ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<OscarL> Viking667: there's a "ying-yang" icon left of the "Filter:" input box on the IRC logs page. Click that symbol to toggle dark/light mode.
<OscarL> Mmm, new releases for Python: 3.9, 3.10, 3.11, 3.12, 3.13, and for 3.14a7
<OscarL> guess I know on what I'll spend the "free" nightly MBs I have on my data plan.
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<OscarL> waddlesplash: when you made Python 3.9 the default one (2022-10) you wrote in the commit message: It's probable we should have a "_default" package for Python3 the same way we do OpenJDK.
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<OscarL> Turns out I ended up doing that on https://github.com/haikuports/haikuports/pull/11852
<OscarL> Only problem I have with that is... how to handle gracefully the upgrade path... from having python3.10 installed to python3.10 + python3.10_default ?
<OscarL> I know you're pretty busy, but if you have any ideas/suggestions on that regard (assuming you still think is a good idea), I'll very much appreciate them.
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<PetePete> Viking667!!!!!!
<PetePete> *dies from reading all the garbage mispellings*
<PetePete> *utters his final words* "It... was VikAAARRGH!"
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<Viking667> pffft. He leaves before I even get a chance to thank himmmmmmmmmmmmmmmmmmmm. The symbol's a bit unobvious, I must say.
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<OscarL> Viking667: The package builders had a rough couple of days, and my recipe for libfossil needed a couple of tweaks to work OK on 32 bits, but... all libfossil packages are available for install on both 32 and 64 bits now.
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<Viking667> Ahhh, nice to know. I've been awaiting those for a little bit of time.
<Viking667> (and again, sorry about the delay, I've been video-watching)
<Viking667> I'm assuming there's a way to get pkgman's database to update. I'll be checking that out r.s.n.
<OscarL> Viking667: `pkgman refresh`.
<OscarL> if you do other installs or "pkgman update", the "repo info" gets updated too.
<Viking667> Yup, installed libfossil_{,fnc,tools}, just devel to go, I guess.
<OscarL> `pkgman search libfossil` should list them all
<OscarL> adding -D will show version numbers too.
<Viking667> I figured that out not long after I'd installed the first three packages, and before I came back here.
<Viking667> Thanks for the work, I can send that back to Stephan and the others who will be quite happy.
<OscarL> No problem :-). Hope they work well enough for you. Shout if you find any issue, or when you consider it might be time to update the recipe to a newer "hash" (as upstream doesn't has "releases" per-se yet).
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<Viking667> Okay.
<Viking667> Can I hook you up with Stephan as the "quasi-official" HaikuPorts contact for the libfossil packages?
<OscarL> sure, as long as it is clear I'm just nosy user contributing what he can, and not an oficial part of the team :-)
<Viking667> I'll flick deets to you via PM, you can create user at that website.
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<Begasus[m]> g'morning peeps
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/c98d3d64f311...007bfecf12df
<nekobot> • Begasus (007bfecf): kvazaar, bump to version 2.3.1 (#12117)…
<nekobot> • Begasus (2b80b5f9): amule, revbump for new crypto++ (#12118)
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/007bfecf12df...2b80b5f91de9
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<BrunoSpr> Good morning all
<Begasus[m]> g'morning BrunoSpr
<BrunoSpr> Do you make the GemRB port?
<BrunoSpr> After update it will crash now! Do I have to reboot?
<BrunoSpr> rb
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<Begasus[m]> BrunoSpr: wasn't me this time :)
<BrunoSpr> */join gemrb
<BrunoSpr> thanks Begasus[m]
<Begasus[m]> BrunoSpr: are you running nightly?
<Begasus[m]> launches OK here
<Begasus[m]> (on beta)
<Begasus[m]> time for the dogs, biab
<BrunoSpr> Yes, nightly
<BrunoSpr> Yesterday it was running just fine!
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<BrunoSpr> I just ran SoftwareUpdater, and there was only GemRB to update, so I updated to 9.4-2
<BrunoSpr> There was no restart required! Anyway it does not start!
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<Begasus[m]> I'm no good with debug reports :)
<Begasus[m]> let me try to launch a qemu image here
<Begasus[m]> updating to hrev 58799
<Begasus[m]> the demo at least launches fine without crash
<Begasus[m]> BrunoSpr: afaik a reboot is only needed for updated Haiku components (eg hrev update)
<BrunoSpr> I will try last rev. then?
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<BrunoSpr> hrev58791 works1
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<Begasus[m]> No idea what changes in Haiku hrev's, that's not my thing :)
<Begasus[m]> but nightlies tend to brake some things, not sure if this would be reported at haikuports or the Haiku bugtracker though
<Begasus[m]> most of us at haikuports keep on beta5 to make sure nothing brakes on the buildmasters
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<BrunoSpr> Begasus[m], I found it! Path was not changed in recipe
<BrunoSpr> Now it works again!
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<Begasus[m]> ow!
<Begasus[m]> where is this set BrunoSpr ?
<BrunoSpr> Begasus[m], how to copy the whole Path with gemrb.cfg?
<BrunoSpr> Just asking!
<BrunoSpr> for a friend!
<Begasus[m]> like this? /boot/system/settings/gemrb
<BrunoSpr> yes
<BrunoSpr> no
<Begasus[m]> the file is in there
<BrunoSpr> Like this: /boot/system/settings/gemrb/gemrb.cfg
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<Begasus[m]> yeah, the file is in that directory
<Begasus[m]> settings/gemrb/GemRB.cfg keep-old *
<BrunoSpr> Yes, but in other cases with lots of files that would be handy!
<Begasus[m]> this means older (already in place) configuration is not over-written by the update
<BrunoSpr> np got it!
<Begasus[m]> thanks for pointing out
<BrunoSpr> Should be ober-written
<BrunoSpr> over
<Begasus[m]> can you post a comment about it at haikuports
<BrunoSpr> Ok,
<BrunoSpr> Will try
<Begasus[m]> user can make changes in that file, so it's not realy up to the system to over write user configurations
<Begasus[m]> hence "keep-old"
<Begasus[m]> this worked for me because I didn't had the configuration file before
<BrunoSpr> ah yes ok now I got it! Do not touch the config but use the old one instead!
<BrunoSpr> yes
<BrunoSpr> My english is not so good, but I will try to copy and paste your explanation then!
<BrunoSpr> Like; The user config file should not be overridden.. by a new app-version... use settings/gemrb/GemRB.cfg keep-old*
<Begasus[m]> right
<Begasus[m]> Mein Deutsch ist noch weniger dann dein English BrunoSpr :)
<Begasus[m]> these files are stored in: /boot/system/packages/administrative/writable-files/gemrb-0.9.4-2/settings/gemrb
<Begasus[m]> one could delete that prior to updating, but no one really does that
<Begasus[m]> you probably have 2 gemrb directories in that writable-files BrunoSpr
<Begasus[m]> reboot to windows, biab
<Begasus[m]> back
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<pol> Is it just me or the Replicant handle is missing in ActivityMonitor? https://www.haiku-os.org/docs/userguide/en/images/apps-images/activitymonitor.png
<Begasus[m]> pol did you enable it in Deskbar?
<Begasus[m]> "Show Replicants"
<pol> No, I didn't.
<Begasus[m]> ;)
<Begasus[m]> I mostly turn those of once the replicants are in place, looks nicer on the Desktop without
<Begasus[m]> s/of/off
<BrunoSpr> Begasus[m], should I delete the /boot/system/packages/administrative/writable-files/gemrb-0.9.4-2/settings/gemrb then, since it is not touched on my install?
<BrunoSpr> Begasus[m], <Begasus[m]> you probably have 2 gemrb directories in that writable-files BrunoSpr yes that is true!
<Begasus[m]> BrunoSpr no, it's ok to leave them there
<BrunoSpr> Begasus[m]: Btw: Baldurs Gate 2 can run in Windows much faster with a config file provided by the original version installed. There you can change the frames per second easy!
<Begasus[m]> on rare occasions I do some cleanup on the "older" package references, but always leave the "current" on in
<Begasus[m]> no idea BrunoSpr :)
<Begasus[m]> I'm on windows, but only because I want to check the boost build on a 32bit VM
<BrunoSpr> Begasus[m], ok I will just leave the .cfg there for reference, in case...
<Begasus[m]> +1
<Begasus[m]> BrunoSpr in any case, you know where to look for when it happens again :)
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<BrunoSpr> Yes, Begasus[m], do you know what this Cap FPS do? Will they make the game faster? I tried but it is still the same with all 3 values!
<Begasus[m]> For those wanting to use NeoChat on Windows: https://cdn.kde.org/ci-builds/network/neochat/release-24.12/windows/
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<BrunoSpr> This one should work: https://0x0.st/8_dO.png
<Begasus[m]> it works, but doesn't really mean anything to "me" :)
<BrunoSpr> Strange, files, edited with wonderbrush and the saved as... are somewhat modified and do not work on upload! Wonderbrush might changed its mime.type then!?
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<Begasus[m]> updated earlier from 24.12.1 to 24.12.3, icons now show up OK
<McCall[m]> Hi! I've been trying to get in touch with kallisti5 to discuss porting Haiku to the Orange Pi RV2 RISC-V board, but it seems the email address on his git isn't valid. Does anyone know how to get in touch with him?
<Begasus[m]> McCall , kallisti5 is in the room here
<Begasus[m]> maybe not active atm, but I guess he'l get the message, don't know about email
<McCall[m]> Oh, super! I've not got an IRC client installed, and I've used some Matrix Element chat web based thing that I've not used before, and I don't see a list of people like in a traditional IRC client :-)
<Begasus[m]> x512 is mostly our RISC-V guy I guess :)
<Begasus[m]> np, using NeoChat (matrix) atm also
<Begasus[m]> Never got my fingers around Element here :)
<McCall[m]> Oh, okay! I saw his username, and wondered if it was related to the X512 board, but most of the blogs and comments were from Kallisti5.
<Begasus[m]> x512 is mostly involved with NVidia atm
<Begasus[m]> you probably have seen that post on the forum also
<McCall[m]> I've not built or dev'd Haiku since the very early days, around 2002/3/4 maybe. I'm checking the code out now and am going to build the standard RISC-V build first, then look at what needs to happen to get it on something else. I'm just after pointers really, like first do a, second d b, then I'll go off and do it...
<McCall[m]> Well, try and do it :-)
<Begasus[m]> nice! it's been a while since I last tried a "build" for it
<Begasus[m]> mostly now and then check builds for 32bit and 64bit
<Begasus[m]> help is always welcome!
<McCall[m]> I originally did some very basic kernel work and the skeletons to the preferences, last time I looked some of my code is still there, but a lot has been re-worked now.
<BrunoSpr> brb
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<Begasus[m]> guessing you're a former BeOS user also?
<McCall[m]> Yes, from around ~1996. It's where I learned C++.
<McCall[m]> I had lots of grand ideas for applications back then, but looking back at it, I think the only thing I actually wrote and released was a OXO game 🤣
<Begasus[m]> heh
<Begasus[m]> I only got in with 5 PE, then Pro version
<Begasus[m]> but yeah, great times!
<McCall[m]> I've still got all my Be books, and I had all the original Be software, from R3 to R5, along with boxed copies of Gobe Productive and a few others things, but I sold them all on eBay. I regret that now though!
<Begasus[m]> nice, boost1.87.0 completed on 32bit :)
<Begasus[m]> ohh! I still got them here :)
<Begasus[m]> in one of the KDE channels even wrote I still have Suse 6.0 (or 6.1) box here somewhere :)
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<Begasus[m]> and a RH 5.0 iirc (somewhere) :D
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/2b80b5f91de9...743c7906b436
<nekobot> • Begasus (743c7906): boost1.87, fix 32bit, disable boost.stacktrace.from_exception (#12121)
<Begasus[m]> there, that "should" do it :) waiting for build cleaning and then back to bare metal Haiku :)
<Begasus[m]> biab
<Begasus[m]> back in Haiku land :D
<x512[m]> McCall: I have no access to Haiku blogs, so RISC-V blog ports are mostly by kallisti5 (official Haiku developer and Haiku Inc. member).
<Begasus[m]> x512: has there been any progress on RVVM? I know you were involved for Haiku support there?
<Begasus[m]> looks I lost my recipe for it :)
<x512[m]> RVVM itself is already working on Haiku for a long time, but there are no HaikuPorts recipe yet. Upstream Haiku guest currently have no keyboard/mouse input on RVVM. There are plans to implement XHCI HID on RVVM, but I am currently focused on Nvidia drivers.
<x512[m]> Currently only my dm2 branch is working fine on RVVM.
<x512[m]> Because it have I2C HID driver.
<Begasus[m]> yeah, remember something not fully ready, hence I didn't push the recipe to haikuports
<Begasus[m]> should give that dm2 branch another go again some time :)
<Begasus[m]> lol, and the script to launch it :)
<Begasus[m]> build is pretty straigt forward
<McCall[m]> Can someone point me to details on Haiku's version of jam? There's code, but it doesn't seem to have been built and it's missing when I run, jam -j2 -q @minimum-mmc. I think I need a Haiku specific version, not one from apt...
<Begasus[m]> -rv32 Enable 32-bit RISC-V, 64-bit by default (means it could boot a 32bit image?)
<x512[m]> RVVM yes, but not Haiku, Haiku is 64 bit only on RISC-V.
<Begasus[m]> ah ok +1 thought it was only 64bit
<x512[m]> McCall: You need to use "buildtools" that include Haiku jam, gcc, ld.
<x512[m]> Replace x86_64 with riscv64.
<Viking667> heh. I wasn't even aware of jam until yesterday. I'm still totally in ignorance of what it does.
<Viking667> Oh wait, that's right. It's an analogue to make/gmake
* Viking667 drifts back to Riftworld.
<Begasus[m]> k, RVVM packaged again :)
<Begasus[m]> grabbing rvvm-0.7~git-1-x86_64.hpkg and moving it to /Opslag/haikuports/packages/rvvm-0.7~git-1-x86_64.hpkg
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<Begasus[m]> x512: I'm using git clone https://review.haiku-os.org/haiku in my default script now, which repository should I use trying to target risc64?
<Begasus[m]> or does it contain the dm2 branch?
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<x512[m]> dm2 branch need a set of compiled HPKGs.
<x512[m]> I published link to HPKG files before.
<Begasus[m]> saw the precompiled zip just now
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<Viking667> I'm off for now, catch you all another time.
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<Peppersawce> Sp what's happened with the GemRB package? It works fine here
<nekobot> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev58803] - https://git.haiku-os.org/haiku/log/?qt=range&q=197dcc80dc46+%5Eace1f642d095
<nekobot> [haiku/haiku] 197dcc80dc46 - Terminal: added ability to execute a command using scripting
<nekobot> [haiku/haiku] e3a893afd805 - Web+: Rework startup session code
<nekobot> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev58804] - https://git.haiku-os.org/haiku/log/?qt=range&q=e3a893afd805+%5E197dcc80dc46
<nekobot> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev58805] - https://git.haiku-os.org/haiku/log/?qt=range&q=58a2e3685782+%5Ee3a893afd805
<nekobot> [haiku/haiku] 58a2e3685782 - WebPositive: style fixes after previous commit.
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<Begasus[m]> hi Peppersawce
<Begasus[m]> nothing really, just the "old" config file is being kept and the path in there changed on the revbump
<Peppersawce> That's weird, literally nothing changed here
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<Peppersawce> Been using the same settings path for 7 months across all versions I made a recipe for
<McCall[m]> <x512[m]> "McCall: You need to use "..." <- I did get the build tools, but for some reason, jam hasn't built or isn't in the path or something...
<Peppersawce> Oh well, as long as it's "solved" it's fine by me
<x512[m]> On Linux jam require manual install or adding to PATH.
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<Begasus[m]> Peppersawce: in the gebrb configure file: #GemRBPath=/packages/gemrb-0.9.4-2/.self/data/gemrb
<Begasus[m]> that was *-1 when you had first revision installed
<Begasus[m]> line 187 in /boot/system/settings/gemrb/GemRB.cfg
<Begasus[m]> raw image for riscv64 finished a while ago here :)
<Begasus[m]> afk for a bit
<Begasus[m]> but I see that line is commented out, maybe bruno enabled the line?
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<Peppersawce> Very weird, it's disabled here too
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<nekobot> [haikuports] pulkomandy pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/743c7906b436...a3ab25e9b54a
<nekobot> • pulkomandy (a3ab25e9): Switch some recipes from ftp to http…
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<andreaallegri> hello,
<andreaallegri> give me a text + a color ...
<andreaallegri> i will do an image 3d ...
<Begasus[m]> maybe /🛡 hive ⬡
<andreaallegri> ?
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<Begasus[m]> at least I stored it now, even if not in the depot yet
<andreaallegri> is it ok : my work ?
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<Begasus[m]> Hola OscarL :)
<OscarL> Hey there Begasus[m] :-)
<Begasus[m]> just saw the email from gemrb
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<Begasus[m]> +1 I guess it was commented out
<OscarL> I've hit that kind of bug way too many times already :-D
<Begasus[m]> tend to nuke those writable-files subdirs when checking up on things, but haven't really hit things like this (yet)
<OscarL> (and being a total noob, it took me quite a while to figure out where the problem really was :-D)
<Begasus[m]> had a hinge already when he mentioned the path
<Begasus[m]> but on the other part on your side I can imagine :)
<OscarL> the ones under administrative are just a "side-effect" of the install process, problem is when files with /packages/$portName-$portVersion/ end up under, say... /etc, /system/settings or ~/config/settings
<OscarL> as they do not get updated.
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<Begasus[m]> OK, now I need to check if faad is used in Haiku's source, small change but still ...
<Begasus[m]> right
<Begasus[m]> faad2-2.7-2
<Begasus[m]> whoot! that's not even there anymore :P (PS for x86 which isn't there anymore also)
<Begasus[m]> why do we still have a x86 arch file in build/jam/repositories/HaikuPorts
<OscarL> wondered the same a couple of times.
<OscarL> only thing it does is mess up your grep results :-D
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<Begasus[m]> 🎯
<Begasus[m]> yeah :P
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/a3ab25e9b54a...be016ee059bd
<nekobot> • Begasus (be016ee0): faad2, bump to version 2.11.2 (#12123)
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<Begasus[m]> game_music_emu moved to github it seems ...
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<Begasus[m]> hmmm looks to be renamed to libgme
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<HaikuUser2> howdy
<Begasus[m]> Hi
<HaikuUser2> I am trying to install haiku bootmanager and every disk says incompatible format,
<HaikuUser2> just to make sure i booted a windows usb stick and did diskpart cleans on all disks.
<HaikuUser2> so there is no partitions on nay of them excet the usb stick that i am trying to boot haiku from.
<HaikuUser2> please advice me a bit if you dont mind.
<HaikuUser2> i did that to one of the drives, ill just do it to all then and retry
<Begasus[m]> did you initialized the partition like that? (be sure the disk is clean, eg nothing is installed there)
<OscarL> HaikuUser2: BootManager can only be used in disks with MBR format.
<Begasus[m]> that's second, if your boot drive uses EFI there is another work-around needed
<OscarL> also, BootManager only relevant if you're booting in BIOS/Legacy/CSM mode (just in case)
<Begasus[m]> @OscarL is better in explaining that :)
<HaikuUser2> no i have EFI for the rest, but ill give the MBR path another go. brb, have to reboot.
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<OscarL> why not use efi boot also for Haiku then? (other than to use VESA driver instead of framebuffer)
<OscarL> I love BootMan, but if rEFInd works... I'm not fiddling with anything else.
<OscarL> (that's a bit of a lie... as I have a franken-netbook that does BIOS and UEFI boot for 32/64 bits Haiku, all from an MBR disk... have Bootman AND rEFInd in there, somehow, LOL)
<Begasus[m]> other laptops don't use that, so regular MBR there
<Begasus[m]> I'm just poking F9 to get into EFI menu :)
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<blanboombadabing> yes, thank you enabling CSM worked
<blanboombadabing> zx570 amd motherboard with a 5800x3D
<nekobot> [haikuports] korli pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/be016ee059bd...99c24b1550f3
<nekobot> • korli (99c24b15): openssl3: bump to next LTS version
<blanboombadabing> how do i turn off scaling?
<Begasus[m]> ah, korli already did that
<Begasus[m]> didn't want to touch that one :)
<OscarL> a 5800x3D? /me drooools
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<OscarL> I guess tha trading it. as-is, for a Phenom II X4 is out of the question, right? :-P
<OscarL> blanboombadabing: what scalling?
<OscarL> if you are seeing icons too large... it might be just your resolution being too small?
<blanboombadabing> what firefox is the most up to date?
<Begasus[m]> lol
<blanboombadabing> font scaling OscarL
<OscarL> (in any case, go to Preferences->Screen, and check resolution.)
<Begasus[m]> reduce icon size? :P
<blanboombadabing> the screen preflets panel says i am running at 2440p but the fonts looks as large as it would on a 640x480 beos machine. Just aweful
<OscarL> the whole UI "scales" with the size of the fonts you choose on the Preferences->Appearance
<blanboombadabing> hahha it is set to 18pts. Thank you very much my brothers.
<blanboombadabing> now it looks great, but i guess i will have to restart open applications for those changes to take place.
<OscarL> IIRC (not sure)... if 4k is detected, it auto-scales fonts a bit on first boot, or something like that... might not be ideal for all users/monitors conbinations :-D
<OscarL> blanboombadabing: only Tracker and Deskbar...
<OscarL> you can close them both (will auto-restart) by using either...
<OscarL> "ProcessController", or via the TeamMonitor (hit ctrl+alt+del)
<OscarL> should avoid having to reboot after that font change.
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<blanboombadabing> OscarL, about that. I have an AMD card and a 4k screen, is there any way to run it at native resolution somehow? Screen preference panel give me no option to select the native resolution and i am a bit worried when using 3k when shutting down or rebooting with all those stripes across the screen.
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<OscarL> when you open the Screen preference app ("preflet").... did it says "VESA" ?
<OscarL> (just trying to figure out if you are using the radeon_hd driver or the "failsafe/fallback" one)
<OscarL> the radeon_hd driver on Haiku doesn't supports many recent cards. (you can see the list of supported ones right from the driver's source code: https://cgit.haiku-os.org/haiku/tree/src/add-ons/kernel/drivers/graphics/radeon_hd/driver.cpp#n60)
<Begasus[m]> I'm not seeing blan... in matrix (me though OscarL was going nuts) :)
<OscarL> Begasus[m]: s/nuts/nutter/, I assume you meant, right?
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<OscarL> blanboombadabing: in any case, you can't see the correct resolution in the Screen preference, you *may* be able to set it via the "screenmode" command line program...
<OscarL> blanboombadabing: from the boot loader menu (hold SHIFT during boot, or spam the spacebar before the Haiku icons get shown), you may be able to choose resolution too.
<OscarL> last resort, there's the "bios_patching" method (only works in a limited set of hardware), that might enable more resolutions. You'll need to add "bios_patching true" to the "/boot/home/config/settings/kernel/drivers/vesa" file, reboot, and see if you get more options in "Screen".
<blanboombadabing> ill give both a go now that the fonts are all set properly to 8pts.
<blanboombadabing> OH wait it was just that i had not run the screen pref panel since i enabled CSM, now all screenmodes are available and may i say the desktop is GORGEOUS!
<blanboombadabing> no more fuzzy fonts
<blanboombadabing> 4k 100 hz is as far as it goes, but i do not need the full 120hz
<blanboombadabing> in linux i am stuck with 60hz, and i am not going back to windows.
<OscarL> Note: when using EFI, you can only change resolutions while in the boot loader menu (or by forcing resolution on the mentioned vesa file).
<OscarL> *when using EFI and the framebuffer driver, I mean.
<blanboombadabing> OscarL thank you, you have been a great help.
<OscarL> happy to hear. welcome!
<blanboombadabing> what is the best publishing tool for Haiku-x64, i am guessing GoBE productive will not work.
<blanboombadabing> i mean something like inline or scribus
<OscarL> gobe will only run on 32 bits, yes.
<OscarL> "pkgman search publish" only mentions: blender, latex/tex, and scribus.
<blanboombadabing> haha i searched for scribus, nothing came up. But when i searched haikudepot for publishing it came up
<OscarL> blanboombadabing: if you used the GUI "HaikuDepot"... make sure you're in the "all packages" tab when searching.
<blanboombadabing> What is the most demanding game there is on haiku? just so i can test basic performance of the GPU under haiku?
<OscarL> (and also make sure it completed the initial loading of data)
<blanboombadabing> OscarL, yeah i kinda figured that part out by clocking around. But i really aprechiate your advice, so i will probably not ask about such simple matters any more.
<OscarL> we have zero 3D hardware acceleration at the moment (besides some "crazy genius" doing experiments on his own drivers :-D)
<Begasus> don't we all do crazy experiments? ;)
<phschafft> Begasus++
<OscarL> but are we genious? :-P
<phschafft> OscarL += 2;
<blanboombadabing> Begasus exactly. And i have a spare disk or two for my linux machine that runs kodi and emuarch. I just want to try to see basic performance,
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<blanboombadabing> about geniouses, the one that made the haiku icon for wine_bin is a bloody genious and it is a infinite amoutn more gorgeous than any design microsoft has ever come up with.
<OscarL> not sure about more demanding... maybe one of the 3D FPS games?
<blanboombadabing> sorry for my spelling
<Begasus> there are some quake ports around, doom ...
<Begasus> supertux
<Begasus> kart*
<blanboombadabing> guessing the quake 3 port by be or shogo mad port by hyperion will not work in 64bit either.
<Begasus> food, bbl
<blanboombadabing> Do they even work in Haiku 32-bit?
<OscarL> only Haiku 32 bits can run (some/most?) BeOS apps. Not sure about specific titles.
<blanboombadabing> What about blood? I mean the original and not the true 3d one, but the one made with the 3drealms engine (same as duke and redneck rampage)
<OscarL> we have eduke32 available (on 64 bits toot)
<blanboombadabing> nice
<OscarL> there's QuakeSpasm, and you can run Half-Life 1 via xash3d
<OscarL> openarena is there too.
<OscarL> just use `pkgman search quake` (or doom, etc) to see what's there.
<OscarL> some of the ports have pending updates/improvements at the moment, so it might be good to check again in a few days.
<blanboombadabing> the most impressive game in my BeOS times was Corum 3, Worms Armagheddon, Shogo MAD and Quake 3
<blanboombadabing> But all my machines had either vood cards or radeon cards that was supported fully with 3d. Now when i search the repos, i am most interested in the GEM thingy that says that all i have to provide is legal copies of balldurs gate 1+2 and icewind dale 1+2 and i can play them. I wonder if it is like "toto" when you can play them in a row with the same character, or i would have to make a new one for each game. Time will sort that ou
<metalist> Well my Haiku is cooked after about 2 days upppp :S
<blanboombadabing> im just excited for this new-ish plattform.
<metalist> black screen no ssh no vnc no nothing it can be pinged and thats all
<blanboombadabing> metalist: you can at least take comfort that you put all important data on a separate partition, so you can reinstall faster than any other OS except menuet/kolibrios.
<blanboombadabing> without losing anything
<blanboombadabing> haiku is incredibly fast to install, a few seconds to a nvme from usb.
<OscarL> install faster than many OSes boot in the hardware I hav available :-D
<OscarL> metalist: tried hitting the power button to see if it cleanly shutdowns? (mostly to preserve the /var/log/syslog file on reboot, that might give you clues about what went wrong)
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<OscarL> Hello Peppersawce.
<Peppersawce> Hi :)
<blanboombadabing> I dont get why none of the game show up in the deskbar menu
<OscarL> blanboombadabing: ^^ that guy has beeing working on mane game ports for Haiku. Surely knows more than me about what's good to try :-)
<OscarL> s/mane/many/
<Peppersawce> Some of them are pretty old
<blanboombadabing> ok billiards shows up in the applications menu
<blanboombadabing> but whilst games is applications.
<Peppersawce> If one doesn't have a link in the apps menu it's probably meant for command line
<blanboombadabing> Peppersawce that makes sense
<Peppersawce> But the ones packed more recently should have links, mostly
<blanboombadabing> Am i the only one that can not get back mouse button to work in tracker?
<Peppersawce> Due to some recent changes Tracker can hang at times, kill its process and try again
<blanboombadabing> It worked in BeOS with the backtotrack addon from bebits.
<Peppersawce> Oh nvm
<Peppersawce> You mean an extra mouse button, dunno about that
<nekobot> [haikuports] korli pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/99c24b1550f3...8efe8d39fde0
<nekobot> • korli (8efe8d39): openjdk8: bump version
<OscarL> blanboombadabing: set the correct number of buttons in the Input preflet yet?
<OscarL> (it defaults to 3 button-mouse.
<blanboombadabing> Peppersawce are you the one that ported the heroes of might an magic engine?
<Peppersawce> Nope
<Peppersawce> I'm not sure I have the game actually
<blanboombadabing> Kings bounty, and kings bounty 2 aka Heroes of might an magic 1 is free, heroes of might and magic 2 and 3 is not. And noone cares about HoMM4 5 or 6.
<blanboombadabing> 2d game
<blanboombadabing> great fun
<Peppersawce> Hahaha yeah well, that happens
<Peppersawce> If there's open source ports for them let us know in the forums
<Peppersawce> @ Software Port Suggestions
<blanboombadabing> i wish that haikudepot provided porters name for each port
<OscarL> blanboombadabing: can't find any "backtotrack" in either HaikuArchives, nor on Adrien's BeOSArchives.
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<blanboombadabing> fHeroes 2 is for heroes 2, and vcmi is for heroes 3.
<OscarL> you don't happen to have an archive with sources for it, no?
<blanboombadabing> OscarL it was on bebits, perhaps i spelled it wrong, it allowed for fouth mouse buttons to back up one level.
<OscarL> I see. Don't remember it from the old days, and I don't seem to have it on my backups either :-(
<Peppersawce> My applications menu is just a text file, guess it's time to reboot
<Peppersawce> ...or killing the Deskbar
<blanboombadabing> i need to sleep, i might come on again later. Love your help and appreciate that you took your time to answer my questions.
<Peppersawce> cya :)
<OscarL> later blanboombadabing.
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<Peppersawce> I'm out, @OscarL I've applied the latest suggestions to the Doom pr, I think it's okay
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<Peppersawce> But if you spot anything let me know
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<OscarL> Peppersawce: when I "discoverred" findpaths... it was like the "galaxy brain" meme...: from `findpaths -l`, to `findpaths B_FIND_PATH_DATA_DIRECTORY foobar`... till the "-c :" thing that's just genious :-D
<OscarL> bah, he left.
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<Begasus[m]> closing down here too
<Begasus[m]> cu peeps!
<OscarL> later Begasus[m]!
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<OscarL> "git --git-dir=/[...]/foobar/.git --work-tree=/tempdir/ checkout some_branch" <<< this is definitively making it into my "Git_cheatsheet.md" file :-D
<PetePete> Bayguhzeeeeeez... no leaf me... *cry*
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<PetePete> You know I think there just might sum'n to this whole Haiku thing...
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<OscarL> PetePete: it does seems to attract friendly, even if a bit "out-there" (look who's talking :-P), folks, no? :-)
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* OscarL checks the git logs for boost... seems Begasus opted for the shorter route, and nuked the offending lib for 32 AND 64 bits :-D (not blaming him there)
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<OscarL> Vision could use a "this app will auto-connect to the #haiku IRC channel" alert(), so "HaikuUsers" don't panic-quit it so often.
<nephele> I doubt this is panic quits. But auto-connecting is a bit "icky"
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<nephele> I think for Renga we could add a view where if you did not connect to anything it offers to connect instead of connecting..
<OscarL> I was being hyperbolic with the "panic" thing, but yes, offering to connect seems better than just straight doing it without warning.
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<nephele> I'm reading up on wii u again to port Haiku :)
<OscarL> good luck, and have fun!
<OscarL> (meanwhile /me starts to update the python3.xx recipes)
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<OscarL> man, haiku depot server URLs are fugly.
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<nephele> Reading that the wii U OS uses 1GB of ram... just for the OS. Somehow I think Haiku can do better
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<matthewcroughan1> what should the haiku default root passwd be?
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<phschafft> 2KB! ;)
<OscarL> hunter4
<matthewcroughan1> oh right, user is root
<matthewcroughan1> forgot
<phschafft> (that was a comment to nephele)
<matthewcroughan1> just got an IDE disk for my machine
<matthewcroughan1> finally going to get rid of the USB dropping off the bus errors
<matthewcroughan1> Do you think it's possible to boot haiku via limine? https://github.com/limine-bootloader/limine
<nekobot> [haikuports] korli pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/8efe8d39fde0...721d4d8a47b7
<nekobot> • korli (721d4d8a): openssl3: fix x86_gcc2 build…
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<OscarL> matthewcroughan1: re: limine... one way to find out! (using a VM should make it it safe and easy to test).
<OscarL> seems we even have limine 9.2.2 available for install in Haiku itself.
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<OscarL> matthewcroughan1: if still using IDE disks... I assume you're still using BIOS boot... why not just use BootManager in that case then? (it can chain load to whatever boot loader is installed in MBR-style partitions).
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<OscarL> Can't beat BootManager's simplicity, IMO.
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<PetePete> OscarL: what BootManager?
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<PetePete> Oh Haiku's!
<PetePete> I've been using Ventoy lately
<OscarL> BootManager allows you to install a pretty simple text-based boot menu, PetePete, from where you can select different partitions to boot.
<OscarL> only works for MBR-partitioned devices, though.
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<OscarL> original "bootman"/BootManager comes from BeOS. I have been using it as my main boot menu since then.
<OscarL> (with the exception of about a year where I used to use XOSL instead=
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<OscarL> PetePete: for USB-keys/pendrives.... I used to use YUMI, before switching to Ventoy. It is nice to not having to wipe the whole drive just to add or update an .iso in it.
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<OscarL> would be cool to be able to do the same with Haiku's .iso files. (instead of having to have a "dedicated" USB-drive just for Haiku)
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