<Begasus>
now there a 2 scripts in there that I can't leave in the tools package for the debug package ... any ideas?
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<matt3>
could i a joke in italian ?
<Begasus>
you could, but I doubt many will understand it :)
<matt3>
ok, nobody from italy ? in private ?
<Begasus>
I'm not from Italy too (and no private please)
<matt3>
ok
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<augiedoggie_>
there are several ways to filter those scripts out
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<augiedoggie_>
you could mark the entries you don't want with a comment like 'cmd:foo #no_debug' then change the the echo line further down to a grep command
<augiedoggie_>
like 'grep -v no-debug $PROVIDES_tools | sed ....'
<augiedoggie_>
er
<augiedoggie_>
no_debug
<augiedoggie_>
just as long as they're the same :P
<augiedoggie_>
actually, you'd still need the echo there and pipe that into the grep
<Begasus>
just posted at the forum and added a comment on the PR
<augiedoggie_>
unless you change a couple other lines
<Begasus>
total noob at sed here :)
<augiedoggie_>
you shouldn't need to change the sed command
<Begasus>
right, just find a way to exclude those 2 cmd's
<augiedoggie_>
change the line to: echo "$PROVIDES_tools" | grep -v no_debug | sed -n -e "s/^\s*cmd://p"
<augiedoggie_>
and mark the two commands with a #no_debug
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<Begasus>
that worked on 64bit, checking on 32bit ...
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<augiedoggie_>
hm, now that i think about it, i'm surprised that worked
<augiedoggie_>
i'll have to look into it after work
<Begasus>
ok, but thanks!!! saves about 3MiB on the x86 package now too :)
<augiedoggie_>
it worked on 32 bit also?
<Begasus>
yep
<augiedoggie_>
nice
<augiedoggie_>
i just wasn't sure if the comments would be preserved for the echo command or if the shell would remove them
<Begasus>
base package now -1MiB (compared to +6MiB current)
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<Begasus>
k, doing clean build for all to check
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<Begasus>
all good now, million thanks augiedoggie_!
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<Begasus>
k, should be good to go, I'll leave it open for reviews, cu later/tomorrow :)
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<jmairboeck>
augiedoggie_: comments in REQUIRES, PROVIDES even end up in the final .PackageInfo, I think, at least they still show up in the output of haikuporter at the end.
<jmairboeck>
nice trick for filtering the debuginfo though :)
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<BlueSky76>
humdinger: yes, my initial work on ffmpeg gui was done because I wanted to participate in Hacktoberfest
<BlueSky76>
Begasus: regarding the Hacktoberfest T-Shirt, I didn´t get one either because instead I opted for a tree to be planted in my name. Now I´ve actually got a tree somewhere in California :-)
<thaflo>
Hello! MessageReceived handles all Key Messages ... And MouseDown should receive all mouse movements ( I need specifically clicks on a view).
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<thaflo>
I addded a View to a Window, but clicking on it it does not call Window::MouseDown() ...
<HaikuUser>
Hi
<thaflo>
hi
<HaikuUser>
how do I change username?
<thaflo>
slash nick NICK
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<kona>
try /nick newname
<yetanothernewbie>
thanks!
<thaflo>
you're welcome
<yetanothernewbie>
I'm talking to a guy on the Italian HUG (Haiku User Group) who's trying to port Xonotic to Haiku!
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<yetanothernewbie>
ultrachad
<yetanothernewbie>
wat
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<andreasdr[m]>
Nice
<Begasus>
nice on you BlueSky76 :)
<Begasus>
no news :) closing down here, cu peeps!
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<BlueSky76>
thaflo: it´s the BView`s MouseDown method that is called, not in the BWindow. And to receive all mouse updates you have to call SetMouseEventMask(B_FULL_POINTER_HISTORY)
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