<alyssa>
you'll see that depth-only and stencil-only multisampling is working
<alyssa>
but combined depth/stencil is not
<alyssa>
oh, also, 16-bit depth is broken
<alyssa>
also stumped on that one
<alyssa>
agx/next has a commit "HACK: disable Z16" to workaround
<alyssa>
but if you revert that and allow PIPE_FORMAT_Z16_UNORM for PIPE_BIND_DEPTH_STENCIL at the bottom of agx_is_format_supported, you should be able to reproduce the wonkiness
<lina>
Got it! ^^
<alyssa>
Z16 should also be a little perf boost for stuff that uses it
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<i509vcb>
I've poked around the mesa driver and I am wondering what does PPP mean?
<alyssa>
excellent question
<alyssa>
uhhhh
<alyssa>
i509vcb: Primitive Processing Pipeline
<alyssa>
it's the hardware unit that goes after the vertex shader but before the rasterizer (ISP)
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