ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<lina> alyssa: Only on startup and only on sway? Hmm... that's starting to sound like something that shouldn't block release at this point ^^;;
<lina> Does it go away with ASAHI_MESA_DEBUG=sync only for stk, or for all of sway?
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<alyssa> lina: setting =sync for stk but not sway is enough
<alyssa> but it's not just supertuxkart that's broken, it's everything, this is just the easiest reproducer
<alyssa> so yes, this is a regression and absolutely does block release
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<alyssa> lina: dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
<alyssa> this is the test that IDK what's wrong
<alyssa> if you run the wildcard
<alyssa> dEQP-GLES3.functional.fbo.msaa.4_samp*de*
<alyssa> you'll see that depth-only and stencil-only multisampling is working
<alyssa> but combined depth/stencil is not
<alyssa> oh, also, 16-bit depth is broken
<alyssa> also stumped on that one
<alyssa> agx/next has a commit "HACK: disable Z16" to workaround
<alyssa> but if you revert that and allow PIPE_FORMAT_Z16_UNORM for PIPE_BIND_DEPTH_STENCIL at the bottom of agx_is_format_supported, you should be able to reproduce the wonkiness
<lina> Got it! ^^
<alyssa> Z16 should also be a little perf boost for stuff that uses it
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<i509vcb> I've poked around the mesa driver and I am wondering what does PPP mean?
<alyssa> excellent question
<alyssa> uhhhh
<alyssa> i509vcb: Primitive Processing Pipeline
<alyssa> it's the hardware unit that goes after the vertex shader but before the rasterizer (ISP)
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