<kallisti5>
is the beshare server still beshare.TyComSystems.com ?
<kallisti5>
guess it's down atm
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<countryboy>
kallisti5: agms server works fine ...
<kallisti5>
I guess we need to add the agms server to the list in beshare
<PulkoMandy>
some people really don't want beshare to die :>
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<countryboy>
kallisti5: it is listed on beshare 3.04
<AlwaysLivid>
Small confession: The fact that I'm a moderator now makes me really wary of the fact that I could accidentally input text and ruin the topic.
<AlwaysLivid>
At least the logs can help with that?
<countryboy>
kallisti5: could you put beshare 3.04 on haiku depot ?
<PulkoMandy>
there was some confusion over BeShare versions, someone had made a big update to the underlying library but it had broken file download or upload (forgot which one)
<PulkoMandy>
so then another version continued to live on
<PulkoMandy>
no idea what the current state is
<PulkoMandy>
and which version is "correct"
<countryboy>
i have src of 3.04 on beshare itself ...
<AlienSoldier>
AGMS would know that\
<AlwaysLivid>
... That's cool, but where did you find it? :D countryboy
<countryboy>
on beshare and #haiku
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<AlwaysLivid>
countryboy, are you generally familiar with how haikuports works in a nutshell?
<Anarchos>
i need ncurses6_x86-6.2-1-x86_gcc2.hpkg
<AlwaysLivid>
Hm, what sort of package? Anarchos
<AlwaysLivid>
With the specific version and everything? Anarchos
<B2IA>
(countryboy) here is on my shares : beshare304src.zip
<PulkoMandy>
and 2.28 is ok but the 2.3x versions are broken
<Anarchos>
AlwaysLivid i deleted it by error, and now haiku won't boot
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<countryboy>
no AlwaysLivid : don't know haikuports ...
<AlwaysLivid>
That sounds... tough. Does it KDL?
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<Anarchos>
AlwaysLivid just freezes on an error panel (launch_daemon, debug options etc)
<AlwaysLivid>
countryboy, in a nutshell, haikuports downloads the source from a specific URL then runs a couple of commands to prepare the program and package it, instead of a person doing that manually
<countryboy>
my poor mind ... xD
<AlwaysLivid>
no, wait, it's just a machine doing stuff instead of you
<countryboy>
ok
<countryboy>
i need atomozero ...
<AlwaysLivid>
countryboy, the problem is that the machine needs to know where to download the program from
<AlwaysLivid>
and that's commonly done with a URL
<AlwaysLivid>
we can't just have a program waltz in the IRC and wait for people to share the latest source code of beshare :D
<Animortis>
That's not just any ordinary source code, though, right? Like I can't point it at Gimp's git and say, "Go nuts!"
<AlwaysLivid>
Anarchos, it'd be great to get to know more details. Not sure if I can help, someone else may be able to.
<countryboy>
it is on my shares ... but i can upload it in sourceforge ...
<AlienSoldier>
perhaps jeff could code a Haiku specific game
<Anarchos>
AlwaysLivid i just need to download the hpkg file
<AlwaysLivid>
countryboy, i mean, that could work, but what about the <insert next version of beshare>?
<AlwaysLivid>
and how do we know that your download is legit? (we're supposed to verify that and use official sources only)
<countryboy>
i don't know ...
<AlwaysLivid>
i'll check out the source code you sent, but yeah, that's why we tend to prefer like
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<AlwaysLivid>
you know! a .zip file that was uploaded straight by the author of beshare
<AlwaysLivid>
because when we don't have that, that complicates things a lot, and that will also cause further delays in updating the package. you could *maybe* use the third-party repository (fatelk's) as an alternative, but it's unofficial
<AlwaysLivid>
not sure if I explained that clear enough
<countryboy>
ok, i trust you AlwaysLivid ...
<AlwaysLivid>
I seriously haven't tried it myself.
<AlwaysLivid>
You can add a new repository in HaikuDepot, refresh and then look for the latest version of BeShare, but please *do* make sure that it won't break any packages. Alternatively, you could wait until we sort of figure this out and ship BeShare officially.
<AlwaysLivid>
How did you get BeShare again?
<countryboy>
i will wait ...
<AlwaysLivid>
We'll be a lot faster if we have enough details.
<countryboy>
i had downloaded it with shaka searching in beshare itself ... to explain ... but i will wait official download ...
<Anarchos>
so nobody knows how to download a single x86_gcc2 package ?
<countryboy>
now i will do a pkgman full-sync ...
<AlwaysLivid>
Anarchos, are you even able to install a package if Haiku crashes so early on?
<jezek2>
AlwaysLivid: wrt changing the topic by accident, disabled the topic bar in xchat years ago to mitigate that exact problem (it is still shown in the text when entering the channel and on change)
<humdinger>
had the wrong port before... :} creating an oftc Vision profile does work.
* humdinger
waves
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<AlwaysLivid>
PulkoMandy, but will that work if Haiku crashes early on boot?
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<PulkoMandy>
what do you mean? If you can access your bfs partition you can put files in it and fix it?
<Anarchos>
PulkoMandy thanks, i just looked into google...
<AlwaysLivid>
for future reference, can you just generally put the .hpkg in the packages folder and fix the problem?
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<PulkoMandy>
yes
<AlwaysLivid>
I've tried doing stuff like that in Linux with way too many problems arising as a result of sledgehammering libraries, would have no idea how to do the same in Ha-
<AlwaysLivid>
who distributes that version in the first place? we could rehost that on haikuarchives, probably, but still
<PulkoMandy>
and we don't really want to undo all the work to make the ui font sensitive to support beos
<jezek2>
AlwaysLivid: try right clicking in the main chat area, I have it in the popup menu (can't see it in any other settings/menu)
<PulkoMandy>
so we are not interested in 3.x despite the higher version number
<Vidrep_64>
Hi. Finally got Vision reconfigured to the new IRC server
<PulkoMandy>
and not wanting to get into a war about it by renaming our version to 4.x
<AlwaysLivid>
Vidrep_64, congrats and welcome!
<Vidrep_64>
Thanks
<countryboy>
AlwaysLivid: 2.35 works ... downloaded an mp3 ...
<Vidrep_64>
PulkoMandy, will the current state of WebKit rebased be the basis for the Beta 3 release, or will there be some additional bugfixes implemented before then?
<PulkoMandy>
I don't know, is there anything that needs to be fixed?
<PulkoMandy>
I have not done a lot of testing with it
<Vidrep_64>
There's a couple of issues that I've created tickets for since I began testing it last year
<PulkoMandy>
ok, I'll see if I can review them
<PulkoMandy>
the beta3 release will unlock the situation with webkit and allow us to do releases of haikuwebkit more often
<PulkoMandy>
so in the worst case we can always fix things after the release happens
<Not-b5c9>
[haiku/website] pulkomandy pushed 1 commit to master [+0/-0/±1] https://git.io/JsiSG
<Not-b5c9>
[haiku/website] pulkomandy 6cdae19 - We have IRC loggers again, add the new URLs.
<Vidrep_64>
PulkoMandy, humdinger has a couple of tickets as well, for issues I also see frequently (running out of ports) and crashing
<Vidrep_64>
Anyway, not pressing, just inquiring
<Not-b5c9>
[haikuports/haikuports] korli pushed 1 commit to master [+1/-0/±0] https://git.io/JsiH2
<Not-b5c9>
[haikuports/haikuports] korli pushed 1 commit to master [+2/-0/±0] https://git.io/JsiHF
<Not-b5c9>
[haikuports/haikuports] extrowerk 15546e1 - zlib-ng: new recipe (#5934)
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<Anarchos>
AlwaysLivid thank to pulko, i could restore my haiku laptop :)
<AlwaysLivid>
That's wonderful to hear, apologies for holding you up right there
<AlwaysLivid>
But hey, at least both me and you will know what to do next time around!
<Anarchos>
AlwaysLivid i knew what to do, i just forgot where to look for a hpkg package file !
<AlwaysLivid>
Oh, should've misunderstood then.
<AlwaysLivid>
Well, at least I'll know what to do the next time around then!
<Anarchos>
AlwaysLivid i tried to live on my own, but i often rely on PulkoMandy's black magic…
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<B2IA>
(CianPPC) right, even older network card obtained and this one can send packets >200bytes reliably. Lets see if this lets me actually stay on here]
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<PulkoMandy>
nephele[m], so I'm looking at your changes to Renga, there are some things I don't understand or don't agree with, for example it looks like you removed support for clickable links in the chat log? and also the support for ICQ contacts in the UI, which I agree isn't needed, but I wanted to reuse that UI for IRC contacts so I'm a bit annoyed to see it removed
<PulkoMandy>
so I guess I need to split the commits further and pick the parts I really want
<PulkoMandy>
also not sure about making the thing more "serious" (I saw for example replacing a "Nevermind" button by a more boring "Cancel")
<nephele[m]>
Translating strings is a bit easier if they are more explicit, but okay, I would have to check what i did for the main view, on the top of my head i dont remember touching uris
<nephele[m]>
for buddywindow and such, i honestly found buddy as a term way too confusing :)
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<PulkoMandy>
yes I agree on "buddy" and I think XMPP now has recommendations for common terms
<PulkoMandy>
(like "charroom" vs "channel" for group chats and things like that)
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<nephele[m]>
I think i remember why i removed uri highlighting
<nephele[m]>
because it was using its own strung sub way of trying to find them
<nephele[m]>
and i really think the OS should be the one picking useable uris out of messages, and not a hardcoded list of known protocols in the client
<PulkoMandy>
yes, but right now the OS doesn't do it
<PulkoMandy>
so as long as there is no replacement, this should do
<PulkoMandy>
I plan to replace the whole chat view at some point anyway, since a BTextView will not be working very well for example to handle messages being edited or deleted
<nephele[m]>
Yeah, makes sense, perhaps i'd remove it then if i have a replacement api in haiku
<PulkoMandy>
but still thinking about how best to do that, while preserving normal text selection behavior for example
<nephele[m]>
I'll work a bit on the stuff on sunday and rebase it with smaller commits
<nephele[m]>
I think some commits ate also superflous because you had done the same thing in paralel, but that might have been before this set of changes, not quite sure
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<PulkoMandy>
yes, you had already rebased
<PulkoMandy>
I just cherry picked some things from your current branch right now, will push that at least
<nephele[m]>
Alright, I'll go to sleep now. night :)
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<Vidrep_64>
PulkoMandy, you made a comment on HaikuArchives for StreamRadio a while ago regarding a possible memory leak issue. Is this a fix you could push, instead of waiting for the author of the patch? https://github.com/HaikuArchives/StreamRadio/pull/39
<Vidrep_64>
I hate asking you a question like this, beacuse I know you're busy with other things
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<Animortis>
Hey what's a quick command to find a USB drive's name? I'm going to dd it
<Animortis>
listdev?
<_Dario_>
listusb
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<Animortis>
ty
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<Anarchos>
Animortis hi
<_Dario_>
welcome, Animortis
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<Animortis>
So dd is giving me a "no space left on device" error. That's new. I burn all of my ISOs like that and never got that before.
<Anarchos>
Animortis what do you try to dd ?
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<Animortis>
A debian image to a USB
<Anarchos>
Animortis did you specify 'bs' and 'count'
<Anarchos>
Animortis count is just the number of block you want to write
<Anarchos>
and bs is the block size
<Anarchos>
so count*bs gives you the exact byte size to be written
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<Animortis>
bs=1M and count=991?
<Animortis>
Let's see
<Animortis>
Same issue
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<Animortis>
Ah well
<Zenithium>
hey, i'm on nightly and the text boxes act weird. instead of the cursor normally moving along with the text after the box was filled with text (i.e. staying at the end of the text box), it jumps to the middle of the text box and then the text just appears before it. is this a bug or is this just a user error
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<Anarchos>
Zenithium which locale ?
<zdykstra>
Zenithium: it's a known bug, if I'm interpreting your description correctly
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<Animortis>
Ooh I could've wiped it with DriveSetup first. Live and learn.
<Anarchos>
Animortis dd should wipe it, so what is the trouble ?
<Zenithium>
Anarchos: en_US.UTF-8, though i also have the croatian locale installed
* Anarchos
solved his dual boot trouble with win7 : you have to launch bootbcd to reconfigure the win7 boot after having installing haiku.
<Animortis>
It wouldn't wipe it though. It'd just complain about there being no room.
<Animortis>
So I don't know what the trouble is.
<Animortis>
My command in linux is usually dd if=FILE of=drive bs=4M conv=fdatasync
<Animortis>
But it wouldn't work today on Haiku. So there's something amiss somewhere i am not familiar with
<Animortis>
And even wiping it with DiskSetup didn't let me dd it! Interesting
<Anarchos>
Animortis have you enough virtual memory ?
<Animortis>
No idea. I didn't know Haiku used it or a swap file.
<Animortis>
Got to run. Will examine in more detail tomorrow.
<Animortis>
Cheers
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<Zenithium>
zdykstra: just tried the url bar in webpositive, the cursor just goes offscreen lol
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<BrunoSpr>
hello all
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<vazub[m]>
My port for Retro language got merged and the package appeared on depot a while ago, but I can't seem to be able to download and install it - says there is a checksum error, bad data etc. Is it possible that the package was not correctly build on server?
<vazub[m]>
* My port for Retro language got merged and the package appeared on depot a while ago, but I can't seem to be able to download and install it - says there is a checksum error, bad data etc. Is it possible that the package was not correctly built on server?
<zdykstra>
did you build it locally during your own testing? I've had it happen where I've installed a hpkg I built locally, and it ends up being cached causing a download install to fail.
<vazub[m]>
yes I did build it, for testing, obviously. how do I fix this issue?
<zdykstra>
I don't know if this is the correct fix, but I ended up purging all previous system states
<zdykstra>
after that I was able to install the package from HaikuDepot
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<vazub[m]>
<zdykstra "I don't know if this is the corr"> It worked! Thanks!
<iisi>
Zenithium: Dunno if this still works, but try changing your font smoothing settings. I think hinted+greyscale worked, last time I messed with it.
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<zdykstra>
vazub[m]: excellent!
<Zenithium>
iisi: hmm, i will try that
<Zenithium>
iisi: sadly, the bug persists.
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<PulkoMandy>
it is a known bug and the fix is being worked on for a few months now
<PulkoMandy>
it's one of the remaining reasons beta3 is not released
<Zenithium>
huh
<PulkoMandy>
if you don't want to hit such bugs, you can remain on the beta2 release
<Zenithium>
is it safe to downgrade from nightly to b2?
<vazub[m]>
PulkoMandy: which bug are you referring to here? the download package one or something else?
<PulkoMandy>
for package downloads, we now have some code to try to reuse existing download attempts but it could be improved to delete a file if there is a checksum error after fully downloading it
<PulkoMandy>
one thing that may have happened is that you had a smaller version of the package that you had built yourself, and then the package system downloaded just the end of the new file and appended that to the old one
<PulkoMandy>
"thinking" it was just an unfinished download
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<Skipp_OSX>
what about text boxes?
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<PulkoMandy>
Skipp_OSX, 20/05/2021 | 22:46:30 Zenithium: hey, i'm on nightly and the text boxes act weird. instead of the cursor normally moving along with the text after the box was filled with text (i.e. staying at the end of the text box), it jumps to the middle of the text box and then the text just appears before it. is this a bug or is this just a user error
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<PulkoMandy>
doesn't seem this bad for me but I guess it also depends on the font used and font size?
<Skipp_OSX>
no it doesn't
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<Skipp_OSX>
basically that was my attempt to get the text view to scroll over better and it didn't quite work. The text rect moves to the left by the text width amount / 2 so that it appears in the middle of the box and as you type you'll be able to see the text
<Skipp_OSX>
unfortunately that's not quite right either and was probably a mistake
<Skipp_OSX>
since then I've fixed that bug properly and the text box scrolls over properly as overflow
<Skipp_OSX>
I mean we should probably apply my commit since it would fix that and many other bugs.
<PulkoMandy>
yes, I agree, I think it's time to merge it and we can investigate the remaining issues in follow up commits if there are remaining problems
<PulkoMandy>
also while you're here I wanted to ask, do you have the images you used to test Tracker thumbnail available somewhere? I would like to investigate the image resizing algorithm but it would be easier to work from the same test files
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<Skipp_OSX>
There are two outstanding items I have yet to fix. 1 is that the text rect bounds in Tracker Edit name always go to the max width I set, even in column mode where they should really use the column width instead, and 2 that the text view is still a pixel or 2 off from where the text was... that second part is font dependent.
<Skipp_OSX>
I've figured out how to get the column width in TextWidget but I don't know how to pass that information to the B_KEY_DOWN TextInput filter to set the max width there.
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<Skipp_OSX>
I was thinking that if I were to create a small layout kit addition I could use that to set the max width and that would be available in the filter
<Skipp_OSX>
and I have no clue how to fix the pixel offset problem. I am using offsets that sorta fix things right now but I do not understand why the offsets are needed.
<PulkoMandy>
it's possible that the way Tracker centers the text under icons is not quite correct
<Skipp_OSX>
it's 8px to the right in 32x32 icon mode and I don't understand why. You'd never notice that unless you delete all the name in the text. Since the box now resizes you can clearly see that it's off center
<PulkoMandy>
there is one very old bug that complains that it is misaligned by 1px and I think there is even a comment in the Be Book about BView::DrawString shifting the text by 1px for backwards compatibility reasons, that could be related but I'm not sure if it is
<Skipp_OSX>
changes with icon size though, bigger icon size it's not off at all, smaller more
<Skipp_OSX>
well if I could reproduce what DrawString is doing that would be ok
<Skipp_OSX>
I looked at the code for how it positions the text view and it looks fine to me
<Skipp_OSX>
money line is result.left = poseLoc.x + (view->IconSizeInt() - textWidth) / 2;
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<Skipp_OSX>
I'm pretty sure that poseLoc.x starts at the left side of the icon
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<Zenithium>
just downgraded from nightly to b2, mouse doesnt work and when i manage to navigate into Input, it crashes whenever i try to select the mouse settings...
<zdykstra>
probably have to purge some user settings
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<KREEGAH_BUNDOLO>
Workz.007
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