ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
<nekobot> [haikuports] Midar pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/39c0dc9fcd73...ac7bf7009e47
<nekobot> • Midar (ac7bf700): objfw: Update to 1.2.4
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<nekobot> [haiku/haiku] waddlesplash pushed 2 commits to master [hrev58670] - https://git.haiku-os.org/haiku/log/?qt=range&q=e364871049a3+%5E2013cf27d14f
<nekobot> [haiku/haiku] 801a0ee83d5d - kernel: Change x86_*_msr to be an inline function on 32-bit platform
<nekobot> [haiku/haiku] e364871049a3 - bootloader: Support x2apic
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* waddlesplash tries to build the ARM port
<waddlesplash> jam @minimum-mmc produces: "Error: Failed to open source path `boot.scr': Bad file descriptor"
<x512[m]> U-Boot scripts should be not needed.
<waddlesplash> yeah, I know
<waddlesplash> so why is it doing this?
<waddlesplash> and how does this work on CI? I looked for special cases for ARM there and didn't find anything
<waddlesplash> but the resulting image doesn't work in QEMU
<waddlesplash> while the nightly images do work
<x512[m]> Probably workarounds by kallisti5 or some pre-EFI code.
<x512[m]> U-Boot may need extra configuration for EFI boot. But I prefer save it in U-Boot NVRAM instead of adding boot scripts.
<waddlesplash> well, I am not using UBoot
<waddlesplash> I am using EDK2
<x512[m]> Build system do not know that...
<waddlesplash> sure, but, how does this work on the CI infrastructure?
<x512[m]> Don't know.
<waddlesplash> am I using the wrong target?
<x512[m]> > while the nightly images do work
<x512[m]> arm @nightly-raw?
<waddlesplash> I mean the ones from download.haiku-os.org
<waddlesplash> BuildEfiSDImage1 haiku-mmc.image
<waddlesplash> oh... I am using the wrong file lol
<waddlesplash> the build produces "haiku-minimum.mmc" and "haiku-mmc.image"
<waddlesplash> the latter is what I actually need to use
<waddlesplash> confusing
<waddlesplash> yup, that works
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<waddlesplash> x512[m]: figured it out. Another place in the ARM code needed a fixed address but wasn't specifying that directly
<waddlesplash> refactored, boot is back
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<waddlesplash> I also refactored the kernel loading logic again. Now it's theoretically possible for arch loaders to randomize the kernel address
<waddlesplash> so long as it's within KERNEL_LOAD_BASE+32MB
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<nekobot> [haiku/haiku] waddlesplash pushed 2 commits to master [hrev58671] - https://git.haiku-os.org/haiku/log/?qt=range&q=22dfef3281fd+%5Ee364871049a3
<nekobot> [haiku/haiku] 0463b9511c7d - bootloader: Refactor semantics of platform_allocate_region() functions.
<nekobot> [haiku/haiku] 22dfef3281fd - bootloader: panic if an ELF is non-relocatable and got placed at the wrong location.
<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58672] - https://git.haiku-os.org/haiku/log/?qt=range&q=874ba40fd665+%5E22dfef3281fd
<nekobot> [haiku/haiku] 874ba40fd665 - bootloader/efi: Make sure PML4 is below 4GB.
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<Begasus[m]> g'morning peeps
<janking> good morning
<Begasus[m]> Hi there janking , up early too? :)
<janking> yes i am :)
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/ac7bf7009e47...040e6173103b
<nekobot> • OscarL (040e6173): numpy: fix build on 32 bits. (#11806)…
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<nekobot> • waddlesplash (33fa75ac): ruby: touch parse.c before make…
<nekobot> [haikuports] waddlesplash pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/040e6173103b...33fa75ac3c5f
<phschafft> good morning.
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* janking is idle: BRB
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/33fa75ac3c5f...e7e214014209
<nekobot> • OscarL (e7e21401): lapack: disable cblas, make lapack.pc require openblas.pc. (#11801)…
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/e7e214014209...abca667abe81
<nekobot> • OscarL (abca667a): scipy: update to version 1.15.1. (#11783)…
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<akashkumar> https://bpa.st/JRDQ
<akashkumar> hey i am getting the above error when I try to run the compiled mediaplayer application
<x512[m]> waddlesplash: riscv64 efi boot tested? It also use trampoline code that should have the same physical and virtual address. But that code is a part of haiku_loader image.
<waddlesplash> I didn't test it, no
<waddlesplash> but how was it getting code with the same physical and virtual address under the old setup?
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<x512[m]> Code that enable MMU and setup page table is a part of haiku_loader image and supposed to be identity mapped by UEFI.
<waddlesplash> well, it's still identity-mapped
<waddlesplash> and except for the kernel itself, should all get the same addresses as before
<waddlesplash> and actually if the kernel itself does not have a load address specified in the ELF then it will all be exactly the same as before
<x512[m]> Checked that riscv64 kernel have DYN type.
<x512[m]> I wonder why special handling for ARM is needed.
<x512[m]> x86[_64] is conceptually the same as riscv64 in MMU setup I suppose?
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<waddlesplash> probably similar, yes
<waddlesplash> but the x86_64 and x86 32-bit MMU code in EFI is pretty different
<waddlesplash> every time I work on the bootloader there wind up being all sorts of annoying corner-cases like this...
<waddlesplash> I'm glad to not have to do it very often lol
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/abca667abe81...2a1dade5a278
<nekobot> • OscarL (2a1dade5): pygame: drop spurious cmd:cython dependency. (#11813)…
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/2a1dade5a278...053368db2f9c
<nekobot> • OscarL (053368db): pathological: fixes and recipe cleanups. (#11814)…
<Begasus[m]> all good there, checking php waddlesplash :)
<Begasus[m]> waddlesplash is "#ifndef SIGIO" still needed?
<Begasus[m]> 15K tests whoot!
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<OscarL> even scipy made it on 32 bits. NOICE!
<Begasus[m]> OscarL !
<Begasus[m]> it worked! :D
<OscarL> Hello Begasus[m]!
<OscarL> yeah, really glad that whole saga is over (for now at least :-D)
<Begasus[m]> right, leaving that alone for the next generation (probably not) :P
<OscarL> also happy to have cleared up some unneded cython deps here and there that have been bothering me for quite a while (but that I couldn't make sense enough before)
<OscarL> and I *finally* was able to make an icon in I-O-M!
<Begasus[m]> heh
* OscarL fancies himself an artist now.
<Begasus[m]> enjoy it while it lasts :D
<Begasus[m]> but kudos there! 👍
<OscarL> yeah... two circles, one with a gradient... made me lose some hair trying to figure out how to make the circles bigger without distorting them :-D
<Begasus[m]> in that regard, we have to THANK you for all the efforts you do and have done on these parts!!
<Begasus[m]> another 3K test ...
<OscarL> thanks Begasus[m] :-). Just trying to do my part the best I can.
<OscarL> team effort, and all of that :-)
<Begasus[m]> much appreciated! :)
<Begasus[m]> that too :)
<OscarL> man... I can believe I finally landed scipy, LOL.
<Begasus[m]> OscarL any thoughts on that SIGIO for php? (patch)
<OscarL> *can't
<Begasus[m]> yeah, has been bugging us long enough (that and numpy)
<Begasus[m]> almost done ...
<OscarL> no mention of SIGIO on Haiku's sources apparently.
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<Begasus[m]> https://bpa.st/RJBA
<Begasus[m]> not bad :)
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<Begasus[m]> OK, I'll leave it in then, doesn't error the build without
<OscarL> if it is not necessary to fix build error, I'd say you could just drop it.
<Begasus[m]> doing a build/test run to compare results
<Begasus[m]> doggies now, biab
<OscarL> As haiku doesn't seems to define it... if it builds without the patch, then it must not be needed anymore, I think.
<PulkoMandy> waddlesplash: There was a gsoc candidate asking about problems with vaddr being 0 on the arm port, who no one seemed interested in replying to :( maybe your fixes would help them?
<PulkoMandy> their messages were not very detailed so I'm not sure it's the same thing
<Begasus[m]> re
<Begasus[m]> OscarL still a few mentions for it in other patches though
<OscarL> AFAICS, signal numbers are all positives... maybe -1 is ment as "this is not supported/available" ?
<Begasus[m]> well, 2 more crahses with it in the patchset :P
<OscarL> grep for SIGIO on php sources, maybe it already has a bunch of "#ifdef SIGIO" that maybe weren't there before (making the patch necessary originally)
<OscarL> (the patch for nginx, for example, adds such guards)
<Begasus[m]> one more failed test
<Begasus[m]> grep'n
<Begasus[m]> #ifdef SIGIO
<Begasus[m]> REGISTER_LONG_CONSTANT("SIGIO", (zend_long) SIGIO, CONST_CS | CONST_PERSISTENT);
<Begasus[m]> #endif
<Begasus[m]> in that file
<Begasus[m]> and mentioned in one more file
<Begasus[m]> #ifdef SIGIO
<Begasus[m]> [SIGIO] = "SIGIO",
<Begasus[m]> #endif
<OscarL> as I understand it... Haiku will never send/trigger a SIGIO signal, all the signals it *does* uses are positives, so, -1 is short for "don't use this".
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<OscarL> so php on Haiku should not need to worry about SIGIO... as those lines you pasted show.
<Begasus[m]> yeah, seen simular cases where HAVE_X11 is used in the KDE sources, but thy use a cmake check for that so it's filled automaticly
<OscarL> (seems it registers a signal handler, for that signal that it will never get)
<Begasus[m]> +1 nuking it (after running a test on current version) :)
<OscarL> so not defining SIGIO is what *I* would do (until a proper dev explains what I've missed :-D)
<Begasus[m]> good enough for me (for now) :)
<augiedoggie> SIGIO usually has the same meaning as SIGPOLL
<OscarL> both wine and gdb define it as SIGPOLL...
<OscarL> augiedoggie beat me to it :-)
<OscarL> Begasus[m]: does "grep SIGPOLL" on php sources shows it already handles that?
<Begasus[m]> cleaned the build to build the current one, will check in a bit
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<Begasus[m]> I'm guess those 2 files should be patched fot that then
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<Begasus[m]> compared results so far: https://bpa.st/JIRA
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<Begasus[m]> in that file (code block)
<Begasus[m]> hmm .. quaternion doesn't do a good jow at code blocks :P
<OscarL> as it already handles SIGPOLL, no need to use "#define SIGIO SIGPOLL" as wine/gdb do.
<OscarL> I would just drop the patch in this case.
<Begasus[m]> yeah, but it does in this file, in the other file it doesn't do that (no hits grepping)
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<OscarL> your call. I would drop it.
<Begasus[m]> one more go, if no real changes it will be dropped :)
<erysdren> what's going on today yall?
<OscarL> hello erysdren. Just taking it lightly today, after the mess of numpy/scipy/lapack/pygame/etc :-D
<Begasus[m]> PR created
<Begasus[m]> hi erysdren !
<erysdren> hi
<Begasus[m]> let's see if we can get php 8.4.9 build :)
<Begasus[m]> 8.4.*
<Begasus[m]> first error :P configure: error: Please reinstall the BZip2 library package
<Begasus[m]> err .. that's already in, checking config.log
<Begasus[m]> configure:23773: result: bzlib.h not found
<Begasus[m]> weird
<OscarL> My time's up for today. See you around folks. Have a good one!
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<HaikuUser> Who registered the HaikuUser nickname? .-.
<HaikuUser> that's not a nice look for Vision setup
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<HaikuUser> hi
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<erysdren> hey
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<Begasus[m]> low
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<sqz[m]> Hi all
<CristianMotoRider> Hi
<CristianMotoRider> Is so dead here :D
<CristianMotoRider> Anyway, subscrbe to my channel :))
<Begasus[m]> it is quiet atm yes, not dead yet :P
<CristianMotoRider> It is always like this?
<Begasus[m]> no, can be really busy at times
<Begasus[m]> timezone differences
<CristianMotoRider> I'm just checking the OS, coming from Action Retro, he always keep mention Haiku :))
<CristianMotoRider> so he got me curios
<erysdren> 5am here in central USA. the europeans are yet to come online in full
<Begasus[m]> Welcome then CristianMotoRider
<Begasus[m]> some still have to work erysdren ;)
<CristianMotoRider> true, I'm from europe
<Begasus[m]> Belgium here
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<CristianMotoRider> Thanks Begasus, I will not stay for to long anyway :)
<Begasus[m]> grabbing php8-8.3.17-1-x86_64.hpkg and moving it to /Opslag/haikuports/packages/php8-8.3.17-1-x86_64.hpkg
<Begasus[m]>
<Begasus[m]> still good :)
<Begasus[m]> np CristianMotoRider , how is the first experience?
<CristianMotoRider> well, is not for beginners defenitly
<erysdren> yeah, i'd agree
<Begasus[m]> some of us have been around since BeOS (about 25 years), so it comes natural to us
<CristianMotoRider> is there any porpose for this OS or just for fun?
<erysdren> well, a number of people actually do use it for their main computer. it's a focus on personal computing, as the title of this room says
<CristianMotoRider> I'm mean is there any target for it?
<sqz[m]> Well I guess it depends on the user :)
<erysdren> i'm not the right person to say if the OS has "a purpose" but i think it's a wonderful alternative to Linux and Windows.
<erysdren> even if it's still a work in progress.
<Begasus[m]> guess what your target is, only found one thing that I can't do in Haiku, so why would I use another OS? ;)
<sqz[m]> As a milkytracker.org maintainer, I'd like to thank the Haiku maintainers for supporting the latest versions, much appreciated :heart: )... (full message at <https://matrix.org/oftc/media/v1/media/download/AeSVhl0KRZU1dVDDUu00wUTur3-MpYX2QH3uZLDrG5tH09EjPkGuf-FwlXZYfZkBhdj7HM3uR2Qg8UfCK4LvVOtCeVcEl64AAG1hdHJpeC5vcmcvbVpnd2dkZW5hclR4TVhQaG1QZFJVdmxu>)
<Begasus[m]> other things probably missing for others, but for me personal it's great to work/play/port with
<CristianMotoRider> well.. gaming? :D
<erysdren> yea gaming is pretty limited on Haiku. but i've been doing my best personally to port open-source games
<erysdren> like Quake, DOOM, other stuff.
<Begasus[m]> ah sqz we met at FOSDEM?
<sqz[m]> YES! Hi there :D
<Begasus[m]> Welcome to the channel, and keeping interest in the OS! Thanks there!
<Begasus[m]> cmd:open should work to open a given file
<Begasus[m]> on 2 I guess ffmpeg could be called?
<Begasus[m]> lpe command opens one of the default editors (mine most used one) Pe from Terminal
<Begasus[m]> nano, vim, emacs .... you name it :)
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<sqz[m]> The honour is mine :)
<sqz[m]> Ah ok so ffmpeg is a supported package? That would solve the audio-in thing.
<sqz[m]> So regarding opening a text-editor, are u suggesting `system("lpe addons.txt &")` will work?
<sqz[m]> or `system("cmd:open addons.txt &")` ?
<Begasus[m]> sqz: https://0x0.st/8TK2.png
<CristianMotoRider> just for curiosity is there a repo from where I can get games?
<erysdren> haikudepot has everything that is available
<Begasus[m]> HaikuDepot is in the applications list CristianMotoRider
<Begasus[m]> erysdren: is more on par there :)
<Begasus[m]> no fun in checking php8 on the 32bit laptop, me wonders how long that will take
<sqz[m]> Begasus: perfect! the `&` is not needed, as it seems non-blocking.
<sqz[m]> Kudos for haiku having something simple as `open` to do these things (on Linux it became a bit messy `xdg-open` `kde-open` `gnome-open` etc)
<sqz[m]> * Begasus: perfect! so the `&`
<Begasus[m]> right sqz , no changes for number 1 needed :)
<Begasus[m]> xdg-open fpcup.ini also works
<sqz[m]> awesome, well then I'll just add open i case of HAIKU
<sqz[m]> s//`/, s//`/, s/i/in/
<Begasus[m]> yeah, we got nice on par KDE stuff without the straingts :)
<Begasus[m]> +1
<Begasus[m]> latest ffmpeg in Haiku is 6.1.2
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<sqz[m]> nice!
<sqz[m]> btw. I see that sox also works on haiku: https://depot.haiku-os.org/#!/?bcguid=bc1-EMSH&repos=haikuports&arch=x86_64&incldev=false&onlynatv=false&viewcrttyp=FEATURED&srchexpr=sox
<Begasus[m]> OK, better test results on php 8.3.*
<Begasus[m]> could be outdated there on sox, haven't looked at that in a long time :)
<Begasus[m]> skip interface 1 either doesn't exist or has no ipv6 address [/sources/php-8.3.17/ext/sockets/tests/mcast_ipv6_send.phpt]
<sqz[m]> it didn't change a lot :)
<sqz[m]> It's quite complete...which I think is quite a missing metric in software culture (github stars does not say a lot in the end)
<Begasus[m]> k, that's to be expected ...
<sqz[m]> s/it/SOX/
<sqz[m]> s/it/SoX/
<Begasus[m]> anything that triggers my interest (or sometimes even my nerves) makes me hunt it down, don't need stars for that :D
<sqz[m]> hehe sounds healthy :)
<Begasus[m]> sqz: anything specific comming up there? not a musician as much anymore, but I can still run check builds from upstream :)
<Begasus[m]> biab, taking care of the dogs first :)
<sqz[m]> have fun!
<sqz[m]> Well with milkytracker addons, we want to push back a bit on VST plugins hype, by promoting 'personal computing'.... (full message at <https://matrix.org/oftc/media/v1/media/download/AbSYHHpLe03Sy2T9A09nRutrwEgI8-XlQRrH01kFE6OgDXp247Zk6NzPD_Qjjxvp--ykI08wvwBrJp_kOg4JKOJCeVcGK3WgAG1hdHJpeC5vcmcvbU5mTGl2Ym9ndlVLdlVmZnZVRXJ5R2lW>)
<sqz[m]> * Well with milkytracker addons, we want to push back a bit on VST plugins hype, by promoting 'personal computing'.... (full message at <https://matrix.org/oftc/media/v1/media/download/AebsQdU4CIJgoJs2g6kSJUrEcXtX-wt9gxbtigs55DJP5vDJ6L12QzSMalHBo7F71bBLaVQI8IKWEI1gvStPbYFCeVcGOcNQAG1hdHJpeC5vcmcvT2JNc3ZLSWN5dENKUUNGY2poY3dtbnFD>)
<gordonjcp> <3 milkytracker
<sqz[m]> ah csound is in the Haiku depot as well
<sqz[m]> * as well ❤️
<sqz[m]> gordonjcp: very cool! Putting it on the speakers now (gotta eat as well bbl!)
<gordonjcp> sqz[m]: ideally you want a decent bass response
<gordonjcp> I want to do a bit more with that first bit
<gordonjcp> and from when my son was tiny and would often only sleep listening to The Prodigy https://www.youtube.com/watch?v=G39Eupk72W0&ab_channel=IShootDVCAM
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<gordonjcp> needs developed a bit more too, just thrown together in about as long as it takes to play
<Begasus[m]> heh nice one :)
<gordonjcp> ... you've probably got some insight into my musical tastes
<Begasus[m]> ah right, wanted to checkout latest commits on rizin/iaito ...
<Begasus[m]> php8.3 should be good, will install and see how it runs here first before pushing to haikuports
<Begasus[m]> err ... the earlier one is radare2 an iaito (rizin is for cutter) :)
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<nekobot> [haiku/haiku] lonemadmax pushed 2 commits to master [hrev58673] - https://git.haiku-os.org/haiku/log/?qt=range&q=72f8f120b000+%5E874ba40fd665
<nekobot> [haiku/haiku] a73a1b03181c - input_server: fix private method name
<nekobot> [haiku/haiku] 72f8f120b000 - API docs: fix syntax
<sqz[m]> <gordonjcp> "and from when my son was tiny..." <- great job!
<sqz[m]> <gordonjcp> "sqz: https://www.youtube.com/..."; <- very well balanced sounds, I like the techno polyrythmic basslines
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<phcoder> waddlesplash: https://review.haiku-os.org/c/haiku/+/9004 any remaining problems with it?
<Begasus[m]> php8 fine on 32bit also
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<Begasus[m]> sqz: I guess we could push some of our patchset upstream?
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<Begasus[m]> looking at: https://github.com/milkytracker/MilkyTracker/tree/master/src/tracker/haiku that has been 12 years ago :)
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<Begasus[m]> needs to be checked against current branch
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<mmu_man> Hmm I get a "locale::facet::_S_create_c_locale name not valid" or something when running Mayo without LC_ALL=C
<mmu_man> it seems to create an std::locale("") … which is supposed to be legit
<Begasus[m]> getting me distracted again mmu_man :P
<Begasus[m]> how's kicad process? ;)
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<Begasus[m]> sqz: only part relavent is the rdef change, seems all the rest in our patchset is already included
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<sqz[m]> Begasus[m]: nice! After the next release, the patch can become significantly smaller.
<sqz[m]> A lot of it already was merged upstream in the meanwhile.
<sqz[m]> s/./ [thx for the PR]/
<Begasus[m]> build error on master: https://bpa.st/LSLA
<Begasus[m]> current patch for the rdef: https://bpa.st/EIAQ
<Begasus[m]> biab
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<HPK_> Hi.Haiku does not support dual monitor usage, correct? I just tried to plug in 2 monitors with DPP each.... only one worked.
<Begasus[m]> re
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<Begasus[m]> HPK_: afaik dual monitor isn't a thing in Haiku (yet)
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<HPK_> Ok thanks. Another question.
<HPK_> I´m using bash scripts with special configs for executing them in dosbox. Is there a way to change the icon of each script? I would like to start them in a launcher app (like quicklauncher, LnLauncher or 8Dock. At the moment they all look the same. Is it possible to classify them as apps, so that Quicklaunch can be used?
<HPK_> I just want to have a different icon per game...
<Begasus[m]> should be possible, but don't have a link at hand, maybe check the forum?
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<drusatori_alt> has anyone used a USB to Serial adapter to do serial debuuging on Haiku?
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<xgpt> Haiku 64bit on current beta doesn't boot on virtualbox stating "this needs a 64bit processor". The 32 bit version booted fine. Not sure what's up with that but I just wanted to share the report *somewhere*. Hopefully this gets to a developer
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<nipos> Are you sure that you configured your VirtualBox to emulate a 64bit CPU?
<nipos> Haven't used VirtualBox for some years, but from what I remember, you could choose between "Other OS" and "Other OS (64bit)", the latter obviously being the correct one for 64bit Haiku
<mmu_man> Begasus[m]: been too busy :-(
<mmu_man> nipos: pretty much IIRC
<xgpt> nipos , i did select '64 bit' at the beginning, that should have done it. I don't think it emulates a 32 bit processor by default
<nipos> If you selected 64bit, that should work normally
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<Begasus[m]> xgpt: you need to select "other 64bit" at the beginning of creating the vm
<Begasus[m]> just "other" uses 32bit
<bbjimmy> i'm at hrev58658 (x86_65) and hrev58672nightly isw available, however pkgman update showe "nothing to do" what's up?
<bbjimmy> *os
<bbjimmy> *is
<waddlesplash> try "pkgman full-sync"
<waddlesplash> some package may need to be downgraded
<bbjimmy> still "nothing to do"
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<waddlesplash> hm, did the repos fail to update?
<waddlesplash> let's see
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<waddlesplash> bbjimmy: yeah, repo upload failed it appears
<waddlesplash> I'll re-run
<bbjimmy> :)
<PulkoMandy> drusatori_alt: Usb to serial won't work for serial debugging currently, that would need patches in the kernel to access it (maybe through the usb_serial driver, but that's noaded quite late in the boot process at a point where serial debug would not be so helpful anymore)
<drusatori_alt> thanks, I was afraid of that. neither of these machines have an RS-232c, so was hoping :).
<drusatori_alt> trying to debug wifi drivers is proving... 'painful'
<mmu_man> However you can use laplink debugging :D
<mmu_man> shrug
<mmu_man> PulkoMandy: Did you ever see this error due to std::locale(""): _S_create_c_locale not valid ?
<drusatori_alt> lord, laplink is a name I haven't heard in probably 15 years
<mmu_man> Mayo aborts if I don't export LC_ALL=C
<gordonjcp> heh
<gordonjcp> I had a Toshiba laptop that had MSDOS and a Laplink client in ROM :-)
<mmu_man> drusatori_alt: back when I worked for yellowTAB, they gave me this ASUS laptop that wouldn't boot… but it didn't have a serial port, so I had to implement parallel port debugging output :D
<gordonjcp> drusatori_alt: what are you running it on?
<gordonjcp> drusatori_alt: and, does it have a built-in modem?
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<mmu_man> It should be possible to use I2C for that… I mean, over VGA…
<drusatori_alt> I have the first one working fully at this point.
<drusatori_alt> the second, I'm working on the network drivers to get it working
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<mmu_man> any arduino would do anyway
<PulkoMandy> On my previous machine I used a serial adapter in the expresscard port, but that is gone from modern hardware too
<PulkoMandy> mmu_man: I don't remember seeing that specific locale error
<waddlesplash> drusatori_alt: why do you need serial debug for network drivers? these should be debuggable using the regular syslog
<waddlesplash> or the KDL prompt
<dovsienko> PCIe RS-232 cards are available for a price of an old GPU
<dovsienko> not to mention PCI, which is a few times cheaper
<mmu_man> I've seen some recipes #ifdef out the std::locale initialization altogether… odd
<mmu_man> dovsienko: they wouldn't fit a laptop though…
<Begasus[m]> probably from before that was fixed mmu_man ?
<waddlesplash> setlocale("") definitely works
<waddlesplash> all the coreutils use it
<mmu_man> there are some ExpressCard ones but you'd need to make sure they aren't USB internally
<mmu_man> waddlesplash: and C++?
<waddlesplash> no idea, what does it do besides call the C function?
<mmu_man> Maybe it didn't find its files and I just need to make install it
<dovsienko> mmu_man: miniPCIe to PCIe breakouts exist in principle, although I have not tried
<mmu_man> Guess I'll have to write the recipe anyway
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<bbjimmy> waddlesplash updating now. thanks
<waddlesplash> np
<bbjimmy> rebooting
<dovsienko> although running a serial console over I2C in the VGA connector would look a bit more stylish indeed
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<mmu_man> drusatori_alt: https://www.startech.com/en-us/cards-adapters/ec1s952 this one mentions OX*PCIe* chip… should work I think
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<mmu_man> if you still have ExpressCard that is
<drusatori_alt> oh, these are both modern minipc's. no expansion ports.
<drusatori_alt> as in one is 12gen Intel i7 and the other 12gen intel CORE I5.
<drusatori_alt> technically an N100
<mmu_man> ah, eh
<drusatori_alt> both are AlderLake chipsets in casess smaller than an old Mac Mini
<drusatori_alt> my goal is to find a low end and a mid to high end mini that can just be a 'Haiku Box' that could be pointed to as 'you can buy that off the shelf, boot from the USB Stick' and have it just work
<mmu_man> I guess someone should make an M.2 2280 PCIe serial card
<drusatori_alt> I have the mid/high end working for the things that Haiku Supports ( no bluetooth, no thunderbolt ), limited support for sound at the moment
<mmu_man> modem?
<mmu_man> er
<mmu_man> I was afraid I'd have to extend my TODO list :D
<drusatori_alt> the cheap one ( $150 ), the NIC is proving challenging :)
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<Begasus[m]> closing down here
<Begasus[m]> cu peeps!
<mmu_man> n8 Begasus[m]
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<Shaka444> Hi all, running the latest x64 nightly and I notice Find/Queries does not find files/folders names that I know exist. Should I reindex? is there a danger in that? Or what else should I do?
<Shaka444> already did a 'checkfs' all good there
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<Captain0xff> Hello guys. I got some free time today so trying to build haiku from source. Let's see how it goes.
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<nephele_xmpp> Usually it works, sometimes there are issues ;)
<nekobot> [haikuports] waddlesplash pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/053368db2f9c...6121f3aa49be
<nekobot> • waddlesplash (6121f3aa): ffmpeg6: Add patch to enable pthread_setname_np.
<nekobot> [haikuports] waddlesplash pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/6121f3aa49be...6dfd5de5fc7d
<nekobot> • waddlesplash (6dfd5de5): ffmpeg6: Commit the right patchset.
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<Captain0xff> nephele: Hope so. I am cross compiling from debian sid. Also, the filesystem is ext4 and the guide mentiones that building on it can be slow. (Though one page on the guide says as of feb 2010 so not sure how upto to date all the information is :])
<nephele_xmpp> The reason it is slow because we emulate xattrs on ext4
<nephele_xmpp> it's uptodate. use xfs ;)
<HaikuUser> omg
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<Captain0xff> I see. Then ig I will either create a small partition in my nvme or a larger one in the sata ssd. Also, I will try to build on haiku to see how the experience differs.
<nephele_xmpp> Well, it probably is t that huge a difference. But you can compare between the fses if you want
<Captain0xff> Oh. Ig comparing the build time on haiku vs on linux will be interesting too.
<nephele_xmpp> if you want, but expecr haiku to be somewhat slower. for raw compiling performance
<nephele_xmpp> though waddlesplash is closing that gap more and more
<waddlesplash> yes, we are somewhere around 50-75% worse than Linux now, sometimes less
<Captain0xff> Oh nice.
<Captain0xff> I wished there was a progress bar while building. But ig autotools has no such feature unlike cmake.
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<nephele_xmpp> progress bar is only guessing magic
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<waddlesplash> ninja doesn't guess
<waddlesplash> and we could eventually rewrite jam to output ninja files
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<nephele_irc> Sure it does. You can't know how long a step takes from the outside. Any progress "bar" is guessgin
<nephele_irc> it can only show you how many steps are taken
<nephele_irc> and jam already does that
<Captain0xff> Can you give me a rough estimiation of the build time as ig that will help me to focus on something else instead of staring at the screen? :) I have a i5-3470 and this a fresh build and ig first gcc and the other tools are being built. Also, it seems only a single core is being used (I am sure there is a way to use more but it's probably wise to not stop the build and rebuild at this position.)
<waddlesplash> nephele_xmpp: no, it could display [x/y] targets at least, and it doesn't
<nephele_irc> if you are actually building haiku Jam will announce how many targets are available and print every Nth target on how many it is
<nephele_irc> waddlesplash: The output sucks a bit, sure. But it is keeping track. And it *is* displaying this info
<Captain0xff> afaik ninja is also faster than make since it's specially built for performance
<nephele_irc> yes, it's really not great having to scroll back up to see how many targets there are. and having to count down from the %100th last target. The output is not nice
<nephele_irc> but this info is already there, ninja doesn't really add anything in that department as such
<nephele_irc> Captain0xff: we don't use make
<waddlesplash> ninja would be much faster than jam though also
<waddlesplash> jam HaikuDepot with nothing to do takes 3+ seconds, and other targets take more
<waddlesplash> ninja would take dozens of milliseconds at most
<Captain0xff> oh I thought otherwise since it's listed as a requirement for building but ig it is used by some dependency or the build tools
<nephele_irc> I don't know. And personally I don't think this makes sense to try. if we want a two-stage build system we should do this in ham instead of monkey patching jam
<waddlesplash> sure, probably
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<Captain0xff> > Can you give me a rough estimiation of the build time as ig that will help me to focus on something else instead of staring at the screen? :) Anyone?
<waddlesplash> varies based on your hardware and CPU
<Captain0xff> How long it takes for you?
<nephele_irc> depends. what target did you use? are you building the cross tools too? etc
<Captain0xff> Yes the cross tools are being built too. And x86_64. Actually the configuration phase just finished :). It's not that I am impatient or something but like recently I was building freecad and that thing took around 3 hours to build with ccache and all my cores.
<nephele_irc> I don't know how many cores you have
<nephele_irc> think less time than haikuwebkit would take :P
<Captain0xff> i5-3470 (4)
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<Captain0xff> lol
<nephele_irc> I'm having trouble with harfbuzz, love2d has some diy cmake inclusions cript, and it doesn't find the headers .-.
<nephele_irc> i have no clue how cmake works
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<nephele_irc> trying to recompile love2d to use the software SDL renderer to see if that works better
<nephele_irc> (setting the hint as an env var had no effect)
<Captain0xff> Any specific errors? I have some experience with cmake.
<nekobot> • waddlesplash (91c68d77): ffmpeg: Add another patch and tweak recipe for rebuild attempt.
<nekobot> [haikuports] waddlesplash pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/6dfd5de5fc7d...91c68d7712ae
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<nephele_irc> Could NOT find Harfbuzz (missing: HARFBUZZ_INCLUDE_DIR) :)
<nephele_irc> and the error is pointing to this line: find_package_handle_standard_args(Harfbuzz DEFAULT_MSG HARFBUZZ_LIBRARY HARFBUZZ_INCLUDE_DIR)
<Captain0xff> Are you vendoring harfbuzz or using the system one?
<nephele_irc> just whatever haikuports ships
<Captain0xff> you will need the devel package ig?
<nephele_irc> and /system/develop/headers/harfbuzz seems to exist fine
<nephele_irc> yes. I have both harfbuzz and harfbuzz_devel installed
<Captain0xff> I think you need to update the search paths
<nephele_irc> oh. those are hardcoded? ugh
<Captain0xff> They shouldn't be
<nephele_irc> how can i set this variable to the output of a command
<waddlesplash> -DHARFBUZZ_INCLUDE_DIR=
<nephele_irc> so if defined haiku (use finddir) or whatever
<waddlesplash> on the command line
<waddlesplash> nephele_irc: the better solution is to just use pkg-config
<waddlesplash> CMake has a PkgConfig module for this
<waddlesplash> but a lot of things don't use it
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<nephele_irc> Makes me wonder how the current love2d recipe looks... if they just hardcoded all this there too?
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<Captain0xff> I mean that cmake script seems to hardcode them but that's why it will probably fail on oses that are not linux like windows. Idk if they give something else for it. Maybe a visual studio project. Anyways try what waddlesplash mentioned
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<nephele_irc> I really want a tool to do builds in Haiku in some kind of chroot or something so i dont have to install deps system wide
<nephele_irc> if we can specify with pkgconf where everything is that might not even need the anooyances of a chroot
<x512[m]> nephele_irc: Just provide --sysroot argument to compiler.
<nephele_irc> x512[m]: seriously? how is that going to help build systems... ugh
<x512[m]> Many common build system support specifying additional compiler and linker args.
<x512[m]> Works with Meson for example and can be used for cross-compiling.
<Captain0xff> With cmake usually you use -DCMAKE_CXX_FLAGS to pass args to g++
<x512[m]> Maybe some tool is needed to build sysroot for specified list of packages and its dependencies using packagefs.
<nephele_irc> that doesn't help those macros that hardcode stuff at all. If they use pkgconf, then just use pkgconf
<nephele_irc> nothing else required
<x512[m]> It is also possible to set sysroot for pkgconf.
<nephele_irc> hmm, the old love2d recipe adds -lnetwork. but that is autoconf... now they use cmake
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<Captain0xff> My build failed because HAIKU_REVISION haiku revision is not set. What should I set it as? The error log gives a example `HAIKU_REVISION=hrev43210`
<nephele_irc> You should not clone from github? :P
<Captain0xff> Like any random value that I want?
<drusatori_alt> why not build a linux based cross compiler in docker, install the deps there and then use that for builds ?
<nephele_irc> this error means you have cloned a checkout and somehow do not have the git tags
<nephele_irc> drusatori_alt: i don't use linux
<drusatori_alt> windows, mac would also be able to use that container
<Captain0xff> Oh lol. It was not for actual use. I know for that I need to use gerrit. But since github was giving me a lot faster download speeds so just decided to go with it since I usually mess up my first build anyways.
<nephele_irc> then set the tag to whatever tag your head actually is
<nephele_irc> check cgit.haiku-os.org
<Captain0xff> oh I see
<nephele_irc> drusatori_alt: I'm confused, for what do you want to use it?
<drusatori_alt> it would solve you dependency issue (and provide a very quick baseline for anyone to build the entire source tree )
<nephele_irc> what dependency issue?
<drusatori_alt> " really want a tool to do builds in Haiku in some kind of chroot or something so i dont have to install deps system wide"
<Captain0xff> Thanks nephele :)
<nephele_irc> you somehow missed the "in Haiku" part in that sentence
<nephele_irc> i'm not talking about building Haiku
<nephele_irc> I am talking about compiling $package on haiku
<Captain0xff> It's me who is building haiku :)
<drusatori_alt> ahh.. sometimes my brain skips things
<nephele_irc> but without poluting my "main" install with random packages :)
<nephele_irc> I think for building haiku the packagers have something like that. But not sure
<Captain0xff> I keep installing random packages on my linux but keep a note and remove that at the end of the month while doing a full dist upgrade
<Captain0xff> nephele: doesn't haikuporter use a chroot for building and downloading the deps?
<nephele_irc> Kinda
<nephele_irc> Not in a nice way though
<Captain0xff> oh
<nephele_irc> now it fails to find lua.h
<nephele_irc> no clue how to add that to the commandline .-.
<Captain0xff> What did you do to fix the harfbuzz problem?
<nephele_irc> -DHARFBUZZ_INCLUDE_DIR=/system/develop/headers
<nephele_irc> same for luajit
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<Captain0xff> Build finished
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<Captain0xff> Now time for testing :)
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<HPK_> Good evening.
<nephele_irc> hi
<HPK_> I'm using Haiku on a thin client just to play some old games via Dosbox. Haiku is a great system by the way.
<HPK_> But i need to lower the screen resolution which is 1920 x 1080 now. I can't do that in the screen app.
<HPK_> Can i force the system into something else than 1920 x 1080?
<HPK_> I know that isn't recommended but in my case it would be fine if i can do that
<nephele_irc> Didn't you ask this yesterday and the day before? Anyway: Check in the bootloader settings, if you can change it there you can set this *before* bootup
<nephele_irc> if there are no other options then you are out of luck under EFI, atleast untill some modesetting driver works for your device
<HPK_> Yes, but i missed the answer. Where can i find the bootloader settings?
<nephele_irc> press space during bootup before any icons appear
<nephele_irc> the link should offer more info
<Captain0xff> HPK_ heh here you want a lower res and in my case I am not getting my monitor's native res (1920x1080) lol
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<HPK_> Thanks Nephele. That did it. You know i wont to play these old games in full screen. When i do that in 1920x1080 the game lags a lot and the sound is stuttering.
<HPK_> When the screen is at 800x600 and the game also everything works fine
<nephele_irc> Happy it works for you, anyway that you can't set it under screen preferences isn't "normal" it's just that under efi framebuffer this can't be configured after bootup
<nephele_irc> normally Haiku lets you set different screenmodes for different workspaces even if you really want that
<nephele_irc> I should patch the screen preferences so it shows an explanation, and grays out the option, instead of showing just the one resolution that is set...
<HPK_> My problem was, that i couldn't boot up Haiku at all without EFI. When i booted from CD in Bios mode i had no keyboard and mouse. With EFI everything works.
<HPK_> But that has to be a problem with this thinclient. Another one is working normal
<Captain0xff> Do you know why I don't even get a 16:9 option during boot? Is it possible that freesync is somehow responsible for this? Also, would updating bios help?
<nephele_irc> I doubt that adaptive sync has anything to do with this. It's something the graphic driver has to configure
<nephele_irc> a bios update could help. maybe. but it may also do nothing. For bios booting we atleast have live patching of video modes that works for *some* bioses
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<nephele_irc> HPK_: well if other OS can boot in mbr mode and have input devices working that may be a bug. But then again the mbr mode on efi systems is only intended as a compatibility crutch anyway
<nephele_irc> If we have proper modesetting drivers this problem doesn't really exist...
<Captain0xff> time to learn firmware development :)
<nephele_irc> or check which driver is relevant to your system and try and work on that :p
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<Captain0xff> I have a RX 570. I saw that there is radeon_hd support for RX 550. How hard will it be to adapt for the RX 570? I have no idea and ig that is the sign that this work is out of my league lol
<HPK_> It a strange systen i have here
<Captain0xff> thinclients are weird
<HPK_> The only OS that boots with mouse / keyboard in Bios mode is Freedos. Even Windows 7 has no keyboard/mouse when booting from CD. When i disable USB legacy in Bios the machine cant boot from USB at all
<HPK_> With UEFI Haiku was fine
<nephele_irc> I love thin clients. The stock os boots firefox to connect to some strange server, but Haiku on it works like a normal desktop xD
<Habbie> i have a few thin clients that came with some thin OS too
<nephele_irc> haiku can boot in efi mode from cd iirc
<Habbie> but with a bigger SSD they have been fine workstations and servers
<nephele_irc> Captain0xff: check what the pci ids are, and then add support for this in the driver, "just" tell it to load aswell, set the right architecture version and stuff
<HPK_> Haiku is such a great system to use. Very cool. Used Zeta decades ago for a short time
<nephele_irc> I like playing some games in scummvm on haiku
<nephele_irc> for 3d games i just use my steam deck though
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<HPK_> Does Scummvm work for you?
<HPK_> it crashes here sometimes
<nekobot> [haikuports] waddlesplash pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/91c68d7712ae...251861cbd49c
<nekobot> • waddlesplash (251861cb): ffmpeg: Re-enable assembly everywhere but GCC2.
<AlienSoldier> assembly everywhere?
<AlienSoldier> in opposition to C?
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<Captain0xff> nephele: Can you point me to the driver source and some documentation? I tried searching in the source tree but didn't find anything very useful
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<Captain0xff> Nvm. Found it.
<nephele_xmpp> :)
<Captain0xff> The build fails now lol. Probably need to setup jam correctly as mentioned here: https://www.haiku-os.org/guides/building/jam
<Captain0xff> I don't understand why the files in the haiku generated dir is only accessible to root? Why does jam set permissions like that?
<Captain0xff> I am disconnecting now and so asking the same question in the forum thread. Good night everyone :)
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