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<botifico-c849d97b> [haikuports/haikuports] augiedoggie pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/dd81c9bbe6b7...695522c261e1
<botifico-c849d97b> [haikuports/haikuports] augiedoggie 695522c - llvm12: add libclang-cpp to prepareInstalledDevelLibs (#8412)
<botifico-c849d97b> [haikuports/haikuports] augiedoggie pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/695522c261e1...fefb4e917b6d
<botifico-c849d97b> [haikuports/haikuports] augiedoggie fefb4e9 - llvm12: fix setuptools requirement (#8413)
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<Begasus> g'morning peeps
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<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/fefb4e917b6d...15ccbc030ff8
<botifico-c849d97b> [haikuports/haikuports] Begasus 15ccbc0 - sox, revbump for libsndfile (#8414)
<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/15ccbc030ff8...122be439d435
<botifico-c849d97b> [haikuports/haikuports] Begasus 122be43 - libbs2b, revbump for libsndfile (#8415)
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<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/122be439d435...1b715862b770
<botifico-c849d97b> [haikuports/haikuports] Begasus 1b71586 - liblxi, bump version, cleanup (#8379)
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<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/1b715862b770...3abf36c6d5ec
<botifico-c849d97b> [haikuports/haikuports] Begasus 3abf36c - lv2, revbump for libsndfile (#8417)
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<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/3abf36c6d5ec...4465e099cb13
<botifico-c849d97b> [haikuports/haikuports] Begasus 4465e09 - libwmf, disable static library (#8419)
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<win8linux[m]> G'mornin' Begasus
<Begas_VM> g'morning win8linux[m]
<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/4465e099cb13...1627e135e8b4
<botifico-c849d97b> [haikuports/haikuports] jmairboeck 1627e13 - frescobaldi: bump version (#8406)
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<Begasus> Habbie, could you fix the libversion for libtermkey? (otherwise we end up in the same mess as I'm right now fixing the one from libsndfile)
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<Habbie> i'll have a look tonight
<Habbie> i wasn't very motivated because there are open questions, but i'll fix what i can
<Begasus> can understand, it tends to confuse people :/
<Begasus> there was an understanding on how to use commandBinDir for years, but I'm not going to hang on to it to block the merge
<Habbie> got it
<Begasus> but the libversion is not the $portVersion, so atleast that one is wrong
<Habbie> ack
<Begasus> thanks :)
<Begasus> Diver, around?
<Begasus> looking into libxmp I see: libxmp${secondaryArchSuffix}_devel = $portVersion compat >= 4.4.1
<Begasus> any reason why to add the compat version there?
<Begasus> PR added for it
<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/1627e135e8b4...5cd976c15a38
<botifico-c849d97b> [haikuports/haikuports] Begasus 5cd976c - lmms, revbump for libsndfile (#8421)
<Habbie> Begasus, ohh, i'm getting a free intel PC tonight!
<Habbie> finally i can run haiku with SMP
<Begasus> Nice Habbie !
<Habbie> wife: we're throwing out this NUC
<Begasus> Onward with coding! ;)
<Habbie> me: oh no
<Begasus> heh
<Begasus> having at least 2 laptops here to run Haiku on (virtual or native) is nice, that way I can build packages seperatly to check on them :)
<Habbie> i think i'm ending up with two wall mounted PCs here, with the NUC included
<Habbie> so i also could
<Begasus> third one is nice too, but I'm getting lost in what is running on which then :P
<Habbie> haha
<Habbie> i have two more AMD PCs in a drawer here, unused
<Habbie> so i really could
<Begasus> go for it ;)
<Begasus> still going through the list for depending recipes for libsndfile, some are still OK, some need a revbump
<Habbie> going for it requires a plan to do that without them taking up table space ;)
<win8linux[m]> Going through the BetterSpade source again after more than a year of attempting to package it.
<win8linux[m]> *BetterSpades
<win8linux[m]> Must be missing something obvious to make it work from the Deskbar, but just not finding it.
<win8linux[m]> >_>
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<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/5cd976c15a38...5c83dd4263ad
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<botifico-c849d97b> [haikuports/haikuports] Begasus 5c83dd4 - musescore, revbump for libsndfile (#8422)
<win8linux[m]> Begasus, are there any directories that are both read-writable and removed automatically when a package is uninstalled?
<Begasus> Don't think so, mostly settings etc are being left behind
<win8linux[m]> BetterSpades source code can load data and configs from an external dir (used for Android), but they have to all be in one dir.
<Begasus> got 172 items (directories and files) in ~/config/settings from things installed/checked already ;)
<Begasus> should clean some things up there some time ...
<win8linux[m]> Prolly not ideal to leave behind game data in a settings folder, but at this point it's possibly the only way to get the game launching via Deskbar.
<win8linux[m]> Well, barring more extensive changes to the code.
<Begasus> Can't you package all in $appsDir?
<Begasus> or data in $dataDir?
<win8linux[m]> Is that read-writable?
<Begasus> nope
<win8linux[m]> The game typically loads data and config from the same dir as the executable.
<win8linux[m]> For the config, it needs R/W to save settings.
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<Begasus> k, then put game and data in $appsDir, config in $settingsDir?
<win8linux[m]> That's the current state of the recipe:
<win8linux[m]> Managed to get the game to load the config from $settingsDir by putting the full path in config.c.
<win8linux[m]> However, the game fails to open font files that are in its $appsDir folder.
<Begasus> no prefix etc set?
<win8linux[m]> No
<Begasus> also, is the "build" directery contained in the archive?
<win8linux[m]> Yes
<Begasus> weird cmake files there ;)
<Begasus> "DESTINATION ." ...
<Begasus> did you try to add "-L" to the cmake command to see for it's options?
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<win8linux[m]> No actually, will try now.
<Begasus> only one hit on repology (from AUR)
<win8linux[m]> Don't really see how changing the DESTINATION paths in CMakeLists.txt would make a difference.
<win8linux[m]> But there aren't many options left, so going to try it.
<Begasus> I wouldn't bother there
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<win8linux[m]> Also about cmake -L, no options looked useful for solving the issue.
<Begasus> thought so, weird cmake file setup there ;)
<Begasus> building audacity, this is gonna hurt ;)
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<win8linux[m]> Hurt as in heavy build or messy build?
<Begasus> heavy build :)
<Begasus> 64bit buildmaster still on llvm12 (on 32bit it is done quite a while ago)
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<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/5c83dd4263ad...c528571c1077
<botifico-c849d97b> [haikuports/haikuports] Begasus c528571 - tenacity, revbump for libsndfile (#8423)
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<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/c528571c1077...dce83f434468
<botifico-c849d97b> [haikuports/haikuports] Begasus dce83f4 - mpd, revbump for libsndfile (#8424)
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<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/dce83f434468...4ca32930274d
<botifico-c849d97b> [haikuports/haikuports] Begasus 4ca3293 - audacity, revbump for libsndfile (#8425)
<trungnt2910[m]> Which part of app_server is currently responsible for forwarding commands to a remote client? Is it technically reasonable to move that part to forwarding Layers instead with app_server's current design?
<shaka444[m]> Whoa, is this intentional? Look at the contents of the right-click menu compared to the actual desktop. Kinda cool. Just curious
<shaka444[m]> I guess config and system are considered mounted drives..
<PulkoMandy> yes, they are, but they shouldn't be visible there
<x512[m]> *HWInterface objects represents app_server display output interface. It can be local hardware screen (AccelerantHWInterface), nested window inside another app_server (ViewHWInterface) or remote desktop (RemoteHWInterface).
<x512[m]> All of them currently assume an output of whole screen.
<x512[m]> Haiku app_server use classical non-compositing region-based drawing model. Each pixel on screen is belong to some single window or screen background and if app_server need to get contents of some pixels region, it send invalidate requests to windows that own pixels containing requested region. Region of pixels is represented by BRegion object. Each window have visible region so all drawing is clipped with it. Multiple windows are drawn in
<x512[m]> parallel, there are client-server thread pair for each window. Visible regions of each window never overlap so it safe to draw each window independently of each other in parallel.
<x512[m]> Window visible regions are calculated by app_server Desktop object: https://github.com/haiku/haiku/blob/master/src/servers/app/Desktop.cpp.
<x512[m]> For per-window desktop it is needed to detach windows from Desktop visible region calculation and provide separate window object in remote desktop protocol.
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<mbrumbelow[m]> <shaka444[m]> "Whoa, is this intentional..." <- Only what is on the desktop should be displayed. system, config and RAM FS should not be on the desktop.
<shaka444[m]> mbrumbelow[m]: That what I thought.
<mbrumbelow[m]> A bug report might be in order? 🙂
<x512[m]> trungnt2910: ^
<shaka444[m]> Will do
<Anarchos> hello
<trungnt2910[m]> <x512[m]> "For per-window desktop it is..." <- Can we make the windows always visible in this case?
<x512[m]> Yes. But it also need to be connected with remote desktop windows.
<x512[m]> It will need app_server refactor and I am not sure how will it be difficult.
<trungnt2910[m]> Instead of forwarding the low-level hardware interface might it be possible to go up a level to the thing that draws the layers?
<x512[m]> What do you mean by layers?
<x512[m]> This object is rarely used, mostly for WebPositive.
<trungnt2910[m]> Yeah that thing.
<x512[m]> Used to implement BView::BeginLayer, BView::EndLayer.
<trungnt2910[m]> x512[m]: So most of the time we only use the ServerWindow object?
<x512[m]> ServerWindow and View.
<x512[m]> ServerWindow represents single top-level window running in its own thread and View is server-side counterpart of BView that is used for actual drawing and input. All BView are running with window thread.
<waddlesplash> shaka444[m]: there's already a ticket about that
<Anarchos> waddlesplash i am a victim of the 'mutex not owned' in realtekwifi _callout_stop :)
<x512[m]> ServerWindow accept IPC messages from Haiku GUI applications, Window actually implement logic.
<shaka444[m]> <waddlesplash> "shaka444: there's already a..." <- Oh sorry I just posted a ticket.. I'll remove
<waddlesplash> Anarchos: yes I need to look at that today
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<Anarchos> waddlesplash thanks :)
<shaka444[m]> waddlesplash I guess you need access permissions to close/remove a ticket? The one in question is #18367
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<trungnt2910[m]> <x512[m]> "ServerWindow accept IPC..." <- So in terms of design we can create a class `RemoteWindow` and use that when dealing with remote desktop connections?
<x512[m]> RemoteWindow class would be likely needed and should be in https://github.com/haiku/haiku/tree/master/src/servers/app/drawing/interface/remote.
<x512[m]> The complex part will be how to connect it to Window class without breaking existing hardware screen app_server.
<trungnt2910[m]> Window seems a bit too high-level.
<trungnt2910[m]> Who's responsible for drawing the background?
<trungnt2910[m]> If we can just tell that part not to draw the blue Haiku background, and then convert all rectangular regions into a host window, then it might somewhat work.
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<x512[m]> <trungnt2910[m]> "If we can just tell that part..." <- T
<trungnt2910[m]> After more thought, it won't work.
<x512[m]> > <@trungnt2910:matrix.org> If we can just tell that part not to draw the blue Haiku background, and then convert all rectangular regions into a host window, then it might somewhat work.
<x512[m]> * In this case all Haiku windows will become above all host windows on activation.
<trungnt2910[m]> The client still doesn't really know what is a window and what is not.
<trungnt2910[m]> x512[m]: I was thinking of creating a host window whenever a "region" is rendered.
<trungnt2910[m]> And then use the host's API to move it around or destroy it.
<x512[m]> Single host window for all Haiku windows?
<trungnt2910[m]> No, I mean one host window for every rectangle.
<x512[m]> What is "rectangle"?
<trungnt2910[m]> The bounds of a region that the server requests the client to draw.
<trungnt2910[m]> But that won't work.
<x512[m]> It should be possible to put a pointer to RemoteWindow to each Window object and turn off Desktop visible region clipping.
<x512[m]> So remote desktop client will know to which window drawing commands belong and will be able to get whole unclipped window contents.
<x512[m]> Maybe create HWInterface for each window.
<trungnt2910[m]> What I think is we can subclass RemoteDesktop from Desktop and keep all the current rendering interface.
<trungnt2910[m]> RemoteDesktop should do whatever Desktop does but also notifies the client about the windows' statuses.
<trungnt2910[m]> (Size, position, z-index, is visible or not,...)
<trungnt2910[m]> The client renderer can then just ignore anything that does not fit in a window reported by the "RemoteDesktop".
<trungnt2910[m]> We don't even need to turn off the visible region clipping (unless you want the windows to work well with content preview features like Windows's Alt - Tab)
<trungnt2910[m]> This strategy is quite similar to what VMware Unity mode seems to use.
<x512[m]> Do you mean annotate existing whole screen with window information (visible regions etc.)?
<x512[m]> So host OS will use guest OS windows visible region as shape region.
<trungnt2910[m]> x512[m]: Not visible regions but active windows.
<trungnt2910[m]> s/active/existing/
<x512[m]> Guest window shape regions?
<trungnt2910[m]> So for example:... (full message at <https://matrix.org/_matrix/media/v3/download/matrix.org/FaXZezfqboRUgBrYAsorDTJv>)
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<x512[m]> How do you plan to make client?
<x512[m]> There are currently 2 clients: HTML 5 and Haiku native running fullscreen.
<trungnt2910[m]> This will have to be a special Window-aware client.
<trungnt2910[m]> Also we will have to disable the title bar.
<trungnt2910[m]> > <@trungnt2910:matrix.org> So for example:... (full message at <https://matrix.org/_matrix/media/v3/download/matrix.org/SInTPReUdWKtiSxEEFXqNapA>)
<x512[m]> It should be easy to disable title bar, it is fully handled on server side.
<x512[m]> But is is subtracted from windows visible region under it.
<trungnt2910[m]> <x512[m]> "How do you plan to make client?" <- If this goes well I can make two clients: One for Haiku and one for Windows.
<trungnt2910[m]> x512[m]: What do you mean?
<x512[m]> Window title bar affect visible region calculation. So it can't be just ignored. It should be turned off on server side.
<x512[m]> Title bar is called window decorator in Haiku.
<trungnt2910[m]> Seems like we can ignore the decorator settings and just return an empty BRect in that mode then.
<x512[m]> Remote desktop protocol also need to have better multiplexing support. Currently whole windows may stall if some window will draw some large bitmap.
<x512[m]> Also it should be possible to do some wizardly with virtual memory to avoid sending unchanged bitmap data.
<trungnt2910[m]> wizardry with virtual memory?
<trungnt2910[m]> That's only possible when you have kernel access.
<trungnt2910[m]> Like the folks at WSL2.
<x512[m]> For example protect pages read only and make pages writable in signal handler with recording dirty pages needed to be sent.
<trungnt2910[m]> x512[m]: Well that would make things much harder and potentially requires some redesign...
<trungnt2910[m]> My proposal above tries to avoid creating new protocols as much as possible.
<PulkoMandy> there is not really any reason to keep the existing protocol, if we need to change it we can change it
<PulkoMandy> otherwise we add useless legacy complexity
<x512[m]> I also considered solution with splitting large bitmap so smaller rectangles so it can be better multiplexed with other commands.
<x512[m]> But it maybe better to have additional virtual multiplexing byte stream channels layer so each drawing thread use its own channel.
<x512[m]> So is some thread will draw large bitmap, channel can be preempted by other thread.
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<trungnt2910[m]> Maybe create threads in the client itself, so one thread is responsible for receiving the commands and others for drawing?
<x512[m]> Commands need to be properly multiplexed when sending over network. Otherwise very big command will cause big delay of sending many small commands.
<x512[m]> Big command need to be cut into smaller commands.
<x512[m]> Primary source of too big commands is bitmap drawing.
<trungnt2910[m]> Any plans for doing that in the foreseeable future?
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<x512[m]> Plans are quite vague.
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<x512[m]> trungnt2910: What is left for `haikuporter` support?
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<Habbie> i can't shrink a BFS filesystem, right?
<win8linux[m]> Begasus, is the SDL dev lib location on x86 the same as on x86_64?
<win8linux[m]> Currently editing a Makefile to add the Haiku-specific locations of the SDL dev libs.
<BrunoSpr> Habbie, no you cannot atm
<BrunoSpr> you have to plan in d
<BrunoSpr> Habbie, you need to plan in advance your hard disk space at the moment
<Habbie> got it
<Habbie> i'll just nuke it, in this case :)
<Habbie> thanks
<BrunoSpr> yes sorry
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<Begasus> closing down for today, cu peeps
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev56927] - https://git.haiku-os.org/haiku/log/?qt=range&q=81d3bc02bf43+%5E7c58a5a3fb0d
<nekobot> [haiku/haiku] 81d3bc02bf43 - BMenuItem: use unicode character for B_SPACE shortcut
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<trungnt2910[m]> <x512[m]> "trungnt2910: What is left for `..." <- Nodes and volumes watching.
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<trungnt2910[m]> Also I am looking at re-building PackageFS to be something that is extracted lazily and probably to a shmfs mount so that quick mounting and cleaning would be possible.
<trungnt2910[m]> * re-building PackageFS emulation to be
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<bbjimmy> waddlesplash why are we stuck at hrev56921?
<waddlesplash> we are?
<waddlesplash> oh, buildbot off
<bbjimmy> ok
<waddlesplash> will ping kallisti5
<trungnt2910[m]> Ohh so that's why pkgman full-sync is not doing anything the last few days...
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<kallisti5[m]> Afk. I'll be home in an hour or so and can kick it
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<mbrumbelow[m]> The world waits in anticipation…
<mbrumbelow[m]> …literally.
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