<i509vcb>
(If I am going to implement indirect draws may as well turn every stone)
<i509vcb>
I don't know what the gl equivalent of that is but I definitely saw a capability related to that in the documentation
<i509vcb>
(the gl equivalents are in ARB_indirect_parameters)
<alyssa>
ttbomk it is not supported, I have a plan for it but please totally ignore it for now
<alyssa>
(if we try to implement it now, we'll fail, there are a bunch of pieces that are needed first. luckily it won't be required for a while yet.)
<alyssa>
("Do you have a plan for everything?" "Yes.")
<i509vcb>
okay for later
<alyssa>
+1
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<i509vcb>
can't test indirect draw, meta copy is still broken...
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<alyssa>
womp
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<i509vcb>
alyssa: compressed tiling doesn't seem to be allowed for an image that's used as a render target? I guess in vk I'd need to forbid compressed tiling with a color attachment usage
<i509vcb>
and the other things mentioned in gallium
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<alyssa>
?
<alyssa>
compression is fine for render targets
<alyssa>
just no SHADER_IMAGEs
<alyssa>
in vulkan speak, compression is good for COLOR_ATTACHMENT but not allowed for STORAGE_IMAGE
<alyssa>
(also good for SAMPLED_IMAGE but not for MUTABLE_FORMAT_BIT)
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<i509vcb>
Must have misread something then elsewhere