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<extrowerk_2>
Skipp_OSX: please consider to add transparent background support for the ActivityMonitor replicants too. I am waiting for that since ages :)
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<Anarchos>
Hello
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<andreasdr[m]>
Good morning!
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<Anarchos>
Why the idle task is not devoted to optimize the system in background ?
<phschafft>
because that would waste a lot of energy?
<Anarchos>
phschafft: sure, but i think it is a waste of cycles not to use them
<phschafft>
it is a waste of cycles (as they are finite) to use them for something that has a cycle gain of <1.
<phschafft>
meaning if you want to optimise the system you can run any *specific* such optimisation in a tasks with a very small prio.
<phschafft>
and as long as it has a gain > 1 it will improve the situation.
<phschafft>
(a classic example is background flushing of disks; also I have too little knowlage of the inner workings of Haiku *specifically* to tell if all that could be done is already done*)
<phschafft>
that would result in the idle tasks only halting the system if there is no such work to be done.
<phschafft>
(* = I'm not against doing such things. even a big fan of that. Just wanting to clarify that the idle tasks is the wrong place for it.)
<Anarchos>
makes sense.
<phschafft>
:)
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<HaikuUser2>
hi. how to change permantlythe MTU of an interface ? I was able to do it in terminal with ifconfig, but the change does not "stick"/stay
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<Skipp_OSX>
So I pre-ordered a Pinebook Pro. What's the chances of Haiku Arm port running soon?
<Skipp_OSX>
Probably not very good but that's ok.
<Charadon[m]>
Hey, i'm trying to port a game I made to haiku for the funsies, but I problem i've ran into is that it won't launch as only one BApplication is allowed. I think this is because I use SDL for audio/threading, and raylib(Which is basically glfw) for graphics. Is there any way to get around this, or would I have to get into the nitty gritty and modify the code of the libraries i'm using?
<Skipp_OSX>
more than one BApplication is not allowed? You could try settings resource app_flags B_MULTIPLE_LAUNCH; in your reef file
<Skipp_OSX>
rdef
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<Skipp_OSX>
if you don't have one already create an rdef file, put that in there and add to your makefile engine Makefile RDEFS= section