<alyssa>
ella-0: also every file needs /* Copyright 2023 Ella Stanforth. SPDX-License-Identifier: MIT */ so I can touch this
<alyssa>
thanks
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<alyssa>
do I have your permission to add them?
* alyssa
will be doing some clean up of the git history, etc to get this into a shape where we can collaborate on it
* alyssa
will be doing some clean up of the git history, etc to get this into a shape where we can collaborate on it
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<alyssa>
and some rebasing it seems
<alyssa>
ok, vkcube spinning, nice work :~)
<alyssa>
will it still spin after I rebase this? we'll find out
<alyssa>
k, rebased. wasn't so bad. cube still spins.
<alyssa>
yeah just let me know if I can add the missing SPDX headers to license the whole thing MIT :)
* alyssa
will take care of the actual insertion, she is already super rebased.
* alyssa
will take care of the actual insertion, she is already super rebased.
<rosefromthedead>
re: the big gl 3.3, has there been any work on timestamp queries? (mesamatrix.net says they're not landed yet)
<rosefromthedead>
if i can get some pointers i might find the time to do them as i have multiple vested interests
<ella-0>
alyssa: yup you can. It's all MIT
<alyssa>
ella-0: cheers :+1:
<alyssa>
rosefromthedead: no, happy to take a patch though
<alyssa>
not sure we agreed the best way to implement, lina question for you I think
<alyssa>
rosefromthedead: shouldn't you be in wlroots land? ;~P
<rosefromthedead>
heh, technically yes, but even more technically i landed a wlroots patch that uses timer queries and have accidentally ended up using asahi for work
<rosefromthedead>
so im telling myself that that would be wlroots work even though i really just want to play factorio on here
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<alyssa>
AGXV update for the day:
<alyssa>
- fillbuffer/updatebuffer as above
<alyssa>
- lit up compute shaders (direct dispatch)
<alyssa>
- reworked descriptor set code a bit to make SSBOs work, to exercise compute shaders. dEQP-VK.ssbo.* is mostly passing except for some RA fails (not AGXV's bug)
<alyssa>
- EXT_index_type_uint8 support
<alyssa>
- 8-bit/16-bit SSBO support and scalarBlockLayout (for more testing)
<alyssa>
Sascha Willems gears is... slightly less broken. Still kinda broken. But hey progress.
<alyssa>
Not bad for a day's work
<alyssa>
The actual hot item is pushing vk_meta forward
<alyssa>
that should be doable now that I have compute shaders to work with
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