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<sima>
hwentlan__, agd5f, airlied, rodrigovivi, jani there's going to be a conflict between -rc2 and drm-intel-next in amdgpu due to 7707dd6022593f3edd8e182e793
<sima>
sorting it out for drm-tip rn
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<sima>
mripard, I'll do the drm-misc-next pull on Monday so it can go into -rc2 (or airlied will)
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<mripard>
sima: sounds good, thanks
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<haasn>
is .cache/mesa_shader_cache size limited or regularly cleaned up at all?
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<Company>
so I am testing with my embedded GPU (that's my secondary one just for that purpose)
<Company>
and I noticed that when I use GL, nvtop reports a maximum of 85% usage of the GPU
<Company>
while with Vulkan, I get to 98%
<Company>
is GL stalling somewhere when transferring the buffer to the main gpu?
<Company>
I just used DRI_PRIME=1 to switch GPUs btw
<Company>
(also, the first frame looks like https://i.imgur.com/5hww6Yi.png so I suppose Mesa (or mutter?) is screwing up modifiers somewhere, but that goes away for the 2nd frame)
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<jenatali>
gfxstrand: I was trying to avoid bugging you for every nir change but I'm not getting any bites... any chance you can check the one nir patch in !26210?
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<jenatali>
Nvm, got a bite
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<jenatali>
Really seems like something should've timed out
<robclark>
daniels: ^^^ I guess the lava stuff doesn't look for patterns like that? I think we have something like that for the bm jobs
<daniels>
robclark: yep, it's on the list, was just stuck behind a bunch of other rework and cleanup of the various job submitters/monitors
<robclark>
gotcha
<kisak>
Hey folks, I'm gearing up to do an irregular bump of the mesa build in my PPA. Here's the tenative patchlist on top of the previous build of mesa 23.2.1. https://dpaste.com/2PLCCHP58
<kisak>
my notes are primarily oriented to game fixes, but if anyone wants other things fast tracked to my build, please pass me a note in the next couple hours.
<kisak>
if I was paying attention, I'm not allowed to do a minor revision bump without changing VERSION because there will be cache conflicts?
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<jenatali>
Ooh, MSVC finally got support for C11 threads
<gfxstrand>
\o/
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