ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<alyssa> 1d textures in metal, lets see
<alyssa> 1D, dimension=twiddled for some reason, width as expected, height=1, metal bans mipmapping, page-aligned layers used
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<alyssa> ./fbo-generatemipmap-formats -auto GL_EXT_texture_compression_s3tc
<alyssa> looks like an ail bug
<alyssa> MESA: warning: Address 0x5fffae84c0 is 0x4c0 bytes beyond an object at 0x5fffac8000..0x5fffae7fff (Texture)
<alyssa> underallocating for block-compressed textures
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<alyssa> lina: IDK where we're tracking known fails but "./arb_texture_buffer_object-max-size" is failing due to preamble brokenness
<alyssa> If you suppress faults in the kernel it'll pass
<alyssa> or AGX_MESA_DEBUG=nopreamble
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<alyssa> note to self: massive 35%+ perf boost in dolphin on this trace if I can get it to use compression more, it seems to work so next step is figuring out why that's not already happening
<alyssa> because my compressed 2d arrays aren't working properly, boo
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