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<Begasus>
g'morning peeps
<OscarL>
morning Begasus!
<Begasus>
Hola OscarL!
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<Begasus>
was just looking at repology/binwalk, the orignal 2.3.4 is still safe, maybe just use that one instead of the fork ...
<B2IA>
(UnrealNeil) Good evening Begasus
<Begasus>
Fedora/Debian also still go with that one
<Begasus>
Hi there UnrealNeil
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<OscarL>
Begasus: no idea, really. Maybe kallisti5[m] can chime in (as he added that recipe).
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<OscarL>
looking into updating Python 3.10.14... and that lead me to look into ncurses (vs libncursesw)...
<OscarL>
which looks outdated (6.4 was already released in Dec 2022)
<Begasus>
at the dogschool, so might not always be at the keyboard :)
<OscarL>
no problem!
<OscarL>
looks like we should be safe from HaikuPorts side... but Haiku's "repositories" files is a mess of different versions :-D
<OscarL>
a bunch we don't even have anymore (like ncurses-5.9.12), so I think we should be able to also remove ncurses-6.1.
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<OscarL>
looking up ncurses docs is a pain in the rear (I need to use a web-proxy :-/). For some reason, https://invisible-island.net/ncurses/ blocks access from Argentina.
<OscarL>
Tried (twice) in the past to contact ncurses author by mail about that silly block... no replies.
<PulkoMandy>
The haiku repositories file is usually updated before releases with up-to-date versions from haikudepot
<PulkoMandy>
the problem is, we don't do enough releases
<OscarL>
:-)
<Begasus>
2.3.4 still fine too
<Begasus>
PulkoMandy, is that the file in */build/jam/repository/HaikuPorts?
<PulkoMandy>
Yes
<Begasus>
thanks, good to know, one for knowing what is actualy used/needed, and one for knowing what potentionaly could break things :)
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<Begasus>
k, that didn't go as I thought it would :)
<OscarL>
ah... seems pkgman REALLY doesn't likes me having TMP on RAM-FS :-D
<Begasus>
wanted to change the version for zstd, but I don't think it's available there
<OscarL>
if you change it from the repository files, you need to also provide a matching .hpkg file under "downloads" dir.
<OscarL>
otherwise it will try to get it from wherever server host those files.
<Begasus>
ok, that will be the next to check then :)
<OscarL>
Begasus: putting your zstd package under "generated/download/" and modifiying "build/jam/repositories/HaikuPorts/x86_64", for example, should work.
<OscarL>
that's how I tested the gutenprint9 changes.
<Begasus>
is it possible to run 32bit in qemu on 64bit?
<Begasus>
ah, that I could check
<OscarL>
re QEMU... you mean running a 32 bits guest OS on a 64 bits host? It should.
<OscarL>
it may require calling a different binary? say... "qemu-system-x86_32" or something like that? (never played much with QEMU, sorry)
<dovsienko>
it is certainly possible in VirtualBox
<OscarL>
indeed.
<OscarL>
"cmd:qemu_system_i386" appears on our QEMU .recipes, Begasus.
<dovsienko>
and if the VM uses BIOS rather than UEFI, my understanding is it starts in real mode anyway and can run a 32-bit OS in backward compatibility mode and a RAM limit of 4GB
<OscarL>
but even cmd:qemu_system_x86_64 should be able to run a 32 bits OS, I think (might need to use/set "-cpu").
* OscarL
gives the look of dissaproval to having 6 different QEMU recipes :-)
<OscarL>
From ncurses ./configure: "--enable-symlinks make tic use symbolic links not hard links". Mmm, we're not using that flag.
<OscarL>
but also, doubt many have used cmd:tic either :-D
<Begasus>
not me :P
<Begasus>
DISABLE_SOURCE_PACKAGE="no"
<Begasus>
doesn't work ... maybe in haikuports conf file?
<OscarL>
not sure what you're attempting.
<OscarL>
you didn't get a _source.hpkg package for zstd, and Haiku is expecting one?
<Begasus>
for the build it's listed in "source packages"
<Begasus>
build/packaging*
<Begasus>
well, I still think it's using the installed version when building, and the one listed in that x86_64 file is grabbed to fill the packages for installation (correct me if I'm wrong)
<OscarL>
Could be. Apparently, when I've tested the gutenprint9 packages, I also had them installed first too (besides adding them to the haiku build, and under generated/downloads)
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<OscarL>
Seem one can't even link to a particular comment on a gerrit review, sigh.
<Begasus>
thanks will check (when I get around to it) :)
<Begasus>
k, why doesn't it build the source package ... already removed it from the alias in profile (restarted Terminal) ...
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<erysdren>
welcome!
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<Begasus>
closing down for now, cu later :)
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<win8linux[m]>
Oh dear, there's a whole thing with the 3D teapot now over on the forums.
<win8linux[m]>
There's even a hashtag and everything.
<OscarL>
again?
<win8linux[m]>
Wait, this has happened before?
<phschafft>
?
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<OscarL>
discussions regarding whether glteapot is a valid benchmark, and on the usefulness (or not) of a setting to cap it to monitor refresh rate... I remember that.
<OscarL>
it wasn't even so long ago.
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<PulkoMandy>
Yes, same discussion again. I suggested te remove glteapot and now everyoneis super angry
<OscarL>
haha
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<Begasus>
back home for a while :)
<OscarL>
oh, my sides! :-D
<win8linux[m]>
All I'll say about it for now is that the teapot is both in early BeOS and predates it by decades.
<win8linux[m]>
So technically, both people pointing to either as an argument point are correct. It's just that one of them is more correct than the other. :P
<OscarL>
I think I even linked to the Utah teapot wikipedia page last time, because someone was wondering about its origins.
<OscarL>
(not going back there to check now :-P)
<OscarL>
meanwhile... /me is trying to figure out why packagekit breaks after I symlinked /system/cache/tmp to /var/shared_memory/tmp (I just want to avoid using the HDD for temp files).
<OscarL>
it is hitting B_CROSS_DEVICE_LINK somewhere while trying to refresh the repos data.
<OscarL>
(better than before at least, when I had a broken tmp link, and pkgman was just getting even more confused :-D)
<kallisti5[m]>
<PulkoMandy> "Yes, same discussion again. I..." <- Don't remove GL teapot lol... It's a benchmark I use to see if the OpenGL kit is working
<kallisti5[m]>
It's a bad performance benchmark, but great to test if basic GL rendering is workign
<win8linux[m]>
Isn't there Haiku3d for that, though?
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<Begasus>
k, seems zstd_source is mentioned in BuildFeatures also
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<Begasus>
k, another note to self, it NEEDS the source :) don't know how to make <src!system!boot!libs!bios_ia32>zstd_common.c
<OscarL>
mmm, directly mounting ramfs as /system/cache/tmp breaks pkgman refresh just the same ("Refreshing repository "HaikuPorts" failed: Cross-device link"). But somehow it DID downloaded the new repocache-2. Mmm.
<Begasus>
why can't I get haikuporter to build that package :/
<OscarL>
Begasus: makes sense, the .hpkg files now use zstd compression, and thus the boot loader code needs to know how to open them.
<OscarL>
no idea on your lack of _source.hpkg, thou.
<Begasus>
knowing that is good OscarL, just need to see how I can make a source package for it ...
<Begasus>
at least shows the importance of the package
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<OscarL>
meh... just "yolo" it... if it things break... korli will surely will pay you a visit (get the dogs ready!)
<Begasus>
dogs are "always" ready for visitors ;)
<dezent>
Hey! been reading this https://dev.haiku-os.org/ticket/5179 about synaptic touchpads. 14 years old ticket and last post is 7 weeks. Is there a workaround for getting multitouch working?
<Begasus>
alias hp="haikuporter -S -j8 --no-source-packages --get-dependencies" (removed that part in profile)
<Begasus>
touchpad no work here anyway, so can't tell :)
<dezent>
ok!
<OscarL>
Begasus: let me undo my /tmp shennanigans, and I'll give zstd a try, at least to see if it is something on your end.
<dezent>
mine works fine but multitouch will send mouse pointer to random place on the screen :) right now it is the only thing not working on my dell xps 15. very impressive
<OscarL>
heh, unmounted a ramfs "tmp", and now Tracker says that dir is 20 GiB in size! Magic free hdd space! :-)
<Begasus>
OscarL, even with DISABLE_SOURCE_PACKAGE="no" it doesn't build it
<dezent>
you should patent that
<OscarL>
dezent: :-D
<Begasus>
it will only backfire on him dezent :)
<dezent>
haha
<dezent>
guys, this is truly awesome! i have not used Haiku before just BeOS a long time ago
<dezent>
is there a bebits somewhere?
<OscarL>
dezent: HaikuDepot, from Deskbar->Applications
<OscarL>
we have a package manager now.
<dezent>
yes! i found pkgman yesterday did a full-sync and my wifi started working :)
<OscarL>
re: QEMU... nice. did you had to do something special, or just give it the 32 bits iso?
<Begasus>
just grabbed a nightly
<Begasus>
and gave it the iso yes
<Begasus>
used the same script to boot the 64bit version, just diff cmd name and iso path
<OscarL>
cool
<Begasus>
/boot/system/develop/tools/bin/../lib/gcc/x86_64-unknown-haiku/13.2.0/../../../../x86_64-unknown-haiku/bin/ld: ../libiberty/libiberty.a(hashtab.o):(.data.rel.local+0x0): multiple definition of `htab_eq_pointer'; /packages/zstd-1.5.6-1/.self/develop/lib/libiberty.a(hashtab.o):/sources/gdb-6.3/libiberty/./hashtab.c:89: first defined her
<Begasus>
not sure it's an error on zstd or from libberty?
<OscarL>
regarding your haiku/zstd issue... tried cleaning up generated/build_packages first?
<Begasus>
all cleaned exept the download one left
<Begasus>
now I need to setup a Haiku build for 32bit and increase the image size to be able to play a bit more with that (without checking up on another laptop) :)
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<OscarL>
the update to 3.10.14 for Python will have to wait until I get some good sleep (otherwise I'll mess up what I already have working OK :-D)
<OscarL>
See you around, folks. Have a good day!
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<kallisti5[m]>
<win8linux[m]> "Isn't there Haiku3d for that..." <- Haiku3d doesn't have mouse interaction on the GL object
<kallisti5[m]>
we see a lot of bugs around grabbing an artifact with the mouse, interacting with it etc
<kallisti5[m]>
nielx: yeah... looks like we might not have enough memory for haiku-format
<kallisti5[m]>
Add spinning haiku3d letters individually, and i'd support getting rid of GL teapot
<win8linux[m]>
Well, how about adding a couple Easter eggs to Haiku3d?
<win8linux[m]>
Say for example, being able to spin the letters individually with the mouse or changing the colours of the leaf by clicking and holding on it for a second.
<kallisti5[m]>
all good options :-)
<kallisti5[m]>
However, GLTeapot was in BeOS
<win8linux[m]>
Heh, your last message popped in after I sent my response.
<kallisti5[m]>
"feature complete" with R5 😆
<win8linux[m]>
Matrix oment
<win8linux[m]>
Matrix moment
<kallisti5[m]>
lol. For GLTeapot I don't actually care too much. If Haiku 3D got some more advanced rendering stuff i'd support GLTeapot going away
<kallisti5[m]>
"grabbing letters and spinning freely with mouse, maybe some backgrounds or more textures... an fps counter
<kallisti5[m]>
it's not a performance test, but we need at least one OpenGL "test" shipping with the OS for quick sanity checks
<kallisti5[m]>
if you're looking for a performance test...
<win8linux[m]>
Already thinking of another Easter egg wherein if the leaf is clicked seven times consecutively, it gets a PBR texture. :D
<kallisti5[m]>
It's not great... but offers a few numbers to compare
<win8linux[m]>
Not sure how this would also be useful in testing, but there's another idea.
<kallisti5[m]>
lol.. not sure the PBR logo is MIT licensed
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<win8linux[m]>
PBR = physically-based rendering
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<win8linux[m]>
Taking this Easter egg idea further would be switching out the leaf model for a very realistic one with a lot of polys, along with a PBR texture.
<win8linux[m]>
A very funny benchmark, but this might increasing the live image size too much for an Easter egg LOL.
<win8linux[m]>
A very funny benchmark, but this might increase the live image size too much for an Easter egg LOL.
<kallisti5[m]>
oh.. I was thinking the beer
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<Begasus>
bbl
<kallisti5[m]>
So... I moved to proton mail. I love it except the bridge. I'd love to get my mail on my Haiku machine... except you gotta run this bridge software to expose imap on 127.0.0.1. It's written in go and our go port sucks still 😬
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<win8linux[m]>
That's the same concern I have with switching to Protonmail: not being able to use it on Haiku without a web browser.
<moparisthebest>
warning: *do not* make my mistake and calculate how many decades it would take you to play them all if you tried 1 per night, it's depressing
<coolcoder613_32>
No, I don't mean emulated, I mean running on actual DOS, baremetal
<moparisthebest>
that's a pack of dos games, you can run them however you want
<coolcoder613_32>
I recently got Soundblaster emulation on DOS using SBEMU, so now I can hear the sound
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