ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<alyssa> Speaking of.. ugh why is multisampling so tricky on this hw
<alyssa> currently trying to figure out why my sample_mask is faulting
<alyssa> some compiler bug
<alyssa> (dEQP-GLES31.functional.fbo.no_attachments.multisample.samples4)
<alyssa> oh. I bet the 0xff form isn't valid here. ok.
<alyssa> Ok. That's workable.
<alyssa> Hm still faulting.
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<i509vcb> I submitted the MR but I can't seem to add labels via the UI?
<alyssa> yeah you need commit rights to add labels
<alyssa> but if the MR is non-Draft status, there's a bot that'll do it for you
<alyssa> powered by AI [citation needed - failed verification]
<alyssa> ok, it's the writes_sample_mask that's causing bad
<alyssa> ok, it's the writes_sample_mask that's causing bad
<alyssa> but punch through is doing fine
<alyssa> wat
<alyssa> translucent passthrough is fine, though?
<alyssa> maybe we're supposed to force translucent punchthrough for multisampling and punchthrough is a single non-msaa thing
<alyssa> not the weirdest thing I guess
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<alyssa> todo: revisit shaders/android/angle/manhattan_10/70.shader_test, it's generating moves that it shouldn't be
<alyssa> (regression on agx/next from live range splitting)
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<alyssa> (I think I see what's happening but still need to figure out why)
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<alyssa> oh.. because I'm forcing my vectors to be power of two size... right
* alyssa is not recalling why she did that
<alyssa> I know power-of-two alignment was needed to avoid a bunch of pathologies, forget why I rounded up size too though..
<alyssa> meh. it's a silly case. Not super worried tbh
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<alyssa> cargo, chill
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