company> it is uniform
<Company> it usually works fine, the only issue I have is that Mesa doesn't seem to emit the code for the Ycbcr conversion
<dj-death> Company: how is your descriptor set layout?
<dj-death> it needs to have immutable samplers for yuv conversions
<Company> as it should be: 10 immutable samplers
<Company> that's all checked by the validation layers
<Company> if I switch from textures[id] to if (id == 0) textures[0] else if (id == 1) textures[1] else if... then the YUV lookup works
<Company> the old trick to turn dynamically uniform texture lookups into constant expression lookups
<Company> but I thought that shouldn't be necessary with Vulkan anymore
<dj-death> should be okay
<dj-death> what driver?
<Company> AMD and Intel
<Company> actually, I didn't test if that fixed it on Intel yet, but I'm pretty confident
<dj-death> would have to debug it
<dj-death> I'm pretty sure our vulkan driver should handle it
<dj-death> but some code was moved to the vulkan runtime
<dj-death> maybe a bug was introduced
<Company> I checked 22.0, 22.2, 23.1 and main
<dj-death> oh wait
<Company> they're all giving me red
<dj-death> no the index needs to be a constant
<Company> is that spec'd somewhere?
<dj-death> the lowering code cannot handle dynamic stuff
<Company> or is that a bug/missing feature in Mesa?
<dj-death> If the combined image sampler enables sampler Y′CBCR conversion, it must be indexed only by constant integral expressions when aggregated into arrays in shader code, irrespective of the shaderSampledImageArrayDynamicIndexing feature.
<Company> that is well hidden
<Company> thx
<dj-death> like everything in the spec
<Company> so I'll do the if() dance
<dj-death> and because there is no VU, no validation
<dj-death> ...
<Company> yeah, the dynamically uniform stuff is really easy to screw up
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