ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<repetitivestrain> i think my internet went out the last time i asked this so here goes
<repetitivestrain> is there any way to determine if a BWindow stacks above above another?
<zdykstra> I'm curious too, heh
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<kallisti5[m]> hm. I wonder if Haiku, Inc should reach out to https://tysontan.com to see if we can get a mascot drawn
<kallisti5[m]> offering free open-source project mascots. He drew the kde dragon
<kallisti5[m]> Did this recently. Likely a bit too fury for Haiku, but they're really skilled. https://github.com/lethalbit/squishy
<augiedoggie> it seemed like a lot of people were against mascots when it was discussed on the forums
<kallisti5[m]> true. it doesn't have to be the main logo though
<kallisti5[m]> just supplemental
<augiedoggie> eh, i have no desire for a mascot in any form
<win8linux[m]> <kallisti5[m]> "hm. I wonder if Haiku, Inc..." <- IMO yes, as Tyson is the only one offering such a service and has a proven track record.
<win8linux[m]> Might I suggest that Haiku, Inc. provide iconography samples to them, as possible references for a mascot?
<repetitivestrain> same. i don't see why a mascot is a must-have
<repetitivestrain> i think the leaf looks just fine
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<rennj> here here
<rennj> part of haiku
<rennj> or perhaps im just use to it, since the openbeos days
<rennj> the name that never was
<rennj> ooof dan0/zeta/yellowtab was it
<win8linux[m]> kallisti5: There is one unused mascot from Tyson that was made around professional software and had a different artstyle from the usual:
<win8linux[m]> Currently now CC0.
<rennj> bunch of furries
<rennj> what is with this anime anthropomorphic foobar
<rennj> younger generation of anime consumers?
<win8linux[m]> There's really no other professional artist offering free mascots for open source projects.
<win8linux[m]> * There's really no other professional artist offering free mascots for open source projects.
<rennj> i think there terrible
<rennj> but then beauty is in the eye of beholder
<win8linux[m]> I'm neither a fan of anime (partly for medical reasons) nor a furry, but I can appreciate technical and creative skills.
<win8linux[m]> Tyson can clearly design mascots that can appeal to people and are flexible.
<win8linux[m]> Aside from being a representation and promotion of a project, mascots can also be used as basis for merchandise that can be bought to help fund projects too.
<rennj> i prefer the amiga checkmark, the sun logo, sgi logo, next logo, not some anthropomorphic animal,
<rennj> haiku and leaf is more appealing
<rennj> to me...its that simple
<AlienSoldier> well right now we kinda have a ladybug :)
<AlienSoldier> The Zeta Mosquito was awful
<rennj> freebsd beastie, linux tux. openbsd blowfish all seemed no where near as professional looking..
<win8linux[m]> The leaf is really more of a logo, which is different from a mascot.
<rennj> sun had the java mascot foo, it was lame
<AlienSoldier> was not a fan either of the java one
<AlienSoldier> liked the plan 9 bunny
<rennj> glenda i think
<AlienSoldier> yes
<win8linux[m]> Glenda was well designed.
<AlienSoldier> even like the amiga eric swartz furry
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<AlienSoldier> but i prefer is "survivor" drawing, with the wounded amiga
<win8linux[m]> KDE's Konqi is rather good, too.
<rennj> mozilla/godzilla all that reminds me of
<AlienSoldier> They are not as much a craze as in the 90's. Car company don't have any.
<rennj> fricking dragon... sun had the watermarks calvin,hobbs,mustang,dragon on their motherboards
<AlienSoldier> New game console don't really have them anymore.
<rennj> sun4c sun4h sun4m sun4d
<AlienSoldier> well Tesla have Elon :)
<rennj> heh
<win8linux[m]> AlienSoldier: Just Sony, really. MS still has Master Chief and Nintendo still uses Mario as mascots.
<AlienSoldier> but those are more melted into general IP now
<AlienSoldier> at least compared to before
<win8linux[m]> MS and Nintendo did expand their gaming businesses, so that's natural.
<AlienSoldier> we also have the tracker dog
<AlienSoldier> or the browser surfer
<rennj> opentracker had the dog yeah.. bowser
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<ablyss> made me a real fancy Haiku video https://www.youtube.com/watch?v=JkOlGbxjb-Y
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<Begasus> g'morning peeps
<johnny_b> morning
<Begasus> g'morning johnny_b
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<HaikuUser> Hello i need help with remoteDesktop, could you help me?
<HaikuUser> wow very active here
<HaikuUser> someone please be talk
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<Begasus> 'lo Diver
<Begasus> Looks like people just don't have any time ;)
<diver> hi Begasus, yeah, no time lately
<Begasus> Let's about this XRS PR, it's the original author I believe?
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<Begasus> build failed with undefined reference in the end
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<Not-a434> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-0/±0] https://github.com/haikuports/haikuports/compare/8327cb6fcd1a...690aa76cfc13
<Not-a434> [haikuports/haikuports] Begasus 690aa76 - libb2, new recipe (#6791)
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<lorglas> hello
<Begasus> 'lo lorglas
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<Not-a434> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/690aa76cfc13...5bb98f9e8390
<Not-a434> [haikuports/haikuports] lorglas 5bb98f9 - Changing mistake in programdirectory (#6792)
<Begasus> next ... python_build
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<Begasus> need to create a generic python recipe ....
<Niklas[m]12> Oof,the browser compatibily of our forum keeps getting worse :/
<Niklas[m]12> Now it doesnt even work on my phone (AndroidWebView) anymore
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<Begasus> getting this annoying "waiting for package to ... " again these last days
<lorglas> hi, i want to compile yabasic 2.87 on haiku. it compile, but after starting i get the error interpath is not set. it seems that program whereami isn't working correct. the log file can be ofund here https://github.com/lorglas/yabasic/blob/master/Error_on_haiku . can one take a look and help me. Thanks in advance
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<kallisti5[m]> <Begasus> "getting this annoying "waiting..." <- There's a ticket open for it somewhere. Ctl+c and clean the work directory with -c
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<Begasus> done dozen of times kallisti5[m] :(
<Begasus> even on a new recipe, nothing there (even got "waiting for package .. to deactivate lately)
<kallisti5[m]> My guess is haikuporter gets stuck in some limbo state. You should take a crack at trying to fix it 😁
<Begasus> lol ... python :P
<Begasus> and even if it was some other language (mmlr already posted something that could work at haikuporter, but no aveal there)
<Begasus> k, argon2_cffi_bindings building now :) (python :P)
<x512[m]> Begasus: Cleaning work directory keeping only root files and source directories may help.
<x512[m]> Note that some directories may be actually mount points, so manual unmount is needed. Attemt to recursive delete without unmount can cause data loss.
<Begasus> haikuporter -c cleans out all x512[m]
<Begasus> been around for a while, I know most things on how to fix it, sometimes haikuporter doesn't play nice :)
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<Begasus_32> waiting for build package argon2_cffi_bindings_x86_python3-21.2.0-1 to be deactivated
<Begasus_32> waiting for build package argon2_cffi_bindings_x86_python3-21.2.0-1 to be deactivated
<Begasus> if I don't Ctrl-c it keeps on going (know that too) :)
<milek7> float (*supports_device)(device_node *parent);
<milek7> why the heck this returns float
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<waddlesplash> it returns how likely it is we support this device
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<waddlesplash> some drivers may support something partially that other drivers support better
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<waddlesplash> in particular the disk device system uses this because there are some disk formats that look like older disk formats but we want to read them as newer ones
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<milek7> sure it could return some score, but float? in kernel?
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<nephele> What do you mean with in kernel?
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<Begasus> k, that seems ok (with borg) :) bumping msgpack
<Not-a434> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/5bb98f9e8390...d77defdab691
<Not-a434> [haikuports/haikuports] Begasus d77defd - msgpack, bump version (#6794)
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<Begasus> A good thing buildmaster doesn't suffer from the previous (waiting ....)
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<Not-a434> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-0/±0] https://github.com/haikuports/haikuports/compare/d77defdab691...ac620b2c9212
<Not-a434> [haikuports/haikuports] Begasus ac620b2 - argon2-cffi-bindings, new recipe (#6795)
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<Not-a434> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-0/±0] https://github.com/haikuports/haikuports/compare/ac620b2c9212...6729681d9fab
<Not-a434> [haikuports/haikuports] Begasus 6729681 - cglm, new recipe (#6796)
<Begasus> might as well add it before I forget it :)
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<milek7> nephele: using fp registers in kernel makes it much more annoying
<milek7> either performance penalty of saving everything on all traps, or make fp instructions trap also in kernel but that complicates context switching
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<win8linux[m]> phschafft: Thanks for the ifdef suggestion, found a bunch more within other files in the source.
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<phschafft> :)
<phschafft> No problem. :)
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<win8linux[m]> Is there a way for C programs on Haiku to get the number of cores on a system?
<Anarchos> you can execve(sysinfo) or there could be a function in the API.
<augiedoggie> get_system_info()
<Anarchos> am i the only one unable to build haiku-image ?
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<win8linux[m]> Would this still work in Haiku?... (full message at https://matrix.org/_matrix/media/r0/download/matrix.org/TRzDKeeYyYTYYzDlzOLuVLRR)
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<augiedoggie> you'd have to replace xdg-open with open
* phschafft feels some spasms coming up seeing that code.
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<win8linux[m]> Thanks
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<win8linux[m]> Does this look right for getting the number of cores/processors?... (full message at https://matrix.org/_matrix/media/r0/download/matrix.org/AOFqiBYOSWQEmdvBGGWmGFuX)
<win8linux[m]> There's an include for kernel/OS.h earlier in the file already.
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<augiedoggie> looks ok to me
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<waddlesplash> milek7: we use quite a lot of FP in the kernel.
<waddlesplash> at least on x86_64 we don't appear to do so badly on context switching vs. other OSes
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<Begasus> heading down here, cu peeps!
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<win8linux[m]> augiedoggie: Finished adding Haiku ifdefs in the source, but linking the client fails:
<phschafft> didn't someone say something about -lnetwork or something?
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<win8linux[m]> Using `RelWithDebInfo` for the CMake build type results in something called a DWARF error appearing.
<win8linux[m]> First time seeing it.
<win8linux[m]> Added the full DWARF error in a comment under the gist.
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<win8linux[m]> It was Begasus who suggested adding `export LIBS="-lnetwork"` in the recipe, but it didn't solve the linking issues.
<phschafft> hm, ok.
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<win8linux[m]> Changing the recipe to use `make LDFLAGS="-lnetwork" $jobArgs` after CMake doesn't work, either.
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<jmairboeck> win8linux: I think for CMake you can use -DCMAKE_EXE_LINKER_FLAGS=-lnetwork or CMAKE_SHARED_LINKER_FLAGS if you are building a library
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<Anarchos> win8linux[m] i would rather write «LDFLAGS="-lnetwork" make $jobArgs»
<Anarchos> win8linux[m] env variables must be declared before the command
<nekobot2> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev55984] - https://git.haiku-os.org/haiku/log/?qt=range&q=38a941605744+%5Edcaf47fd7f84
<nekobot2> [haiku/haiku] 38a941605744 - intel_extreme: use proper generation for Tiger Lake devices
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<phschafft> Anarchos: generally yes, however make accepts variables (!= env) as arguments.
<win8linux[m]> However, it refuses to run unless executed directly from its directory.
<PulkoMandy> you probably can't tweak a makefile generated by cmake this way after the fact
<PulkoMandy> you rather need to pass the correct arguments to cmake or patch the CMakeLists.txt
<win8linux[m]> jmairboeck: Thanks, the packaage finnishes building and the game runs!
<PulkoMandy> cmake does everything to make the build reproductible everywhere, that means ignoring the outside environment as much as possible
<win8linux[m]> Noticing that the game refuses to run unless ran directly from within its directory.
<win8linux[m]> Looking at the AUR PKGBUILD, it moves the config.ini and cache to ~ and symlinks them to the app dir.
<jmairboeck> thats right, adding something like if(HAIKU) target_link_libraries(target_name network) endif() to CMakeLists.txt would probably be better
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<win8linux[m]> Seems like there is no way to tell the program to look for its config in another directory.
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<PulkoMandy> we have patched many things to add a chdir to the correct directory at start
<PulkoMandy> linux does it automatically, but we don't
<AbortRetryFail> Glad I'm not the only one having difficulty with CMake and linker flags...
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<win8linux[m]> Where are $settingsDir and $dataDir in the FS?
<nekobot2> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev55985] - https://git.haiku-os.org/haiku/log/?qt=range&q=9dacea2ee7d8+%5E38a941605744
<nekobot2> [haiku/haiku] 9dacea2ee7d8 - remove unused linker scripts
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<nekobot2> [haiku/haiku] 88275138bae1 - kernel/util: Implement more features in the Bitmap class.
<nekobot2> [haiku/haiku] waddlesplash pushed 2 commits to master [hrev55986] - https://git.haiku-os.org/haiku/log/?qt=range&q=c25f6f53b524+%5E9dacea2ee7d8
<nekobot2> [haiku/haiku] c25f6f53b524 - kernel/vm: Completely replace mlock() implementation.
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<nekobot2> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev55987] - https://git.haiku-os.org/haiku/log/?qt=range&q=25334001eb0e+%5Ec25f6f53b524
<nekobot2> [haiku/haiku] 25334001eb0e - intel_extreme: Disable engine for SOC0 as it also locks up.
<nekobot2> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev55988] - https://git.haiku-os.org/haiku/log/?qt=range&q=ec3df54304a5+%5E25334001eb0e
<nekobot2> [haiku/haiku] ec3df54304a5 - intel_extreme: Add and enable Broadwell device IDs.
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<nekobot2> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev55989] - https://git.haiku-os.org/haiku/log/?qt=range&q=ffb1567fda30+%5Eec3df54304a5
<nekobot2> [haiku/haiku] ffb1567fda30 - intel_extreme: Commit missing definition of INTEL_MODEL_BDWS.
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