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<botifico> [haikuports/haikuports] augiedoggie pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/ac295679bfd7...d4379e207d35
<botifico> [haikuports/haikuports] augiedoggie d4379e2 - havoc: update to 0.3.0 (#7408)
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev56597] - https://git.haiku-os.org/haiku/log/?qt=range&q=ba659bbc25d5+%5Ea2ea46c6ed36
<nekobot> [haiku/haiku] ba659bbc25d5 - release: Bump source release to 1.4GiB
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<Begasus> g'morning peeps
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<Begasus> augiedoggie, the patch for drumcircle could be upstreamed I guess?
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<netpositive> morning
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<Begasus> morning netpositive
<Begasus> Latest QMplay2 needs further patching :)
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<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/d4379e207d35...fd9b23dca6cc
<botifico> [haikuports/haikuports] Begasus fd9b23d - qmplay2, fix missing dependency (#7409)
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<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/fd9b23dca6cc...18bd1721269e
<botifico> [haikuports/haikuports] Begasus 18bd172 - qmplay2, bump version, include upstream patch (#7412)
<Begasus> k, might as well bump to latest release :)
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<matt3> they said on TV a cure for all diseases ...
<matt3> sex, drug and rocknroll xD
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<delest> Hi!
<phschafft> :)
<delest> How should I set the ntfs automunt? When I starti the system with the external drive (plugged in).. then mounted
<delest> After when I plug out, and plug in again... nothing happend
<delest> But I checked the automount option in the tracker preferences
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<Begasus> delest, I think that setting in Tracker aplies to automount when booting?
<Begasus> ah no, my bad, just disregard :)
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<delest> I restarded the computer but no any change
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<matt3> Begasus : and a refresh ?
<Begasus> no idea matt3
<Begasus> I'm not into the internals for Haiku ;)
<matt3> i don't know if there is a subroutine in the haiku API to refresh ...
<matt3> ok, np
<Begasus> Alt+r refreshes
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<matt3> if alt+r refreshes => there is a soubroutine ...
<delest> Here my syslog
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<matt3> just recall that sub every tot time ...
<matt3> or when a new device is attached ...
<Begasus> no idea delest , maybe some of the main devs could provide an answer later
<delest> Okay I wait then.. thx
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<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/18bd1721269e...e126bed6de68
<botifico> [haikuports/haikuports] Begasus e126bed - atftp, bump version (#7413)
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<Begasus> Hi BrunoSpr KapiX :)
<Begasus> BrunoSpr, checked latest qmplay2?
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<KapiX> hi Begasus
<Begasus> Tried building latest commit for Koder the other day KapiX seems it needs a new scintilla version (iirc)?
<KapiX> yes it does
<KapiX> Scintilla 5.3.0 for Haiku is already tagged at the repository but I didn't update in HaikuPorts because there are incompatibilities, and there is one other project that is using it
<KapiX> I'd like to avoid having multiple scintilla packages (like scintilla and scintilla5)
<matt3> cu later ...
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<Begasus> You could disect it as is done with other recipes KapiX
<KapiX> disect?
<BrunoSpr> hi all
<Begasus> remove the devel package from current
<Begasus> looking for an example isn't always easy on github :)
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<Begasus> Those shouldn't brake current dependencies
<BrunoSpr> reboot
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<KapiX> that's useful, but there is no new koder release yet
<KapiX> I guess I could push one out quickly but I had hoped to add some features to it first
<BrunoSpr> Begasus, qmplay2 works now only when using the mouse wheel to change volume or video position qmplay2 will crash!
<BrunoSpr> this is for 64bit
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<delest> how can I set up default applications?
<delest> for example I wanted to open links with another browser
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<KapiX> delest Preferences->FileTypes
<Begasus> KapiX, no need to rush on Koder, it was just an example if you wanted to bump scintilla :)
<Begasus> BrunoSpr, do you have an example link for a video?
<BrunoSpr> Begasus... Qmplay2 works on 32bit too but with same problem when using mouse-wheel for volume it will crash too
<Begasus> Ah, didn't notice that, sliding the volume is OK though
<BrunoSpr> Begasus try to search for imy2 and choose a video
<BrunoSpr> Its only crash with mouse wheel on 32 and 64bit
<BrunoSpr> Begasus.- I am sure it was not before like that...
<OscarL> Good day, folks.
<delest> KapiX thanks!
<BrunoSpr> Begasus If I click the volume slider it will crash qmply2 as well!
<BrunoSpr> hi Oscar
<OscarL> On the topic of QMPlay2... the HOMEPAGE on its recipe could use an update (redirects to a generic sourceforge.net now). Might want to make it point to its gitbub.com repo instead?
<Begasus> Let me install the previous version
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<OscarL> *generic sourceforge.net page, I mean... still waking up here :-D
<Begasus> Ok, confirmd BrunoSpr , previous version doesn't crash
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<Begasus> 'lo OscarL ! :)
<BrunoSpr> Begasus pressing a numpad key crash qmplayer too
<Begasus> k, maybe revert the version bump then?
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<BrunoSpr> pressing any key will make it crash... yes
<OscarL> Begasus: maybe change its HOMEPAGE, on whichever the next change is? :-D
<Begasus> Had been looking at repology and other recipes, didn't find the one for github OscarL :)
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<delest> re... hmmm
<Begasus> Maybe some fixes are pushed upstream already (hate digging through sf)
<delest> I use a x260 thinkpad with native installed Haiku
<OscarL> Ah... I assumed the https://github.com/zaps166/QMPlay2/ was the official one (as the recipes uses it)
<delest> why I have a red bug on my HDD icon?
<OscarL> delest: because you're running a nightly image?
<delest> yes
<Begasus> LOL, just hit me that I already had an upstream patch there :P
<delest> 56595
<OscarL> Does the AboutSystem has "Haiku" crossed with "development" ?
<delest> of course... I installed the latest nightly yesterda
<delest> y
<delest> and finally I got sound
<OscarL> delest: if so... it is a friendly reminder that you might find some bugs :-D
<delest> Oh I see :)
<OscarL> delest: regarding those xhci errors on your log... you might want to search dev.haiku-os.org, to see if there are already open tickets for similar issues... or open a new one otherwise, I guess.
<delest> okay I will... or wait for 1-2 build maybe it will solve by "itself" :)
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<OscarL> I think waddlesplash might be the one to ask in here about them too, once he's available.
<delest> but still can't understand why the mount is succes when I plug in the HDD before the OS start
<OscarL> Some initialization issue on disconnect/reconnect that it is properly handled at boot up?
<matt3> try initializing the key if empty ...
<matt3> fat ?
<delest> NTFS
<OscarL> matt3: the issue seems to be on the USB side of things, not at filesystem level.
<OscarL> Good day to you, BTW, matt3.
<delest> it's a average WD passport 1tb
<matt3> good day also to you OscarL and everybody ...
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<Begasus> k, doing a build check with previous qmplay2 to restore it
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to revert-7412-qmplay2 [+2/-2/±0] https://github.com/haikuports/haikuports/commit/f0dbbd856aed
<botifico> [haikuports/haikuports] Begasus f0dbbd8 - Revert "qmplay2, bump version, include upstream patch (#7412)"
<botifico> [haikuports] Begasus created branch revert-7412-qmplay2 - https://github.com/haikuports/haikuports
<Begasus> err ...
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/e126bed6de68...8b95ba3b90ad
<botifico> [haikuports/haikuports] Begasus 8b95ba3 - Revert "qmplay2, bump version, include upstream patch (#7412)" (#7414)
<botifico> [haikuports/haikuports] Begasus deleted branch revert-7412-qmplay2
<botifico> [haikuports] Begasus deleted branch revert-7412-qmplay2 - https://github.com/haikuports/haikuports
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<delest> re
<Begasus> k, build started on buildmaster
<Begasus> 17 tabs open here in FF :P (don't know which one to follow anymore in a bit)
<BrunoSpr> Ah Grim Fandango is working with Scumm VM http://0x0.st/o67-.png
<OscarL> delest: found to open tickets that seems to match your log: https://dev.haiku-os.org/ticket/16745 and https://dev.haiku-os.org/ticket/17776
<delest> now I restart the OS with plugged in HDD
<OscarL> *two
<delest> oh I check then
<OscarL> seems you'll want to narrow your search using "usb_disk" and not xhci :-)
<Begasus> It has been since they imported the code from ResidualVM BrunoSpr :)
<OscarL> Begasus: only 17 tabs... you are a master at this keeping focused thing then! :-D
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<Begasus> That's not counting the open recipes and files on the other laptop OscarL :P
<OscarL> Ah... makes more sense :-P
<Begasus> k, build for qmplay2 competed on buildmaster, time to check again OscarL BrunoSpr
<BrunoSpr> k
* OscarL starts to boot up the VM where he had QMPlay2 installed...
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<BrunoSpr> Begasus 64bit works
<BrunoSpr> no crash with mouse wheel
<Begasus> k, let's keep that one for now
<Begasus> on future bump it's something we need to watch out for then, thanks for reporting!
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<OscarL> did you bumped the revision Begasus?
<Begasus> nope, reverted the PR
<Begasus> so not changed the URL :)
<OscarL> Ah.. I was thinking you'll revert the version bump, but add the missing dependency.
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<Begasus> missing dependency was added before the bump OscarL :)
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<Begasus> looks like c_ares patch was upstreamed
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<OscarL> my bad... I needed to use "pkgman update qmplay2", not "pkgman install" :-D
<Begasus> ;)
<Begasus> thought that was obvious :P
<OscarL> I'm used to "pip install --upgrade"... and it is too early here :-D
<OscarL> In any case.... it doesn't crashes here (following BrunoSpr's methods), and it DOES pulls in the ffmpeg5_avdevice package. Thanks Begasus!
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<delest> KERN: usb hub 2: port 12: new device connected KERN: usb_disk: device reports a lun count of 2 KERN: usb_disk: vendor_identification "WD " KERN: usb_disk: product_identification "My Passport 0827" KERN: usb_disk: product_revision_level "1012"
<delest> That's all
<Begasus> Thank you OscarL for pointing in the right direction
<delest> how can I mount in terminal anyway?
<OscarL> Team effort for the win! :-D
<Begasus> +1!
<OscarL> delest: mountvolume
<OscarL> "mount" is another one.
<delest> hmm... this command only shows the "Haiku" HDD
<andreasdr[m]> Good morning
<OscarL> delest: "mountvolume --all" doesn't shows the NFTS ones?
<OscarL> it does in my OC
<OscarL> *PC
<OscarL> hola andreasdr[m]!
<delest> "mountvolume -all" do nothing
<OscarL> delest: sorry. "mountvolume -all" actually MOUNTS everything on my system. I mean to make mountvolume to list the mountable partitions... that's "mountvolume -l"
<delest> only the Haiku HDD with BeFS
<OscarL> but I'm using only internal storage. Let me plug an USB pendrive and see what it does here.
<BrunoSpr> Qmplay2 works nice on 32bit too
<delest> ohh.. with a 32GB pendrive the automount works well
<OscarL> delest: works for me with the 2 devices I have.
<OscarL> delest: the last comment on https://dev.haiku-os.org/ticket/17776 seems to imply the issue is device-dependent.
<OscarL> do you have USB 2.0 ports on that machine as well? Might worth a try comparing against USB 3.x ones.
<BrunoSpr> cu
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<Begasus> damn he's fast :)
<OscarL> yeah... leave me hanging here
<Begasus> heh
<delest> well... the USB 2 and the USB 3 pendri
<delest> shit
<delest> My USB 2 and 3 pendrives works
<delest> in any ports
<delest> just this "big" HDD couldn't
<Molnija> eoe
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<Begasus> maybe it needs time to scan the HDD before mount delest ?
<Begasus> I know one of the external drives here needs time before it shows up
<delest> okay I waiting then
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<delest> I think it would enough time
<delest> So the problem still exist
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<OscarL> delest: might want to reboot with the HDD attached to collect info: /system/var/syslog, and the output of "listdev" and "listusb"
<OscarL> so you can add that info on dev.haiku-os.org's tickets
<OscarL> (along with the logs when it fails afterwards when you disconnect/reconnect)
<OscarL> Sorry for not being of more help... just another (nosy) user here :-D
<delest> okay
<Begasus> ok, c_ares done also
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<Begasus> kept cleaned up older recipe for dependencies
<andreasdr[m]> Arrrrr.
<Begasus> moin andreasdr[m] :)
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<andreasdr[m]> Moin Begasus and morning OscarL
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<OscarL> I'll do a PR to upstream the patchset for DrumCircle... and also see if I can fix the warnings I saw on its log from the buildmaster
<Begasus> Only 165 packages to go P
<OscarL> DrumCircle is fun.
<OscarL> and it just crashed on me, heh.
<Begasus> lol
<OscarL> and that is even BEFORE I touch its source code! :-D
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<Begasus> back to the drawing board ;)
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<OscarL> 166 packages to go now on that repology page.... my man Begasus can't catch a break it seems!
<Begasus> 165 ;) (c_ares is done) :)
<OscarL> ah, good, good... I thought another package was updated behind your back :)
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<Begasus> lol :P
<Begasus> looking into autotrace now :)
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<Begasus> patch there is still from 2015, time for an update :P
<Begasus> time for a break, heading out, cu later :)
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<Begasus> re
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<OscarL> any way of fiding out (on a Makefile) if we're running on x86_gcc2?
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<OscarL> or... how to make it linkg against "libstdc++.r4.so" instead of "libstdc++.so" if building with gcc2?
<OscarL> s/linkg/link
<Begasus> depending if it's using makefile-engine?
<OscarL> sadly, no. a basic makefile.
<augiedoggie> the compiler should be switched to g++ instead of gcc, that's automatically link the proper libstdc++
<augiedoggie> s/that's/that'll/
<OscarL> has a "LDFLAGS=" but that's all.
<OscarL> augiedoggie: AWESOME, thanks!
<Begasus> need to keep that in mind :)
* OscarL goes to try that.
<OscarL> Nice. It worked! (after removing that -lstdc++ from the LDFLAGS heh!)
<OscarL> augiedoggie: BTW, took the liberty of open a PR for upstreaming your DrumCircle patchset. Hope that's OK.
<OscarL> *open -> opening
<augiedoggie> yeah, it's fine. i thought about it but didn't want to get sucked in to fixing other issues with it
<OscarL> :-)
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<OscarL> For what its worth, I've did my best on the low-hanging fruits I was able to fix: https://github.com/steffenyount/DrumCircle/pulls
* Begasus bumps head ...
<OscarL> what happened?
<Begasus> figured out that pkg_config isn't the same as pkg_config_x86 (isn't the first time I forget to set $secondaryArchSuffix) :)
<OscarL> ah, that's what you get for having so many tabs open :-P
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<OscarL> beta4 drops Python 2.7, right?
<OscarL> (looking at pip recipe, to see what's what)
<OscarL> mmm seems I would need to download all the python versions for that one... yikes.
* OscarL slowly walks backwards
<OscarL> Let's see how Privoxy behaves now (considering that I added it to BeBits a gazillion years ago: https://web.archive.org/web/20030504202210/http://www.bebits.com:80/app/3380/)
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<Begasus> re
<Begasus> OscarL, plenty of python recipes are broken atm I think
<Begasus> tried to install pycares earlier ... same thing :/
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<Begasus_32> on the other hand ... grabbing autotrace_x86-0.40.0_20200219-1-x86_gcc2.hpkg and moving it to /Opslag/haikuports/packages/autotrace_x86-0.40.0_20200219-1-x86_gcc2.hpkg :P
<OscarL> Python packaging, in any platform can be a PITA.
<Begasus> I know ;)
<OscarL> Too bad I used it mostly before the times of venv/pip/etc... I just installed system packages like a cavemen... and used those to build stuff for work :-) (always with only ONE version of Python present, of course :-D)
<Begasus> Doesn't make it easier ;)
<OscarL> now I tend to run away of Python's system-wide packages... but I also run away from virtualenvs :-D
<Begasus> Maybe we should just drop not essential recipes for that at one point
<OscarL> mmm privoxy fails silently when called with its default config file :-(
<Begasus> patches welcome :)
<OscarL> I was trying to update its recipe :-D
<OscarL> haven't touched privoxy since my original "port" in 2003, LOL.
<OscarL> went straight ahead for 3.0.33.
<Begasus> That's what I do mostly too :)
<OscarL> Let's see if I can dig up one of my original config files for it.
<OscarL> found one: 20 Apr 2003 :-D
<Begasus> :D
<Begasus> finetuning autotrace
<Begasus> It builds fine with gcc2 also, but wouldn't include support for imagemagick(6)
<OscarL> Welp, the privoxy version on the repos (3.0.26-2) also fails silenty :-(
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<OscarL> autotrace takes raster images and outputs vector-based ones, right?
<Begasus> no idea ;)
<OscarL> I think I remember hearing about it when it was first ported.
<OscarL> big deal back then!
<Begasus> but yeah, exports to different types
<Begasus> Looks like the older patches can be dropped
<Begasus> It's getting harder to know what is really needed as some packages pull in dependencies for other packages (like for avdevice)
<OscarL> yup. dependecy hell :-)
<OscarL> korli mentioned that for the case of avdevice... haikuporter failed to catch it.
<Begasus> yeah, thought it would have mentioned that in the build also
<OscarL> apparently, it scans the binaries for missing libs, but it does not checks ALL the ".so"s.
<Begasus> right, if qmplay was installed in $binDir it probably would have complained
<Begasus> but since it's installed in $appsDir it's not scanned
<OscarL> most problably, yes.
<Begasus> it is ;)
<Begasus> well, in a subdirectory
<Begasus> apps directly installed in $appsDir do get scanned
<OscarL> should keep an eye open for other apps with ".so" or addons under their app dir.
<Begasus> iirc*
<Begasus> -DCMAKE_INSTALL_PREFIX=$appsDir/QMPlay2 if that would be changed to use $prefix I think it would complain
<Begasus> or -DCMAKE_INSTALL_BINDIR=$appsDir/
<Begasus> haven't checked :)
* OscarL HATEs programs that fail silenty :-(
<Begasus> it's not qmplay2's fault here
<OscarL> I mad at privoxy right now :-D
<Begasus> hehe
<Begasus> almost done with autotrace
<Begasus> need to add $libVersionCompat also
<OscarL> Cool, got privoxy to log something at least :-)
<Begasus> progress! :)
<Begasus> try tackling pcre2 :P
<Begasus> linked to glib2 ... so pretty hard to not brake anything ;)
<OscarL> yup! at least it's an entry point to see what's going on.
<OscarL> HA! it was trying to write to /var/log/privoxy/ ... but that directory wasn't there (and /var/log/ is read-only)
<Begasus> postinstallscript? ;)
<OscarL> manually creating that dir, and executing "privoxy /system/settings/privoxy/config" actually keeps privoxy running.
<OscarL> Begasus: thanks for the pointer... I have little/no idea how to deal with this stuff on Haikuporter yet :-D
<Begasus> Maybe you could change that path in the sourcce OscarL ?
<OscarL> Will see what I can do, yes. First I need to see if actually works.
<Begasus> forgot backslash now ...
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<Begasus> good thing it doesn't take that long to build :)
<OscarL> "invalid header recived from client" Not very promissing :-D
<Begasus> on to stackoverflow! :P
<OscarL> Seems I'll have some "light" reading to do... the default config file in 2003 was around 22 KB... now its over 80 KB.
<Begasus> eeps
<OscarL> LOTS of things to fine-tune :-/
<OscarL> 99% of that is documentation for the the settings, of course... still need to read them all now :-(
<Begasus_32> imagemagick output support: yes
<Begasus_32> libpng output support: yes
<Begasus> nice :)
<OscarL> Wasn't there even an autotrace-based Translator at some point?
<Begasus> not that I can find at github
<Begasus> ps, last and first commit was from puck_ :)
<puck_> i have been summoned
<Begasus> looking into bumping autotrace puck_ :)
<OscarL> maybe I just remember some discussion about creating such thing.
<Begasus> ;)
<puck_> ..has autotrace ever been updated?
<Begasus_32> utotrace_x86 = 0.40.0_20200219
<Begasus> +a*
<Begasus> k, added commandSuffix/libVersionCompat, let's see if there is some debug into to strip
<puck_> ah, i see, it's a fork
<Begasus> yep
<puck_> i suspect it probably just bumps safely? looks like you have to run it through autoreconf/intltoolize tho
<Begasus> already there puck_
<Begasus> adding defineDebugInfoPackage ...
<Begasus> 211.62Kib in there :)
<Begasus> k, let's see if it actually does anything
<Begasus> testrun is ok
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<Begasus> k, done for today, cu peeps!
<OscarL> Later Begasus!
<Begasus> cu!
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<andreasdr[m]> Oh my new Haiku PC has a new power supply. Lets check this tomorrrrrrrow.
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<OscarL> Regarding that autotrace "fork"... seems like the original author was submitting code to it: https://github.com/autotrace/autotrace/issues/15
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<BlueSky76> Hi folks! I could use a little help with the layout API here: https://github.com/andimachovec/ffmpegGUI/blob/aboutmenu/source/ffgui-window.cpp#L388
<BlueSky76> Before I added the menu bar, the layout was working nicely
<BlueSky76> Now when the window is resized the space allocated to the top menu bar grows, which it shouldnt
<BlueSky76> and the other gui elements only grow slightly.
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<BlueSky76> I´ve looked at the layouts in several apps included with Haiku or on HaikuArchives for clues but couldn´t find a solution so far
<BlueSky76> The working version (without menu bar) is found in the master branch of the repo
<BlueSky76> Maybe someone with a bit of in-depth knowledge about the layout API could take a look at my code and give me a little clue ;-)
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<OscarL> Seems no GUI experts are available today BlueSky76 :-(
<BlueSky76> No problem, I´ll be online for a while, and then check the logs later.
<BlueSky76> Maybe I´ll find it out myself, but the small details of the layout API are a bit tricky, at least to me ;-)
<B2IA> (prOSy_R5.03) Butler catsup 500
<OscarL> I only ever manager to do GUI work when I was using Delphi on my university days. I'm basically useless without a visual GUI designer where I can add code to respond to GUI events :-D
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<beo4u> Does haiku have vpn?
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<BlueSky76> OscarL: I´m actually more useless WITH visual gui designers. :-)
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<OscarL> Truth to be told... I can only stand Delphi. and maaaybe Lazarus :-)
<OscarL> Borland's VCL spoiled me :-P
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<BlueSky76> beo4u: As far as I know there´s no vpn for Haiku yet. If I remember correctly there´s something missing in the network stack that VPN needs
<BlueSky76> OscarL: I´ve never used Delphi but I started out on Turbo Pascal
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<OscarL> Nice. TurboVision was awesome.
<OscarL> and that TurboPascal compiler was FAST! :-)
<BlueSky76> Depended on what you were compiling. I remember compiling the breakout game that was included as a sample. Took ages to compile and I had to do some special config.sys magic to have enough memory available
<OscarL> (my PC was so slow that I ended up using the Delphi 2's compiler just from the comand line, to avoid waiting for Delphi to load up, he he)
<OscarL> Well... compared to even Turbo C++, Pascal compilers (being mostly one-pass) were almost always faster (as least in my experience)
<OscarL> mmm, either WebPositive is messing up with its proxy settings, or this privoxy is crazier than me.
<OscarL> If I open a new tab... I have to disable/re-enable privoxy in WebPositive proxy settings for it to respond. Might be actually a WebPositive bug, similar to the "logout on opening a new tab" bug.
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<OscarL> Wish we could boot the .isos from something like Ventoy or Yumi (by just copying them in a pendrive, without need for re-writting it)... would make testing these test images much easier... oh well... can't have it all :-D
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<augiedoggie> OscarL: i think that drumcircle PR will result in 2 packages for 32 bit, drumcircle and drumcircle_x86
<augiedoggie> secondary arch should be disabled or removed completely if gcc2 is fixed
<augiedoggie> probably just mark the secondary arch as untested with the ? flag
<OscarL> ah, I was wondering about that one too. Wil add that "?" now. Thanks!
<OscarL> augiedoggie: done. thanks for the heads up. still so much to learn about all this :-D
<augiedoggie> nice, thanks for working on it
<augiedoggie> not sure i'll merge it right now, not feeling very well today
<OscarL> No problem! Wishing is nothing too serious, and that you'll get better soon, augiedoggie!
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<kallisti5[m]> I'm thinking about locking the "Haiku sux" thread
* phschafft gets some popcorn.
<kallisti5[m]> I didn't want to mess with the conversation... but it has kind of turned into people making good points and Luposian just yelling at them
<kallisti5[m]> seems... unproductive
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<PulkoMandy> well no real surprise from Luposian there, but it's an opportunity to re-state our goals and make everyone else aware of them
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<PulkoMandy> but maybe enough things have been said now
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<kallisti5[m]> yeah. I'm just getting turned off by him attacking everyone
<kallisti5[m]> closed. I'll probably take heat. It's fine
<B2IA> (prOSy_R5.03) good night, time to sleep now :-)
<PulkoMandy> Yes, time to sleep, good to know I'll not wake up to 300 unread messages on the forums :>
<AlienSoldier> i was kind of agreeing with the 2 step foward 3 step backward (aka regression) but do really someone wanted an OS with USB 1.0 still? Having USB 2 was the greatest early haiku benefit.
<kallisti5[m]> AlienSoldier: everything is give and take. Do we want nvme drivers (and the risk of them not working), or no nvme drivers at all and a guarantee they won't work?
<kallisti5[m]> AlienSoldier: heck, using your example, a lot of USB 3 controllers no longer support USB 2.0 drivers. They're tossing their EHCI standards
<kallisti5[m]> I've had some usb 3 controllers lately that have to use xhci
<kallisti5[m]> drivers are always a pain point for us. We have a handful of developers trying to support "all the hardware and all the software"
<kallisti5[m]> It's a big thing to do with only a few people, and it's why conversations about making Haiku better always end with people helping out. We need more developers. C/C++ developers are becoming a lot rarer than they used to be.
<kallisti5[m]> Anyway, i'm definitely open to hearing about how Haiku, Inc. can do better. We're still funding the great work waddlesplash is doing. We need ideas. How to motivate more contributions, and how to keep more contributors
<OscarL> IMO... as someone that has just recently started to contribute again the little I can, given my lack of skills (I didn't get any better since my couple of contributions back in 2004/2005):
<OscarL> Haiku is doing GREAT with the resources it has.
<OscarL> and I can't thank enough to everyone involved in the project.
<kallisti5[m]> OscarL: thanks :-) We get a few noisy folks complaining, but the positive vibes are lacking sometimes.
<kallisti5[m]> I really want to see Haiku do better like everyone else. It's a big uphill battle
<OscarL> that's my cue to say Thank you Alex! for all your continued work on Haiku!
<kallisti5[m]> I've lost a lot of steam over the years and aren't contributing as much as I used to... so I'm guilty as anyone else.
<OscarL> (I'd like to say that personally at least once per developer I meet here :-P)
<kallisti5[m]> lol! :-)
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<ermo[m]> From my perspective, Haiku is moving in a good direction (hence why I sponsor)
<ermo[m]> I don't currently use Haiku as a DD, but I have a system reserved for it that I'm in the process of (re)building.
<BrunoSpr> he he Haiku is a great project... j
<ermo[m]> For me, the biggest thing is a browser (firefox preferrably), hybrid graphics support (igp + dgpu) and (vulkan) gpu acceleration. I know that e.g. FF is not necessarily a "Haiku Problem".
<BrunoSpr> I would love to see one field Haiku is stable
<ermo[m]> I only use intel + radeon gpus, so don't care about NVidia fwiw (others may disagree with that stance ofc)
<ermo[m]> And I do appreciate that writing drivers is a lot of work.
<ermo[m]> so I'm basically not complaining ^^
<BrunoSpr> anyway you wont listen to me so what...
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<BrunoSpr> I am bord of reading this Haiku sux thread.. it is simply not the time to discuss atm. There will be a Beta 4 and we have to do lots of work to make it a success...
<BrunoSpr> We have to optimize what we have now!
<BrunoSpr> Some low hanging fruits we can take now
<BrunoSpr> like TeXcor or TeXlive which is working already...
<BrunoSpr> My son is allmost finishing his math and physic studium withot Haiku! Which make me so sorry... Just because the was no easy LaTeX support
<BrunoSpr> I could not use Haiku for work!
<BrunoSpr> I could not recommend it to my relatives...
<BrunoSpr> and I could not get my son using it for university work either
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<AlienSoldier> kallisti5[m] for C++ contributor, perhaps setting a yearly contest like atari8bit ABBUC or C64 craptastic competition would bring fame starved develloper.
<BrunoSpr> Students at universyties like my son could not use Haiku because of missing LaTeX support! Which is now working!!!
<BrunoSpr> But not implemented!
<AlienSoldier> BrunoSpr i don't use it for 100% of what i do, but neihter i do with any of my other system. I use each for their own strenght. That said i use haiku for 80% of my screen time.
<BrunoSpr> All I was begging for was a LaTeX working environment... TeXLilve! Now it is proofed to work but not in HaikuDepot!
<AlienSoldier> For cool kids only :)
<BrunoSpr> Just because it is about 5GB in size!
<AlienSoldier> THAT is a text editor
<AlienSoldier> Haiku never have enough text editor
<BrunoSpr> My son is studiyig math and physics at Heidelberg University that is not for kids!
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<BrunoSpr> No Haiku was never able to create PDF files with LaTeX files! which is used here in Germany at Universtiies..
<AlienSoldier> one of my favorite 2022 improvement is stability (less KDL) even if i can't pinpoint what was the breaktrue, probably multi factor.
<AlienSoldier> There is no point in any OS as cool as it might be if it is unstable
<BrunoSpr> Students like my son with confidence to use Haiku could bring us lots of new developers without Browser, 3D, accerleration and games
<BrunoSpr> We should think basic!
<BrunoSpr> We should go stable!
<BrunoSpr> And easy!
<BrunoSpr> My children grow up with BeOs, MOHO, Zeta, Haiku, TuxPaint, TuxMath, Python, but then stopped using it! You know why? There was nothing more to do and learn with Haiku!
<BrunoSpr> For browsing you can use any Mobile phone now! For Social content too! For gaming you can use your mobile too or buy a cheap Playstation for gaming!
<BrunoSpr> What is left is basic learning! Basic programming made easy and joyable!
<BrunoSpr> I still do not understand why you close the Haiku sux thread! It was very controverse and alive!
<AlienSoldier> it is good to have a steam exit, some are too sensible, i can understand that.
<AlienSoldier> perhaps we should re-open it on 4chan :P
<AlienSoldier> and as for sucking, at any point i barely find 8 things at a time i can curse haiku about. That is a lot more on other system. My main problem is that this 8 number stay constant and about 4 are very long lasting bugs/behavior.
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<AlienSoldier> one that really dry my skin is when app on other workspace start to draw into the workspace i am in.
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<OscarL> AlienSoldier: haven't seen that bug yet. What graphic driver are you using?
<OscarL> (wondering if is driver-specifig, or something on app_server)
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<Vidrep_64> Hi
<OscarL> hola :-)
<Vidrep_64> Hey
<Vidrep_64> No vehicle tomorrow, so I guess I'll have some time to look at TC0
<OscarL> Ah... thanks for the reminder Vidrep_64! forgot to start the download for that :-)
<AlienSoldier> OscarL VESA, but i think it is app server related watever the driver
<Vidrep_64> waddlesplash, is TC0 primarily for testing what hardware is working correctly?