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<lumag> mripard, if you have time, could you please look at https://patchwork.freedesktop.org/patch/561683/?series=123224&rev=2 ?
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<austriancoder> emersion: maybe you as wl expert might have some time to have a look at this MR? https://gitlab.freedesktop.org/freedreno/freedreno/-/merge_requests/26
<emersion> pq: ^ you wrote an explanation of why it's not a good idea to check in scanner-generated code right?
<emersion> if you have a link that'd be useful
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<wv> pq, you where a weston developer right? I'm trying to debug my gstwaylandsink to get the best memory path. But it's failing on dmabuf creation, so fall backs to SHM. Would you have any clue where to look for?
<wv> it appears zwp_linux_buffer_params_v1_create is failing on me
<wv> but I have no idea where this one is going to
<wv> width, height, format is 360x240, NV12
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<pq> emersion, I don't think I can find any explanation I might have written about checking in wayland-scanner generated code. But I should have no problem thinking up the points again.
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<pq> wv, hmm, I wonder if weston actually had any debugging already written for that...
<pq> wv, it's most likely Mesa that rejects the dmabuf when you get a graceful failure. Or whatever you use as your EGL implementation.
<wv> well, the gracefull failure is gstreamer reporting it cannot create the linux-dmabuf buffer, depending on !data.wbuf
<wv> if I know the code where zwp_linux_buffer_params_v1_create is actually calling to, I can maybe add some debugging there, but I'm a bit lost currently
<pq> the graceful error I'm talking about is the Wayland event zwp_linux_buffer_params_v1.failed.
<pq> wv, right, so you can see that Weston's linux-dmabuf.c has very few paths that would fail without sending a protocol error.
<pq> most likely it's gl_renderer_import_dmabuf() that fails
<wv> how can I output wl_resource_post_error?
<pq> wv, env var WAYLAND_DEBUG=client, but I would hope that gst would print it too somehow.
<pq> it's a protocol error, and protocol errors always disconnect the client, which means the app usually quits
<pq> it cannot fall back
<pq> that's why I think you are not hitting a protocol error
<wv> ct_wl_buffer:<GstWlDisplay@0x1628e00> plane 1, offset 88320, stride 368
<wv> [2471746.758] -> zwp_linux_buffer_params_v1@20.add(fd 32, 1, 88320, 368, 0, 0)
<wv> [2471751.129] -> zwp_linux_buffer_params_v1@20.create(360, 240, 842094158, 0)
<wv> [2471760.513] zwp_linux_buffer_params_v1@20.failed()
<wv> [2471761.044] -> zwp_linux_buffer_params_v1@20.destroy()
<pq> yup
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<wv> that's for plane 1
<pq> what about the other planes?
<wv> ct_wl_buffer:<GstWlDisplay@0x1628e00> plane 0, offset 0, stride 368
<wv> [2471738.734] -> zwp_linux_buffer_params_v1@20.add(fd 31, 0, 0, 368, 0, 0)
<wv> there are only 2 layers
<wv> *planes
<pq> that's correct for NV12, right?
<pq> also modifier is linear for both, so nothing odd here
<pq> wv, remind me, is this upstream version of Weston and Mesa drivers?
<wv> yes, weston 10.0.2, mesa 23.1.8
<pq> my likely guess is that the GPU driver just doesn't like the dmabuf for some reason
<wv> I'm just seeing my weston version is quiet off mesa... Upstream weston is already at 12.x
<pq> IIRC NV12 should have two import paths in Weston, as NV12 and as R8+GR88, and both would fail here.
<wv> Well, I've limited my planes to be rgb565, maybe that can be an issue?
<pq> well, should be easy to get the latest Weston and test, right?
<pq> I don't remember anything that might have improved that inside Weston, but it's possible
<pq> it could be something as silly as the dmabuf pointing to wrong type of memory, like VRAM vs. sysram, or some more subtle difference
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<pq> that's why zwp_linux_dmabuf_v1 latest version tells the client which DRM devices the dmabuf should work with, so that the app can try its best
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<pq> I don't know how much gst tries to make use of that information
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<wv> I'll try some things out. Would it be possible that it's because I limited my plances capabilities to be rgb565 only?
<pq> of course!
<pq> erm...
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<pq> if you hacked EGL, then yes
<pq> NV12 is not RGB565, obviously
<pq> and if you removed NV12 support from KMS planes, then naturally NV12 cannot be scanned out directly but needs to go through a GPU copy/conversion.
<pq> For dmabuf import in Weston though, the important part is EGL.
<pq> Weston will reject any dmabuf it cannot import to EGL for texturing by the GPU, because that's is the ultimate fallback path that always needs to work.
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<emersion> ty pq!
<pq> emersion, feel free to lift that to anywhere more accessible :-)
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<tomba> In a situation where the bootloader sets up the display, and simplefb provides an early fb, are there any mechanisms/helpers to move/copy the early fb or its contents to the main DRM driver's fb?
<tomba> (In a context of the fb being in the system ram)
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<cwabbott> alyssa: I'm looking at one of the GL CTS double tests because of something else and it looks like there's a bug with the preamble pass where it's storing extra values in the preamble that are never used
<cwabbott> it's doing ceil() of a dvec2 uniform, and thanks to your work the entire thing is getting shoved in the preamble and the main shader just reads 4 constants, however the preamble is writing way more than 4 constants
<cwabbott> the test is KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec2 if you wanna reproduce
<cwabbott> I'm not sure if I'll have time to look into it
<tursulin> robclark: ping on https://lists.freedesktop.org/archives/dri-devel/2023-September/424905.html - can you live with it or object?
<alyssa> cwabbott: IIRC there's a known bug where all the booleans used by if's get stored even when they're not read
<alyssa> but the patch I had to fix that hosed freedreno (or shaderdb or something) so I dropped and forgot about it
<cwabbott> ah yeah, I think that's it
<cwabbott> I can look at it later if you have a patch
<alyssa> will try to cook something up
<cwabbott> right now I gotta reduce this monstrosity to find what's causing it to hang with my changes to use shared regs :/
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<llyyr> is the envvars document not supposed to be an exhaustive list? It's missing quite a few options, at least for AMD_DEBUG like useaco or noefc
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<alyssa> llyyr: patches welcome :)
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<mclasen> pq: is there any documentation or examples for what clients should do with the device information in the dmabuf protocol?
<mclasen> yes, I've read that (or rather, the identical part of the xml), but my dmabufs are coming from pipewire or gstreamer. Should I give them the device? If so, how?
<pq> I guess the most fundamental problem is still unsolved? some sort of API where you could list all devices and tell it allocate.
<pq> or The Unix Device Allocator project
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<swick[m]> mclasen: in general you could try to allocate on that device to increase your chances to get direct scanout but I'm not sure if pipewire or gstreamer can be told which device to use for something
<emersion> there is no "identical part of the xml"
<emersion> the xml and this document are complementary
<pq> ...or to get dmabuf import working at all to begin with
<swick[m]> true
<mclasen> emersion: good to know, I had so far mistaken the xml as the sole protocol docs
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<emersion> the xml is pretty terse/dry because it's normative
<emersion> the docs give specific guidelines for specific client architectures
<mclasen> thanks, very useful
<emersion> "if your client does XXX, then this is how you should use the protocol"
<emersion> (and in particular interpret the device events)
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<Company> next step: do a fullscreen playback of a screencast and try to make it hit direct scanout
<Company> and if you do it right, you invented a method to make the compositor loop-de-loop present
<Company> the reddit guy with the drawing tablet is gonna love that
<emersion> sway supports this already, via wl-mirror
<Company> the one who used obs to mirror his HDR monitor onto the tablet when drawing
<alyssa> cwabbott: ok, here's the issue
<alyssa> in the sense it no longer stores the if conds
<alyssa> BUT it's a huge shaderdb loss
<alyssa> because it also no longer stores if-conds for if's that we end up not moving
<alyssa> (regressing stuff where you have a big uniform expression for a condition but the interior of the if is not uniform)
<alyssa> see android/angle/hill_climb_racing/73.shader_test in rob's shaderdb for ex
<alyssa> i've paged out the candidate vs can_move vs replace vs .. details so not sure rn what the proper fix is
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<MrCooper> Company: the client would probably get stuck, because the compositor can't release the scanout buffer
<Company> MrCooper: there's a pool involved though, so that should work (assuming the pool is large enough)
<MrCooper> hmm, frozen screen might actually be the expected result for that, since the client is asking the compositor to present what it's already presenting
<Company> it's a fun question to think about what should happen
<Company> you can then take 2 monitors and play the game with a screencast of monitor 1 displaying on monitor 2 and vice versa
<Company> do they display the same buffer?
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<robclark> tursulin: a-b
<tursulin> robclark: ty!
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<gfxstrand> dcbaker: Any progress on 32-bit proc macro stuff?
<gfxstrand> dcbaker: I'd really like to land NAK next week and that's the blocker.
<Venemo> is there any reason we have "feature", "feature_request" and "enhancement" tags in GitLab? it seems they are redundant
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<gfxstrand> Do the a*_vk_full tests normally fail?
<pendingchaos> I suppose that features are user facing (an extension, for example), while enhancements (an optimization or maybe a cleanup) might not be
<gfxstrand> cwabbott, danylo: They're blowing up on !25894 and I don't think anything I'm doing there should affect blits...
<cwabbott> gfxstrand: there's a commit from anholt_ that fixes the expectations, I think
<alyssa> gfxstrand: also _full is a nightly fwiw
<cwabbott> usually they blow up because someone updated CI and forgot to run the _full jobs
<cwabbott> sorry, updated deqp
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<cwabbott> the blit tests failing are actually sorta your fault because we have the same issue intel had where we canonicalize NaNs when copying and you were the one to sign onto disallowing copies doing that
<alyssa> ...heh
<alyssa> In file included from ../src/asahi/lib/shaders/texture.cl:6:
<cwabbott> that happened like 6 years ago, but then later someone (qcom?) ran into the same issue, didn't see your issue, and changed the CTS to avoid NaNs in the copy tests, then recently someone noticed that and reverted it
<alyssa> In file included from /usr/lib/llvm-15/lib/clang/15.0.6/include/stdint.h:52:
<alyssa> /usr/include/stdint.h:26:10: fatal error: 'bits/libc-header-start.h' file not found
<alyssa> Error executing LLVM compilation action.
<alyssa> ~~opencl was a mistake i regret my choices~~
<ccr> :/
<alyssa> happening ci but not locally, ofc
<ccr> of course.
<cwabbott> gfxstrand: I'm going to have to determine exactly how screwed we are later
<dj-death> alyssa: I was going to ask, how's that going
<dj-death> ?
<alyssa> dj-death: waiting on review mostly
<alyssa> WARNING: Tried to mix libraries for machines 0 and 1 in target 'asahi_clc' This will fail in cross build.
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<alyssa> exciting
<cwabbott> decompressing uses the same path as normal blits, so we can't just decompress and blit with a different format since the decompression step will also canonicalize
<cwabbott> it sounds like that was what you did in anv to solve the problem, but we can't do that
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<alyssa> exciting
<gfxstrand> cwabbott: Oh, that' makes a depressing amount of sense.
<gfxstrand> cwabbott: Sadly, I think the whole thing with copies is pretty settled at this point. It's a memcpy
<gfxstrand> Which sucks in some cases
<cwabbott> yeah, that might completely screw us over
<cwabbott> as in, no compression at all for any float formats
<gfxstrand> But it's been a while
<gfxstrand> Yeah, Intel can't compress 11_11_10 for that reason
<gfxstrand> And it costs a bit of perf in a few benchmarks
<alyssa> this sounds like a vk spec bug
<cwabbott> isn't R16 more common than 11_11_10 though?
<alyssa> >V
<cwabbott> R16_FLOAT that is
<gfxstrand> Yeah, R16_FLOAT kinda sucks but Intel can compress that as R16_UINT
<cwabbott> we... can't
<gfxstrand> Ugh
<cwabbott> qcom added stuff on a7xx to do reinterpreting copies correctly
<gfxstrand> Do you remember the bug numver?
<cwabbott> hold on, one sec
<gfxstrand> I paged this out a long time ago
<cwabbott> yeah, it's quite old
<cwabbott> but it got brought up again recently, where someone pointed to this issue
<cwabbott> which i think led to some CTS changes aiming to avoid NaNs getting reverted breaking us
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<cwabbott> qualcomm themselves have stopped caring, and I would love to not care about a6xx too, but it's what has actual users at this point
<anholt_> gfxstrand: lots of vk full fails due to timeouts currently post cts 1.3.7.0. I'm probably going to disable those jobs shortly, in the absence of a workaround.
<anholt_> gfxstrand: there's one job iirc that does complete but didn't get updated, which is in my draft VK CTS MR.
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<cwabbott> hmm, maybe it's just happenstance that the test changed to introduce NaNs into the mix
<gfxstrand> anholt_: In this case, it was the copy fails that cwabbott just mentioned.
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<cwabbott> it was happening because the source texture is white (1.0) and 1.0 for unorm_16 and snorm_16 are a NaN in fp16
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<gfxstrand> Yeah, it's also a problem for INT16_MIN in an SNORM image
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<cwabbott> yeah, we already disable compression for snorm (although on a7xx we can reinterpret snorm as unorm)
<cwabbott> I have to do more research, but I think the situation is that on a7xx we can make everything work perfectly by using new HW features but on a6xx we're just screwed
<cwabbott> especially if we have to disable compression for all floating-point formats
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<alyssa> sigh
<alyssa> I suspect this will screw over M1 too..
<DemiMarie> Time for a global configuration file?
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<DemiMarie> That would allow users to select between “I want full conformance at the cost of performance” and “I want improved performance at the cost of being slightly out of spec in ways that will almost certainly not break anything”
<cwabbott> alyssa: there's a nuclear option here, but you won't like it
<cwabbott> can't believe I'm even typing this, but...
<cwabbott> decompress in a compute shader
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<DemiMarie> cwabbott: what about allowing users to pick between fast and conformant?
<alyssa> we haven't r/e'd the compression algo and i'd rather not
<cwabbott> me too
<DemiMarie> I know that certain Arm CPUs allow choosing between “RunFast” mode (flush to zero + denormals are zero + no traps), which is implemented entirely in hardware, and strict conformance mode, which requires certain operations to be implemented in software.
<DemiMarie> alyssa: is this because of effort or because of e.g. patents?
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<alyssa> hopefully we can cast to uint
<alyssa> unsure
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<alyssa> dj-death: review welcome ;)
<alyssa> (big MR but most of it is driver changes, just a few common code commits on top)
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<bl4ckb0ne> are all the gl_renderbuffer_attachment Zoffset and CubeFaceMap field the same for a given gl_framebuffer?
<bl4ckb0ne> im trying to add a given layer to `do_blit_framebuffer`
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<bl4ckb0ne> Zoffset is set at 2 places in fbobject.c
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<austriancoder> emersion: pq: thanks for the feedback .. will try to generate the files. Expect from the wayland-scanner thing.. does the rest of the wl changes look okay?
<emersion> yeah, sounds fine
<emersion> dispatch_pending, not sure why that call is necessary though
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<austriancoder> emersion: without it none listener was called and there was no window shown that displays .. in my case some green quads
<emersion> that's a bit weird
<austriancoder> I use these demos to capture cmd streams from blob and mesa and compare them.
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<agd5f> anyone seeing this with drm-next? https://pastebin.com/9aGTq5Pg
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<airlied> agd5f: I am now I turned on the option
<airlied> I assume adding disconnect is the correct answer
<airlied> agd5f: pushed a fix
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<agd5f> airlied, thanks!
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