<akashkumar>
hey i am getting the above error when I try to run the compiled mediaplayer application
<x512[m]>
waddlesplash: riscv64 efi boot tested? It also use trampoline code that should have the same physical and virtual address. But that code is a part of haiku_loader image.
<waddlesplash>
I didn't test it, no
<waddlesplash>
but how was it getting code with the same physical and virtual address under the old setup?
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<nekobot>
• OscarL (053368db): pathological: fixes and recipe cleanups. (#11814)…
<Begasus[m]>
all good there, checking php waddlesplash :)
<Begasus[m]>
waddlesplash is "#ifndef SIGIO" still needed?
<Begasus[m]>
15K tests whoot!
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<OscarL>
even scipy made it on 32 bits. NOICE!
<Begasus[m]>
OscarL !
<Begasus[m]>
it worked! :D
<OscarL>
Hello Begasus[m]!
<OscarL>
yeah, really glad that whole saga is over (for now at least :-D)
<Begasus[m]>
right, leaving that alone for the next generation (probably not) :P
<OscarL>
also happy to have cleared up some unneded cython deps here and there that have been bothering me for quite a while (but that I couldn't make sense enough before)
<OscarL>
and I *finally* was able to make an icon in I-O-M!
<Begasus[m]>
heh
* OscarL
fancies himself an artist now.
<Begasus[m]>
enjoy it while it lasts :D
<Begasus[m]>
but kudos there! 👍
<OscarL>
yeah... two circles, one with a gradient... made me lose some hair trying to figure out how to make the circles bigger without distorting them :-D
<Begasus[m]>
in that regard, we have to THANK you for all the efforts you do and have done on these parts!!
<Begasus[m]>
another 3K test ...
<OscarL>
thanks Begasus[m] :-). Just trying to do my part the best I can.
<OscarL>
team effort, and all of that :-)
<Begasus[m]>
much appreciated! :)
<Begasus[m]>
that too :)
<OscarL>
man... I can believe I finally landed scipy, LOL.
<Begasus[m]>
OscarL any thoughts on that SIGIO for php? (patch)
<OscarL>
*can't
<Begasus[m]>
yeah, has been bugging us long enough (that and numpy)
<Begasus[m]>
almost done ...
<OscarL>
no mention of SIGIO on Haiku's sources apparently.
<Begasus[m]>
OK, I'll leave it in then, doesn't error the build without
<OscarL>
if it is not necessary to fix build error, I'd say you could just drop it.
<Begasus[m]>
doing a build/test run to compare results
<Begasus[m]>
doggies now, biab
<OscarL>
As haiku doesn't seems to define it... if it builds without the patch, then it must not be needed anymore, I think.
<PulkoMandy>
waddlesplash: There was a gsoc candidate asking about problems with vaddr being 0 on the arm port, who no one seemed interested in replying to :( maybe your fixes would help them?
<PulkoMandy>
their messages were not very detailed so I'm not sure it's the same thing
<Begasus[m]>
re
<Begasus[m]>
OscarL still a few mentions for it in other patches though
<OscarL>
AFAICS, signal numbers are all positives... maybe -1 is ment as "this is not supported/available" ?
<Begasus[m]>
well, 2 more crahses with it in the patchset :P
<OscarL>
grep for SIGIO on php sources, maybe it already has a bunch of "#ifdef SIGIO" that maybe weren't there before (making the patch necessary originally)
<OscarL>
(the patch for nginx, for example, adds such guards)
<OscarL>
as I understand it... Haiku will never send/trigger a SIGIO signal, all the signals it *does* uses are positives, so, -1 is short for "don't use this".
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<OscarL>
so php on Haiku should not need to worry about SIGIO... as those lines you pasted show.
<Begasus[m]>
yeah, seen simular cases where HAVE_X11 is used in the KDE sources, but thy use a cmake check for that so it's filled automaticly
<OscarL>
(seems it registers a signal handler, for that signal that it will never get)
<Begasus[m]>
+1 nuking it (after running a test on current version) :)
<OscarL>
so not defining SIGIO is what *I* would do (until a proper dev explains what I've missed :-D)
<Begasus[m]>
good enough for me (for now) :)
<augiedoggie>
SIGIO usually has the same meaning as SIGPOLL
<OscarL>
both wine and gdb define it as SIGPOLL...
<OscarL>
augiedoggie beat me to it :-)
<OscarL>
Begasus[m]: does "grep SIGPOLL" on php sources shows it already handles that?
<Begasus[m]>
cleaned the build to build the current one, will check in a bit
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<Begasus[m]>
I'm guess those 2 files should be patched fot that then
<CristianMotoRider>
just for curiosity is there a repo from where I can get games?
<erysdren>
haikudepot has everything that is available
<Begasus[m]>
HaikuDepot is in the applications list CristianMotoRider
<Begasus[m]>
erysdren: is more on par there :)
<Begasus[m]>
no fun in checking php8 on the 32bit laptop, me wonders how long that will take
<sqz[m]>
Begasus: perfect! the `&` is not needed, as it seems non-blocking.
<sqz[m]>
Kudos for haiku having something simple as `open` to do these things (on Linux it became a bit messy `xdg-open` `kde-open` `gnome-open` etc)
<sqz[m]>
* Begasus: perfect! so the `&`
<Begasus[m]>
right sqz , no changes for number 1 needed :)
<Begasus[m]>
xdg-open fpcup.ini also works
<sqz[m]>
awesome, well then I'll just add open i case of HAIKU
<sqz[m]>
s//`/, s//`/, s/i/in/
<Begasus[m]>
yeah, we got nice on par KDE stuff without the straingts :)
<Begasus[m]>
+1
<Begasus[m]>
latest ffmpeg in Haiku is 6.1.2
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<sqz[m]>
nice!
<sqz[m]>
btw. I see that sox also works on haiku: https://depot.haiku-os.org/#!/?bcguid=bc1-EMSH&repos=haikuports&arch=x86_64&incldev=false&onlynatv=false&viewcrttyp=FEATURED&srchexpr=sox
<Begasus[m]>
OK, better test results on php 8.3.*
<Begasus[m]>
could be outdated there on sox, haven't looked at that in a long time :)
<Begasus[m]>
skip interface 1 either doesn't exist or has no ipv6 address [/sources/php-8.3.17/ext/sockets/tests/mcast_ipv6_send.phpt]
<sqz[m]>
it didn't change a lot :)
<sqz[m]>
It's quite complete...which I think is quite a missing metric in software culture (github stars does not say a lot in the end)
<Begasus[m]>
k, that's to be expected ...
<sqz[m]>
s/it/SOX/
<sqz[m]>
s/it/SoX/
<Begasus[m]>
anything that triggers my interest (or sometimes even my nerves) makes me hunt it down, don't need stars for that :D
<sqz[m]>
hehe sounds healthy :)
<Begasus[m]>
sqz: anything specific comming up there? not a musician as much anymore, but I can still run check builds from upstream :)
<Begasus[m]>
biab, taking care of the dogs first :)
<HPK_>
Hi.Haiku does not support dual monitor usage, correct? I just tried to plug in 2 monitors with DPP each.... only one worked.
<Begasus[m]>
re
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<Begasus[m]>
HPK_: afaik dual monitor isn't a thing in Haiku (yet)
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<HPK_>
Ok thanks. Another question.
<HPK_>
I´m using bash scripts with special configs for executing them in dosbox. Is there a way to change the icon of each script? I would like to start them in a launcher app (like quicklauncher, LnLauncher or 8Dock. At the moment they all look the same. Is it possible to classify them as apps, so that Quicklaunch can be used?
<HPK_>
I just want to have a different icon per game...
<Begasus[m]>
should be possible, but don't have a link at hand, maybe check the forum?
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<drusatori_alt>
has anyone used a USB to Serial adapter to do serial debuuging on Haiku?
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<xgpt>
Haiku 64bit on current beta doesn't boot on virtualbox stating "this needs a 64bit processor". The 32 bit version booted fine. Not sure what's up with that but I just wanted to share the report *somewhere*. Hopefully this gets to a developer
<nipos>
Are you sure that you configured your VirtualBox to emulate a 64bit CPU?
<nipos>
Haven't used VirtualBox for some years, but from what I remember, you could choose between "Other OS" and "Other OS (64bit)", the latter obviously being the correct one for 64bit Haiku
<mmu_man>
Begasus[m]: been too busy :-(
<mmu_man>
nipos: pretty much IIRC
<xgpt>
nipos , i did select '64 bit' at the beginning, that should have done it. I don't think it emulates a 32 bit processor by default
<nipos>
If you selected 64bit, that should work normally
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<Begasus[m]>
xgpt: you need to select "other 64bit" at the beginning of creating the vm
<Begasus[m]>
just "other" uses 32bit
<bbjimmy>
i'm at hrev58658 (x86_65) and hrev58672nightly isw available, however pkgman update showe "nothing to do" what's up?
<bbjimmy>
*os
<bbjimmy>
*is
<waddlesplash>
try "pkgman full-sync"
<waddlesplash>
some package may need to be downgraded
<bbjimmy>
still "nothing to do"
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<waddlesplash>
hm, did the repos fail to update?
<waddlesplash>
let's see
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<waddlesplash>
bbjimmy: yeah, repo upload failed it appears
<waddlesplash>
I'll re-run
<bbjimmy>
:)
<PulkoMandy>
drusatori_alt: Usb to serial won't work for serial debugging currently, that would need patches in the kernel to access it (maybe through the usb_serial driver, but that's noaded quite late in the boot process at a point where serial debug would not be so helpful anymore)
<drusatori_alt>
thanks, I was afraid of that. neither of these machines have an RS-232c, so was hoping :).
<drusatori_alt>
trying to debug wifi drivers is proving... 'painful'
<mmu_man>
However you can use laplink debugging :D
<mmu_man>
shrug
<mmu_man>
PulkoMandy: Did you ever see this error due to std::locale(""): _S_create_c_locale not valid ?
<drusatori_alt>
lord, laplink is a name I haven't heard in probably 15 years
<mmu_man>
Mayo aborts if I don't export LC_ALL=C
<gordonjcp>
heh
<gordonjcp>
I had a Toshiba laptop that had MSDOS and a Laplink client in ROM :-)
<mmu_man>
drusatori_alt: back when I worked for yellowTAB, they gave me this ASUS laptop that wouldn't boot… but it didn't have a serial port, so I had to implement parallel port debugging output :D
<gordonjcp>
drusatori_alt: what are you running it on?
<gordonjcp>
drusatori_alt: and, does it have a built-in modem?
<drusatori_alt>
oh, these are both modern minipc's. no expansion ports.
<drusatori_alt>
as in one is 12gen Intel i7 and the other 12gen intel CORE I5.
<drusatori_alt>
technically an N100
<mmu_man>
ah, eh
<drusatori_alt>
both are AlderLake chipsets in casess smaller than an old Mac Mini
<drusatori_alt>
my goal is to find a low end and a mid to high end mini that can just be a 'Haiku Box' that could be pointed to as 'you can buy that off the shelf, boot from the USB Stick' and have it just work
<mmu_man>
I guess someone should make an M.2 2280 PCIe serial card
<drusatori_alt>
I have the mid/high end working for the things that Haiku Supports ( no bluetooth, no thunderbolt ), limited support for sound at the moment
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<Shaka444>
Hi all, running the latest x64 nightly and I notice Find/Queries does not find files/folders names that I know exist. Should I reindex? is there a danger in that? Or what else should I do?
<Shaka444>
already did a 'checkfs' all good there
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<Captain0xff>
Hello guys. I got some free time today so trying to build haiku from source. Let's see how it goes.
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<nephele_xmpp>
Usually it works, sometimes there are issues ;)
<nekobot>
• waddlesplash (6dfd5de5): ffmpeg6: Commit the right patchset.
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<Captain0xff>
nephele: Hope so. I am cross compiling from debian sid. Also, the filesystem is ext4 and the guide mentiones that building on it can be slow. (Though one page on the guide says as of feb 2010 so not sure how upto to date all the information is :])
<nephele_xmpp>
The reason it is slow because we emulate xattrs on ext4
<nephele_xmpp>
it's uptodate. use xfs ;)
<HaikuUser>
omg
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<Captain0xff>
I see. Then ig I will either create a small partition in my nvme or a larger one in the sata ssd. Also, I will try to build on haiku to see how the experience differs.
<nephele_xmpp>
Well, it probably is t that huge a difference. But you can compare between the fses if you want
<Captain0xff>
Oh. Ig comparing the build time on haiku vs on linux will be interesting too.
<nephele_xmpp>
if you want, but expecr haiku to be somewhat slower. for raw compiling performance
<nephele_xmpp>
though waddlesplash is closing that gap more and more
<waddlesplash>
yes, we are somewhere around 50-75% worse than Linux now, sometimes less
<Captain0xff>
Oh nice.
<Captain0xff>
I wished there was a progress bar while building. But ig autotools has no such feature unlike cmake.
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<nephele_xmpp>
progress bar is only guessing magic
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<waddlesplash>
ninja doesn't guess
<waddlesplash>
and we could eventually rewrite jam to output ninja files
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<nephele_irc>
Sure it does. You can't know how long a step takes from the outside. Any progress "bar" is guessgin
<nephele_irc>
it can only show you how many steps are taken
<nephele_irc>
and jam already does that
<Captain0xff>
Can you give me a rough estimiation of the build time as ig that will help me to focus on something else instead of staring at the screen? :) I have a i5-3470 and this a fresh build and ig first gcc and the other tools are being built. Also, it seems only a single core is being used (I am sure there is a way to use more but it's probably wise to not stop the build and rebuild at this position.)
<waddlesplash>
nephele_xmpp: no, it could display [x/y] targets at least, and it doesn't
<nephele_irc>
if you are actually building haiku Jam will announce how many targets are available and print every Nth target on how many it is
<nephele_irc>
waddlesplash: The output sucks a bit, sure. But it is keeping track. And it *is* displaying this info
<Captain0xff>
afaik ninja is also faster than make since it's specially built for performance
<nephele_irc>
yes, it's really not great having to scroll back up to see how many targets there are. and having to count down from the %100th last target. The output is not nice
<nephele_irc>
but this info is already there, ninja doesn't really add anything in that department as such
<nephele_irc>
Captain0xff: we don't use make
<waddlesplash>
ninja would be much faster than jam though also
<waddlesplash>
jam HaikuDepot with nothing to do takes 3+ seconds, and other targets take more
<waddlesplash>
ninja would take dozens of milliseconds at most
<Captain0xff>
oh I thought otherwise since it's listed as a requirement for building but ig it is used by some dependency or the build tools
<nephele_irc>
I don't know. And personally I don't think this makes sense to try. if we want a two-stage build system we should do this in ham instead of monkey patching jam
<waddlesplash>
sure, probably
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<Captain0xff>
> Can you give me a rough estimiation of the build time as ig that will help me to focus on something else instead of staring at the screen? :) Anyone?
<waddlesplash>
varies based on your hardware and CPU
<Captain0xff>
How long it takes for you?
<nephele_irc>
depends. what target did you use? are you building the cross tools too? etc
<Captain0xff>
Yes the cross tools are being built too. And x86_64. Actually the configuration phase just finished :). It's not that I am impatient or something but like recently I was building freecad and that thing took around 3 hours to build with ccache and all my cores.
<nephele_irc>
I don't know how many cores you have
<nephele_irc>
think less time than haikuwebkit would take :P
<Captain0xff>
i5-3470 (4)
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<Captain0xff>
lol
<nephele_irc>
I'm having trouble with harfbuzz, love2d has some diy cmake inclusions cript, and it doesn't find the headers .-.
<nephele_irc>
i have no clue how cmake works
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<nephele_irc>
trying to recompile love2d to use the software SDL renderer to see if that works better
<nephele_irc>
(setting the hint as an env var had no effect)
<Captain0xff>
Any specific errors? I have some experience with cmake.
<nekobot>
• waddlesplash (91c68d77): ffmpeg: Add another patch and tweak recipe for rebuild attempt.
<nephele_irc>
how can i set this variable to the output of a command
<waddlesplash>
-DHARFBUZZ_INCLUDE_DIR=
<nephele_irc>
so if defined haiku (use finddir) or whatever
<waddlesplash>
on the command line
<waddlesplash>
nephele_irc: the better solution is to just use pkg-config
<waddlesplash>
CMake has a PkgConfig module for this
<waddlesplash>
but a lot of things don't use it
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<nephele_irc>
Makes me wonder how the current love2d recipe looks... if they just hardcoded all this there too?
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<Captain0xff>
I mean that cmake script seems to hardcode them but that's why it will probably fail on oses that are not linux like windows. Idk if they give something else for it. Maybe a visual studio project. Anyways try what waddlesplash mentioned
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<nephele_irc>
I really want a tool to do builds in Haiku in some kind of chroot or something so i dont have to install deps system wide
<nephele_irc>
if we can specify with pkgconf where everything is that might not even need the anooyances of a chroot
<x512[m]>
nephele_irc: Just provide --sysroot argument to compiler.
<nephele_irc>
x512[m]: seriously? how is that going to help build systems... ugh
<x512[m]>
Many common build system support specifying additional compiler and linker args.
<x512[m]>
Works with Meson for example and can be used for cross-compiling.
<Captain0xff>
With cmake usually you use -DCMAKE_CXX_FLAGS to pass args to g++
<x512[m]>
Maybe some tool is needed to build sysroot for specified list of packages and its dependencies using packagefs.
<nephele_irc>
that doesn't help those macros that hardcode stuff at all. If they use pkgconf, then just use pkgconf
<nephele_irc>
nothing else required
<x512[m]>
It is also possible to set sysroot for pkgconf.
<nephele_irc>
hmm, the old love2d recipe adds -lnetwork. but that is autoconf... now they use cmake
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<Captain0xff>
My build failed because HAIKU_REVISION haiku revision is not set. What should I set it as? The error log gives a example `HAIKU_REVISION=hrev43210`
<nephele_irc>
You should not clone from github? :P
<Captain0xff>
Like any random value that I want?
<drusatori_alt>
why not build a linux based cross compiler in docker, install the deps there and then use that for builds ?
<nephele_irc>
this error means you have cloned a checkout and somehow do not have the git tags
<nephele_irc>
drusatori_alt: i don't use linux
<drusatori_alt>
windows, mac would also be able to use that container
<Captain0xff>
Oh lol. It was not for actual use. I know for that I need to use gerrit. But since github was giving me a lot faster download speeds so just decided to go with it since I usually mess up my first build anyways.
<nephele_irc>
then set the tag to whatever tag your head actually is
<nephele_irc>
check cgit.haiku-os.org
<Captain0xff>
oh I see
<nephele_irc>
drusatori_alt: I'm confused, for what do you want to use it?
<drusatori_alt>
it would solve you dependency issue (and provide a very quick baseline for anyone to build the entire source tree )
<nephele_irc>
what dependency issue?
<drusatori_alt>
" really want a tool to do builds in Haiku in some kind of chroot or something so i dont have to install deps system wide"
<Captain0xff>
Thanks nephele :)
<nephele_irc>
you somehow missed the "in Haiku" part in that sentence
<nephele_irc>
i'm not talking about building Haiku
<nephele_irc>
I am talking about compiling $package on haiku
<Captain0xff>
It's me who is building haiku :)
<drusatori_alt>
ahh.. sometimes my brain skips things
<nephele_irc>
but without poluting my "main" install with random packages :)
<nephele_irc>
I think for building haiku the packagers have something like that. But not sure
<Captain0xff>
I keep installing random packages on my linux but keep a note and remove that at the end of the month while doing a full dist upgrade
<Captain0xff>
nephele: doesn't haikuporter use a chroot for building and downloading the deps?
<nephele_irc>
Kinda
<nephele_irc>
Not in a nice way though
<Captain0xff>
oh
<nephele_irc>
now it fails to find lua.h
<nephele_irc>
no clue how to add that to the commandline .-.
<Captain0xff>
What did you do to fix the harfbuzz problem?
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<Captain0xff>
Build finished
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<Captain0xff>
Now time for testing :)
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<HPK_>
Good evening.
<nephele_irc>
hi
<HPK_>
I'm using Haiku on a thin client just to play some old games via Dosbox. Haiku is a great system by the way.
<HPK_>
But i need to lower the screen resolution which is 1920 x 1080 now. I can't do that in the screen app.
<HPK_>
Can i force the system into something else than 1920 x 1080?
<HPK_>
I know that isn't recommended but in my case it would be fine if i can do that
<nephele_irc>
Didn't you ask this yesterday and the day before? Anyway: Check in the bootloader settings, if you can change it there you can set this *before* bootup
<nephele_irc>
if there are no other options then you are out of luck under EFI, atleast untill some modesetting driver works for your device
<HPK_>
Yes, but i missed the answer. Where can i find the bootloader settings?
<nephele_irc>
press space during bootup before any icons appear
<nephele_irc>
the link should offer more info
<Captain0xff>
HPK_ heh here you want a lower res and in my case I am not getting my monitor's native res (1920x1080) lol
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<HPK_>
Thanks Nephele. That did it. You know i wont to play these old games in full screen. When i do that in 1920x1080 the game lags a lot and the sound is stuttering.
<HPK_>
When the screen is at 800x600 and the game also everything works fine
<nephele_irc>
Happy it works for you, anyway that you can't set it under screen preferences isn't "normal" it's just that under efi framebuffer this can't be configured after bootup
<nephele_irc>
normally Haiku lets you set different screenmodes for different workspaces even if you really want that
<nephele_irc>
I should patch the screen preferences so it shows an explanation, and grays out the option, instead of showing just the one resolution that is set...
<HPK_>
My problem was, that i couldn't boot up Haiku at all without EFI. When i booted from CD in Bios mode i had no keyboard and mouse. With EFI everything works.
<HPK_>
But that has to be a problem with this thinclient. Another one is working normal
<Captain0xff>
Do you know why I don't even get a 16:9 option during boot? Is it possible that freesync is somehow responsible for this? Also, would updating bios help?
<nephele_irc>
I doubt that adaptive sync has anything to do with this. It's something the graphic driver has to configure
<nephele_irc>
a bios update could help. maybe. but it may also do nothing. For bios booting we atleast have live patching of video modes that works for *some* bioses
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<nephele_irc>
HPK_: well if other OS can boot in mbr mode and have input devices working that may be a bug. But then again the mbr mode on efi systems is only intended as a compatibility crutch anyway
<nephele_irc>
If we have proper modesetting drivers this problem doesn't really exist...
<Captain0xff>
time to learn firmware development :)
<nephele_irc>
or check which driver is relevant to your system and try and work on that :p
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<Captain0xff>
I have a RX 570. I saw that there is radeon_hd support for RX 550. How hard will it be to adapt for the RX 570? I have no idea and ig that is the sign that this work is out of my league lol
<HPK_>
It a strange systen i have here
<Captain0xff>
thinclients are weird
<HPK_>
The only OS that boots with mouse / keyboard in Bios mode is Freedos. Even Windows 7 has no keyboard/mouse when booting from CD. When i disable USB legacy in Bios the machine cant boot from USB at all
<HPK_>
With UEFI Haiku was fine
<nephele_irc>
I love thin clients. The stock os boots firefox to connect to some strange server, but Haiku on it works like a normal desktop xD
<Habbie>
i have a few thin clients that came with some thin OS too
<nephele_irc>
haiku can boot in efi mode from cd iirc
<Habbie>
but with a bigger SSD they have been fine workstations and servers
<nephele_irc>
Captain0xff: check what the pci ids are, and then add support for this in the driver, "just" tell it to load aswell, set the right architecture version and stuff
<HPK_>
Haiku is such a great system to use. Very cool. Used Zeta decades ago for a short time
<nephele_irc>
I like playing some games in scummvm on haiku
<nephele_irc>
for 3d games i just use my steam deck though
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<nekobot>
• waddlesplash (251861cb): ffmpeg: Re-enable assembly everywhere but GCC2.
<AlienSoldier>
assembly everywhere?
<AlienSoldier>
in opposition to C?
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<Captain0xff>
nephele: Can you point me to the driver source and some documentation? I tried searching in the source tree but didn't find anything very useful
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