<Lynne>
hmm, I don't see it loading any firmware, is it relying on the firmware already existing on the GPU (if nvidia GPUs do that at all?)
<Lynne>
nope, it's just not finished yet, well, it's still progress, I'm sure in a couple of hundred lines it'll work
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<penguin42>
airlied: I see your tinygrad article; I've got OpenCL profile patches for rusticl in a pull request but sitll being worked on; also if your kernels use any vector load/stores there's an outstanding patch to turn them on in rusticl
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<airlied>
penguin42: full profile support for radeonsi already has an open MR, and my branch has nir vectorisation in it
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<Company>
apparently on AMD I get glitches if I draw my icon textures instanced, instead of 1 vkCmdDraw() per icon: https://i.imgur.com/K687t7S.mp4
<Company>
first icon (the hamburger) is glitchfree, but the 2nd and 3rd one get glitches - unless I do the mouse hovering where only one icon gets redrawn, then it works fine
<Company>
I should maybe mention that I'm using EXT_descriptor_indexing, so I have all my textures in a huge array and just index them
<Company>
now, how do I turn that into a useful bug report?