ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<John2> Thanks B2IA, but the BONE network stack seems to break that. It lists a network adapter, but I"m not sure how to make usre it's set to the right configruation or hwo to add a new adapter
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<John2> Those settings worked great for the default network stack
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<Begasus> g'morning peeps
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/b2add815de32...6b868101946e
<botifico> [haikuports/haikuports] Begasus 6b86810 - medo, bump version (#9253)
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<botifico> [haikuports/haikuports.cross] tqh pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports.cross/compare/13dd13252817...39bc9bb6b56e
<botifico> [haikuports/haikuports.cross] davidkaroly 39bc9bb - zlib-1.2.13: download from https://zlib.net/fossils/
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<botifico> [haikuports/haikuports.cross] tqh pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports.cross/compare/39bc9bb6b56e...a6271f223e71
<botifico> [haikuports/haikuports.cross] tqh a6271f2 - Update bootstrap.yaml with autopoint package
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<stippi> Hi everyone. Hopefully quick question... I followed the recent activity and commits around refactoring / reimplementing kernel locking primitives. Has the dust settled? Is the latest nightly image (x64) stable?
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<win8linux[m]> Currently on latest nightly, everything seems fine for now.
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<Anarchos> stippi i use it daily it seems stable enough
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-0/±0] https://github.com/haikuports/haikuports/compare/6b868101946e...7db85a26f1cd
<botifico> [haikuports/haikuports] Begasus 7db85a2 - gmime, new recipe (#9255)
<waddlesplash> stippi: yes, I don't know of any remaining regressions from my refactors
<waddlesplash> stippi: and it was user_mutex primitives not the kernel locking primitives that were refactored
<stippi> Ah. Sorry for the confusion and thanks for the confirmation / clarification!
<stippi> I tried to get Haiku x64 running on a Mac mini 2011 model. But the bootscreen just hangs. Is that something that is expected to work?
<waddlesplash> you need to boot through rEFInd on such hardware
<waddlesplash> and even then it may not work quite right, a lot of Mac hardware from around those years is subject to the random page KDLs iirc
<waddlesplash> there's open tickets about that but nobody's had any ideas so far
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* Anarchos still looks for the device to use as a ghostcript output. bealpha4 disappeared from the list of ghostscript outputs
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<Anarchos> waddlesplash how can i help for this one ? https://dev.haiku-os.org/ticket/17394 . Maybe, as the #18558, it is related to the #3 ?
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<win8linux[m]> Any recommendations for dealing with downloading game data from itch.io for packages?
<win8linux[m]> s/dealing with//
<win8linux[m]> Download links from itch are temporary.
<Anarchos> curl ? wget ?
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<Begasus> SOURCE_URI use wget I think :)
<Begasus> win8linux[m], no stable resources?
<win8linux[m]> No
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<win8linux[m]> All itch download URLs have expiring tokens.
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<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/7db85a26f1cd...958f6a89c7b2
<botifico> [haikuports/haikuports] Begasus 958f6a8 - libxml2, revbump for python changes, needed for itstool (#9256)
<Begasus> not much luck then, you could add the description in the recipe to tell the users where to get the data?
<win8linux[m]> I'm looking at this game in particular:
<Begasus> got my plate full for today :)
<Begasus> itstool was broken, using cmd:python3 and no python3.10 package for libxml2 (for starters) :)
<jmairboeck> win8linux[m]: that page links to a Github repository. Can't you download it from there?
<jmairboeck> using Windows or Linux binaries won't work for Haiku anyway, so you will need the source code
<win8linux[m]> No, only the source is on GitHub.
<win8linux[m]> Data files need to be extracted from itch downloads.
<jmairboeck> ah, now I see it, sorry
<win8linux[m]> Found some Python scripts for downloading from itch, however these require either API keys or login tokens.
<jmairboeck> the developer is asking for a donation via the download there, so I'm not sure if distributing the data files for free via a package is a good idea anyway.
<win8linux[m]> I'll move on to something else but in case someone else might find it useful, here's a bulk downloader:
<Anarchos> Begasus time to finish my pull request on betex :)
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<Begasus> Anarchos, haven't been following there ;)
<Anarchos> Begasus i have to reboot on windows to do that (github works bad on web+)
<Begasus> Anarchos, I use cli for that
<Begasus> at least for pushing changes, the actual PR and merge I do in Web+, works fine here
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<andreasdr[m]> Hi there.
<Begasus> arrrr andreasdr[m] :)
<andreasdr[m]> Hi Begasus. Working as usual.
<Begasus> It's not work for me :)
<andreasdr[m]> I see. <3
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<andreasdr[m]> You are a mighty pirate.
<Begasus> heh
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<nekobot> [haiku/haiku] 3568a4e11f77 - update bootstrap package versions for x86_64
<nekobot> [haiku/haiku] tqh pushed 1 commit to master [hrev57227] - https://git.haiku-os.org/haiku/log/?qt=range&q=3568a4e11f77+%5E6936878097c7
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<phcoder> Hello, all. I've made few fixes to ufs2 driver. Now volumes show in Mount menu, clicking on them actually mounts, I can see the files just fine in terminal but desktop icon doesn't appear. What is missing?
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<waddlesplash> phcoder: oh I had to fix this during NTFS driver development but now I can't remember what :/
<waddlesplash> probably should have written something somewhere
<waddlesplash> I think it has something to do with flags on the volume
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<phcoder> Currently it says git instead of review
<waddlesplash> cc PulkoMandy
<PulkoMandy> Well you can submit a pull request to the website on github
<PulkoMandy> Not sure about filesystems not being visible in tracker, I had this happen as well, maybe it was a missing or incorrect implementation of stat() or some other call that Tracker does
<Begasus> libtool can't play together with automake-1.13?
<Begasus> nvm, requires newer automake though
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<Anarchos> hello
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<phcoder> PulkoMandy: Uploaded updated first ufs2 patch
<PulkoMandy> Thanks for tour work on this :)
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<Anarchos> hello PulkoMandy
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+3/-0/±0] https://github.com/haikuports/haikuports/compare/958f6a89c7b2...8b843d04f28d
<botifico> [haikuports/haikuports] Begasus 8b843d0 - balsa, new recipe (#9257)
<Begasus> ow bugger :)
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/8b843d04f28d...dff494cf70b0
<botifico> [haikuports/haikuports] Begasus dff494c - balsa, fix 32bit build(ing) (#9258)
<Anarchos> Begasus i got bore tracking my change.... will continue tomorrow night :)
<Begasus> np Anarchos, thanks for looking into it :)
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/dff494cf70b0...ea940a6bdfbf
<botifico> [haikuports/haikuports] Begasus ea940a6 - Balsa, try to launch build on buildmaster for 32bit (#9259)
<Begasus> last attempt for today ...
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<nephele> stippi: I maaged to sucessfully boot Haiku on a mac from 2008 with the opencore firmware, so that is maybe something to check out too
<Anarchos> nephele congrate
<Anarchos> nephele /s/e/s/
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<nephele> For what?
<nekobot> [haiku/haiku] pulkomandy pushed 7 commits to master [hrev57228] - https://git.haiku-os.org/haiku/log/?qt=range&q=3cfeaf2617c6+%5E3568a4e11f77
<nekobot> [haiku/haiku] 21425cfca060 - ufs2: Add missing include
<nekobot> [haiku/haiku] 454dc0e9513a - ufs2: Fix inode retrieval
<nekobot> [haiku/haiku] a4845b541619 - ufs2: Fix porentially uninited use of fName field
<nekobot> [haiku/haiku] de4f20d48d0b - ufs2: Fix wrong lookup iteration
<nekobot> [haiku/haiku] dac0a050dea3 - ufs2: Fix directory iteration.
<nekobot> [haiku/haiku] 5448262dc24e - ufs2: Fix reading past the end of file and reading overwrite.
<nekobot> [haiku/haiku] 3cfeaf2617c6 - ufs2: Enable module
<Anarchos> nekobot i dream to have an apple machine with haiku on it
<Begasus> g'night peeps!
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<andreasdr[m]> phcoder: I saw it. Very cool. Did you test ufs2 also with a real media?
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<phcoder> @andreasdr[m]: yes, with my NetBSD and OpenBSD partitions
<andreasdr[m]> Very cool. <3
<Habbie> oh nice! i didn't follow along - ro or rw?
<andreasdr[m]> Very goood question.
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<phcoder> @Habbie: RO
<Habbie> right, makes sense of course
<Habbie> nice work
<Habbie> one more step towards not having to use fat32 to share data between OSes
<andreasdr[m]> :+1
<phcoder> @Habbie: ext2 is a good FS for sharing data
<Habbie> i went with fat32 last time because i thought i wanted windows in the picture too
<Habbie> turns out i didn't ;)
<win8linux[m]> Is there a difference in UFS2 features between the BSDs?
<win8linux[m]> Last I looked into UFS, there were multiple implementations across Unices and some of them aren't fully compatible with each other.
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<phcoder> UFS2 is mostly compatible. Except that OpenBSD doesn't feel few fields that FreeBSD sanity-checks but otherwise I haven't seen any problems with UFS2
<phcoder> UFS1 is a mess. Endianness of bitmap is a big problem
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<Anarchos> Habbie i mount my windows partition on haiku to transfer files.
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<lupe> Hi, is Intel UHD graphics 630 supported already? In my bare metal computer, it seems not, as I only get 60fps on the mesa demo.
<Guest7397> I think it's supported because there is no GPU acceleration on anything in general
<Guest7397> 60fps is plenty fast, how fast do you want it?
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