ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<Begasus> g'morning peeps
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<julicenri> Good afternoon Begasus!
<Begasus> hi julicenri :)
<Begasus> already, what timezone are you in?
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<julicenri> GMT+08
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<Begasus> 7 hours diff then :)
<Not-5726> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://git.io/Jrlfv
<Not-5726> [haikuports/haikuports] korli a737e41 - 0ad: update boost version
<Not-5726> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://git.io/JrlLd
<Not-5726> [haikuports/haikuports] korli 5c73bf1 - openimageio: disable on x86_gcc2
<Not-5726> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://git.io/JrlGP
<Not-5726> [haikuports/haikuports] korli 616b65a - openwatcom: fix dependency
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<julicenri> Does HaikuPorter support BZ2 tarballs?
<julicenri> Only ever used it with GZip tarballs and ZIP archives before.
<julicenri> Asking just to be sure.
<Begasus> yep
<Begasus> they are usualy smaller then the tgz ones iirc
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<julicenri> Thanks!
<julicenri> Asked since the project I'm making a recipe for provides a BZ2 tarball.
<julicenri> It was either that or using the Git repo itself.
<Begasus> np, you could check haikuports, I guess there are plenty bz2 archives around
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<Not-5726> [haikuports/haikuports] korli pushed 1 commit to master [+0/-0/±1] https://git.io/Jr8BH
<Not-5726> [haikuports/haikuports] korli c59f9d6 - 0ad: acces to xmm regs was changed in beta3
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<julicenri> How can I have multiple patches applied in a recipe?
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<beaglejoe> julicenri: I think that you can put multiple commands in the PATCH section. I have used the technique described at https://github.com/haikuports/haikuports/wiki/Patching-with-HaikuPorter
<Diver> using PATCHES_01 and so on
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<countryboy> hello
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<countryboy> 10 PRINT "HELLO HAIKU FROM C64 BASIC"
<countryboy> RUN
<countryboy> HELLO HAIKU FROM C64 BASIC
<Scarecrow> ^C
<countryboy> xD
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<julicenri> Diver: Can't seem to get that working here yet. Only the initial PATCHES is being applied.
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<p10r[m]> Hello! I'm a new Haiku user. Just flashed it on an old Acer Aspire One netbook, and everything except WiFi works wonderfully
<Diver> julicenri: I think you should drop PATCHES and use PATCHES_01 instead
<p10r[m]> But I wanted WiFi (router/Ethernet aren't very accessible for comfortable work), so tried latest nightly and a semi-random previous build 55476. But both nightly builds fail to load desktop
<p10r[m]> Any suggestions?
<countryboy> p10r[m]: i use eth cable ... but freedom ...
<julicenri> Diver: Dropped PATCHES and used PATCHES_01 from the start. Unfortunately, none of the patchsets are being applied now.
<p10r[m]> I would be able to use eth cable in my apartment, but am at parents' house and router is mounted on a wall at 10ft in the middle of stairs, because central location..
<p10r[m]> Not very pleasant to work sitting on stairs :)
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<Diver> julicenri: odd, this is how it's supposed to work
<p10r[m]> WiFi is really kind of blocker for now, but I'm really really liking Haiku. This machine was crawling its deathbed on Win 7/8. Haiku is instant
<countryboy> p10r[m]: use a wifi range extender => from wifi to eth
<p10r[m]> I found some discord threads, but WiFi driver page link is returning 404
<julicenri> Might consider just dropping the recipe and moving on to another program to package up.
<p10r[m]> countryboy: Only other thing I have is my phone. I tried USB tethering but that didn't work either
<Begasus> julicenri, how did you do it?
<julicenri> Put patchsets in "patches" folder, then declared them individually in the recipe with PATCHES_01 and so on.
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<Begasus> could you pastebin it somewhere? did you check the names etc?
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<julicenri> Yes, names are correct.
<julicenri> Recipe: http://0x0.st/-E-Z.recipe
<Begasus> no need to declare them all seperatly
<Begasus> just use PATCHES="multiple lines here"
<julicenri> Alright thanks, will try again with that.
<Begasus> just start the first one on the same line as PATCHES="
<Begasus> lib:libSDL should be lib:libSDL_1.2 :) (also for devel:)
<julicenri> Really thought that had to be done only for SDL2, huh.
<Begasus> in the base package for libSDL there is no libSDL.so (that's only provided in the devel package)
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<countryboy> return0e[m]: 0E10 = 0
<countryboy> ;-)
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<Begasus> beaglejoe, A dependency graph could be very helpful. ... counting the amount of recipes that could be quite a list ;)
<beaglejoe> Begasus: Yes, it might turn out to be a mess :)
<Begasus> indeed °_0
<Begasus> like updating for instance libSDL, tons of recipes depending on it and if soname changes they need a rebuild :)
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<beaglejoe> On one of my Haiku installs, HaikuDepot lists Local under the Repositories tab. On another it does not. Is HaikuDepot supposed to show the packages from /home/haikuports/packages ?
<Begasus> not the local ones afaik
<Begasus> you could use pkgman of just double click them
<Begasus> at least I haven't checked or saw them last time I looked ;)
<Begasus> xaos removed BeOS support from version4 and up, need to grab the icon for the newer version ...
<Begasus> filed an issue upstream earlier too ... https://github.com/xaos-project/XaoS/issues/221
<Begasus> beaglejoe, why both libSDL and libSDL2 in that PR?
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<beaglejoe> Begasus, openscenegraph can use either (I think)
<beaglejoe> Can you mark openscenegraph wit WIP. I just accidently committed with -ammend DOH! two m's
<Begasus> ;)
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<Begasus> if you are looking for libSDL2 and made a fix (and it works ok) then just go for that, I don't know which one is prefered by it's build system
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<Begasus> bbl
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<nekobot> [haiku/haiku] korli pushed 1 commit to master [hrev55491] - https://git.haiku-os.org/haiku/log/?qt=range&q=947d3b862b63+%5E536fc87a3338
<nekobot> [haiku/haiku] 947d3b862b63 - app_server: handle RGB48 and RGBA64 in switches
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<Animortis> If you're on the promo team, I have a first draft of the new demo video I made there. Take a look when you can.
<Animortis> In matrix, I mean
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<beaglejoe> bbl
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<B2IA> (Butler) Welcome to BeShare.agmsmith.ca.
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<countryboy> lovetocode999awayuntil1026[m]: hello
<countryboy> lovetocode999awayuntil1026[m]: https://sourceforge.net/projects/c64examples/files/ to run where you want also in c64 emu under haiku ...
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<bparker_> are binaries built on x86 Haiku with gcc2 meant to be compatible with BeOS R5 ? (assuming no newer API functions are used)
<bparker_> because I'm getting "cannot execute binary file"
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<rennj> nah, you can bring the beos binarys to haiku though
<rennj> 32bit one anyway
<rennj> (assuming no newer API functions are used) is the problem i think
<rennj> bad assumption
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<_Dario_> hi. Anyone knows in which package is provided the lib 'libzstd.so' ?
<_Dario_> IIRC, there was a command to search in which package an specific lib is
<rennj> app-arch/zstd
<rennj> search for haiku
<rennj> HaikuPorts masterapp-arch/zstd
<_Dario_> thank you rennj!!
<rennj> you find it in the haikudepot?
<_Dario_> Yes, I found it
<rennj> cool
<_Dario_> apparently, that lib becames required for WebPositive
<_Dario_> after upgrading the nightly version, webPositive complains about that missing lib
<augiedoggie> you can use 'pkgman search lib:libzstd' to find it
<augiedoggie> or pkgman install
<_Dario_> Great! Thanks augiedoggie
<_Dario_> I will reboot and check if it works. Thank for your answers. Were really helpful!
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<_Dario_> great! WebPositive is working again
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<rennj> app-arch zstd: Disable weak symbols. 9 days ago, perhaps the buildbots are not including it in nightly now
<_Dario_> yeah, makes sense
<_Dario_> I will include that info in the bugReport
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<bparker_> any idea how to get B_MOUSE_DOWN/MOVE/etc. events to fire on BeOS? it doesn't seem to just 'work' like it does on Haiku
<Skipp_OSX> MouseDown() MouseMoved() methods don't work?
<Skipp_OSX> (in a BView?)
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<bparker_> haven't tried those, just using MessageReceived() at the moment
<bparker_> another strange thing is in the Be Book it says KEY_DOWN/UP are fired from the BView but on Haiku, it seems to be the BWindow (at least with MessageReceived, not sure about the hook functions)
<bparker_> but I don't see any key or mouse messages in MessageReceived() from either the view or window on BeOS
<bparker_> I kinda need to keep using MessageReceived() though because the hook functions don't return enough information for what I need
<bparker_> MouseDown() for example can't even tell you which button is down
<bparker_> you'd have to add extra code to check that state manually from the mouse
<bparker_> surely I'm missing something simple like a flag or extra function call somewhere that turns this same functionality on under BeOS
<bparker_> because the book describes both methods as valid
<countryboy> i don't remember c++ and beos api no more : too difficult xD
<countryboy> waiting yab without messages but with events ...
<countryboy> i apologize 4 all xD
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<countryboy> if you want : freedom !!!
<Skipp_OSX> you could try B_WILL_ACCEPT_FIRST_CLICK
<Skipp_OSX> (on the window)
<ffog> is there anything like WindowShade in Haiku? like mac classic (and some others like xfce), option to 'roll up' a window into the title bar
<ffog> instead of minimizing on double click, for instance
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<rennj> i dont think so
<rennj> fvwm window shade been using since 90's i used beos for like 5 years i dont recall it having the shade
<countryboy> BView => BeOSView
<countryboy> BWindow => BeOSWindow
<countryboy> and so on ...
<countryboy> ;-)
<rennj> countryboy, did you take your meds?
<countryboy> xD
<rennj> italia meds
<countryboy> later medicinals ... xD
<rennj> Agenzia Italiana del Farmaco
<Skipp_OSX> not in Haiku but I remember seeing something like that on Zeta
<countryboy> clozapina => for schizophrenia, but it's not true => everyone says it xD
<bparker_> Skipp_OSX: doesn't seem to help :/
<ffog> thanks, hmm i wonder how hard it would be to implement
<ffog> or maybe it is against the haiku way of working, not sure
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<rennj> window shading in solaris cause fvwm
<rennj> amiga os look in beos ..cause i just want small border window
<rennj> fvwm+rox is like deskbar/opentracker to me
<rennj> k.i.s.s.
<andreasdr> Nice
<andreasdr> Hi
<Begasus> heading down in a bit here, enough fooling around with xaos for today :)
<countryboy> rennj: excelent :-)
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<ffog> nice :)
<rennj> beos had nice tweaks
<rennj> opentracker you could tile the background for dirs
<jenna16bit> "hot launcher" why does every OS have to come up with a dock :)
<rennj> nextstep/windowmaker i think or afterstep/wharf/dock
<andreasdr> <3
<jenna16bit> I mean, I've got an "after market" dock on pretty much all my systems that didn't come with that or a start bar.
<rennj> i always like slayer vs processcontroler
<rennj> haiku chose the latter
<bparker_> I searched through some BeOS code and found an app that also handled B_MOUSE events in MessageReceived, except it did so by calling MessageReceived(Window()->CurrentMessage()); from each hook function...
<bparker_> so there must be some reason why it doesn't automatically handle those events in MessageReceived, but only on BeOS
<bparker_> wonderful
<Begasus> g'night peeps
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<countryboy> beos or haiku ? freedom ... ;-)
<rennj> more like crapple/m$ vs beos vs haiku...telemetry hackers,governments, and companies and surveillance capitalism
<rennj> computer phones home now!
<rennj> ET phone home?
<countryboy> here telecom mars ...
<countryboy> insert your prefix ...
<countryboy> or internet phone ip ...
<countryboy> and ET : 127.0.0.1
<rennj> local loopback is for testing purpose
<rennj> 127.0.0.1 is localhost
<rennj> Loopback (also written loop-back) is the routing of electronic signals or digital data streams back to their source without intentional processing or modification. It is primarily a means of testing the communications infrastructure.
<countryboy> it was an hacker story ...
<countryboy> a cracker : tell me your ip ... i will crash you ...
<countryboy> the other : my ip is 127.0.0.1
<countryboy> the cracker : crash
<countryboy> it is a joke
<rennj> ahhh
<rennj> IPv6 loopback address ::1
<countryboy> why 6 and not ip v5?
<rennj> 127.0.0.1 localhost
<rennj> ::1 localhost
<rennj> ISO standards!
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<rennj> SO STANDARDS ARE INTERNATIONALLY AGREED BY EXPERTS Think of them as a formula that describes the best way of doing something.
<rennj> grrrr...ISO
<rennj> IETF standards for localhost
<bparker_> any idea what would make the wall clock tick too fast in BeOS?
<bparker_> it's moving like 2 seconds per second
<countryboy> a timer function every 1 sec ?
<extrowerk_> cpu patch required, if i remember correctly.
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<rennj> the jiffy!
<rennj> beos ticks
<rennj> ticks per jiffy
<rennj> beos vmware/vbox vm will have a clock the jiffy time is out of wack
<bparker_> this is qemu but probably same issue I guess
<rennj> In computing, a jiffy was originally the time between two ticks of the system timer interrupt.[5] It is not an absolute time interval unit, since its duration depends on the clock interrupt frequency of the particular hardware platform
<bparker_> and yes, jiffies and BogoMIPS
<bparker_> where the points are made up and nothing matters
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<countryboy> rennj: add_timer
<jenna16bit> IPv5 was attempted, it did not fly
<countryboy> 6 is a fine number = june my birthday ...
<bparker_> IPv9 is a thing
<countryboy> or 6 = saturday ...
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<countryboy> rennj: bigtime_t 1 sec = 1000000
<rennj> the jitter
<rennj> hardcoded jitter is why i think beos time slews on vbox/vmware
<rennj> open-vm-tools for vmware does the ntp sync
<rennj> host and guest os say in sync
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<flex_> I'm about to commit my first patch. Got it polished but which is the right branch to push to?
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