ChanServ changed the topic of #asahi-gpu to: Asahi Linux GPU development (no user support, NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<alyssa> dougall: ..and the plot thickens
<alyssa> that bit I identified as controlling a barrier with iterate instructions
<alyssa> turns out we already handle that bit in applegpu
<alyssa> labelled as 'forward'
<alyssa> ie the bit that controls forwarding into the texture pipe
<alyssa> Not sure how to reconcile these observations.
<alyssa> so either that's not the forwarding bit, or there's something really spooky happening
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<alyssa> lina: surely there's some way to get a fake headless display DRM device?
<alyssa> (Just enough to start weston or sway and run the "on screen" cts tests)
<alyssa> the hacky way being m1n1 reserving a carveout of ram and pretending there's a simpledrm framebuffer there
<alyssa> (did we ever get simpledrm + kmsro working?)
<alyssa> oh, I think vkms is the correct way to do this
<lina> alyssa: The problem with kmsro is that it hardcodes what display controllers go with what drivers
<lina> We do have a dummy framebuffer but it's not probing, I think something is messed up with the power domains since these devices don't actually have disp0
<alyssa> lina: wdym
<alyssa> mesa has a master list of known display controllers, as long as it's added to the list it should work
<alyssa> kmsro just tries all the gpus
<alyssa> example how to teach kmsro about a new display controller: a1ed056ee6334ac58ce5e8120818fb88ba696f85
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<Mary> So I have some crash on agxv related to "nir_lower_fragcolor" pass assuming a deref_var being present for the output... but that's not actually right for SSBO writes (for example with https://gist.github.com/marysaka/af8ef5e017bed5b2ca93ad8ff75bc701)
<alyssa> Mary: spicy