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<AmyK>
hey i am looking at this haiku thingy on github and was wondering if anyone could be kind enough to tell me where to find the video drivers in the source tree, and is there any information on how this operating system works?
<erysdren>
howdy!
<erysdren>
hmm, not sure where the video drivers are, one sec
<AmyK>
im just a really curious girl
<erysdren>
same
<erysdren>
i'm not a haiku dev just a fan and someone who ports games to haiku
<AmyK>
haha awesome :) iv ported stuff before, sigh a long time ago
<erysdren>
like i said i'm not deep into the kernel so i'm not sure if i could tell you much about how it works :P
<AmyK>
erysdren, haha thats cool, i will study it tomorrow when i get a chance
<erysdren>
not sure your timezone, but the more active devs tend to show up in here around 5am UTC
<erysdren>
in about 3-4 hours
<AmyK>
erysdren, There is another obscure operating system be awesome if someone wanted to port games to
<AmyK>
if your insane enough :P
<erysdren>
what OS? lol
<AmyK>
im a big haiku fan so i think its fine to pass along, and its no way a competitor to haiku
<AmyK>
16bit os for starts
<AmyK>
lol
<erysdren>
im interested!
<erysdren>
whats the name of it
<AmyK>
erysdren, to give you a headstart there is a port of wolfenstein to 16bit
<nekobot>
[haiku/haiku] ea2870c83916 - headers: Define static_assert for C11
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<brad0>
nielx[m]: yes, and that the tests run and pass as expected.
<nielx[m]>
great, I am away from home so I cannot do my own builds but this is validation enough
<nielx[m]>
nice job brad0. I think one of the final gaps is deciding whether we want to upstream the secondary arch changes, or whether we will keep those haikuports only
<brad0>
I saw a diff in Phabricator regarding someone trying to push a diff for that and it expectedly being denied.
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<brad0>
But I'd like to cleanup and pull in most of the core bits that are there.
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<Anarchos>
how to use Debugger to evaluate expression ? If i type the name of a variable, i got 'parse error'
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<mr_lou>
Are the any image files available for the nightly builds?
<Begasus>
mr_lou, iirc they are moving server(s) around atm, so could be that you can't reach them atm?
<mr_lou>
Ah
<mr_lou>
Oki
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<botifico>
[haiku/website] pulkomandy c32311b - Add link to Haiku Fediverse account
<botifico>
[haiku/website] pulkomandy 2bb3b99 - Add Capitole du libre 2023
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<PulkoMandy>
mr_lou: the nightly builds are at https://download.haiku-os.org/ (may not be from the very latest night, but it is at most a few days old)
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<B2IA>
(AGMS) nephele, thanks for that tip to turn on "Lag Checking" which has the side effect of making Vision notice dead network connections and recover from them. Hmmm, couldn't find any documentation about it.
<Begasus>
no luck ... /boot/system/develop/tools/bin/../lib/gcc/x86_64-unknown-haiku/13.2.0/../../../../x86_64-unknown-haiku/bin/ld: ./loader_exe.o: relocation R_X86_64_TPOFF32 against `jl_pgcstack_localexec' can not be used when making a shared object; recompile with -fPIC :/
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<Begasus>
closing down, cu peeps!
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<Anarchos>
hello
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