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<trungnt2910[m]> Can we emulate the mkdev and major minor device numbers in Haiku to ease porting applications?
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<waddlesplash> bbjimmy: zdykstra: tracking ticket for the problem: https://dev.haiku-os.org/ticket/18334
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<x512[m]> trungnt2910: Why need to introduce major, minor device in Haiku? Haiku have no such concept.
<x512[m]> Technically major number in Haiku is always zero and minor number identifies device.
<trungnt2910[m]> <x512[m]> "Technically major number in..." <- Ahhh OK, I'll use that to polyfill mkdev.
<zdykstra> waddlesplash: nice. I'll update to the latest hrev once packages are built. We'll see what that brings for KDLs.
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<andreasdr[m]> Good morning
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<Begasus> g'morning peeps
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<PulkoMandy> trungnt2910[m]: mkdev makes no sense. You can't create a device file from userspace. It's better to not have the API than pretend it is there, but having it not work
<trungnt2910[m]> PulkoMandy: I mean the one that makes a dev_t value from dev_maj and dev_min
<trungnt2910[m]> Not the one that actually creates a device.
<PulkoMandy> Yes, but what will you do with a dev_t? This also doesn't exist on Haiku
<PulkoMandy> Devices are identified by their path in /dev
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<PulkoMandy> I guess you can use dev_t to store the inode number of the device in the devfs? But that's not very useful info if you don't have the path to the parent directory
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<OscarL> Ciao caro Begasus_32!
<OscarL> Mmm, I've changed a recipe URI (but not the checksum). hp downloaded the new tarball (smaller than it was from the other URI).
<OscarL> Thing is... hp didn't even check the new SHA256 (I assume because there was an old "flag.validate" in the work dir?) and went on with the build.
<OscarL> Yep... "Skipping checksum" and "Skipping unpack", heh. I would expect a change on the URI to invalidate those old flags.
<OscarL> oh well... calling "hp -c" now.
<Habbie> you should probably make a ticket :)
<Begasus> hi OscarL Habbie !
<Habbie> hello!
<Begasus> I think it's known OscarL (not sure reported though)
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<OscarL> I understand it's an edge case. Just caught me off guard. I've seen some "weird" (for me at least) hp behaviour due to, apparently, "work-*/port.recipe" taking precedence over the "real" recipe (even when that one's newer).
<Habbie> ouch
<Begasus> hard to reproduce also
<Begasus> my work partition turned read-only :/
<OscarL> yikes
<OscarL> grrr, I keep forgettin using -G with hp :-)
<Begasus> yeah, think the external one is going to an end, should start searching for a replacement I guess
<Begasus> -G ?
<Begasus> ah
<Begasus> nice one actually, don't need the git repo when checking for the static libraries
<OscarL> regarding external HDD... I had one die, and other almost did (ended up using it as an internal drive now)... failing connectors are the bane of those drives.
<Begasus> good thing the system partitions are fine still
<OscarL> You might still salvage the HDD if you buy a different USB enclosure, and move the actual HDD there.
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/76301ce65ec3...9bb27cfeef34
<botifico> [haikuports/haikuports] OscarL 9bb27cf - pyrsistent: style clean up, add support for Python 3.10. (#8202)
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/9bb27cfeef34...d7926415ba90
<botifico> [haikuports/haikuports] OscarL d792641 - jsonrpcserver: drop support for Python 3.7, add it for 3.10. (#8204)
<OscarL> (assuming it's the usual issue with the crappy USB cable/connectors)
<Begasus> Good thing I made a backup for the texlive packages yesterday ;)
<Begasus> ok, something fishy with DriveSetup
<Begasus> I removed the partition (on 32bit), but DriveSetup doesn't show me the empty space anymore
<Begasus> if I boot to 64bit the empty partition is shown
<Begasus> known issue?
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<Begasus> 32bit: https://ibb.co/XxQ14wy
<Begasus> 64bit: https://ibb.co/FXzZ4pt
<OscarL> That might warrant a ticket? might as well save the firsts sectors of that HDD (using dd if=/dev/disk[...]) for further inspection.
<Begasus> like: dd if=/dev/disk/usb ?
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<OscarL> "dd if=/dev/disk/usb/0/0/raw of=/boot/home/Backup_HDD_Sectors.bin bs=512 count=1"
<OscarL> that should save the MBR, not sure if more sectors are needed to debug partition layout/info issues, I guess that for boot code related things, up to a megabyte would be preferable.
<Begas_VM> that went fast
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<OscarL> only 512 bytes :-)
<Begasus_64> 1+0 records in
<Begasus_64> 1+0 records out
<Begasus_64> 512 bytes copied, 0,059291 s, 8,6 kB/s
<OscarL> Check the file with Diskprobe, and compare it to the first sector of that HDD.
<Begas_VM> does it make a difference when running this on 32 or 64bit?
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<OscarL> no, that is data in the HDD you're reading.
<Begas_VM> 0_°
<OscarL> or better said... it should NOT make a difference :-D
<OscarL> last 2 bytes should be: "55 aa"
<Begas_VM> yep on both accounts (look the same to me)
<OscarL> then you have saved the correct data for analysis (in my non-expert opinion)
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<OscarL> I would attach that to the ticket, in hopes it helps debugging the issue.
<Begasus> the file itself also?
<Begasus> or would the screenshot be enough?
<OscarL> the file would be better, I guess.
<OscarL> add both, not like they weight too much :-D
<Begasus> hmm ... on R1B4, so even if this will be fixed it would only end up in nightlies for now
<Begasus> couln't check it here then
<OscarL> If the issue is only on the DriveSetup app itself... you could just test that one single binary.
<OscarL> (I could compile it for you, if you don't have a Haiku clone ready)
<Begasus> had one (on the work partition) :)
<OscarL> heh
<Begasus> maybe I'll split that one up, so I don't end up removing the work partition in total then (to check) :)
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<OscarL> you had 4 primary partitions, originally, right?
<Begasus> yeah, doesn't work ;)
<OscarL> if you split that "empty" space in two... you'll need to do so as extended+logical partitions.
<OscarL> Juts a bit of a warning...
<OscarL> *Just
<OscarL> if you do so... do not ever use Windows to do any change on the partitions on that drive...
<OscarL> Windows has a tendency to mess up things if you have primary partitions AFTER extended ones.
<OscarL> (lost a couple of Haiku installs learning that :-/)
<Begasus> only Haiku on that drive :)
<OscarL> just in case you ever think of "oh, that's a fat32 at the end, let's Window do xxx on it :-D
<Begasus_64> done https://ibb.co/ZH4HqJq
<Begasus> nah, that's one to save data on that I can grab when switching the hd to a windows running
<LinuxUser> @Begasus hi
<Begasus> hi LinuxUser
<LinuxUser> Mm it stucked
<LinuxUser> Atm i'm on linux
<OscarL> I almost lost all my old sources to that Windows thing... I kept trying to recover those Haiku partitions for two years (on and off, obviously)... until finally, one day I one of my attepmts at manually editing the partition tables worked.
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<Begasus> ticket created: https://dev.haiku-os.org/ticket/18335
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<Begas_VM> biab
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<Rapo> eyup
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<Begas_VM> re
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* OscarL looks "eyup" on wiktionary....
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/d7926415ba90...830ba164e7b9
<botifico> [haikuports/haikuports] Begasus 830ba16 - ragel, disable static library (#8206)
<OscarL> Hello there Rapo.
<x512[m]> PulkoMandy: dev_t exists on Haiku. Probably filled with the same value as vnode.
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<Begasus> created small script to setup my repos again :)
<OscarL> cool. I'm about to add a function to my bash profile, so I can more easily squash changes in git.
<Begas_VM> I try to avoid having to use squash where I can ;)
<OscarL> to merge the last few commits that got messy, it can be quite handy. I've used that for the final version of my tqdm changes.
<Begasus_32> should check that I guess? ;)
<OscarL> and with the little function I have now... "its Super easy, barely an inconvenience!" :-D
<OscarL> will do a bit more testing in it... and I'll "bpa.st" it
<Begas_VM> k, another one that doesn't error on static/shared library waddlesplash ... colm
<Begas_VM> OscarL could you check that on 64bit?
<Begas_VM> it's small so should be done quick
<OscarL> on 32 bits right now.
<OscarL> Give me a sec.
<Begas_VM> ah, maybe someone else?
<OscarL> restarting into 64 bits.
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<OscarL> (pulling latest changes)... meanwhile... what's the one to check Begas_VM ?
<OscarL> heh, didn't noticed the "colm"
<Begasus> ;)
* Begasus is fetching OscarL in the meantime ...
<OscarL> docbook_xsl... mmm
<OscarL> how big is that thing? :-D
<OscarL> 22+ MB, apparently
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<OscarL> "pygmentize: command not found" (still going thou)
<Begas_VM> hi extrowerk_!
<OscarL> final .hpkg only has the .so on the main package. but a .a is in there in the _devel one.
<OscarL> not a peep from hp.
<Begas_VM> here is a .so and a .a in devel package
<OscarL> I assumed it was the link (opened it with HD and not with Expander, sorry)
<OscarL> well, the .so *is* a link.
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<Begas_VM> it mostly is (to the one in the base package)
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<Begas_VM> hmm doesn't seem right ?
<Begas_VM> yep, broken link
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<OscarL> the link is missing "../../"
<Begas_VM> lib:libcolm_$portVersion
<Begas_VM> there isn't one like that ....
<Begas_VM> rebuild ...
<OscarL> as in... the link points to libcolm-xxx.so to be in the same dir as the link, when it should do "../../lib/libcolm-xxx.so"
<Begas_VM> yep
<Begas_VM> I don't even see where it gets the $portVer from
<OscarL> isn't that always available? (from the recipe filename)
<Begas_VM> ah, seems correct
<OscarL> I see that same lib:libname_$porVersion pattern in the following recipes Begasus....
<OscarL> sword, yab, colm, freeimage, filezilla, libnova, dtc, gettext
<OscarL> but only on them
<Begas_VM> yeah, was wrong there, but still not ok
<Begas_VM> OscarL tqdm looks ok, just a thought, can't us install the bash completion for the other python versions also (or would they conflict?)
<Begas_VM> s/us/use/
<Begas_VM> err ... s/us/you/ ;)
<OscarL> would need to copy versions of that file with the correct suffix, but would also need to patch them to make them work.
<trungnt2910[m]> <PulkoMandy> "Yes, but what will you do with a..." <- Whatever this function does:... (full message at <https://matrix.org/_matrix/media/v3/download/matrix.org/OpBNHcHOkaQeRiOdFItJHTGD>)
<Begas_VM> are they version dependend OscarL?
<OscarL> Begas_VM: yes... and now that I think about it.. they wouldn't work even if patched... not at least with my bash skills...
<Begas_VM> ok, let's drop my thought then ;)
<OscarL> those completion files contain a bash function that should match the name of the file, and you can't have bash functions with names like "tqdm-3.9". Unless I'm mistaken there.
<Begas_VM> k, coml looks better, but still has both static and shared library
<Begas_VM> having it for the default should be fine :)
<OscarL> doesn't adding a "rm lib*.a" solves it?
<OscarL> (stll, would be cool if hp complained)
<Begas_VM> --disable-static works
<OscarL> ah, ok.
<Begas_VM> but hp "should" give an error when it's there (at least I think that's the point)
<OscarL> but I'm not seeing why it fails in this case.
<OscarL> (again... my bash skillz are "meh" :-D)
<OscarL> maybe it's looking at the wrong place in this case? (considering there was that broken link thing)
<Begas_VM> this is how it should be:
<Begas_VM> that was fixed here OscarL ;)
<OscarL> and it still didn't complained? Bummer.
<Begas_VM> right, did a clean build with disabled static and without to check
<OscarL> might want to open an issue, and attach that recipe (minus the --disable-static :-P)
<Begas_VM> already did the other day for a recipe that did the same.
<OscarL> alright then... do some French-style protest, to see if you get heard? :-P
* Begas_VM hunts for yellow jackets ...
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<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/830ba164e7b9...4daeb7c25334
<botifico> [haikuports/haikuports] OscarL 4daeb7c - tqdm: update to version 4.65.0 (#8161)
<NaGERST> hi friends.
<Begasus> hi NaGERST
<OscarL> hello NaGERST.
<NaGERST> just wondering, is it possible to do sound over hdmi in haiku nowadays?
<OscarL> No, AFAIK.
<OscarL> haven't seen any mention of that on the drivers.
<NaGERST> no biggy. i have a 3.5mm jack on my older machines and i can just listen to those anyways. How well does UAE of any form run on Haiku? (worked rather well in BeOS)
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<NaGERST> Also is there a list of GPU's that has accelerated 2d somewhere?
<Begasus> afaik no hardware acceleration
<Begasus> but I'm not the expert here ;)
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<OscarL> NaGERST: Haiku doesn't uses 2D acceleration as the BeOS accelerants did. CPU are faster on those 2d operations now. For 3D... there's some work being done, mostly on AMD Radeons from the Southern Island era, but nothing "ready for the public".
<OscarL> no idea about UAE, but it is there is E-UAE in the repos.
<OscarL> and fs_uae, and uae stuff for libretro.
<waddlesplash> zelenoviy[m]: what hrev are you on which KDLs?
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<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/4daeb7c25334...e1c81702fb6a
<botifico> [haikuports/haikuports] Begasus e1c8170 - dialog, remove static library (#8208)
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<OscarL> off-topic: Bah... reddit got rid of the ".compact" interface :-/ After 15 years of using that... goodbye reddit (on mobile at least).
<Begas_VM> problem 1: nothing provides lib:libboost_system_x86>=1.57.0 needed by kdevelop_x86-21.12.1-1
<Begas_VM> ;)
<Begas_VM> this is gonna take some time I think
<OscarL> Oof. Good luck with that one.
<Begasus> thanks :)
<OscarL> mmm saw a u/DarkWyrm42 answering a post on r/HaikuOS. Wondering if that would be "our" DarkWyrm :-D
<Begasus> biab
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<Begasus> heading out for a bit, cu later
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<waddlesplash> OscarL: pretty sure yes
<OscarL> :-)
<OscarL> Good to see him around.
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev56885] - https://git.haiku-os.org/haiku/log/?qt=range&q=bcbe43f8d366+%5E673bc1087ffa
<nekobot> [haiku/haiku] bcbe43f8d366 - Debugger: Add core files to list of file types handled
<nekobot> [haiku/haiku] 55f3abb4c9e7 - userlandfs: Support mapping FUSE files to memory
<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev56886] - https://git.haiku-os.org/haiku/log/?qt=range&q=55f3abb4c9e7+%5Ebcbe43f8d366
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<botifico> [haiku/infrastructure] kallisti5 pushed 1 commit to master [+0/-0/±1] https://github.com/haiku/infrastructure/compare/6afede02c44c...0c30cd6c1fb2
<botifico> [haiku/infrastructure] kallisti5 0c30cd6 - docs/history: Update history for recent events
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<waddlesplash> is it just me or does DriveSetup have too many columns to be usable at this point
<waddlesplash> maybe it needs an information pane
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<OscarL> Adjusting the columns width to something reasonable (while still showing all the text) helps, but yeah.. some info could moved away. Physical block size ain't of much use on the main screen.
<zard> It is also possible to hide columns, but the interface could probably use some improvement.
<OscarL> Parameters could be on a tooltip perhaps? But at least we can pick and choose columns (right-click)
<OscarL> and even after disabling several colums, hitting the maximize/rezise icon on the titlebar... somehow ends with a really wide window still.
<OscarL> (I would have expected it to auto-adjust to a minimal size with no scrolling bars)
<waddlesplash> it's possible one of the views' PreferredSize is miscomputed
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<OscarL> "Waiting for build package [...] to be activated" <<< getting this a lot today, somehow even after doing "hp -c"
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<Begasus> re
<nosycat> o/
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<Begasus> 'lo nosycat
<nosycat> How's it going?
<OscarL> Alright! Managed to actually test these darn JSON-RPC Server/Client modules in their newest versions. Now to double check the recipes for errors :-D
<nosycat> Sounds great!
<Begasus> Not to bad, thanks nosycat :)
<OscarL> Pretty nifty little modules to do RPC. They don't seem to be used anywhere in-tree but, they were already there, and needed some love to move them away from older versions. (client was actually broken in repos since 2018, me thinks)
<nosycat> Sounds like me and the old stuff I keep digging out of closets.
<OscarL> heh :-D
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<Begasus> ;)
<Begasus> kdevelop failed
<Begasus> adding to the list :P
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<waddlesplash> at last, a reliable reproducer!!
<zdykstra> nice!
<mbrumbelow[m]> Two thumbs up
<OscarL> Begasus: this is what I'm using now for my "squash last N commits into one" needs: https://bpa.st/NWTWI (it auto-fills the commit message, so it's easier to edit).
<Begasus> quite complecated for my standards OscarL ;)
<OscarL> you just call it from the command line: "> squash_last_n_commits 2", edit the message if needed, save, quit, done :-) (just in case, try it on a test repo :-P)
<Begasus> did you add it to your profile?
<OscarL> yup
<Begasus> saved, will check it out (some time) :)
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<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+1/-0/±1] https://github.com/haikuports/haikuports/compare/e1c81702fb6a...9649011e5f90
<botifico> [haikuports/haikuports] korli 9649011 - mgba: workaround crash on r1beta4
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<NaGERST> Dual core 4200u and 4gb ram in haiku? Or is that going to run out of memory or be slow? the gpu is a simple 4400 intel (or 5600 in other models)
<NaGERST> I would run it on my main laptop, but it is one of those with switchable graphics
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<OscarL> NaGERST: Nah! You'll be fine (CPU/Memory wise).
<OscarL> I've used it on an Athlon II X2 (even from a VM with 2 GB), and it was fine.
<OscarL> Not sure about using those new-fangled browsers (Epiphany/Gnome Web)... those can eat RAM like crazy, or so I've read.
<Rapo> webkit doesnt eat ram as much as blink does
<Rapo> but as a result of downing ram blink browsers usually run faster?
<Rapo> but gioven gnome web uses webkit the performance shouldnt be much different from web+
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<andreasdr[m]> Hi there.
<OscarL> Guten tag, andreasdr[m].
<nosycat> \o
<andreasdr[m]> Hi OscarL, nosycat. :)
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<andreasdr> Hey does someone know where I have to copy my baseq2 data files?
<andreasdr> I have Quake2 installed in Haiku
<andreasdr> But it does not start
<andreasdr> Guess due to missing baseq2 files?
<CPYou> andreasdr: start the game in the terminal maybe?
<andreasdr> Yes. Let me check.
<CPYou> or look at the recipe, maybe it describes there
<andreasdr> Seems like I found it. Give me 2 mins
<andreasdr> Thank you CPYou
<CPYou> also if you installed it from depot, look at the info page in depot, maybe it states the correct location in the description
<CPYou> i always try to encapsulate my game executables which needs non-redistributable gamedata within a shel script, which checks if the gamedata is already available at the correct path or not, and if not, it warns the user and creates & opens the correct target folder
<andreasdr> Ok. I have copied the files to the right place in /boot/home/.y2k/baseq2
<andreasdr> But Quake2 sais "no renderer found! "
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<andreasdr> Hmm. Now I need to find out how to start with software renderer. Arrrr.
<andreasdr> Hmm. It crashes. Damn.
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<Begasus> heading down here, g'night peeps
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<andreasdr> Good night Begasus
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<waddlesplash> mbrumbelow[m]: 99% chance your new ticket is a dupe of that one I linked earlier
<waddlesplash> once I see the KDL log I will be certain
<mbrumbelow[m]> Does that look like it?
<mbrumbelow[m]> Attaching also to the ticket.
<waddlesplash> yes, this is another symptom of the same problem
<mbrumbelow[m]> Do you want me to keep or close?
<waddlesplash> keep for now, it's technically different
<waddlesplash> there is actually a distinction here, I guess
<mbrumbelow[m]> Ok
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<mbrumbelow[m]> I rebooted after the update this morning. And did nothing for an hour. No apps launched, etc... then the KDL appeared.
<waddlesplash> yes, similar symptoms
<waddlesplash> it's quite a rare KDL under normal circumstances, hence why finding that way to make it more probable was necessary
<mbrumbelow[m]> Got it
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<andreasdr[m]> Arrrr. That is a mighty stack!
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