<waddlesplash>
(or with one of the forks of that which attempted to add the remaining features)
<erysdren>
remaining features?
<waddlesplash>
it doesn't implement enough to build Haiku with yet
<waddlesplash>
I don't recall what's missing
<erysdren>
ahh
<erysdren>
the compiled-in Jambase is kinda crufted up to hell, the base of the software seems good but i don't really like the rules in place as they are
<erysdren>
that's why i wanna fork it
<waddlesplash>
untangling that will be hard
<erysdren>
indeed
<waddlesplash>
I did some cleanups not too long ago but it proved difficult to not regress
<erysdren>
well, on the bright side (for me) this wouldn't be for compatibility with existing Jamfiles
<erysdren>
i say all this, but i haven't even quite grasped the Jam syntax yet
Jixt has quit [Read error: Connection reset by peer]
axeld has joined #haiku
Thrawn has joined #haiku
<Thrawn>
Hello!
<Thrawn>
I'd like to ask a question about the new beta5. I'm trying to boot the 64-bit ISO within VirtualBox 7.0.18 on a RedHat Enterprise Linux 8 host. It's all x86_64, CPU is an AMD Ryzen 7 5700G. But I instantly get a kernel panic. The loader says: "64-bit kernel requires a 64-bit CPU"
<Thrawn>
Is there anything I can do to make this work? All other 64-bit x86 operating system builds work just fine (Windows, FreeBSD, Solaris, Linux, etc.).
<coolcoder613>
Did you set the type to other/unknown (64-bit)
<coolcoder613>
?
<phschafft>
Good morning.
<Thrawn>
Let me check!
vdamewood has joined #haiku
<Thrawn>
Aah, you got it! It didn't select the correct "other/unknown" by itself. What a simple mistake (and solution), thank you!
<Begasus>
g'morning there
<Begasus>
Thrawn, there is a howto for virtualbox on the site
<Anarchos>
what to do when checkfs says 'inode XXX has blocks already set' ?
<Begasus>
consult the manual? :)
<Begasus>
sorry, no idea :)
<Anarchos>
Begasus it happens from time to time. I already read the journaling system of BeFS is not perfect, that 's why we have the commands 'checkfs'/'recover' ...
<Begasus>
Anarchos, from time to time I just run it to do some housekeeping, nothing fancy here (so far)
<Begasus>
nice, all tests pass on latest imagemagick :)
<Anarchos>
Begasus sure but repeated checkfs just give same errors, so it hasn't solve them
<Begasus>
Anarchos, not a lot of options there :)
MisthaLu has quit [Quit: Leaving]
<Anarchos>
Begasus ok things to know : checkfs gives you name and inode number of faulty files. You can find where they are with 'query <filename>' or 'find <path to volum> -inum <inode number>
<Anarchos>
Begasus this points me to a .git folder corrupted.
<Anarchos>
I just reclone in /tmp and copy the new .git over the faulty one . Now all is in order
Begasus_32 has joined #haiku
dqk has joined #haiku
dqk_ has quit [Ping timeout: 480 seconds]
<Begasus>
ah
<Begasus>
maybe I should just see if any exists here :)
<Begasus>
guess I'm good Anarchos :) 0 blocks already set
_-Caleb-_ has left #haiku [#haiku]
_-Caleb-_ has joined #haiku
<coolcoder613>
There seems to be a spammmer on the forum, who should I ping?
<nekobot>
[haiku/haiku] 017c5e70d544 - Shortcuts: Mute shortcut is now from "toggle mute" instead of "mute"
HaikuUser has joined #haiku
HaikuUser has quit []
nephele_xmpp has joined #haiku
yeti has quit [Ping timeout: 480 seconds]
yeti has joined #haiku
Kernel86 has joined #haiku
PasNox has quit [Quit: Quiting]
Hannah has quit [Ping timeout: 480 seconds]
PasNox has joined #haiku
dby has joined #haiku
<freddietilley>
0;39;82M/quit
freddietilley has quit [Quit: WeeChat 4.4.2]
HaikuUser has joined #haiku
mmu_man has quit [Ping timeout: 480 seconds]
HaikuUser has quit []
mchasard has joined #haiku
mchasard has quit [Remote host closed the connection]
mmu_man has joined #haiku
HaikuUser has joined #haiku
HaikuUser has quit []
<Begasus>
OK network up and stable again for now
<Begasus>
kids .... :P
<nephele_xmpp>
your kids sabotage your network?
<nephele_xmpp>
on a side project: anyone have experience with SDL2 game creation on Haiku? I want to move my game project from Love2d (lua; SDL2) to SDL2 directly (with C++).
<erysdren>
well, if you're using SDL2 then you won't need much Haiku-specific stuff
<erysdren>
it should "just work"
<erysdren>
when you rebuild it with i.e. CMake or make or w/e
<Anarchos>
Begasus my math verifier progress :)
<Anarchos>
i will continue tomorrow.
Anarchos has quit [Quit: Vision[]: i've been blurred!]
<nephele_xmpp>
erysden: I wonder about that :). I’ve had to manually fix some stuff in the SDL2 port before. And usually some linker stuff needs to be manipulated compared to linux (for example linking in libnetwork)
<nephele_xmpp>
also, can I just use Jam? is Jam available for building on linux? I know boost uses some fork of Jam
<erysdren>
you can pull the Haiku buildtools repository and just build jam and it will give you the executable
diver has quit [Quit: Leaving.]
<erysdren>
Jam doesn't seem to have much haiku-specific stuff, i have it installed on my linux box
<erysdren>
(the haiku fork of jam)
<erysdren>
the Jam syntax is kindve a mystery to me
<nephele_xmpp>
My original question was about sdl2 begasus
<Begasus>
yeah and then " And usually some linker stuff needs to be manipulated compared to linux (for example linking in libnetwork"
<Begasus>
for windows they already use "ws2_32" for that, and it's about common, for Haiku it isn't :)
<Begasus>
so useing SDL2 shouldn't be an issue for "that" :)
<nephele_xmpp>
I’m still not sure what you are arguing about :/
<Begasus>
"I’ve had to manually fix some stuff in the SDL2 port before" -> nephele_xmpp
<Begasus>
not sure what should be fixed there
<nephele_xmpp>
I was reffering to the port of sdl2 to Haiku. Implementations of windowing primitives and such. And those things I fixed are already well… fixed :P
<Begasus>
ok :)
<nephele_xmpp>
i think stuff like respecting minimum window size as set by sdl2 and such
<Begasus>
on Haiku or in general?
<nephele_xmpp>
Haiku
<Begasus>
k, starting to make sense :D
* phschafft
pushes nephele_xmpp towards erysdren's windowing system ;)
<nephele_xmpp>
that better not be wayland
<erysdren>
pfft what windowing system
<erysdren>
you better not be talking about eui :P
<nephele_xmpp>
Who hasen’t made a couple of UI toolkits ? :D
<erysdren>
heh yeah, ive made too many for "fun"
<erysdren>
right now i'm really itching to write my own affine polygon rasterizer... for some reason
<coolcoder613>
Have I told you about the progress on my OS?
<erysdren>
you havent!
<erysdren>
please fill me in
janoz has joined #haiku
Anarchos has quit [Quit: Vision[]: i've been blurred!]
janus has quit [Ping timeout: 480 seconds]
janoz is now known as janus
<coolcoder613>
So, at the start of this week I added support for running WASM binaries to my OS
<coolcoder613>
Then, the next day, I implemented ATA support and a very simple filesystem
<coolcoder613>
The day after that (tuesday) I designed a filesystem that was a little more usable
kescher has joined #haiku
<coolcoder613>
Oh, before I started designing the filesystem on tuesday, I first tried to integrate a FAT library, but failed
<coolcoder613>
and on wednesday I started implementing that filesystem, but ended up finding a different FAT library that was more compatible, and using that
<erysdren>
awesome!!!
<erysdren>
great work :D
<coolcoder613>
So I'm using libraries for WASM, ATA (I actually brought that one in-tree), and FAT