ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<B2IA> (AGMS) Hmmm, new BeShare bridge doesn't have file sharing working, back to the old one until next time I have time.
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<shaka444[m]> Question- I have an external drive formatted to bfs that I've always used before in Haiku and now it's mounting read-only. I am not getting the option to mount as read write. Any ideas? I'll look thru the ~/settings dir in the meantime..
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<rennj> checkfs perhaps
<shaka444[m]> ran it. The problem may be from the experimental read-write bfs_fuse driver in linux. I have moved the drive between Haiku and linux and I just tried to mount it in linux and had errors about the drive not being unmounted correctly. I'll blame linux on this one ;-)
<rennj> heh, probably fuse-bfs foobar
<rennj> mucking up your precious data
<rennj> what did checkfs say?
<shaka444[m]> yep
<shaka444[m]> checkfs showed a few errors but not many
<rennj> yeah can you mount it now read write mode
<rennj> after running checkfs?
<rennj> cause you probably arent the only one, and its always good to know solution
<rennj> i.e. did running checkfs. and remounting work?
<shaka444[m]> no I couldn't mount r/w.
<rennj> so i didnt fix it
<shaka444[m]> no. the drive is a SATA in an external usb drive holder. (I think it's supposed to be hot-swappable but I never do that.. ) seems it got corrupted thru improper unmount/shutdown. Luckily I been around the block enough times to know to always have backups ;-)
<shaka444[m]> So I wound up deleting the partition and recreating it. now its fine. But thats a drastic measure and was hoping to avoid it. but no worries
<rennj> test again with fuse-bfs see if it corrupts it
<rennj> then dont do that
<rennj> probably the issue...but who knows...
<shaka444[m]> I tried mounting it in fuse_bfs but it wouldnt even do that
<shaka444[m]> I was going to look to see if fsck worked with fuse_bfs but didn't. who knows how stable that would be anyway..
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<shaka444[m]> thanks for the input rennj.. gotta run. ttyl
<shaka444[m]> btw- is the "nj" in your name for Jersey?
<rennj> nah.
<rennj> garden state can pound sand. like the rest of this country
<rennj> o canada!
<rennj> after past 4 years i consider a misfortune to be born in the u.s.a. and only expect worse in the future
<shaka444[m]> I agree!
<rennj> if i knew the u.s.a. would vote trump. 20+ years after serving in u.s.navy..i would have never done it
<shaka444[m]> except about the future- thats still unknown in my book, but I'm not betting on anything..
<rennj> never would have served in usn either
<rennj> waste of time and my life
<shaka444[m]> maybe, maybe not. Your story is still being written ;-)
<rennj> nah, when you oldman like me, its done... 2/3 life lived..
<rennj> 80's and 90's where golden years anyway in computing
<rennj> last 20 has sucked, between smartphone addiction and fakebook idiots...besides crapple/m$... bah
<shaka444[m]> agreed!
<rennj> go out to dinner with people, and they cant put down their phones
<rennj> fat stupid u.s.a. ...the chicken have come home to roost
<rennj> fat stupid u.s.a. ...the chickens have come home to roost
<shaka444[m]> sad but true
<rennj> well i got land in canada...they just need to take my money now
<rennj> like germany before the nazi took over...i need to get out now
<rennj> before the 2022/2024 madness
<shaka444[m]> I wish I could..
<rennj> history repeats itself, or maybe i am being to melodramatic
<rennj> 2020 was last democrat won election it appears to me...future ?
<rennj> but i do truly reget serving in u.s.navy. that cant be undone, i was a sucker...
<rennj> i had 2 college degrees, and i thought i would give something back to this crap country..haha
<rennj> sucker!
<rennj> very similar to pat tillman story
<rennj> except i didnt end up in war zone and get fragged
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<rennj> accept / except hmmm which is it... either way offtopic..focus on computing
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<Begasus> g'morning peeps
<Not-5726> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-2/±0] https://git.io/J1ex2
<Not-5726> [haikuports/haikuports] Begasus 8e2ca2b - vala, bump version (#6404)
<Begasus_32> ~> uptime
<Begasus_32> uptime: /etc/utmp: No such file or directory
<Begasus> This used to work afaik?
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<rennj> let you know in second, booting up my old haiku vm
<rennj> yep works here
<Begasus> thanks for checking
<Begasus> is that a nightly?
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<Begasus> part of coreutils ...
<rennj> utmpx.h
<rennj> hrev55181+51 whatever that is...perhaps it beta3
<rennj> r1beta3 i guess
<rennj> i got /dev/urandom no /dev/utmp
<Begasus> yep, header is here also
<Begasus> you probably still have coreutils 8 if you didn't update in a while
<Begasus> not urandom either here
<Begasus_32> ~> /dev/
<Begasus_32> acpi/ audio/ bluetooth/ bus/ disk/ dvb/ graphics/ input/ midi/ misc/ net/ ports/ power/ pt/ tt/
<rennj> strace -o logggg uptime output ? you want
<Begasus_32> ~> strace -o logggg uptime output
<Begasus_32> uptime: output: No such file or directory
<Begasus_32> strace: Failed to run thread 1547: Bad port ID
<Begasus> think it's broken on the new one ...
<rennj> strace output of uptime command
<Begasus> a "bit" more then here ;)
<rennj> libicudata.so.57
<rennj> heh uptime needs that
<rennj> see i can understand /etc/localtime /usr/share/zoneinfo/
<Begasus> icu 66 and 57 installed here
<rennj> yeah no error i just get the uptime results,
<rennj> and the log file
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<Begasus> on the vbox here (64bit nightly - not updated a while it works also)
<Begasus> still has coreutils8
<Begasus> issue created at haikuports, thanks for checking again rennj :)
<rennj> yeah this is 32bit with coreutils8.24-2
<rennj> im pretty sure im just running clean r1beta3..no upgrades
<Begasus> atm that one is up to +62
<Begasus> so it's either something in Haiku or in coreutils I think
<rennj> well plenty of Libicu57 which is unicode library looks like
<rennj> strace output shows that lib being hit plenty
<Begasus> 28 mentions of it at haikuports
<Begasus> some of them requiring >= 66
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<jt15s[m]> Hmm wonder if we could try porting Darling (like WINE but MacOS) to Haiku: https://github.com/darlinghq
<Begasus> Go for it jt15s[m] ;)
<Not-5726> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-2/±0] https://git.io/J1vaE
<Not-5726> [haikuports/haikuports] Begasus e998950 - websocketpp, bump version (#6406)
<Begasus> heading out, cu later :)
<jt15s[m]> Bye!
<nephele> Good day
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<humdinger> PSA: StreamRadio missing 4 measly strings for Catalan, French, Friaulian, Indonesian, Italian, Romanian, Spanish, Swedish and Ukrainian.
<humdinger> Please help out at https://i18n.kacperkasper.pl/projects/29
<rennj> Please login to see this page.
<rennj> We're translating Haiku 3rd-party applications here. ah
<rennj> heh ubertuber
<Niklas[m]> I just found out that Haiku has better graphics drivers than FreeBSD and OpenIndiana 🎉 That's pretty cool :D
<humdinger> that sounds like a generalisation...
<Niklas[m]> On my "problem computer" FreeBSD and OpenIndiana both offer only three screen resolutions,with 1024x768 being the highest.Haiku offers all which the graphics card supports and sets 1920x1080 as default which is correct.
<humdinger> our devs do rule of course. :)
<Niklas[m]> I don't plan to stay on Haiku here,because I already have Haiku on a much more powerful computer,but it's nice to know that it would work as a fallback.Tried that just for fun while waiting for the Debian Hurd download to finish xD
<rennj> you used "xrandr" on freebsd and openindiana in a termnal verify the screen options
<Niklas[m]> I'll try that again now.Hurd still doesn't work at all,crashes while booting
<rennj> cause sometime xorg can be dumb
<Niklas[m]> Can't send a better screenshot right now as the Wifi doesn't work either :/
<Niklas[m]> Interestingly,the Device and Driver Details detect the graphics card correctly (and the Wifi stick as well) but it just doesn't work correctly.It's a NVIDIA Corporation C61 [GeForce 6150SE nForce 430].
<nephele> on FreeBSD you need to install the nvidia driver from ports manually, and then force xorg to use it
<Niklas[m]> And I can't just force VESA to a higher resolution?
<nephele> No, not really... i mean, haiku has experimental suppor to live patch VESA modes, but TL;DR Vesa only exposes a certain set of modes based off off what the Bios Sais, and the OS can /only/ pick between those
<Niklas[m]> On Haiku it didn't even use VESA but the dedicated Nvidia driver
<rennj> xrandr --newmode, but you need a modeline
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<rennj> xrandr --newmode "1984x1080_60.00" 179.24 1984 2112 2328 2672 1080 1081 1084 1118 -HSync +Vsync the modeline for the monitor
<nephele> Niklas: yes... and again, on FreeBSD you first need to install it
<nephele> it's also the official Nvidia driver, so no reason why that shouldn't work
<Niklas[m]> I'll try that when I've set it up again
<Niklas[m]> pkg upgrade broke it and then I overwrote it with Debian GNU/Hurd
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* humdinger waves
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<countryboy> hello, simply hello ...
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<kallisti5[m]> Just a heads up for anyone looking for hardware... "iMac 21.5" A1311 (2011)" go for ultra-cheap on ebay
<kallisti5[m]> Intel i5 with socket up-gradable CPU to i7, 8-16GiB of ram. HDD can be upgraded to SSD. They run Linux
<kallisti5[m]> 1080p screen, all alum. case. like $75 - $100 USD
<kallisti5[m]> They sell for cheap because OS X dropped support for them a while ago
<kallisti5[m]> Haiku's loader needs some work to boot on them. One reason I got it was to try and improve our Apple hardware support. Cheap + Powerful + Plentiful == great candidate for Haiku :-)
<Begasus> Already got 3 laptops here atm (that I can use) :)
<kallisti5[m]> lol. I too many laptops, but a thin all-in-one pc is handy
<kallisti5[m]> *I have
<Begasus> Maybe, but I already have not enough space to place/use them ;)
<Begasus> on that note, should download a new nightly image for x86_64 to check the other laptop ...
<Begasus> Aside from that, pushed websocketpp earlier, checked the build on 32bit for both arch's but on the buildmaster it failed for secondary architecture ... :/
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<nephele> Heh, I'm seeing more like 200 to 300 $ for those, plus nice shipping estimates over 100$ on ebay
<nephele> doesn't seem like the perfect deal to me
<nephele> How can an app declare what mimetypes it supports to open? I'd like to figure this out to make the love2d interpreter declare this, so i can ship the .zip bundle for my game with the associated MIME type
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<nephele> ah, found it, probably need to define a new mimetype for love2d games though
<Begasus> wip :)
<Begasus> ps, did you try to update love engine nephele ?
<nephele> No, figuring out how to package my game sounded more interesting :)
<nephele> But if i figure this out I can probably update it in the same run
<Begasus> +1 :)
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<nephele> How do i rebase the patchset? git sais something I don't really understand what it is complaining about "error: sha1 information is lacking or useless (configure.ac)."
<Begasus> No idea
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<Begasus> made changes after a first commit?
<x512[m]> I solved this problem by applying patch to compatible version and then `git rebase`.
<x512[m]> "chec"
<x512[m]> "git checkout <patch version>", "git am <patch>", "git rebase master"
<nephele> x512: doesn't that remove author information?
<nephele> also, it's for haikuports, there is no master to rebase against or versions to checkout, so not sure what you mean :g
<x512[m]> No, author is preserved.
<nephele> So basically, taking patches from the patchset and apply all manually, and then reextract the patchset?
<x512[m]> Yes.
<x512[m]> You can make 2 branches: old and new. Checkout to old, apply patch and rebase to new.
<Begasus> biab ... dogs
<x512[m]> New branch can be made by deleting everything and adding new version.
<nephele> not sure what you mean with branches, why would you need to rebase if you are working on one version only
<nephele> git repository for haikuports always has only one commit for the project
<x512[m]> Make new branch for old version.
<nephele> There is a single commit, and then i add the patches, what is the point of branches or rebase? there is nothing to rebase against because there is no divergence
<x512[m]> It may avoid "error: sha1 information is lacking or useless" error.
<x512[m]> Also patch can be applied `patch` command without git.
<nephele> I don't think the patch command supports that properly, git apply should work...
<nephele> It seems git complains not because of shasums but because love2d changed the build system and a patch is broken
<nephele> not sure why this error is masked ...
<nephele> after all, heh
<nephele> Begasus: guess not that easy a patch release
<x512[m]> I fixed libvulkan.so patch in that way. I don't know how to fix sha1 error directly.
<AlwaysLivid[m]1> x512[m]: Wait, did you manually modify the patch?
<nephele> [m]1
<AlwaysLivid[m]1> Wait, sorry, I am AlwaysLivid.
<nephele> Is there a second matrix bridge or something?
<AlwaysLivid[m]1> And this Matrix bridge is a mess.
<AlwaysLivid[m]1> No, I just had another account, my old homeserver died.
<x512[m]> No. I applied it to version it was created for and then rebased to new version.
<nephele> Fun
<AlwaysLivid[m]1> ikr.
<AlwaysLivid[m]1> nephele: the OFTC admins can't do anything about it either
<nephele> ?
<AlwaysLivid[m]1> thought of asking them whether they can kline my old connection
<nephele> just use the nick command and get rid of the [m] part
<AlwaysLivid[m]1> yeah, but /whois AlwaysLivid[m]
<AlwaysLivid[m]1> the old IRC account is alive
<nephele> so?
<puck_> AlwaysLivid[m]1: you can ghost it
<nephele> puck_: that requires a nickserv registration, no?
<AlwaysLivid[m]1> assuming that I have the credentials for it
<puck_> i assume you have the email for it :p
<nephele> the [m] users normally are not registered by nickserv
<puck_> nephele: i checked beforehand, obvs
<AlwaysLivid[m]1> wait, it is registered?
<AlwaysLivid[m]1> lol i forgot about it
<nephele> but you can configure the matrix bridge to use Alwayslivid as nickname without the [m]
<nephele> does mean you have to give the bridge your password though...
<AlwaysLivid[m]1> i also use irc clients sometimes
<AlwaysLivid[m]1> i'm the best IRC channel operator ever
<AlwaysLivid[m]1> totally competent and everything
<nephele> Hmm...
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<AlwaysLivid> let's see...
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<AlwaysLivid[m]> oh hey
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<nephele> +o, or rather O++ :D
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<AlwaysLivid[m]> finally
<AlwaysLivid[m]> thanks puck_!
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<AlwaysLivid> i think at some point i tried using ghost to kick the old user but the old user kept reconnecting in the speed of light
<AlwaysLivid> but regain works
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<nephele> Begasus: building love 11.3
<Begasus> nice nephele :) building x265 atm (after bumping nasm) :)
<Begasus> lots of warnings, so should ckeck later if there are less when using yasm (didn't got picked up earlier)
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<Begasus> 'lo cocobean
<Guest5859> o_o
<nephele> Begasus: trying to copy the mimetype over, doesn't quite work :/
<cocobean> Helloooo...!
<Guest5859> i despise matrix bridges
<nephele> I have $portDir/additional-files/x-love-game in the recipe but it resolves to /additional-files/x-love-game for some reason
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<cocobean> make love !war
<nephele> cp $portDir/additional-files/x-love-game $dataDir/mime_db/application
<nephele> cp: cannot stat '/additional-files/x-love-game': No such file or directory
<Begasus> nephele, can't check as I haven't looked at it, but $portDir/additional-files should be correct?
<Begasus> no "-" vs "_" in the name ?
<nephele> The sed command right after it also uses $portDir, so i don't know what it is complaing about
<Begasus> do you have it in there? ;)
<nephele> oh, maybe the / missing after application? but then the error would be really misleading
<nephele> yes
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<Vidrep_64> waddlesplash, good news. Your fix for NTFS drives worked. Both of those USB sticks are now able to read/write. Thanks.
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<Begasus> Vidrep_64, any issues still with ccache?
<nephele> Begasus: ah... have to use ADDITIONAL_FILES
<Begasus> tsss :P
<nephele> Are "precompiler" things allowed in Haikuports? the love2d game is basically just sourcecode in a zip archive...
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<Vidrep_64> Hi Begasus
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<nephele> How do i compile ressources from rdef source files for the mime_db?
<Vidrep_64> Just the issue I referred to yesterday when trying to compile HaikuWebKit
<humdinger> hullo there
<nephele> hi humdinger
<Vidrep_64> I don't know if it's an issue with ccache or whether something needs to be changed in our build profile
<Vidrep_64> Hullo humdinger
<cocobean> Greetings
<Begasus> 'lo humdinger :)
* humdinger waves
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<cocobean> humdinger: FIxes crash issue: https://github.com/HaikuArchives/StreamRadio/pull/45
<humdinger> I know :)
<humdinger> but is it a good fix?
<cocobean> heh
<cocobean> For now.
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<cocobean> Allows to test basic menu features without crashing app.
<humdinger> if there's no dissent after a few days, I merge, update the translations that are >90% and we'll do the release.
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<Vidrep_64> humdinger, how useful is it to build apps like StreamRadio with clang static analyser?
<Vidrep_64> It reports several more possible memory leaks
<humdinger> no idea. It may report false positives. I guess bug reports are a good thing. But if an app doesn't have an active dev, they will just rot...
<humdinger> if you do file those issues, make in one ticket for all, I'd say.
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<Vidrep_64> Web+ is useless on github, so I'll have to boot Windows to attach any reports
<humdinger> yeah, I know... I have to use my phone to merge PRs.
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<Vidrep_64> I've ran that Clang static analyser tool on a lot of apps in haikuArchives. Many come back without any reported bugs, but others come back with a boatload
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<cocobean> Vidrep_64: Still own Canon MP? USB fixins.
<Vidrep_64> Yeah, I still have the canon multifunction
<humdinger> I'm no use for these kind of errors. C++ and memory management is something I never got the hang of...
<bitigchi_> I love it that jadedctrl is taking care of HaikuArchives, great kudos!
<Vidrep_64> Dead assignment38 Dead initialization4 Dead nested assignment7 Logic error Called C++ object pointer is null1 Returning null reference3 Memory error Memory leak4
<Vidrep_64> That's what I get on StreamRadio
<humdinger> Oh, I haven't heard. welcome aboard jadedctrl.
<Vidrep_64> jadedctrl, welcome
<Vidrep_64> cocobean, last time I checked the Canon was still exhibiting the same behaviour as before
<jadedctrl> welcome to what? :o
<humdinger> cocobean said you're now a HaikuArchives maintainer. no?
<Vidrep_64> I think waddlesplash and PulkoMandy said it had something to do with EHCI, and that neither of them were prepared to look into it further at this time
<humdinger> sorry, I mean bitigchi_....
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<Vidrep_64> humdinger led us astray :)
<jadedctrl> ohh, I think they just meant I've been active :P
<humdinger> oh. OK, that's even better. :)
<humdinger> "maintaining" HaikuArchives normally menas just merging PRs (if one understands them...).
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<humdinger> someone has to do the work for the actual PRs :)
<jadedctrl> this is true :)
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<AGMS> Just testing the new R1B3 bridge to BeShare, with freshly compiled Vision and BeShare hacked up applications...
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<B2IA> (AGMS) Yes, that came through.
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<cocobean> Vidrep_64: On USB 2.0, it works fine?
<Begasus> heading down here, was an early one today, cu peeps!
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<B2IA> (AGMS) Nope, doesn't retry.
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<B2IA> (AGMS) That's disappointing, Vision in R1B3 doesn't detect broken network connections. BeOS does, and Vision there retries and logs in again. Missing network timeouts, or keep-alive not working?
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<Not-5726> [haikuports/haikuports] diversys pushed 1 commit to master [+2/-2/±0] https://git.io/J1Uku
<Not-5726> [haikuports/haikuports] sikmir 8215f50 - lagrange: bump to 1.8.2 (#6407)
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<nephele> I got it to open files with love2d, yes!
<nephele> but the icon is missing :/
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<humdinger> And once more, I leave you with this:
<humdinger> PSA: StreamRadio missing 4 measly strings for Catalan, French, Friaulian, Indonesian, Italian, Romanian, Spanish, Swedish and Ukrainian.
<humdinger> Please help out at https://i18n.kacperkasper.pl/projects/29
* humdinger waves
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<nephele> mmu_man: neat!
<nephele> How do applications get opened when Open calls them for a supported mimetype, i assume it isn't "just" passed in argv?
<nephele> Atleast, with love2d i cannot open archives via this mechanism, but i can if i open it with the archive specified directly on the commandline
<nephele> isn't B_ARGV_ONLY supposed to make it get the archive as a commandline argument?
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<nephele> oof, seems double clicking files is handeled via RefsReceived and not args .-.
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<mmu_man> nephele: it depends if they advertise so, IIRC there's an app flag in the resources that tells if it must be passed by argv or if it accepts refs (usually native apps do)
<nephele> I saw that, it is B_ARGV_ONLY
<nephele> ah, you mean a second flag to bypass this?
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<mmu_man> no that's the one
<nephele> :/
<mmu_man> if it's present then instead of sending a B_REFS_RECEIVED you'll get argv
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<nephele> are you sure? It looks to me like it still sends a BMessage in either case
<mmu_man> well yes but not the same message
<mmu_man> B_ARGV_RECEIVED
<nephele> yes, but it's not actually argv, it's still a BMessage, so it doesn't arrive :)
<mmu_man> hmm sure the binary is mimeset?
<mmu_man> actually are the flags extracted to attributes anyway?
<nephele> You mean, it has a mime that sais it accepts the specified mime, or that it has the flag set?
<mmu_man> I'm not sure mimeset extracts those flags
<mmu_man> what are you trying to do?
<nephele> Package my love2d game as a "bundle" which is basically just a zip file, but to save the trouble of users having to open a terminal I want this to be double clickable with a mime type and have love2d execute the game correctly
<mmu_man> sounds doable
<nephele> I already have the mime type finished and it is detected, and opening the game with double clicking opens love2d, just not the game, but doing it from the CLI (via love game.love) works
<mmu_man> hmm that's because the argv is sent separately, after main() is called
<mmu_man> IIRC
<nephele> Yes
<nephele> I'm now patching love2d to treat us as macos in one aspect, to use the SDL file drop API to get argv instead... hopefully that works :D
<mmu_man> you need to handle it in BApplication::ArgvReceived()
<nephele> Yes, but love2d doesn't directly own a BApplication
<nephele> I think SDL2 does
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<mmu_man> ah ok
<nephele> and if the file drop api is implemented properly (which i assume... and hope) that should work as a workaround
<mmu_man> I think it might be exposed somewhere
<mmu_man> an option is to add a handler to be_app and filter the message before it arrives
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<nephele> I think this should work:
<mmu_man> ideally you should be able to override SDL's be_app but
<nephele> and love2d already does exactly this for MacOS
<mmu_man> possibly yeah
<nephele> so assuming our SDL2 port has this properly that should "just" work :D
<mmu_man> not the same message but similar
<mmu_man> maybe you actually don't need B_ARGV_ONLY
<nephele> I'm assuming it gets forwarded there
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<nephele> mmu_man: bah, that didn't fix it yet... but removing B_ARGV_ONLY fixed screenshotting my game, so that's progress in a different direction :D
<mmu_man> you can probably make a PR for that :)
<nephele> ugh, seriously?
<mmu_man> unless we have patches in HP
<mmu_man> HP has patches that should be upstreamed but not this
<mmu_man> you may want to handle this :)
<nephele> I "just" wanted to ship my mostly working game lol
<mmu_man> I know the feeling :)
<nephele> Let's see, presumeable SDL2 already handles BMessages *somewhere*
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<mmu_man> seems it only cares about the one from the window
<mmu_man> yes
<nephele> It's directly in BApplication though, so should be possible to add ref handeling there
<B2IA> (Butler) Welcome to BeShare.agmsmith.ca.
<nephele> Welcome to Irc
<nephele> mmu_man: I don't understand how the ToSDL enum works, it has no values, how can it match the cases below?
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<nephele> Like, B_REFS_RECEIVED is '_RRC', in our headers, but that enum has none of those values... i'm confused how that is supposed to work
<mmu_man> those are just private to SDL
<nephele> oh... SDL sends those, that wasn't obvious to me
<mmu_man> its BWindow object
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<nephele> Okay, I think i need to add B_REF_RECEIVED and call SDL_SendDropFile there, let's try
<nephele> :D
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<mmu_man> hmm there's a specific hook in BApplication
<mmu_man> so you won't get it in MessageReceived()
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<mmu_man> I think
<nephele> One that consumes B_REF_RECEIVED?
<nephele> i see severall apps in the sourcetree that handle it, so that would be a bit strange :g
<mmu_man> BApplication::ArgvReceived()
<nephele> I'm more stuck on where i'm supposed to get the SDL window id thing from to send
<mmu_man> and RefsReceived()
<nephele> Well, overiding RefsReceived() would work to, i suppose
<mmu_man> ah possibly it also goes through MessageReceived
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<nephele> SDL_SendDropFile(SDL_Window *window, const char *file)
<nephele> I have the file now, but no clue where to get the window from :D
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<mmu_man> can you pass a NULL?
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<mmu_man> const SDL_bool need_begin = window ? !window->is_dropping : !app_is_dropping;
<mmu_man> yeah just pass NULL
<nephele> I just found that line too :D
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<nephele> Okay, fingers crossed, should work now
<nephele> It works, hooray
<nephele> as in, i can now double click my game and it opens and then crashes because my game does something stupid :D
<nephele> actually, no, i'm passing the wrong path, hehe
<nephele> seems the ref.name is only the last part of the path :g
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<nephele> entry_ref gives an ino_t, how can i convert this to a concrete path name I can pass SDL?
<nephele> ah, probably making a BEntry from it, and letting that do the work :)
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<nephele> Welp, I've tried with BFile, and now the path it gets is even worse than before .-. I'll go to sleep
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<nephele> (but it does get a path... so only a matter of time to figure out how to properly interpret the B_REFS_RECEIVED mesage)
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<ilzu[m]> Nephele, How about creating BPath with the entry_ref and then getting the path with BPath::Path()?
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<waddlesplash> Vidrep_64: thanks very much for testing
<waddlesplash> good to hear the new driver is working as well in the field as it was in testing then :D
<nekobot> [haiku/haiku] rudolfc pushed 1 commit to master [hrev55637] - https://git.haiku-os.org/haiku/log/?qt=range&q=0eb2bf0e66fa+%5Ea82616528d98
<nekobot> [haiku/haiku] 0eb2bf0e66fa - intel_extreme: skylake/DDI improvements. no resolution changing possible yet (missing DPLL code yet)
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<Vidrep_64> waddlesplash, thanks for fixing
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<Vidrep_64> waddlesplash, sorry to bug you, but...when you have time, could you please have a look at why PhotoGrabber crashes when doing drag/drop on 64 bit. Thank you ;)
<waddlesplash> I still have it open in a tab here, yeah
<Vidrep_64> Ok
<waddlesplash> I will hopefully look at it this week
<Vidrep_64> Just a reminder, without trying to poke
<Vidrep_64> I know the devs have a lot of other issues to contend with
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<jason123onirc> Is haiku a good choice for a pc with 1gb of ram and an athlon x2 64 cpu
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<Niklas[m]> Yes
<Niklas[m]> It's probably the fastest OS you'll ever find for that low-end hardware.
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<jason123onirc> Even though it uses like 300mb of ram?
<Niklas[m]> Well,even most current Linux distros need way more...
<jason123onirc> not all distros need more ram than that
<Niklas[m]> Maybe Arch in its minimal default install needs less,but if you add any popular desktop environment on top of it,your gigabyte will be nearly full.
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<jason123onirc> right now I am running AntiX on the pc and it only needs 150mb to run
<jason123onirc> or less
<Niklas[m]> I'm currently using Arch+Enlightenment desktop.With that plus two tabs in Midori and Fractal (Matrix),it already needs 1238MB ram.Haiku can do better (but not on this specific hardware)
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<jason123onirc> So for the lowend hardware haiku will be faster even though the ram usage is higher?
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<Niklas[m]> In my experience Linux needs more ram,at least when you open some applications.Haikus native apps are quite lightweight.And fast as well.But I never tried AntiX Linux or anything else that needs only 150MB.Why not try it out yourself?
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<HaikuUser> hi, I've never updated a package outside of haikudepot, so I ask here how to do it for gcc_syslibs, from a x86_64 beta 3 system.
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<Niklas[m]> pkgman upgrade gcc_syslibs
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<HaikuUser> Thank you Niklas[m] it worked with 'update'.
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