ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<nagerst> 44 cores 88 threads (intel xeons) and youtube video is still slow. Can i mediate this some how?
<nagerst> i asume the video is single thread
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<nagerst> i love that that proces controller get all wonky
<nagerst> Is there a task that tasks all the cpu power, so i can compare it to other systems on my machine?
<nagerst> Monolithic vs micro vs hyrbid and all that
<nagerst> i know
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<LegendaryAmerican> ok. ttyl.
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<PulkoMandy> Vidrep_64, hi, no feedback so far, but I got more code reviews and will update the patch today
<PulkoMandy> kallisti5[m], network booting is used regularly but only the openfirmware version here :) (very useful to test my sparc work on real hardware)
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<mmu_man> Reminder: The Jitsi Meet channel is open: https://visio2.triplea.fr:4433/Haiku
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<Guest4349> NaGERST: play video in qmplay2 or download them with youtube-dl and play them in MediaPlayer
<Guest4349> (thought with qmplay2 i'd use an nvidious instance to download from instead, youtube seems incredibly slow there... for download speeds)
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<Not-5726> [haikuports/haikuports] diversys pushed 1 commit to master [+1/-1/±0] https://git.io/JPWTJ
<Not-5726> [haikuports/haikuports] volo-droid eaea321 - vmware_addons: add shared folders support for x64 arch (#6340)
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<Anarchos> hello !
<HaikuUser> hi
<Anarchos> it is fun to understand a bit of assembly source code to modify the color of the partitions in boot menu :)
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<countryboy> Anarchos: i think you can change colors also in c++ source code ... :-)
<Anarchos> countryboy nahhhh, true hackorz flip bits with Diskprobe :)
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<countryboy> Anarchos: i think it is Assembler, not Assembly ...
<Anarchos> countryboy sorry for my bad spelling
<countryboy> np
<countryboy> try in c++ but remember pascal is better ...
<countryboy> ;-)
<countryboy> pascal is same powerfull of c++ but easier to write ...
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<countryboy> basic is the easiest ...
<Anarchos> countryboy last time i wrote pascal was in 92
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<countryboy> Anarchos: pascal is the most elegant
<Anarchos> countryboy no
<countryboy> why ?
<Anarchos> countryboy i never find elegant the dichotomy between procedure and function
<Anarchos> ML languages are more elegant.
<countryboy> freedom ...
<Anarchos> countryboy if you want to go to turing complete and minimalist language, you can try binary lambda calculus
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<countryboy> Anarchos: for me it is better to specify and be unique ...
<countryboy> function = if returns a value
<countryboy> sub = a piece of code to recall
<Anarchos> countryboy and procedures could not be recursive if i remember
<countryboy> it is better do with : while or repeat the code with recursion ...
<countryboy> they teach me to use while and repeat
<countryboy> avoid recursion ...
<countryboy> the same
<Anarchos> countryboy why avoid recursion when it is the best pattern, for example to iter on a list
<countryboy> too difficult 4 me ...
<countryboy> it makes me headache
<Anarchos> countryboy you kidding ?
<countryboy> no
<Anarchos> did you ever program ?
<countryboy> yes basic + pascal
<Anarchos> and you never used a list ?
<countryboy> too difficult ...
<countryboy> Anarchos: could i share an app in pascal ?
<Anarchos> no sorry i am at work right now
<countryboy> ok, np
<countryboy> if anybody wants it is on beshare ...
<B2IA> (countryboy) tab5dot1.pas
<countryboy> it does some calculations ...
<countryboy> question on the tables: multiplications
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<countryboy> Anarchos: i'm trying to forget about c ++
<countryboy> Anarchos: i have developed in c++ under beos with bebook ...
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<countryboy> bewake + ktcalc
<countryboy> too difficult 4 me ...
<countryboy> the app i love more is => hex key code finder and mapper ...
<Anarchos> countryboy what is its name ?
<countryboy> my apps : they are all in lavori.zip
<countryboy> hex key buils a keymap
<countryboy> all cardware ...
<countryboy> in loavori.zip enter dir guiexkey
<Anarchos> countryboy i can't find "hex" program on my haiku
<Anarchos> and "hex key" though valid, is strongly discouraged as a program name with a space in it
<countryboy> the source code is in lavori.zip
<countryboy> i cannot build it
<countryboy> guihexkey
<countryboy> paladin doesn't work
<countryboy> it is in beide
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<countryboy> also 2 new objects to add to haiku : bchar and bkeymap
<countryboy> a set of bchars => a bkeymap
<Anarchos> countryboy InterfaceDefs.h : there is a key_map structure
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<Not-5726> [haikuports/haikuports] diversys pushed 1 commit to master [+0/-0/±1] https://git.io/JP89T
<Not-5726> [haikuports/haikuports] diversys 8edee6b - vmware_addons: fix build, drop secondary arch
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<bitigchi> reverting back to beta3 for now... nightlies stopped booting on my qemu install
<waddlesplash> ticket?
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<bitigchi> will open soon
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<Begasus> 'lo peeps
<humdinger> beepedipeep
<Skipp_OSX> y0
<cocobean> Most system software and utilities was actually written in BASIC for portability. You'd use assembly only if you didn't have a BASIC compiler or could write better assembly than the compiler.
<cocobean> Otherwise, Pascal (or Modula-2) for games development in some work circles.
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<Begasus> still fighting with poppler ...
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<humdinger> good luck
* humdinger waves
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<Begasus> heading down, g'night peeps
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<Anarchos> hello all
<Anarchos> do anybody know where the BFS magic_ value come from ?
<rennj> Practical File System Design with the Be File System perhaps has answer
<rennj> #define SUPER_BLOCK_MAGIC1 0x42465331 /* BFS1 */
<rennj> #define SUPER_BLOCK_MAGIC3 0x15b6830e
<rennj> #define SUPER_BLOCK_MAGIC2 0xdd121031
<rennj> from the book
<rennj> The values of the magic numbers are completely arbitrary but were chosen to be large, moderately interesting 32-bit values:
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<rennj> The i-node struct only consumes slightly more than 200 bytes, which leaves considerable space available to store small attributes. BFS uses the spare area of the i-node disk block to store small attributes. This area is known as the small data area and contains a tightly packed array of variablesized attributes. There are about 760 bytes of space—sufficient to store all the information needed by the Tracker as well as all the information
<rennj> needed by the email daemon (which stores nine different attributes) and still leave about 200 bytes for other additional attributes.
<rennj> usenet and email from tracker was nicer side of beos
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<rennj> #define BPLUSTREE_MAGIC 0x69f6c2e8
<Anarchos> rennj i know where they are defined, but i wonder if there was an algorithm producing them. For example i saw 'least 32 bits of sha256(filesystem name)' for other file systems magic
<rennj> #define INODE_MAGIC10x3bbe0ad9
<rennj> #define SUPER_BLOCK_MAGIC20xdd121031
<rennj> #define SUPER_BLOCK_MAGIC30x15b6830e
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<rennj> benchmarking disk,nic,ram,cpu performance,,
<rennj> NIH so no openzfs
<CompanionCube> openzfs doesn't run on haiku anyway, though?
<rennj> not good enough for haiku, bootadm/beadm bootenv done with upgrade treadmill breaking things....just revert for cost of nothing but diffs
<rennj> openindiana,solaris,freebsd all got bootenv/beadm foobar
<rennj> its nice
<rennj> beadm list
<rennj> beadm create solaris-gui
<rennj> beadm mount solaris-gui /mnt
<rennj> pkg -R /mnt install solaris-desktop
<rennj> beadm umount solaris-gui
<rennj> beadm activate solaris-gui
<rennj> its so easy to upgrade things and not mess up
<rennj> you can always rever to previous bootenv prior to upgrade
<rennj> you can always revert to previous bootenv prior to upgrade
<rennj> How to Update Your ZFS Boot Environment
<CompanionCube> an openzfs port would certainly be interesting. Probably easier than the Windows port someone did.
<rennj> NIH dont worry
<rennj> bootadm/beadm is on freebsd,solaris,linux makes upgrade risk free
<rennj> openzfs 1 fs to rule them all, and in the darkness bind them..hahaha
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<rennj> https://pasteboard.co/Hhq8gOv.png oi beadm/pkg update 1000 pkg automagic
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<kallisti5[m]> just a heads up... starting to see errors from wasabi
<kallisti5[m]> unsure of cause. random requests are getting rejected. OS package updates and nightly images might be unavailable for a bit
<kallisti5[m]> https://status.wasabi.com looks like a known issue on their end
<kallisti5[m]> Updated http://status.haiku-os.org
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<Not-5726> [haikuports/haikuports] diversys pushed 1 commit to master [+1/-1/±0] https://git.io/JP4FH
<Not-5726> [haikuports/haikuports] FuRuYa7 231603a - featherpad: bump version (#6342)
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<waddlesplash> so ... new ntfs driver read support is done
<waddlesplash> 800 lines of code, and it worked almost 100% on first test, just one minor bug
<waddlesplash> not only is it much shorter than the old driver, it uses the file cache, so it's way faster
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<Skipp_OSX> nice