ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<alyssa> ella-0: that branch is missing vk_meta_copy.c
<alyssa> and agxv_event.{c,h}
<alyssa> and agxv_buffer_view.{c,h} and agx_cmd_dispatch.c
<alyssa> lots of files missing I guess :D
<alyssa> please add and repush so I can build, thank you ^^
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<alyssa> Also what OS was that?
<alyssa> whoops wrong channel
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<ella-0> alyssa: whoops fixed that now I think
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<alyssa> :+1:
<alyssa> ella-0: also every file needs /* Copyright 2023 Ella Stanforth. SPDX-License-Identifier: MIT */ so I can touch this
<alyssa> thanks
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<alyssa> do I have your permission to add them?
* alyssa will be doing some clean up of the git history, etc to get this into a shape where we can collaborate on it
* alyssa will be doing some clean up of the git history, etc to get this into a shape where we can collaborate on it
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<alyssa> and some rebasing it seems
<alyssa> ok, vkcube spinning, nice work :~)
<alyssa> will it still spin after I rebase this? we'll find out
<alyssa> k, rebased. wasn't so bad. cube still spins.
<alyssa> yeah just let me know if I can add the missing SPDX headers to license the whole thing MIT :)
* alyssa will take care of the actual insertion, she is already super rebased.
* alyssa will take care of the actual insertion, she is already super rebased.
<rosefromthedead> re: the big gl 3.3, has there been any work on timestamp queries? (mesamatrix.net says they're not landed yet)
<rosefromthedead> if i can get some pointers i might find the time to do them as i have multiple vested interests
<ella-0> alyssa: yup you can. It's all MIT
<alyssa> ella-0: cheers :+1:
<alyssa> rosefromthedead: no, happy to take a patch though
<alyssa> not sure we agreed the best way to implement, lina question for you I think
<alyssa> rosefromthedead: shouldn't you be in wlroots land? ;~P
<rosefromthedead> heh, technically yes, but even more technically i landed a wlroots patch that uses timer queries and have accidentally ended up using asahi for work
<rosefromthedead> so im telling myself that that would be wlroots work even though i really just want to play factorio on here
<alyssa> ahahaha
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* alyssa cleans with a sponge
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<alyssa> fixed vkCmdFillBuffer and implemented vkCmdUpdateBuffer
<alyssa> passes the tests~
<alyssa> now to port this into vk_meta
<alyssa> which in turn requires wiring up compute shaders. should be fun.
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<eric_engestrom> lina: could you take a look at https://gitlab.freedesktop.org/mesa/kmscube/-/merge_requests/42 to see if it works for you (instead of your https://gitlab.freedesktop.org/mesa/kmscube/-/merge_requests/32)? If so, I'll merge it and close yours :)
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<alyssa> AGXV update for the day:
<alyssa> - fillbuffer/updatebuffer as above
<alyssa> - lit up compute shaders (direct dispatch)
<alyssa> - reworked descriptor set code a bit to make SSBOs work, to exercise compute shaders. dEQP-VK.ssbo.* is mostly passing except for some RA fails (not AGXV's bug)
<alyssa> - EXT_index_type_uint8 support
<alyssa> - 8-bit/16-bit SSBO support and scalarBlockLayout (for more testing)
<alyssa> Sascha Willems gears is... slightly less broken. Still kinda broken. But hey progress.
<alyssa> Not bad for a day's work
<alyssa> The actual hot item is pushing vk_meta forward
<alyssa> that should be doable now that I have compute shaders to work with
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