marcan changed the topic of #asahi to: Asahi Linux: porting Linux to Apple Silicon macs | "Does XXX work yet?": https://alx.sh/fs | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Topics: #asahi-dev #asahi-re #asahi-gpu #asahi-alt #asahi-stream #asahi-offtopic | Keep things on topic | Logs: https://alx.sh/l/asahi
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<alyssa>
kinda noob question.. the sound quality on the m1 mac mini's speakers isn't too good, whole thing sounds very muffled I guess ... Is that a hardware issue? driver issue? should I just use headphones? :-p
<alyssa>
(Comparing audio quality between the mini speakers and an iphone speakers is night and day)
<jannau>
alyssa: I think chadmed wanted to look into if it can be improved with audio processing. does the speaker sound better on macos?
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<spuos>
hey so how did lina get games working on ARM anyways?
<spuos>
isn't wine (and by extension proton) x86 based by default?
<alyssa>
jannau: haven't done a side-by-side check but I don't think a ton
<alyssa>
spuos: x86 on arm64, windows on linux, d3d on gl, what could possibly go wrong?
<spuos>
what is d3d?
<jannau>
steam crashes
<ChaosPrincess>
d3d = direct 3d = the part of directx that actually handles 3d graphics
<jannau>
direct 3d, microsoft's 3d api used by many games
<spuos>
well I assumed as much, It's proprietary, isn't it? you can't exactly recompile it
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<ChaosPrincess>
you know the api so you can write a direct3d clone with the same api that uses vulkan or opengl to render
<ChaosPrincess>
those exist and are called dxvk and vkd3d
<spuos>
I meant steam, not the directx portion.
<ChaosPrincess>
steam crashes most likely due to problems in x86 emulation
<spuos>
yeah, If I remember correctly lina was showcasing steam games on asahi
<spuos>
honestly I was incredibly impressed
<spuos>
because to my knowledge you would never be able to do that
<ChaosPrincess>
why not
<ChaosPrincess>
x86 is just an instruction set
<ChaosPrincess>
and we had console emulators for quite some time
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<spuos>
well because as said earlier, by @alyssa: x86 on arm64, windows on linux, d3d on gl, what could possibly go wrong?
<martinr>
im not sure if it was used in this case, but apple do provide Rosetta 2 for arm64-x86 translation for use in linux VMs - and it seems to be an incredibly well made piece of software
<martinr>
everything else has been standard on x86 linux systems for years
<martinr>
apart from the m1 gpu drivers, of course
<jannau>
no, Rosetta was not used. lina used Fex. Rosetta is not a good fit for games since the 32-bit emulation is worse
<martinr>
also not a great fit for the legal department i assume
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<alyssa>
we're not amateurs here :~)
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<chadmed>
alyssa: i initially wasnt going to bother with the desktops as the last mini i owned sounded halfway decent by itself
<chadmed>
but i bought an m2 pro mini and... oh dear
<chadmed>
so stand by on that front
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