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<AlienSoldier> 57027 32bit KDL when i try to open Qbittorrent at every try. something about kernel unhandled memory page.
<AlienSoldier> good night
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<bronzie94[m]> And a good afternoon to you ;)
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<erysdren> having trouble figuring out how to access the ~/config/non-packaged/data/ directory in a recipe
<jessicah> erysdren: uh, why?
<jessicah> that's not a valid path to install files into for a package
<erysdren> er wait
<erysdren> so i have my Quakespasm port loading mods & game data from B_USER_NONPACKAGED_DATA_DIRECTORY
<erysdren> and also saving data there
<erysdren> but, i want to install Quakespasm's PAK (with some auxiliary data) in there as well, since it doesn't seem to search both
<jessicah> you'd need to modify it to search multiple paths
<erysdren> ah ok
<erysdren> i'll see what's needed to do that
<jessicah> or alternatively, have a post install script copy it into non-packaged
<jessicah> but it'd be better to try and have support for multiple locations
<erysdren> it seems to fail to search the directory immediately adjascent to the executable for the pAK
<erysdren> but only when those user-dirs are enabled
<jessicah> there is both a C and C++ API for finding paths
<erysdren> i think Quakespasm is just a bit lazy when it comes to loading its PAK file
<erysdren> it's not necessary to run, but it adds some nice stuff
<jessicah> that is the C api, if you're limited to C, and then there's BPathFinder for C++, https://github.com/haiku/haiku/blob/master/headers/os/storage/PathFinder.h
<erysdren> yeah Quakespasm is pure C
<erysdren> since my recipe is gonna put the game executable + pak in $appdir/QuakeSpasm/
<erysdren> maybe i'll just hardcode it (under haiku target + userdirs) to search there
<erysdren> idk
<jessicah> content under $appDir will also be read-only, iirc
<erysdren> that's fine. quakespasm.pak is read-only
<erysdren> it just needs to load it from the directory next to the executable
<erysdren> er, the one the executable is in.
<erysdren> sorry i'm tired
<jessicah> no worries
<erysdren> QuakeSpasm only tries to load it from the base-dir and user-dir. both of those will be set to B_USER_NONPACKAGED_DATA_DIRECTORY
<erysdren> so the user on Haiku can easily install mods
<erysdren> * B_USER_NONPACKAGED_DATA_DIRECTORY + /QuakeSpasm/
<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/15380ca2d961...f19850bc9222
<botifico-c849d97b> [haikuports/haikuports] Begasus f19850b - qgis, switch to python3.9 (#8734)
<erysdren> i promise i'm not stupid :P
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<Begasus> g'morning peeps
<jessicah> erysdren: haha, no worries, just know that non-packaged paths aren't available for installing files into for packages
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<erysdren> got it
<erysdren> good morning
<Begasus> g'morning erysdren
<Begasus> g'afternoon jessicah
<Begasus> jessicah, those paths can be used to point an app too, to look for it's "data" files
<jessicah> Begasus: I meant for storing in a package file
<Begasus> not done indead afaik
<erysdren> i need to modify the application i'm porting to support searching in the correct places
<erysdren> currently it only searches in the user-content dir which is B_USER_NONPACKAGED_DATA_DIRECTORY/QuakeSpasm
<erysdren> but the port comes with its own data file, which needs to be loaded from the $appDir
<erysdren> so i need to modify it a bit
<Begasus> so there's app-data and user-data?
<erysdren> yeah
<Begasus> doesn't it have a default search path in $HOME?
<erysdren> the code of the application itself only searches in the user-data directory, since on Windows and *Nix these are expected to be the same
<erysdren> but since in the Haiku recipe it'll be installed into $appDir/QuakeSpasm/
<erysdren> it needs to load the PAK from there, while getting user-generated PAKs from the home dir
<Begasus> hard to tell without looking where it sets the path
<erysdren> i think i know what i need to do
<erysdren> im just lazy/tired atm
<Begasus> looking at alpinelinux they put the binary in /usr/bin ($prefix/bin) and data in /usr/share/games/quake/ ($dataDir/quake)
<Begasus> bah, sourceforge ...
<erysdren> hmm
<erysdren> but isn't $dataDir not the preferred directory for storing user-data?
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<erysdren> someone suggested the non-packaged dir
<Begasus> yeah, OscarL did :)
<erysdren> where would you recommend?
<Begasus> as that would be easier if users would like to use/install own pak's mods ...
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<erysdren> yeah, mods are essential for Quake
<Begasus> there's $settingsDir, but mostly not used for storing data
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<Begas_VM> Hola OscarL
<OscarL> Hi Begas_VM!
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<OscarL> Mmm, trying to run a u-boot build, getting a "runtime_loader: Cannot open file libmpfr.so.4 (needed by /boot/[...]/arm-none-eabi/[...]/cc1)
<Begas_VM> add it to the recipe?
<OscarL> seems I got mprf_x86 installed, but it might actually need mpfr3_x86 (as that one contains lib:libmprf.so = 4.1.6 compat >= 4)
<OscarL> I think there's some issue with that arm-none-eabi package.
<OscarL> at least that's what I understand from that runtime_loader message.
<Begas_VM> can't they both (base) be installed?
<OscarL> let's see if installing mpfr3_x86 solves it.
<OscarL> it installed fine. trying to run the build again.
<OscarL> noup. same error :-(
<OscarL> I'll try with the _devel package, I guess.
<Begas_VM> OscarL what was the problem with u-boot?
<OscarL> it has a dependency on "setuptools_python3"
<OscarL> (not sure if it actually uses it, really, but need to do a build to check if that's the case)
<Begas_VM> why isn't the patchset included in the recipe?
<OscarL> no idea.
<OscarL> that's why I asked PulkoMandy the other day about the state of that recipe. I'm not sure if it is in a supposedly buildable state, or just WIP.
<OscarL> (if WIP, I would have expected ARCHITECTURES="?any", or something, no?)
<Begas_VM> right
<Begas_VM> maybe obsolete by u-boot-tools?
<OscarL> installed all four different mpfr packages available for 32 bits. (mpfr/mpfr3 and mpfr_x86/mpfr3_x86). Still same error with the cc1 compiler from the "arm_none_eabi_gcc2_x86" package :-/
<Begas_VM> nope, that's older
<Begas_VM> then maybe that one needs mpfr included in the recipe?
<OscarL> That would be my understanding, but seems to not find any of the 2 "libmpfr.so.4" libraries I now have installed (one under lib, the other under lib/x86).
<Begas_VM> libmpfr.so.4 should be provided in the base pacakge, the devel package contains a symlink there
<OscarL> I'll try with strace, to see where it is looking for that file...
<OscarL> (because it complains of "No such file or directory")
<Begas_VM> libmpfr.so.4.1.6 is installed in $libDir, so that looks ok
<OscarL> meanwhile... erysdren: maybe the OpenDune recipe can be of inspiration? https://github.com/haikuports/haikuports/blob/master/games-strategy/opendune/opendune-0.9.recipe (it uses $appDir, $dataDir, $settingsDir, and also B_USER_NONPACKAGED_DATA_DIRECTORY).
<erysdren> ty
<OscarL> erysdren: haven't tried it yet, but it seems like it uses something akin to that "base_dir vs user_dir" (notice the --data-dir passed to ./configure, but also the one passed as -DDUNE_DATA_DIR).
<OscarL> Seems TextSearch doesn't likes it when you hit Cancel.
<Begas_VM> has a mind of it's own :)
<OscarL> I'm tempted to just change that setuptools_python3 to setuptools_python39, and just leave it be :-)
<Begas_VM> tss :P
<OscarL> I give up on trying to build u-boot (can't get past that arm-none-eabi-gcc / libmpfr.so.4 issue). Will add a comment on the issue tracker, and wait for feedback.
<Begasus> there is still fife and swift from the report for 64bit :)
<OscarL> <weird noises> I... can't... hear... you. Losing connection! </weird noises>
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<Begasus> watching video from conky :)
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<Begasus> current conky crashes on launch
<Begasus> with the latest version I disabled some code in regards to battery
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<Begasus> psssttt ...
<erysdren> hello
<Begasus> 'lo :)
<Begasus> it's quiet ... OscarL sleeping?
<OscarL> not yet :-)
<Begas_VM> thought you were :)
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<OscarL> the room needs a break from chatty me once in a while :-D
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<Begas_VM> there will be an empty log then :P
* OscarL thinks of troutslapping Begas_VM, but then thinks: "yeah... he's right", and saves the trout for another day.
<Begas_VM> No fish today!
<OscarL> "The first problem appears to be a missing dependency of arm-none-eabi-gcc to lib:libmpfr$secondaryArchSuffix." <<< if that was the only problem, manually installing the packages should make it work, right? (doesn't on my 32 install at least).
<Begas_VM> One would think so
<OscarL> the only thing "weird" I see with the mpfr/mpfr3 packages, is that both have the same mpfr.info file under "documentation/info" :-D
<OscarL> and I wasn't able to find (by using strace) where arm-none-eabi-gcc is trying to find the .so :-/
<Begasus> listed in readelf -d
<Begasus> other then that I don't know
* OscarL goes to check
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<Begasus> revbump failed on
<Begasus> arm_none_eabi_gcc :/
<OscarL> welp, that explain why strace didn't helped. "readelf -d arm-none-eabi-gcc" doesn't mentions libmpfr.so.4, must be some other binary/library :-(
<Begasus> ah 64bit
<Begasus> cc1
<Begasus> iirc
<OscarL> yea, that's the one (had to "query -a cc1" to find it :-D)
<Begas_VM> can't find it anymore :)
<OscarL> (those subdirs for gcc are hard to follow for a noob)
<Begas_VM> hence haikuporter didn't complain with policy warnings/errors probably
<OscarL> ah,, because no explicit cmd:cc1 ?
<OscarL> (and that cc1 being some folders deep)
<Begas_VM> yep
<Begas_VM> biab
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<botifico-c849d97b> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-1/±0] https://github.com/haikuports/haikuports/compare/f19850bc9222...eb2e570da049
<botifico-c849d97b> [haikuports/haikuports] Begasus eb2e570 - conky, bump version (#8735)
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<Begas_VM> k, pzstd in the package now too :)
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<Begas_VM> manual in $developDocDir :)
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<Ampilin> Saludos desde Uruguay
<andreasdr[m]> Saludo de vuelta!
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<EugeniaLoli> hello everyone, I'm Eugenia. I used to be part of the BeOS ecosystem from 1998 onwards, I was a porter of many SDL games back in the day, wrote for the BeNews website, and eventually... married a Be engineer. I decided to install Haiku today because I saw a dream this morning, of JLG (the creator of BeOS) wanting to reignite BeOS.
* phschafft waves.
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<erysdren> hello EugeniaLoli!
<erysdren> aww, they left
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