ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<erysdren> good morning
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<erysdren> i have an icon for QuakeSpasm. how can i give credit to the artist in the hkpkg?
<waddlesplash> hey zdykstra, you like my long commit messages explaining complicated problems? I've got another one :P
<zdykstra> Detailed commit messages are a joy to read
<zdykstra> Everyone loves locking!
<waddlesplash> yes
<waddlesplash> and when this commit goes through, I have another WIP change locally to refactor the user_mutex kernel implementation to seriously reduce lock contention
<zdykstra> Very nice
<waddlesplash> no idea how much that will improve throughput though, totally untested
<waddlesplash> it does hit the kernel heap, so, there may be some rare cases it hurts
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<erysdren> oh.
<erysdren> getitng weird behavior with haikuporter
<erysdren> having a path listed in the DESCRIPTION block leads to an error
<erysdren> ah it's because the path was wrapped in grave (`) characters
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<erysdren> Begasus, OscarL: QuakeSpasm is done unless you require any further changes. thank you
<erysdren> the icon looks like this
<OscarL> Thanks erysdren, and thanks to your friends for the icon. Plans to donate the .svg to upstream QS ? (its nicer than the official one, IMO :-D)
<erysdren> might do!
<augiedoggie> if not, then it should be uploaded with the pull request if possible
<augiedoggie> there are several ports that have the original icon-o-matic file in the repo
<erysdren> sure. what directory would you recommend augiedoggie?
<erysdren> additional-files?
<augiedoggie> yes
<erysdren> is just the svg ok?
<erysdren> i didn't make any edits in icon-o-matic. just import svg and export rdef
<augiedoggie> yeah, i think that's fine, unless you had to do any major manipulation inside of icon-o-matic
<erysdren> ok,i pushed the SVG to the haikuports pull request
<augiedoggie> cool, thanks
<erysdren> hopefully that's the last pull request i have to make
<erysdren> er... commit to the pull request
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<Begasus> g'morning peeps
<erysdren> howdy Begasus
<erysdren> here's the QuakeSpasm logo, finished and ready to go: https://cdn.discordapp.com/attachments/734985302275391490/1115854690538762291/image.png
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<Begasus> hi erysdren
<Begasus> nice!
<erysdren> couldn't get it to build on my x86_gcc2 VM, i thought it had regular x86 as well
<erysdren> but haikuporter said that the recipe specified my architechture as unsupported
<erysdren> it's supposed to work under regular x86, but prohibit x86_gcc2
<Begasus> how did you try to build (cmd?)
<erysdren> haikuporter -S quakespasm
<Begasus> quakespasm_x86
<erysdren> oh lol
<erysdren> woops
<Begasus> otherwise it will use primary (gcc2)
<Begasus> :)
<Begasus> k, other laptop clean and Desktop with replicants setup again :)
<erysdren> "quakespasm_x86 not found in repository"
<erysdren> hmm
<erysdren> am i missing something?
<Begasus> quakespasm_x86 should work looking at the recipe
<erysdren> well, it doesn't
<Begasus> biab ... doggies time :)
<erysdren> my cmd is haikuporter -S quakespasm_x86
<augiedoggie> you enabled secondary arch support in your haikuports.conf ?
<erysdren> crap, maybe not
<erysdren> just constant issues with me :D
<augiedoggie> it's been a while since i've configured haikuporter, i'm not positive
<Begasus> nice one augiedoggie :) it comes so default that one doesn't tend to think about that
<Begasus> afk
<Begasus> re
<erysdren> howdy
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<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/6d51c1aca9c0...b971102378d6
<botifico> [haikuports/haikuports] OscarL b971102 - regex: cleanup, provide "non _x86" package name, enable on 32 bits. (#8816)
<Begasus> haikuporter up and running again too :)
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<Begasus> hmm having a replicant for StreamRadio would be nice too :)
<erysdren> i'm still not totally sure what a replicant is yet
<erysdren> havent figured it out yet :P
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<Begasus> a bit changed but you can see the replicants running on the Desktop here: https://ibb.co/C1JD35T
<Begasus> looks a bit more like this now :) https://ibb.co/zJ3P2h0
<erysdren> how do you create a replicant?
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<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/b971102378d6...f42d76d0d435
<botifico> [haikuports/haikuports] OscarL f42d76d - pillow: cleanups, fix provide of "non _x86" package name. (#8812)
<erysdren> Begasus, anything else that needs to be done for QS?
<Begasus> need to check erysdren :)
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<Begasus> launching a build erysdren
<Begasus> some cosmetic changes to the recipe needed :)
<erysdren> Begasus: done!
<erysdren> great, i mispelled the commit message
<Begasus> np, thanks :)
<Begasus> build is still running (texlive postinstall script too), will take a bit :)
<Begasus> you still need the pak* files erysdren ?
<erysdren> yeah, i didn't include the shareware ak
<erysdren> pak
<Begasus> k, anywhere easy to grab?
<Begasus> ah
<erysdren> let me see if that link actually works
<erysdren> if not, i'll just upload it myself
<erysdren> since its shareware
<erysdren> yeah it's in there
<erysdren> zQUAKE_SW-play.zip/ID1/PAK0.PAK
<erysdren> yeah
<erysdren> i notice that FreeBSD has a package for the Quake game data
<erysdren> not sure if that's just the shareware or not, but regardless, maybe Haiku should get the same
<erysdren> maybe could add a quake-data-shareware package and have QuakeSpasm require it? just a thought
<Begasus> k, got config.cfg and pak0.pak in the id1 folder, still not launching :)
<Begasus_32> QUAKE ERROR: W_LoadWadFile: couldn't load gfx.wad
<erysdren> where is id1 folder located?
<erysdren> make sure everything is lowercase'd
<Begasus> in the one created in ~/config/non-packaged
<erysdren> for me the path is
<Begasus_32> /boot/home/config/non-packaged/data/QuakeSpasm/id1
<erysdren> ~/config/non-packaged/data/QuakeSpasm/id1/pak0.pak
<erysdren> hmm, i wonder if that PAK is messed up
<Begasus> the files here are uppercase?
<Begasus> like PAK0.PAK
<erysdren> make them lowercase
<erysdren> it searches for lowercase ones in the code
<erysdren> and pak0.pak should be 17.82 mb
<Begasus> k, launched now
<erysdren> the original 1996 config.cfg will have terrible controls
<erysdren> you're better off letting QuakeSpasm generate a new one
<Begasus> k :)
<Begasus> gotta go ... bbl
<Begasus> thanks so far! :)
<erysdren> cya
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<trungnt2910[m]> Installing a custom haiku.hpkg on top of a nightly image seems to permanently break pkgman.
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<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/f42d76d0d435...8ba153cf421a
<botifico> [haikuports/haikuports] OscarL 8ba153c - reportlab: cleanup, provide "non _x86" package name. (#8815)
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±2] https://github.com/haikuports/haikuports/compare/8ba153cf421a...594c5aa8e0fd
<botifico> [haikuports/haikuports] OscarL 594c5aa - psutil, pycurl: provide "non _x86" package name. (#8814)
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±2] https://github.com/haikuports/haikuports/compare/594c5aa8e0fd...e9548b919b31
<botifico> [haikuports/haikuports] OscarL e9548b9 - pycryptodome/x: cleanups, provide "non _x86" package names. (#8813)
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/e9548b919b31...45d38df09320
<botifico> [haikuports/haikuports] OscarL 45d38df - lazy_object_proxy: recipe cleanup. (#8811)
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/45d38df09320...37dc1a6b2365
<botifico> [haikuports/haikuports] OscarL 37dc1a6 - dukpy: recipe clean ups. (#8810)
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/37dc1a6b2365...41be08383ecd
<botifico> [haikuports/haikuports] OscarL 41be083 - dbuspython: recipe clean up. (#8809)
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/41be08383ecd...44aedd163679
<botifico> [haikuports/haikuports] OscarL 44aedd1 - argon2_cffi_bindings: recipe cleanups. (#8808)
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-1/±0] https://github.com/haikuports/haikuports/compare/44aedd163679...7f3697f01780
<botifico> [haikuports/haikuports] OscarL 7f3697f - ordereddict: retire recipe. (#8807)
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<trungnt2910[m]> GtkSharp apps are running fine on Haiku.
<andreasdr[m]> This is nice!!! 100 points.
<andreasdr[m]> Good morning
<x512[m]> trungnt2910: I usually install all packages produced by Haiku repo build to avoid inconsistency.
<trungnt2910[m]> x512[m]: But building all packages take a lot of time...
<trungnt2910[m]> s/take/takes/
<x512[m]> _source packages can be excluded.
<trungnt2910[m]> <trungnt2910[m]> "Installing a custom haiku.hpkg..." <- Also, this bug seems new, I did not have any problem when doing this a few months ago.
<trungnt2910[m]> trungnt2910[m]: So does `scp`ing things again and again.
<andreasdr[m]> Means we can get now paint.net?
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<Begasus> trungnt2910[m], what's this app you opened a hpkg file in on that screenshot?
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<Begasus> ah, nice!
<Begasus> I'm guessing you can edit the fields in there for a package?
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<trungnt2910[m]> <Begasus> "I'm guessing you can edit the..." <- No, the app is a very very quick demo for the library included in the same repo.
<trungnt2910[m]> So the functionality is still limited.
<trungnt2910[m]> The library, however, has the ability to edit and create Haiku packages.
<Begasus> ah, maybe not such a good idea to have it edit the values :)
<trungnt2910[m]> (It hasn't been updated to understand new zstd-based Haiku packages though)
<Begasus> missing some informations as PROVIDES et all :)
<trungnt2910[m]> It's only missing in the front end UI.
<trungnt2910[m]> The library handles them all.
<trungnt2910[m]> Also I remember having to open another menu to access PROVIDES and similar info.
<Begasus> nice, though I think at this moment HaikuDepot shows all the information also in Haiku
<trungnt2910[m]> But that requires a package to be listed in a repo.
<Begasus> right, doesn't show in HD too (Expander shows them though)
<trungnt2910[m]> Not missing a single value.
<Begasus> but still nice (progress on .NET) +1
<Begasus> does it also show provides for cmd:foo etc?
<trungnt2910[m]> This is also how I analyze hpkg files on Windows without HyClone.
<trungnt2910[m]> For that, I have to try another package.
<trungnt2910[m]> llvm_libunwind is just a... library.
<Begasus> yeah, should provide lib:libvm_* also then
<trungnt2910[m]> It does.
<Begasus> nice!
<trungnt2910[m]> If I export this package into a .hpkg file it will also produce one that can be installed on Haiku.
<trungnt2910[m]> Though the size might be a bit larger because strings are not allocated efficiently.
<Begasus> With todays disks size shouldn't really matter :)
<trungnt2910[m]> Yes :)
<trungnt2910[m]> There might be other unintended consequences though, such as crashing the kernel.
<waddlesplash> trungnt2910[m]: I install just haiku.hpkg from test builds all the time, no problems
<trungnt2910[m]> That has been fixed by both sides, HpkgReader and Haiku, but who knows what the future holds.
<trungnt2910[m]> waddlesplash: What about installing `haiku.hpkg` and `haiku_devel.hpkg`.
<trungnt2910[m]> And then running a pkgman full-sync.
<trungnt2910[m]> Starting from an official nightly image.
<waddlesplash> I've done all those things too...
<waddlesplash> installing both Haiku and haiku_devel I did a bunch yesterday
<trungnt2910[m]> Hopefully #6395 and #6496 gets merged soon so that I can avoid using custom haiku.hpkg altogether.
<trungnt2910[m]> * Hopefully #6395 and #6496 get merged soon so that I can avoid using a custom haiku.hpkg altogether.
<waddlesplash> I will look at them in the next few days
<waddlesplash> hopefully
<waddlesplash> but it could take till next week
<trungnt2910[m]> <waddlesplash> "installing both Haiku and..." <- Installing the packages itself does not break Haiku.
<trungnt2910[m]> Everything looks fine until you try to install something from `pkgman`:... (full message at <https://matrix.org/_matrix/media/v3/download/matrix.org/BCQtqaHeTagVMZQbJRMAyHHD>)
<waddlesplash> what build profile did you use?
<waddlesplash> if you built with one that doesn't support SSL or something due to being too minimal...
<trungnt2910[m]> jam -q -j8 haiku.hpkg haiku_devel.hpkg.
<waddlesplash> yep
<waddlesplash> add @nightly-raw after -j8
<trungnt2910[m]> Will try it the next time I build my packages.
<trungnt2910[m]> Currently trying to manually replace haiku.hpkg and haiku_devel.hpkg packages with official builds to revert makes Haiku unbootable after that.
<trungnt2910[m]> The only way to fix is to boot to the live CD, nuke everything in /haiku_drive/system/packages, and then replace them with the CD's /boot/system/packages`.
<trungnt2910[m]> * The only way to fix is to boot to the live CD, nuke everything in /haiku_drive/system/packages, and then replace them with the CD's /boot/system/packages\.
<trungnt2910[m]> s///`//, s/,/`,/, s///`//
<waddlesplash> trungnt2910[m]: use the bootloader.
<waddlesplash> revert to earlier state, don't replace packages manually
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<erysdren> Begasus you're killing me! :P
<andreasdr[m]> Killing in the name of!!!
<erysdren> so, the reason why i removed `-lm` for Haiku is because it was tripping up my cross-compiler
<erysdren> i figured it would also trip up the onboard Haiku GCC, but i guess not
<erysdren> wait
<erysdren> that LINK_M stuff should be removed already
<erysdren> ???? i thought i removed the LINK_M directive
<erysdren> oh my reading comprehension is low, i just woke up
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<botifico> [haiku/infrastructure] kallisti5 pushed 1 commit to master [+1/-0/±0] https://github.com/haiku/infrastructure/compare/7db4bd1b90c9...595f7f0702db
<botifico> [haiku/infrastructure] kallisti5 595f7f0 - tools/sso: Add a tool to manually inject identity providers to users in notedb
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev57073] - https://git.haiku-os.org/haiku/log/?qt=range&q=b24cc7ca759c+%5E4785ffe77cc3
<nekobot> [haiku/haiku] b24cc7ca759c - pthread: Use 1 for PTHREAD_BARRIER_SERIAL_THREAD.
<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev57074] - https://git.haiku-os.org/haiku/log/?qt=range&q=95f94193f5eb+%5Eb24cc7ca759c
<nekobot> [haiku/haiku] 95f94193f5eb - pkgman: add command to show summary and description
<augiedoggie> hm, the string replacements in that one are kind of odd
* augiedoggie would've skipped that and just used printf
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<botifico> [haiku/website] waddlesplash pushed 1 commit to master [+1/-0/±0] https://github.com/haiku/website/compare/5291e67fc74c...92529eb3dc78
<botifico> [haiku/website] trungnt2910 92529eb - blog/trungnt2910: .NET port progress 2
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<botifico> [haiku/infrastructure] kallisti5 pushed 2 commits to master [+1/-10/±3] https://github.com/haiku/infrastructure/compare/595f7f0702db...6d42688254a1
<botifico> [haiku/infrastructure] kallisti5 34bd500 - containers/keycloak: Update welcome theme to redirect
<botifico> [haiku/infrastructure] kallisti5 6d42688 - deployments/sso: Add keycloak deployment
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<erysdren> FTEQW (my favorite Quake sourceport for developing standalone games) joins the Haiku gang
<erysdren> this one took substantially more work than QS
<erysdren> atleast at first
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<OscarL> erysdren: Nice!!! I guess we could reuse the icon you friend made (perhaps with a simple color change? :-D)
<erysdren> i'll ask them for sure
<erysdren> but yeah, FTEQW is a far superior version of Quake if you're looking to develop a game using the Quake engine
<erysdren> but as a sourceport, you can natively run Q1, Q2, Q3, Hexen 2....
<erysdren> plus a bajillion mods
<OscarL> (Or by placing multiple "Q" in raw... as to mean it supports Q1/Q2/Q3)
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<OscarL> erysdren: the split screen for Q1 would have blown minds if was available back in the day :-D
<erysdren> yeah FTE is awesome
<erysdren> it has soooo many features
<OscarL> With widescreens now... I should kick my brother's ass on some 1:1 deathmatch :-D
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<OscarL> (after I train a bit with ReaperBot)
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<Begasus> 'lo erysdren OscarL :)
<erysdren> howdy
<OscarL> Hey there Begasus!
<erysdren> i got my favorite Quake sourceport for gamedev/modding running on Haiku
<erysdren> you can see the pic in the logs
<Begasus> still got some issues with the patch/recipe (using 2 seperate install paths for instance for the pak file)
<erysdren> ill look at it in a bit
<erysdren> not my finest work. the QuakeSpasm guy was a bit confused about my common.c hack in the QS PR
<erysdren> need to clean it up
<Begasus> with some changes you can use "make install" without the need to cp the files in the recipe :)
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<OscarL> I was lazy, and cp was faster (for me) than trying to figure out and fix the cmake stuff :-P
<Begasus> it's make, so no cmake there :P
<Begasus> QS_DATA_DIR=$(shell finddir B_USER_NONPACKAGED_DATA_DIRECTORY)/QuakeSpasm/
<OscarL> see? I can't even tell them apart :-D
<Begasus> but in the recipe you cp the pak file to $dataDir
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<erysdren> so
<erysdren> the make install directive in the makefile assumes DO_USERDIRS=0
<erysdren> which is the default behaviour
<erysdren> but the recipe does DO_USERDIRS=1
<erysdren> so i choose to do it in the recipe instead
<Begasus> it's called a "variable" you can use that to set your own
<erysdren> ok, i'll move the file copying into the makefile and run make install from the recipe?
<erysdren> if that's good
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<Begasus> so "make install QS_DATA_DIR=$dataDir" fixes that for the install
<Begasus> same for the $appsDir
<Begasus> installing in B_USER_NONPACKAGED_DATA_DIRECTORY)/QuakeSpasm/ inside the recipe doesn't work because the directory is read-only
<erysdren> yeah
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<erysdren> i gotta run and get some food, biab. completely random question before i go: are there any Haiku 88x31 web buttons?
<erysdren> i wanna add one to my website
<Begasus> don't know :)
<Begasus> going down here too
<Begasus> been a busy day here
<erysdren> cya. i'll implement your makefile suggestions
<erysdren> i really wanna get this over with, i'm a bit tired of messing with QS lol
<Begasus> well, it works as is
<Begasus> but will check in the morning :)
<Begasus> g'night peeps!
<erysdren> next up i will do fteqw, fte_tools, etc
<erysdren> gnight
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<OscarL> later!
<OscarL> erysdren: first recipe tends to be a PITA, then it gets easier :-D
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<kallisti5[m]> [Notice] Registration for Gerrit users on our new Identity Platform is now open. If you have a user in Gerrit, go ahead and go to https://sso.haiku-os.org and click "Forgot Password" to reset your password.
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<kallisti5[m]> https://tinyurl.com/ycx4zyxa is a good help guide incase you get lost
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<zdykstra> registered!
<kallisti5[m]> zdykstra: nice! :-)
<zdykstra> signing in to gerrit looks a bit broken
<kallisti5[m]> nope. it's fine lol
<kallisti5[m]> click "keycloak Oauth2"
<zdykstra> it works, it's just really ugly
<kallisti5[m]> I know :-( It's an ugly page built-in to gerrit
<zdykstra> never mind, got a forbidden when I clicked the keycloak2 oauth link
<kallisti5[m]> we can't change it unfortunately.
<kallisti5[m]> hm. checking
<zdykstra> clicking Sign in again in gerrit just takes me straight to a 'Forbidden' page
<zdykstra> my username is my IRC name
<kallisti5[m]> zdykstra: ok. Clear cookies in your browser. And login with "Github" instead on the ugly page
<kallisti5[m]> you should see "keycloak-oauth:zdykstra"
<zdykstra> I signed in with Github - on the identities page I see github-oauth:<large integer>
<kallisti5[m]> ooh? no keycloak-oauth:zdykstra ?
<kallisti5[m]> that's not good 😆 one sec
<zdykstra> I linked my github account in keycloak
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<kallisti5[m]> zdykstra: ok. refresh and check again :-)
<kallisti5[m]> sorry.. I think I forgot to push the updates
<zdykstra> I logged out of gerrit - log back in again with the github oauth provider?
<kallisti5[m]> go ahead and try keycloak
<zdykstra> good to g
<zdykstra> o
<kallisti5[m]> whew! ok
<kallisti5[m]> zdykstra: thanks for pointing that out.. would have been painful 😆
<zdykstra> I helped deploy Keycloak for a $largesite, so I know the pain :)
<kallisti5[m]> my first deploy of keycloak lol. The gerrit notedb doesn't make it easy
<puck_> notedb's fiiiiiine :p
<kallisti5[m]> puck_: lol. I'm tired of Gerrit thinking it's special. "what do you mean you want rest apis to change things?" -- Gerrit
<zdykstra> uff
<puck_> right, but the advantage of notedb (which presumably is explained by git-on-borg or so) is that it's trivial to back up :p
<kallisti5[m]> definitely true
<puck_> also i'd probably have scripted this with git-config actually
<puck_> kallisti5[m]: oh also, you can actually create CLs for changes to notedb
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