ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<Anarchos> x512[m] hello
<Anarchos> x512[m] Could you give me the url of the latest build.sh to compile wayland ? The one i got from the 'discuss' discussion has troubles : the wayland-scanner is not found in PATH.
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<botifico> [haikuports/haikuports] diversys pushed 1 commit to master [+1/-2/±0] https://github.com/haikuports/haikuports/compare/7722b65661f4...aa17fc7e1f7f
<botifico> [haikuports/haikuports] davidkaroly aa17fc7 - wxqt: bump to version 3.1.5 (#7312)
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<matt3> hello, i am a troll : how to become normal ?
<andreasdr[m]> Good morning!
<andreasdr[m]> Goood question. I have no idea, I am a troll too.
<andreasdr[m]> :DDD
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<matt3> good morning !!! xD
<matt3> may be : apologizing ? xD
<Anarchos> /ignore matt3
<matt3> xD
* Anarchos would like the ignore command to work on Vision.
<matt3> peace
<Anarchos> what is the best way to add a 50%transparent green layer over a BBitmap ?
<matt3> gimp
<matt3> refraction ?
<Anarchos> no i mean the Interface Kits functions to achieve that
<matt3> ok
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<BlueSky76> anarchos: I´ve never done it before myself but there is a drawing mode B_OP_BLEND which should do exactly that. You can use a BView to draw to a BBitmap. Take a look at the BeBook here https://www.haiku-os.org/legacy-docs/bebook/TheInterfaceKit_Drawing.html#TheInterfaceKit_Drawing_Drawing_Modes and here
<BlueSky76> Hope that helps
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<netpositive> i'm running haiku as qemu guest on linux on late 2012 mac mini. my problem is that i have no sound in haiku. i use "-device AC97" settings for qemu and the machine has Intel HDA sound with CS4206 chip. is it correct?
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<Anarchos> BlueSky76 yes i was already on it :)
<Anarchos> BlueSky76 i find it a bit weird to use bviews to do operation on bbitmap.
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<BlueSky76> Anarchos: Yes it is. But it´s quite convenient after you get used to it.
<BlueSky76> Anarchos: The biggest pitfall for me was: You have to call LockLooper() on the BView before starting to draw and UnlockLooper() after drawing and syncing. This is not mentioned in the BeBook example.
<Anarchos> only if the bview is attached to a BWindow, no ?
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<BlueSky76> No, you have to do that even if the BView is not attached to a BWindow.
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<BlueSky76> Otherwise that thing will crash on you immediately :-)
<Anarchos> BlueSky76 so we must lock the bwindow to do operations on bbitmaps which are not even render ??
<BlueSky76> No, not the BWindow. Just the BView.
<BlueSky76> You can see an example in a game I wrote called Peggy. It is in the create_bitmap() function. https://github.com/andimachovec/Peggy/blob/master/src/peg.cpp
<Anarchos> if you call bview->LockLooper, you lock the bwindow::Looper , that's what i always thought
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<bitigchi> Is there a ticket about the contents of the shutdown status window being clipped?
<BlueSky76> Just had to look up a few things. BView derives from BHandler, that´s where the LockLooper function comes from. It locks the looper associated with the BHandler. Since the BView in this case is not attached to a BWindow but to a BBitmap I honestly have no idea which looper is getting locked here. Probably there is an off screen BWindow involved.
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<BlueSky76> Had to take a look at the source code. BBitmap has a BWindow as class member. That´s the looper that is getting locked and unlocked in our case.
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<Anarchos> ok
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<ermo[m]> x512: any news on HD 7970 support for accelerated GPU driver? ^^
<ermo[m]> <ermo[m]> "GPU Device Id: 0x1002 0x6798" <- This is the device id.
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<ermo[m]> And I'm still in the UTC+1 timezone (CET/CEST)
<x512[m]> ermo: Thanks for reminder. Maybe I can prepare test binaries at weekend.
<ermo[m]> cheers -- sounds great =)
<x512[m]> Note that it currently need to blacklist Haiku built-in radeon_hd driver and start RadeonGfx process manually.
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<ermo[m]> Might pay for you to write a HOWTO?
<ermo[m]> (just a small one)
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<PulkoMandy> Yes, drawing on bitmaps work by having a hidden BWindow
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<netpositive> any idea about no sound in qemu?
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<matt3> the Russian risotto = rice + atomic mushrooms
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<matt3> i need help
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<andreasdr[m]> x512: PLEASE GIVE ME ALSO TEST BINARIES??? <3
<andreasdr[m]> (if you like so)
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* OscarL runs Python 3.10.8 tests for the nth time. Sigh...
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<andreasdr[m]> What is about this Python 3? You are working on this for longer now. I did not yet understand.
<OscarL> andreasdr[m]: I'm trying to make sure that the python test suite can be ran reliably.
<OscarL> in order to have a base line to compare non-optimized vs optimized builds.
<OscarL> (to see if we can safely build Python with "--enable-optimizations", without breaking things... well at least no more things than we previoulsy did :-D)
<OscarL> Having the test suite running reliably, will also help identify the areas that our port needs more work.
<OscarL> (excuse, please, my broken "English")
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<freakazoid332> English is broken by nature :D
<OscarL> :-D
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<OscarL> I love this one (and hate that it's possible)... "The Chaos": https://ncf.idallen.com/english.html
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<nephele> OscarL: Very nice!
<nephele> I just read this to my significant other and they asked if i can find more xD
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<OscarL> That's the best one I know regarding English crazyness :-D
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<OscarL> I wish I had frequency scalling on this old Phenom... things are getting toasty, and will only get worse as summer comes :-D
<nephele> OscarL: there was a forum topic about that recently https://discuss.haiku-os.org/t/question-about-p-states-cpu-frequency-stepping/12320
<OscarL> nephele: thanks! will take a look.
<nephele> I also have a pentium M laptop that would benefit from this :3, it's a bit older also
<OscarL> My old Atom N450 will also benefit :-D
<OscarL> Mmm, one of Python test fails on _strptime due to non matching formats... I remember reading about some changes regarding strptime... related to WebPositive and cookies..
<nephele> the implementation was moved to a musl one, and it would fail, but that was fixed now
<OscarL> Maybe that python code needs some updates then :-)
<OscarL> But... that will come later, I guess.
<nephele> Well, it's a posix function iirc, so it shouldn't need python updates
<nephele> that is, it would be more likely we need to fix something on the Haiku side rather than python beeing wrong with it's unit tests :)
<nephele> OscarL: anyhow, if you want to work on the frequency scaling for older cpus i'd be happy to test or assist (although code wise i don't really know my way around that area of the kernel :D)
<OscarL> Perhaps it's just the test messing around with locales, etc.. the error appears to originate in a "test_i18n.py" file.
<OscarL> nephele: regarding the pstates... I was thinking in something along the lines of "acpi_states" from linux, but lifting code from the *BSDs... too bad is out of my league :-D
<OscarL> I was temped to start small.... with an acpi_thermal_zone driver :-D
<OscarL> *tempted
<nephele> we already have frequency scaling with pstates and cstates, but for older devices it's (no longer) working
<nephele> that is, there was a driver, but i don't think it even compiles or works
<nephele> the thread should have that info anyhow, i think it should be fairly complete with that
<OscarL> there is "add-ons/kernel/power/cpuidle/intel_pstates" installed on this nightly
<OscarL> sorry, I mixed those up...
<OscarL> power/cpuidle/intel_ctates AND power/cpufreq/intel_pstates
<OscarL> For AMD the idle thing is handled automatically (AFAIK), so no need of an "amd_cstates".
<nephele> yeah for newer systems there is nothing to do iirc
<nephele> /boot/system/add-ons/kernel/power/cpuidle/intel_cstates is loaded for me
<OscarL> And newer AMD CPUs (the Ryzen ones) seem to have a new driver on Linux. But... as all my hardware is 10+ y/o... with an acpi_pstate equivalent I will be set for life :-D
<nephele> well, linux drivers aren't neccesarily equivalent to ours :)
<nephele> anyhow, i'm off for today, see ya
<OscarL> Later nephele!
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<OscarL> Build time of Python 3.10.8 without optimizations: 3m15s. With optimizations: 15m32s. Ouch.
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