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<
botifico-c849d97b >
[haikuports/haikuports] threedeyes 43b5365 - libopenshot_audio: bump version
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<
botifico-c849d97b >
[haikuports/haikuports] threedeyes 2964ce8 - libopenshot: bump version
01:49
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<
botifico-c849d97b >
[haikuports/haikuports] threedeyes 33fedf5 - libinstpatch: bump for rebuild
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<
botifico-c849d97b >
[haikuports/haikuports] threedeyes f84d341 - gst_plugins_bad: bump for rebuild
02:43
<
botifico-c849d97b >
[haikuports/haikuports] threedeyes ecb0019 - libopenshot: bump for rebuild
02:47
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<
botifico-c849d97b >
[haikuports/haikuports] threedeyes 5f13ba7 - openshot: bump version
04:05
<
botifico-c849d97b >
[haikuports/haikuports] augiedoggie 5061853 - git-cola: fix documentation location (#8407)
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<
Begasus >
g'morning peeps
05:45
<
Begasus >
What happened to OscarL, haven't seen him for a while now
05:46
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05:53
<
andreasdr[m] >
Hi Begasus!
05:53
<
andreasdr[m] >
Havent heard from him also
05:57
<
Begasus >
Moin andreasdr[m]
06:04
<
andreasdr[m] >
Hi there!
06:17
<
Begasus >
Moin nephele
06:17
<
Begasus >
can't get network up on the vm :/
06:20
<
botifico-c849d97b >
[haikuports/haikuports] Begasus 8d787fe - twolame, revbump for rebuild (libsndfile) (#8409)
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06:30
<
win8linux[m] >
Good morning, Begasus.
06:30
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06:31
<
Begasus >
g'morning win8linux[m]
06:32
<
Begasus >
win8linux[m], singularity$secondaryArchSuffix (you still need that one) :)
06:33
<
Begasus >
without secondaryArchSuffix there it can't be build for it :)
06:35
<
win8linux[m] >
Alright, changed it back and waiting for the CI check to finish.
06:39
<
Begasus >
will give it a spin later (dogschool in a bit) :)
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07:26
<
x512[m] >
trungnt2910: Around?
07:27
<
trungnt2910[m] >
Yes I am.
07:28
<
trungnt2910[m] >
The only way to answer is to try. I'm cloning it right now.
07:28
<
x512[m] >
Small utility to show stack of specific thread ID.
07:34
<
trungnt2910[m] >
~/HaikuUtils/StackTrace> ./StackTrace 16482
07:34
<
trungnt2910[m] >
~/HaikuUtils/StackTrace>
07:34
<
trungnt2910[m] >
stub: _kern_debug_thread
07:34
<
trungnt2910[m] >
Nope.
07:35
<
botifico-c849d97b >
[haikuports/haikuports] jmairboeck 880aeeb - lilypond: build with ghostscript 10, cleanup (#8394)
07:35
<
trungnt2910[m] >
Not to mention your Makefile template doesn't work on HyClone due to a missing packagefs mount at /boot/home/config.
07:35
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<
trungnt2910[m] >
Progress? I guess?
07:47
<
trungnt2910[m] >
Who's responsible for the blue background, the client or app_server on Haiku?
07:59
<
x512[m] >
app_server draw default screen background.
07:59
<
x512[m] >
Does it response to user input or freeze?
08:05
<
trungnt2910[m] >
Abysmal performance.
08:06
<
trungnt2910[m] >
<x512[m]> "app_server draw default screen..." <- Hmmm so there really is no way for the client to recognize windows...
08:07
<
x512[m] >
What do you mean?
08:07
<
trungnt2910[m] >
I mean distinguish one Haiku window from another.
08:07
<
trungnt2910[m] >
On the client.
08:08
<
x512[m] >
What do you mean by client? Remote app_server client?
08:09
<
x512[m] >
trungnt2910[m]: Maybe because of extra logging?
08:09
<
trungnt2910[m] >
x512[m]: Yes that's right.
08:11
<
x512[m] >
Do you want to make some alternative remote app_server client with host OS window integration or something else?
08:11
<
trungnt2910[m] >
Not in the near future, that's too much work.
08:12
<
x512[m] >
Not sure about your motivation for distinguishing windows.
08:13
<
trungnt2910[m] >
x512[m]: An easy way to make an app_server client without having to implement the whole app_server protocol.
08:14
<
trungnt2910[m] >
x512[m]: Or because HyClone's `block_thread` implementation is very expensive.
08:17
<
x512[m] >
I want to implement libdrm backend to app_server so app_server can use Linux GPU driver foe screen output.
08:17
<
x512[m] >
That would need Linux /dev file system access and ioctl forwarding.
08:18
<
trungnt2910[m] >
If you need that, just use inline assembly.
08:19
<
trungnt2910[m] >
All raw syscall instructions are executed directly by the host and bypasses monika.
08:24
<
x512[m] >
Why blocking thread need interaction with hyclone_server?
08:24
<
trungnt2910[m] >
Because it waits for another thread to unblock with a status code.
08:24
<
trungnt2910[m] >
That thread potentially comes from another process.
08:30
<
trungnt2910[m] >
Also this patch is required for `app_server` to run on HyClone:
08:35
<
x512[m] >
trungnt2910: Can you also submit a patch about stack check pattern initialization?
08:35
<
trungnt2910[m] >
If it's welcome, sure.
08:35
<
trungnt2910[m] >
The problem doesn't exist on HyClone anymore.
08:36
<
x512[m] >
It may be forgotten later.
08:36
<
trungnt2910[m] >
There's another bug in package_daemon that tries to access a NULL pointer when certain components from the environment are missing.
08:41
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08:42
<
x512[m] >
Can be reported to dev.haiku-os.org.
08:42
<
trungnt2910[m] >
Does the remote app server support audio forwarding?
08:42
<
trungnt2910[m] >
x512[m]: I forgot what the exact bug is after I added the required components to HyClone...
08:43
<
x512[m] >
trungnt2910[m]: Not yet.
08:44
<
trungnt2910[m] >
This one also fixes the same bug for a chrooted environment on real Haiku.
08:48
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10:50
<
Anarchos >
waddlesplash i encounter the _mtx_assert KDL in _callout_stop too (realtekwifi driver)
10:51
<
Anarchos >
waddlesplash hrev56921
10:51
<
Anarchos >
"mutex not owned"
10:52
* phschafft
gets a collar ready.
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11:53
<
botifico-c849d97b >
[haikuports/haikuports] win8linux 8b7a386 - Singularity: Add recipe (#7028)
11:53
<
shaka444[m] >
Do we have qmake available?
11:54
<
win8linux[m] >
Yoooooo
11:54
<
Begasus >
thanks win8linux[m] :)
11:54
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<
win8linux[m] >
Thanks to you and jmairboeck as well for guiding me through packaging a Python program for the first time!
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11:57
<
win8linux[m] >
Speaking of first times, could maybe use some help with the hex_a_hop PR too.
11:57
<
win8linux[m] >
Haven't encountered Autotools until that PR, so it prolly could need some polishing.
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12:16
<
Begasus >
will have a peek when there is something win8linux[m] :)
12:19
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12:22
<
win8linux[m] >
The game runs already, just a review of the recipe really.
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12:25
<
Begasus >
first one :)
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12:27
<
win8linux[m] >
Oh, might actually need to look at a couple recipes about that too.
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12:32
<
matt1 >
how do linear systems work?
12:32
<
Begasus >
--bindir=$appsDir/hex_a_hop ... maybe: --bindir=$appsDir? (nothing in there beside the binary)
12:33
<
matt1 >
proportions are enough ...
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12:46
<
Begasus >
pretty addictive one win8linux[m] :)
12:47
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12:47
<
win8linux[m] >
Yep, it's one of the old open-source games that sucked up a lot of time away in my childhood.
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13:05
<
win8linux[m] >
Alright, SDL deps fixed and the unneeded folder deleted.
13:06
<
Begasus >
4 levels completed so far :D
13:07
<
Begasus >
probably would be good if you could patch it so save the "save.dat" file in ~/config/settings/hex-a-hop (now saved in ~/.hex-a-hop)
13:09
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13:09
<
nekobot >
[haiku/haiku] 50a5eed08326 - app_server: Fix potential infinite loop
13:09
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13:14
<
Begasus >
lol, not getting anything done here now win8linux[m] ;)
13:22
<
win8linux[m] >
Anyways, is it possible to change where the home dir is for an app?
13:23
<
win8linux[m] >
The game hardcodes the save path to ~/.hex-a-hop.
13:26
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13:30
<
Begasus >
think it's define in hex_puzzle.cpp line 101?
13:31
<
win8linux[m] >
Yes, was looking at this.
13:31
<
win8linux[m] >
Looks for the home dir, creates its own dir in it, then saves there.
13:32
<
Begasus >
time for the dogs, biab
13:57
<
Begasus_32 >
quick fix (I'm not so good there) :) ... snprintf(save_path, sizeof(save_path), "%s/config/settings/hex-a-hop", home);
14:05
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14:17
<
trungnt2910[m] >
This is starting to look like Haiku :)
14:23
<
Begasus >
nice trungnt2910[m]
14:25
<
trungnt2910[m] >
????
14:25
<
trungnt2910[m] >
What's this "Easter egg"
14:26
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14:26
<
Begasus >
hidden treasures ;)
14:29
<
x512[m] >
trungnt2910: Is it possible to run ProcessController?
14:30
<
x512[m] >
That is default Haiku task manager.
14:30
<
trungnt2910[m] >
A very small window.
14:30
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14:30
<
trungnt2910[m] >
Since _kern_watch_system is stubbed and KMessage is not implemented, I don't think it is useful.
14:31
<
x512[m] >
It should be possible to open menu with right mouse button.
14:31
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14:33
<
trungnt2910[m] >
Oops: stub: _kern_get_next_thread_info
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14:40
<
x512[m] >
Thread enumeration.
14:50
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14:52
<
win8linux[m] >
Begasus: Yes that's what I did a bit earlier, but had to get dinner first before checking it.
14:53
<
win8linux[m] >
One dinner later, can confirm that it works. :)
14:54
<
Begasus >
I'm stuck ;)
14:55
<
Begasus >
15% done :)
14:56
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14:57
<
win8linux[m] >
You're actually trying to finish the game already?
14:57
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15:02
<
win8linux[m] >
If you can manage to pull yourself away from the game for a moment, the new save path patch is up.
15:02
<
Begasus >
Told you it's addictive (well, some time play can be fun too) :)
15:03
<
win8linux[m] >
Thought about enabling x86_gcc2 in the recipe, since the code might just be old enough to compile with GCC2.
15:03
<
Begasus >
builds fine for secondary architecture, so wouldn't bother with gcc2
15:04
<
win8linux[m] >
Right, that's there for mostly Be applications presumably.
15:07
<
Begasus >
The patchset trimmed lines (you probably should disable that for the source file) ... unneeded changes in there
15:08
<
win8linux[m] >
I did notice that and wondered what's causing Pe to do that.
15:09
<
Begasus >
There is an option to disable that, looking around for it here
15:15
<
win8linux[m] >
Hmm, is it "End with newline" or "Discard trailing space"?
15:16
<
Begasus >
try if that works
15:20
<
win8linux[m] >
Nope
15:21
<
win8linux[m] >
Index errors
15:25
<
trungnt2910[m] >
I hope I don't spawn some political debate like the last time I talked about "compatibility" on this forum.
15:26
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15:45
<
win8linux[m] >
Begasus, the problematic option was "Discard trailing spaces" it seems.
15:46
<
win8linux[m] >
Need to remember to re-enable that again.
15:47
<
Begasus >
I got that disabled here
15:48
<
win8linux[m] >
Had it enabled before for recipes.
15:49
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15:57
<
nekobot >
[haiku/haiku] 7bfc9c6fc719 - libroot: Fix bad pointer access in __init_stack_protector
16:01
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16:09
<
win8linux[m] >
Ok Begasus, the trimmed patchset is up along with some other requested changes.
16:12
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16:13
<
trungnt2910[m] >
Does MediaPlayer support flac?
16:13
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16:24
<
Begasus >
made one suggestion win8linux[m]
16:24
<
Begasus >
looks nicer in the $appsDir ;)
16:25
<
win8linux[m] >
Alright, fine. :)
16:43
<
trungnt2910[m] >
Has Ren'py been ported to Haiku yet?
16:45
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17:05
<
win8linux[m] >
Doesn't seem to have been ported yet?
17:06
<
win8linux[m] >
Yeah, got nothing for it in HaikuPorts.
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17:17
<
humdinger >
Evenin'
17:19
<
Anarchos >
hello humdinger
17:28
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17:30
<
win8linux[m] >
Hey there humdinger!
17:33
<
selfish >
trungnt2910[m]: I Ren'Py 6 to build a while ago, with some ugly patches to pygame_sdl2, but never got around to packaging it
17:33
<
selfish >
s/I/I got/
17:33
<
selfish >
Can see if I still have the source tree, but it wasn't too hard to figure out either way
17:35
<
selfish >
Seems kallisti5 looked into it at some point as well, there's an issue from him on the pygame_sdl2 GitHub repo
17:42
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17:43
<
Begasus >
win8linux[m], could you squash the commits?
17:43
<
Begasus >
'lo humdinger ;)
17:44
<
win8linux[m] >
Which commits to squash?
17:48
<
Begasus >
grabbing a bite, will check in a bit
17:48
<
win8linux[m] >
Going to assume all but the first commit.
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18:00
<
humdinger >
PSA: You can help adding/updating translations for the next releases of
18:01
<
humdinger >
(Had to amend some strings to Samedi, so also the formerly 100% French, Dutch and Turkish need a quick update.]
18:01
<
humdinger >
Thanks!
18:09
<
botifico-c849d97b >
[haikuports/haikuports] win8linux dd81c9b - hex_a_hop: Add recipe (#8392)
18:09
<
Begasus >
Thanks :)
18:09
<
Begasus >
humdinger, will check into samedi on lundi :)
18:10
<
Begasus >
closing down, cu peeps!
18:10
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18:10
<
humdinger >
bon soir
18:10
<
win8linux[m] >
Good night!
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18:34
* win8linux[m]
waves back
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<
nekobot >
[haiku/haiku] 7c58a5a3fb0d - tcp: avoid overflow of the advertised window with window scaling enabled
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<
selfish >
trungnt2910[m]: I eventually found my tree, but can't seem to figure out how I got it to work :(
21:18
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selfish >
I might have misremembered what I did, the pygame_sdl2 repository seems mostly untouched (and the renpy git repo is corrupted, so I don't know about that)
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selfish >
A lot of Python 2 stuff (notably cython, at least) seems to have been dropped from haikuports in the meantime, so you'd have to do some package archeology as well
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mbrumbelow[m] >
waddlesplash: Just filed another network wifi bug.
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waddlesplash >
I saw
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mbrumbelow[m] >
Let me know if you need help debugging.
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