ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<erysdren> i should finish my Haiku port of Rise of the Triad
<zdykstra> Yes!
<zdykstra> That's a classic
<erysdren> i'd almost think about starting over
<erysdren> i was going off the Icculus linux port from the early 2000s
<erysdren> but it's not exactly how i like
<erysdren> or well, it's structured in some odd ways
<erysdren> it probably still use the x86 assembly Wolfenstein 3D renderer, so i'd have to port that back to C
<erysdren> but the rest of it would probably be easy enough to port, save for embedded DOS routines
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<Begasus> g'morning peeps
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<erysdren> good morning Begasus
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<Begasus> g'morning erysdren
<Begasus> Bluefish crashing on me on 64bit :/
<Begasus> nielx[m] binutils good to go, or do you want to tackle the crashing test first?
<nielx[m]> Begasus: I think it is good to go. I am trying to figure out the test, it seems to want to crash, but I feel the issue is that our debugger intervenes and alters the path of the crash
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<Begasus> nielx[m], I'll wait a bit more then, give a yell when you're ready :)
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<nielx[m]> Begasus: did you manage to run the rest of the test suite after removing this pexecute test?
<Begasus> yes nielx[m], no more crashes and ran all the tests fine (iirc) :)
<Begasus> let me do a quick check
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<nielx[m]> so the reason pexecute fails is that it calls the abort(), but it does not send SIGABRT to the parent process (instead it sends SIGKILLTHR). Not sure whether this is because the debugger intervenes
<nielx[m]> but it smells like a Haiku bug
<nielx[m]> or at least some missing functionality
<Begasus_32> lost my keyboard on the other lapop ...
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<Begasus> Working again now ...
<andreasdr[m]> Hi there.
<Begasus> Hi there andreasdr[m]
<andreasdr[m]> Hi Begasus
<Begasus> nielx[m]: https://bpa.st/BFWQ
<Begasus> without the crashing test and cmd:testrun not included
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<Begasus> err ... cmd:runtest :)
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<Begasus> about 4 minutes to rebuild gtk3 ... not bad :)
<Begasus> something is broken here ... Bluefish, Filezilla, Geany and Web all crash on launch ...
<Begasus> biab
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<Begasus> still working before and after updating the virtual 64bit install, so think I messed something up on this install :)
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<nielx[m]> Begasus: I think it is good enough for now
<Begasus> ok nielx[m] :)
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-0/±0] https://github.com/haikuports/haikuports/compare/3fc4bbc23bef...09847c2f8b09
<botifico> [haikuports/haikuports] nielx 09847c2 - Binutils: bump to 2.41 (#9157)
<nielx[m]> I'll create a reproduction case for the (perceived) bug and raise that, and I'll also spend some time on runtests
<Begasus> gave it a few tries with runtest, got some timeouts there so didn't investigate further
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-2/±0] https://github.com/haikuports/haikuports/compare/09847c2f8b09...a2fb3b11e136
<botifico> [haikuports/haikuports] Begasus a2fb3b1 - bluefish, bump version (#9165)
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<Begasus> anyone familiar with crash reports that could have a look here, if only I knew what package (or library) would be responsible here for the crash ... https://bpa.st/MFZQ
<Begasus> rebuild for gtk3, switching the local enchant ... doesn't change it
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<extrowerk> Begasus: have you tried to run your program like "strace -o stracelog.txt your_executable" ?
<Begasus> for the gtk apps extrowerk?
<extrowerk> It can print you traces, which can hint if any folder or file is missing.
<extrowerk> it should work with every kind of binary programs.
<extrowerk> the generated log will be huge, btw.
<extrowerk> i would recommend you to cat and pipe it to grep to look for errors.
<Begasus> +6k lines in there :)
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<extrowerk> good luck then :)
<Begasus> thought so :)
<Begasus> 2 last lines when running from Terminal:
<Begasus> Gtk:ERROR:../gtk/gtkiconhelper.c:494:ensure_surface_for_gicon: assertion failed (error == NULL): Failed to load /boot/system/data/icons/haiku/status/16/image-missing.svg: Onbekend afbeeldingstype (gdk-pixbuf-error-quark, 3)
<Begasus> Bail out! Gtk:ERROR:../gtk/gtkiconhelper.c:494:ensure_surface_for_gicon: assertion failed (error == NULL): Failed to load /boot/system/data/icons/haiku/status/16/image-missing.svg: Onbekend afbeeldingstype (gdk-pixbuf-error-quark, 3)
<Begasus> "Unknown filetype" (file is there)
<Begasus> weirdly enough it works fine on my other 64bit and 32bit installations
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<extrowerk> hmmm.. no idea, sorry.
<nielx[m]> could it be that the GTK build (or whatever library is handling images) does not support SVG?
<nielx[m]> maybe it needs some dependencies/flags during build?
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<Begasus> nielx[m], it works fine on the other installs, means something is fishy on "this" install, only would like to find out what it is :/
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<Begasus> most be somehow related to enchant I guess ... (or gtk?) ://
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<Begasus> haiku_datatranslators still using gutenprint8 it seems?
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<mmu_man> Damn, just when we'll be getting VPN support :-D https://tunnelcrack.mathyvanhoef.com/
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<Habbie> clever
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<Begasus> back on track :)
<Begasus> helps to make a large cleanup once in a while
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/a2fb3b11e136...d3259971bc58
<botifico> [haikuports/haikuports] Begasus d325997 - enchant, bump version (#9164)
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<Begasus> Think I overdid it a bit earlier :) Fetching package for haiku_devel ...
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<cocobean> Begasus: hello... haikuports AGG... not being used for Icon-O-Matic v1.0.0... only gnash in haikuports.... so why wait?
<Begasus> there is the comment by PulkoMandy ...
<cocobean> (Icon-O-Matic uses the kernel;'s AGG implementation.
<Begasus> yeah, I'm ok with that
<Begasus> looking over at repology I don't see a 1.7 version around?
<cocobean> Are you discussing AGG 2.7.0?
<Begasus> I see 2.6.0-r* versions and 2.4.0-r versions
<Begasus> at sf the sources tag still lists 2.4.0
<Begasus> for the record I'm not discussing, but I'm not the only one at haikuports that can merge :)
<zard> If you look at the commit browser (https://sourceforge.net/p/agg/svn/commit_browser), you can see the commits updating the version
<Begasus> fair enough zard, could you reply to the PR?
<zard> So, Sourceforge is the source of the 2.7.0 version.
<cocobean> Yes. There is a specific versioning SVN commit (like they do with WebKit) which shows the library change from AGG 2,.6.0 to 2.7.0.
<Begasus> yep saw it, would be nice if this argument is given to the PR also
<zard> Which PR?
<x512[m]> AGG switched to GPL so Haiku use older version.
<cocobean> AC_INIT(agg, 2.7.0)
<cocobean> ;P
<zard> AGG 2.5 switched to GPL. But AGG 2.6 and 2.7 are based off of AGG 2.4, so they should still be permissively licensed
<Begasus> imho the recipe name should reflect the tagged versioning also ... 2.7-r138
<Begasus> actually 2.7.0-r138
<zard> Ah, found the PR
<Begasus> first one in the list :)
<cocobean> Just for future notes.. this AGG library versioning change was made by John Holigan on 2020-03-12: "Update library revision from 2.6.0 to 2.7.0". The other AGG development forks are based merges before this commit was made.
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<Begasus> bbl
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<cocobean> Otherwise, Haiku hrev57206 x64 w/ AGG 2.7.0-r138 works fine on physical hardware.
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<DevOne> Hell
<DevOne> Hello*
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<zard> Hello DevOne :)
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<Begasus> re
<Begasus> wtf ... someone ever looked into the nl.po file from dos2unix?
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<Begasus> That's one I'm not touching again ...
<jmairboeck> WTF indeed. I'm not understanding it all, but I don't think I want to ...
<Begasus> righto jmairboeck, normaly I never check those, but ... can't understand that such a projects puts it in it's source :/
<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev57207] - https://git.haiku-os.org/haiku/log/?qt=range&q=b761f9250ab3+%5E9c8f4ac5d6ca
<nekobot> [haiku/haiku] b761f9250ab3 - unix: respect MSG_DONTWAIT on recvmsg
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<FreeFull> I ran Haiku on an emulated Pentium II
<FreeFull> It was the first time I've seen Haiku be slow
<FreeFull> Everything worked, but one wonders if it's worth it
<wirlaburla[x]> Now try it on a real Pentium II.
<Habbie> how did you emulate it? why was it slow/
<wirlaburla[x]> I imagine PCem or Qemu.
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<Habbie> qemu doesn't artificially slow down things
<wirlaburla[x]> True.
<wirlaburla[x]> Probably used PCem or something similiar then.
<Habbie> of course, qemu can be slow, regardless of the model emulated
<wirlaburla[x]> We won't know the truth unless we put Haiku on a real Pentium II machine.
<waddlesplash> FreeFull: nightly build or beta?
<waddlesplash> the nightlies have KDEBUG_LEVEL=2 which does noticeably impact performance
<waddlesplash> it's less of an issue on modern hardware but it's more of one on older stuff
<FreeFull> beta
<FreeFull> Habbie: It was slow because a Pentium II processor itself is slow
<FreeFull> Compared to a modern CPU
<wirlaburla[x]> Okay but how were you emulating it?
<FreeFull> 86box
<wirlaburla[x]> I figured as much.
<Habbie> FreeFull, or it was slow because emulation is slow
<FreeFull> It would have been the same on a real Pentium II
<waddlesplash> not necessarily
<FreeFull> Although I only emulated a 200MHz one
<wirlaburla[x]> I mean what modern system can't emulate a Pentium II at this point?
<Habbie> FreeFull, you could set mhz? ok
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/d3259971bc58...cb673f7fa191
<botifico> [haikuports/haikuports] korli cb673f7 - CPU microcode: bump
<waddlesplash> a lot of those emulators are actually emulating the hardware at levels that are hard to reach performance
<Habbie> i have some old boxes, wonder if i have anything that old
<FreeFull> I've seen a video of someone running Haiku on a Pentium 4, and that seemed to be fast enough
<waddlesplash> the SNES emulated with something close to cycle accuracy with higan needs like 4GHz+ processors
<waddlesplash> and that's way less than 200MHz
<waddlesplash> I mean the SNES processor is way less than 200MHz
<FreeFull> I've emulated SNES with higan and didn't need a CPU that powerful, was I missing something in the higan settings or something?
<wirlaburla[x]> The architectures of the PC is a lot more open and standard.
<waddlesplash> FreeFull: there's a higan "performance" profile which needs less, yes
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/cb673f7fa191...f9f911fbbb6d
<botifico> [haikuports/haikuports] Begasus f9f911f - edgar, bump version (#9166)
<FreeFull> But yeah, if you want accurate emulation, Pentium III is out of reach
<FreeFull> And Pentium II needs a good CPU
<FreeFull> And that's far from 100% accuracy
<Begasus> that should take some tention away (edgar) :)
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<FreeFull> QEMU gets a big speed boost by being less accurate
<FreeFull> Which is why Haiku runs well in QEMU even without virtualisation
<Begasus> done for today, cu peeps!
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