ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<flibitijibibo> we started with that but WSI turned out to be a bit messy (might even be a whole new extension...?) so we ended up going with glon12 which still needed a custom screen but was easier to write. probably will try again at some point, even after SDL_gpu is done
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<alyssa> fair enough ^^
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<lina> TF2 does not work because there is a general problem with Steam crashing when games connect to it, and therefore games with a hard Steam requirement don't work
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<tabby_> ah ok
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<tabby> clear
<tabby> oops
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<winter> Is asahi/mesa on FD's GitLab not the place to report (what seems to be a) Mesa issues anymore?
<jannau> I think the preferred place is still https://github.com/AsahiLinux/linux/issues/72
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<winter> Ah, okay. I figured since this is specifically a Mesa issue (not a GPU issue), it'd go there. Guess I should try to reproduce on ALARM Asahi, too.
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<handlerug> flibitijibibo: got it! I think it'd be cleaner to have a newer FMOD version supported by the game itself anyway because correctly patching it requires FMOD Studio (which is either Windows/macOS or Wine) and obviously the player to sign up on the FMOD website (as I think there might be some issues with distributing their libraries and tooling), and I believe the modding community seems to be
<handlerug> concerned about this as well
<flibitijibibo> ah yeah - i will say, those updated banks were actually done with the linux-native studio, the appimage. seemed to work great!
<handlerug> oh I must have remembered my experience with 1.x
<handlerug> that's nice to hear
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